StoryCardChoose.cs 6.0 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Main;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryCardChoose : BaseWindow
  9. {
  10. private UI_StoryCardChooseUI _ui;
  11. private List<CardData> cardList = new List<CardData>();
  12. private static int _scoreType;
  13. private List<GameObject> _effects = new List<GameObject>();
  14. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. for (int i = 0; i < _effects.Count; i++)
  19. {
  20. SceneController.DestroyObjectFromView(_effects[i]);
  21. }
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  27. _ui = UI_StoryCardChooseUI.Create();
  28. this.viewCom = _ui.target;
  29. this.viewCom.Center();
  30. this.modal = true;
  31. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  32. _ui.m_listCard.SetVirtual();
  33. _ui.m_listCard.itemRenderer = RenderListCardItem;
  34. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  35. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  36. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. _scoreType = (int)viewData;
  42. cardList = CardDataManager.GetCardListByRarity(0);//.CardDicToList(CardDataManager.GetCardDicByRarity(0));
  43. cardList = SortCardList(cardList);
  44. _ui.m_listCard.numItems = cardList.Count;
  45. _ui.m_listCard.selectedIndex = 0;
  46. UpdateView(0);
  47. }
  48. private void UpdateView(int index)
  49. {
  50. // CardData cardData = cardList[index];
  51. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  52. int cardId = cardList[index].id;
  53. _ui.m_txtName.text = "";
  54. _ui.m_txtDiscribe.text = "";
  55. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  56. if (cfg == null) return;
  57. int skillId = ScoreSystemData.Instance.GetShowSkillCfg(cardId).skillId;
  58. int skillLv = SkillDataManager.Instance.GetSkillLv(cardId, skillId);
  59. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv, skillId);
  60. _ui.m_txtName.text = cfg.name;
  61. _ui.m_txtDiscribe.text = string.Format(cfg.describe, skillLvCfg.probability, skillLvCfg.count);
  62. }
  63. private void RenderListCardItem(int index, GObject obj)
  64. {
  65. CardData cardData = cardList[index];
  66. UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;
  67. // item.GetChild("txtName").asTextField.text = cardData.itemCfg.name;
  68. // item.GetChild("comCardMask").asCom.GetChild("loaCard").asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
  69. // item.GetChild("txtLv").asTextField.text = string.Format("Lv.\n{0}", cardData.lv);
  70. // item.GetChild("loaRarity").asLoader.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  71. // UI_ComStar comStar = UI_ComStar.Proxy(item.GetChild("comStar").asCom);
  72. // comStar.m_c1.selectedIndex = cardData.star;
  73. item.m_txtName.text = cardData.itemCfg.name;
  74. item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
  75. item.m_txtLv.text = string.Format("Lv.\n{0}", cardData.lv);
  76. item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  77. UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  78. comStar.m_c1.selectedIndex = cardData.star;
  79. if (_effects.Count <= index)
  80. {
  81. string resPath = ResPathUtil.GetViewEffectPath("ui_xz", "ui_xz_zd_kq");
  82. GameObject gameObject0;
  83. GoWrapper wrapper0;
  84. SceneController.AddObjectToView(null, null, item.m_holder, resPath, out gameObject0, out wrapper0);
  85. _effects.Add(gameObject0);
  86. }
  87. }
  88. private void OnListCardItemClick(EventContext context)
  89. {
  90. UpdateView(_ui.m_listCard.selectedIndex);
  91. }
  92. private void OnBtnComfirmClick()
  93. {
  94. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  95. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgs(cardId);
  96. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  97. this.Hide();
  98. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  99. }
  100. private static List<CardData> SortCardList(List<CardData> arrayList)
  101. {
  102. arrayList.Sort((CardData a, CardData b) =>
  103. {
  104. int scoreA = ItemDataManager.GetItemScoreValue(a.id, _scoreType);
  105. int scoreB = ItemDataManager.GetItemScoreValue(b.id, _scoreType);
  106. if (scoreA < scoreB)
  107. {
  108. return 1;
  109. }
  110. else if (scoreA > scoreB)
  111. {
  112. return -1;
  113. }
  114. return string.Compare(a.itemCfg.res, b.itemCfg.res);
  115. });
  116. return arrayList;
  117. }
  118. private void OnBtnCancelClick()
  119. {
  120. this.Hide();
  121. }
  122. protected override void OnHide()
  123. {
  124. base.OnHide();
  125. }
  126. protected override void UpdateToCheckGuide(object param)
  127. {
  128. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  129. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 1, "选择一张合适的词牌,增加过关战斗力", 0);
  130. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 1);
  131. }
  132. }
  133. }