StudioFilingView.cs 8.3 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Studio;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StudioFilingView : BaseWindow
  9. {
  10. private UI_StudioFilingUI _ui;
  11. private ValueBarController _valueBarController;
  12. private StudioCfg _filingCfg;
  13. private List<StoryLevelCfg> _storyLevelCfgs;
  14. public override void Dispose()
  15. {
  16. if (_valueBarController != null)
  17. {
  18. _valueBarController.Dispose();
  19. _valueBarController = null;
  20. }
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_StudioFilingUI.PACKAGE_NAME;
  32. _ui = UI_StudioFilingUI.Create();
  33. this.viewCom = _ui.target;
  34. isfullScreen = true;
  35. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  36. _ui.m_list.itemRenderer = RenderListItem;
  37. _ui.m_btnBack.onClick.Add(Hide);
  38. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  39. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  40. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  41. _ui.m_btnSuit.onClick.Add(OnBtnSuitClick);
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
  47. EventAgent.AddEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
  48. EventAgent.AddEventListener(ConstMessage.NOTICE_STUDIO_PLAY_TIMES, UpdateView);
  49. EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, UpdateView);
  50. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. _valueBarController.OnShown();
  56. UpdateView();
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. _valueBarController.OnHide();
  62. ViewManager.GoBackFrom(typeof(StudioFilingView).FullName);
  63. }
  64. protected override void RemoveEventListener()
  65. {
  66. base.RemoveEventListener();
  67. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
  68. EventAgent.RemoveEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
  69. EventAgent.RemoveEventListener(ConstMessage.NOTICE_STUDIO_PLAY_TIMES, UpdateView);
  70. EventAgent.RemoveEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, UpdateView);
  71. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  72. }
  73. private void UpdateView()
  74. {
  75. StudioData studioData = StudioDataManager.Instance.GetStudioDataById(StudioDataManager.Instance.filingChapterId);
  76. _filingCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
  77. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_filingCfg.res);
  78. _ui.m_btnChange.title = _filingCfg.name;
  79. _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", studioData.TotalPlayTimes - studioData.PlayTimes, _filingCfg.num);
  80. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_filingCfg.suitId);
  81. _ui.m_txtSuitName.text = suitCfg.name;
  82. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_filingCfg.suitId, out int count, out int totalCount);
  83. _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", count, totalCount);
  84. _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_filingCfg.type, _filingCfg.subType, StudioDataManager.Instance.filingChapterId);
  85. _ui.m_list.numItems = _storyLevelCfgs.Count;
  86. UpdateRedDot();
  87. }
  88. private void RenderListItem(int index, GObject obj)
  89. {
  90. // int _index = _storyLevelCfgs.Count - index - 1;
  91. UI_ListLevelItem item = UI_ListLevelItem.Proxy(obj);
  92. item.m_c1.selectedIndex = index % 2 == 0 ? 0 : 1;
  93. item.m_txtName.text = _storyLevelCfgs[index].name;
  94. bool isFight = string.IsNullOrEmpty(_storyLevelCfgs[index].storyStartID);
  95. string resBg = isFight ? "cyjd_di_1" : "cyjd_di_2";
  96. item.m_loaBg.url = string.Format("ui://Studio/{0}", resBg);
  97. if (isFight)
  98. {
  99. item.m_loaBg.url = "ui://Studio/cyjd_di_1";
  100. item.m_loaIcon.visible = false;
  101. item.m_loaItem.visible = true;
  102. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  103. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(storyFightCfg.bonusBaseArr[0][0]);
  104. item.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  105. if (item.m_loaItem.data == null)
  106. {
  107. item.m_loaItem.onClick.Add(OnLoaItemClick);
  108. }
  109. item.m_loaItem.data = index;
  110. }
  111. else
  112. {
  113. item.m_loaBg.url = "ui://Studio/cyjd_di_2";
  114. item.m_loaItem.visible = false;
  115. item.m_loaIcon.visible = true;
  116. item.m_loaIcon.url = string.Format("ui://Studio/{0}", _filingCfg.res);
  117. }
  118. item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
  119. item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
  120. if (item.m_loaBg.data == null)
  121. {
  122. item.m_loaBg.onClick.Add(OnListItemClick);
  123. }
  124. item.m_loaBg.data = index;
  125. UI_ListLevelItem.ProxyEnd();
  126. }
  127. private void OnListItemClick(EventContext context)
  128. {
  129. GObject obj = context.sender as GObject;
  130. int index = (int)obj.data;
  131. StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index];
  132. if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id))
  133. {
  134. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  135. return;
  136. }
  137. MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
  138. InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishFilingStoryLevel);
  139. }
  140. private void OnLoaItemClick(EventContext context)
  141. {
  142. GObject obj = context.sender as GObject;
  143. int index = (int)obj.data;
  144. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  145. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(storyFightCfg.bonusBaseArr[0][0]);
  146. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  147. }
  148. private void OnBtnChangeClick()
  149. {
  150. ViewManager.Show<StudioFilingNpcView>();
  151. }
  152. private void OnBtnRewardClick()
  153. {
  154. ViewManager.Show<StudioFilingRewardView>();
  155. }
  156. private void OnBtnAddClick()
  157. {
  158. ViewManager.Show<StudioBuyNumView>(StudioDataManager.Instance.filingChapterId);
  159. }
  160. private void OnBtnSuitClick()
  161. {
  162. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_filingCfg.suitId);
  163. if (!InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId))
  164. {
  165. StoryLevelCfg cfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
  166. PromptController.Instance.ShowFloatTextPrompt(string.Format("需通关{0}关卡解锁", cfg.name));
  167. return;
  168. }
  169. ViewManager.Show<ClothingSyntheticView>(new object[] { _filingCfg.suitId }, new object[] { typeof(StudioFilingView).FullName, this.viewData }, true);
  170. }
  171. private void UpdateRedDot()
  172. {
  173. RedDotController.Instance.SetComRedDot(_ui.m_btnReward, StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId));
  174. RedDotController.Instance.SetComRedDot(_ui.m_btnChange, RedDotDataManager.Instance.GetStudioFilingRed(false));
  175. }
  176. }
  177. }