ActivityGetYuanXiaoEntryView.cs 7.6 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityGetYuanXiao;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System.Threading.Tasks;
  7. namespace GFGGame
  8. {
  9. public class ActivityGetYuanXiaoEntryView : BaseView
  10. {
  11. private UI_ActivityGetYuanXiaoEntryUI _ui;
  12. private ValueBarController _valueBarController;
  13. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  14. private int _curLevel;
  15. public override void Dispose()
  16. {
  17. // Clear Effect
  18. foreach (var v in _effectUIDic)
  19. {
  20. EffectUIPool.Recycle(v.Value);
  21. }
  22. _effectUIDic.Clear();
  23. if (_valueBarController != null)
  24. {
  25. _valueBarController.Dispose();
  26. _valueBarController = null;
  27. }
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. }
  32. _ui = null;
  33. base.Dispose();
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. packageName = UI_ActivityGetYuanXiaoEntryUI.PACKAGE_NAME;
  39. _ui = UI_ActivityGetYuanXiaoEntryUI.Create();
  40. viewCom = _ui.target;
  41. isReturnView = true;
  42. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hd_yx_bg");
  43. _valueBarController = new ValueBarController(_ui.m_valueBar);
  44. _ui.m_list.itemRenderer = ListRenderer;
  45. _ui.m_btnStart.onClick.Add(OnBtnStartClick);
  46. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  47. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  48. _ui.m_btnBack.onClick.Add(Hide);
  49. AddEffect();
  50. }
  51. protected async override void OnShown()
  52. {
  53. base.OnShown();
  54. _valueBarController.OnShown();
  55. _valueBarController.UpdateList(new List<int>() { PickUpGameArray.Instance.dataArray[0].comsumePassArr[0][0] });
  56. _ui.m_list.visible = false;
  57. var result = await ActivityGetYuanXiaoProxy.ReqGetActivityGameInfos();
  58. if (!isShowing || !result)
  59. {
  60. return;
  61. }
  62. _ui.m_list.visible = true;
  63. _ui.m_listShow.Play();
  64. _curLevel = ActivityGetYuanXiaoDataManager.Instance.GetCurLevel();
  65. _ui.m_list.numItems = ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count;
  66. _ui.m_list.selectedIndex = Mathf.Min(_curLevel, ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count - 1);
  67. AutoLocationCurLevel();
  68. UpdateRedDots();
  69. }
  70. protected override void OnHide()
  71. {
  72. base.OnHide();
  73. _valueBarController.OnHide();
  74. }
  75. protected override void AddEventListener()
  76. {
  77. base.AddEventListener();
  78. EventAgent.AddEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame);
  79. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDots);
  80. }
  81. protected override void RemoveEventListener()
  82. {
  83. base.RemoveEventListener();
  84. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame);
  85. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDots);
  86. }
  87. private void ListRenderer(int index, GObject item)
  88. {
  89. item.data = index;
  90. UI_level level = UI_level.Proxy(item);
  91. PickUpGame pickUpGame = PickUpGameArray.Instance.dataArray[index];
  92. level.m_spendIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(pickUpGame.comsumePassArr[0][0]).res, "png");
  93. level.m_iconLevel.url = string.Format("ui://ActivityGetYuanXiao/yx_xg_{0}", index % 4 + 1);
  94. level.m_num.text = pickUpGame.comsumePassArr[0][1].ToString();
  95. int stateIndex = 0;
  96. if (index > _curLevel)
  97. {
  98. stateIndex = 1;
  99. }
  100. else if(index < _curLevel)
  101. {
  102. stateIndex = 2;
  103. }
  104. level.m_c1.selectedIndex = stateIndex;
  105. UI_level.ProxyEnd();
  106. }
  107. private void OnBtnStartClick()
  108. {
  109. if (_ui.m_list.selectedIndex > _curLevel)
  110. {
  111. PromptController.Instance.ShowFloatTextPrompt("关卡未解锁");
  112. return;
  113. }
  114. if (_ui.m_list.selectedIndex < _curLevel)
  115. {
  116. PromptController.Instance.ShowFloatTextPrompt("关卡已通过");
  117. return;
  118. }
  119. PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex];
  120. ViewManager.Show<ActivityGetYuanXiaoTargetView>(cfg);
  121. }
  122. private async void StartGame()
  123. {
  124. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  125. if (activityID == 0)
  126. {
  127. return;
  128. }
  129. PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex];
  130. var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, activityID);
  131. if (!result || !isShowing) return;
  132. ViewManager.Show<ActivityGetYuanXiaoView>(new object[] { cfg, activityID });
  133. }
  134. private void OnBtnShopClick()
  135. {
  136. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  137. }
  138. private void OnBtnTaskClick()
  139. {
  140. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  141. if (activityID == 0)
  142. {
  143. return;
  144. }
  145. ViewManager.Show<ActivityGetYuanXiaoTaskView>(activityID);
  146. }
  147. private void UpdateRedDots()
  148. {
  149. bool canPlay = ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay();
  150. for (int i = 0; i < _ui.m_list.numChildren; i++)
  151. {
  152. if (i == _curLevel)
  153. {
  154. RedDotController.Instance.SetComRedDot(_ui.m_list.GetChildAt(i).asCom, canPlay, "", -21, 29);
  155. }
  156. else
  157. {
  158. RedDotController.Instance.SetComRedDot(_ui.m_list.GetChildAt(i).asCom, false);
  159. }
  160. }
  161. RedDotController.Instance.SetComRedDot(_ui.m_btnTask,
  162. TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.YuanXiaoActivity), "", -25, 20);
  163. }
  164. private void AddEffect()
  165. {
  166. _effectUIDic.Add("YXJ_bg_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "YXJ_bg_tx"));
  167. _effectUIDic.Add("YXJ_Button", EffectUIPool.CreateEffectUI(_ui.m_startBtnEffect, "ui_Activity", "YXJ_Button"));
  168. _effectUIDic.Add("YXJ_Middle", EffectUIPool.CreateEffectUI(_ui.m_yuanXiaoEffect, "ui_Activity", "YXJ_Middle"));
  169. _effectUIDic.Add("YXJ_Text", EffectUIPool.CreateEffectUI(_ui.m_titleTextEffect, "ui_Activity", "YXJ_Text"));
  170. _effectUIDic.Add("YXJ_Open_Down", EffectUIPool.CreateEffectUI(_ui.m_cloudEffect, "ui_Activity", "YXJ_Open_Down"));
  171. _effectUIDic.Add("YXJ_Open_Up", EffectUIPool.CreateEffectUI(_ui.m_leafEffect, "ui_Activity", "YXJ_Open_Up"));
  172. _effectUIDic.Add("RedPack_doubao_Loop_R", EffectUIPool.CreateEffectUI(_ui.m_doubaoEffect, "ui_Activity", "RedPack_doubao_Loop_R"));
  173. }
  174. private void AutoLocationCurLevel()
  175. {
  176. _ui.m_list.ScrollToView(Mathf.Min(_curLevel, ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count - 1));
  177. }
  178. }
  179. }