ActivityGetYuanXiaoFailView.cs 1.8 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityGetYuanXiao;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class ActivityGetYuanXiaoFailView : BaseWindow
  8. {
  9. private UI_ActivityGetYuanXiaoFailUI _ui;
  10. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  11. public override void Dispose()
  12. {
  13. // Clear Effect
  14. foreach (var v in _effectUIDic)
  15. {
  16. EffectUIPool.Recycle(v.Value);
  17. }
  18. _effectUIDic.Clear();
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_ActivityGetYuanXiaoFailUI.PACKAGE_NAME;
  30. _ui = UI_ActivityGetYuanXiaoFailUI.Create();
  31. viewCom = _ui.target;
  32. viewCom.Center();
  33. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. modal = true;
  35. clickBlankToClose = false;
  36. _ui.m_btnExit.onClick.Add(OnClickBtnExit);
  37. _ui.m_btnRetry.onClick.Add(OnClickBtnTryAgain);
  38. _effectUIDic.Add("YXJ_Quad_star", EffectUIPool.CreateEffectUI(_ui.m_starEffect, "ui_Activity", "YXJ_Quad_star"));
  39. _effectUIDic.Add("YXJ_QuadText_Lose", EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "YXJ_QuadText_Lose"));
  40. }
  41. private void OnClickBtnExit()
  42. {
  43. Hide();
  44. ViewManager.Hide<ActivityGetYuanXiaoView>();
  45. }
  46. private void OnClickBtnTryAgain()
  47. {
  48. Hide();
  49. EventAgent.DispatchEvent(ConstMessage.ACTIVITY_GETYUANXIAO_RESET);
  50. }
  51. }
  52. }