LeagueMemberAppointView.cs 1.2 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.League;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. //联盟成员管理
  8. public class LeagueMemberAppointView : BaseWindow
  9. {
  10. private UI_LeagueMemberAppointUI _ui;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_LeagueMemberAppointUI.PACKAGE_NAME;
  24. _ui = UI_LeagueMemberAppointUI.Create();
  25. this.viewCom = _ui.target;
  26. isfullScreen = true;
  27. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  28. }
  29. protected override void AddEventListener()
  30. {
  31. base.AddEventListener();
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. }
  37. protected override void OnHide()
  38. {
  39. base.OnHide();
  40. }
  41. protected override void RemoveEventListener()
  42. {
  43. base.RemoveEventListener();
  44. }
  45. }
  46. }