PhotographSceneManager.cs 9.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class PhotographSceneManager : SingletonBase<PhotographSceneManager>
  7. {
  8. public GameObject sceneObject;
  9. public void AddBgItem(ItemCfg itemCfg)
  10. {
  11. Transform tf = sceneObject.transform.Find("Bg/BgRes");
  12. string resPath = ResPathUtil.GetDressUpPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
  13. SetSpriteRendererToTransform(tf, resPath);
  14. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  15. spr.sortingOrder = -400;
  16. SetBoxCollider2DToGameObject(tf.gameObject);
  17. }
  18. public void AddBorderItem(ItemCfg itemCfg)
  19. {
  20. Transform tf = sceneObject.transform.Find("Border/BorderRes");
  21. string resPath = ResPathUtil.GetPhotographBorderPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
  22. SetSpriteRendererToTransform(tf, resPath);
  23. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  24. spr.sortingOrder = 10000;//边框在所有道具的上边
  25. SetBoxCollider2DToGameObject(tf.gameObject);
  26. }
  27. public void AddNpcItem(ItemCfg itemCfg)
  28. {
  29. Transform tf = sceneObject.transform.Find("Scene/Npc/NpcRes");
  30. string resPath = ResPathUtil.GetNpcPicFPath(itemCfg.res);
  31. SetSpriteRendererToTransform(tf, resPath);
  32. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  33. tf.localPosition = new Vector2(-spr.bounds.center.x, -spr.bounds.center.y);
  34. SetBoxCollider2DToGameObject(tf.gameObject);
  35. AddItemGameObjectToList(tf.parent.gameObject, true);
  36. }
  37. public void AddBodyItem()
  38. {
  39. GameObject bodyParent = sceneObject.transform.Find("Scene/Role").gameObject;
  40. UpdatePhotographBody(sceneObject, bodyParent);
  41. AddItemGameObjectToList(bodyParent, false);
  42. }
  43. public void AddSceneItem(GameObject parentGameObj, ItemCfg itemCfg, int layer, bool setLayer, bool isOnlyEff = false)
  44. {
  45. AddItemToScene(sceneObject, parentGameObj, itemCfg.id, layer);
  46. string layerName = string.Format("resLayer{0}", layer);
  47. string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
  48. // string res = value == "n" ? itemCfg.res : string.Format("{0}_{1}", itemCfg.res, value);
  49. // string res = DressUpUtil.GetDressUpItemLayerRes(itemCfg, layer);
  50. // string resPath = ResPathUtil.GetDressUpPath(res);
  51. // var effPath = ResPathUtil.GetDressUpEffectPath(itemCfg.res);
  52. // if (!VEngine.Versions.Contains(resPath) && VEngine.Versions.Contains(effPath))
  53. // {
  54. // AddOnlyEffItemToScene(sceneObject, parentGameObj, itemCfg.id, layer);
  55. // }
  56. AddItemGameObjectToList(parentGameObj, setLayer);
  57. }
  58. //拍照场景添加单个道具
  59. public void AddItemToScene(GameObject sceneObj, GameObject parentGameObj, int itemId, int resLayer)
  60. {
  61. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  62. parentGameObj.transform.SetParent(sceneObj.transform.Find("Scene"), false);
  63. string layerName = string.Format("resLayer{0}", resLayer);
  64. string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
  65. string res = value == "n" ? itemCfg.res : string.Format("{0}_{1}", itemCfg.res, value);
  66. string resPath = ResPathUtil.GetDressUpAnimationPath(res);
  67. if (VEngine.Versions.Contains(resPath))
  68. {
  69. // SpriteRenderer spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
  70. // if (spriteRenderer == null)
  71. // {
  72. // spriteRenderer = gameObject.AddComponent<SpriteRenderer>();
  73. // Collider2D collider2D = gameObject.GetComponent<Collider2D>();
  74. // spriteRenderer.size = collider2D.bounds.size;
  75. // // spriteRenderer.
  76. // spriteRenderer.enabled = false;
  77. // }
  78. // if (spriteRenderer != null) spriteRenderer.enabled = false;
  79. DressUpUtil.AddItem(itemId, sceneObj, false, true, parentGameObj, resLayer);
  80. parentGameObj.transform.localPosition = Vector3.zero;
  81. }
  82. else
  83. {
  84. DressUpUtil.AddItem(itemId, sceneObj, false, false, parentGameObj, resLayer);
  85. GameObject gameObject = parentGameObj.transform.GetChild(0).gameObject;
  86. SetBoxCollider2DToGameObject(gameObject);
  87. }
  88. PhotographUtil.Instance.SetGameObjectCenter(parentGameObj);
  89. }
  90. // private void AddOnlyEffItemToScene(GameObject sceneObj, GameObject parentGameObj, int itemId, int resLayer)
  91. // {
  92. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  93. // parentGameObj.transform.SetParent(sceneObj.transform.Find("Scene"), false);
  94. // GameObject gameObject = new GameObject(itemCfg.id.ToString());
  95. // gameObject.transform.SetParent(parentGameObj.transform);
  96. // string res = DressUpUtil.GetDressUpItemLayerRes(itemCfg, resLayer);
  97. // string resPath = ResPathUtil.GetDressUpPath(res);
  98. // SetSpriteRendererToTransform(gameObject.transform, resPath);
  99. // SetBoxCollider2DToGameObject(gameObject);
  100. // gameObject.GetComponent<SpriteRenderer>().enabled = false;
  101. // DressUpUtil.AddItem(itemId, sceneObj, false, true, parentGameObj, resLayer);
  102. // PhotographUtil.Instance.SetGameObjectCenter(parentGameObj);
  103. // }
  104. //拍照角色
  105. private void UpdatePhotographBody(GameObject sceneObj, GameObject parentObj)
  106. {
  107. PhotographDataManager.Instance.dressUpObj.setSceneObj(sceneObj, false, false, parentObj, false);
  108. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MyDressUpHelper.dressUpObj.DressUpDataClone());
  109. for (int i = 0; i < parentObj.transform.childCount; i++)
  110. {
  111. Transform transform = parentObj.transform.GetChild(i);
  112. if (transform.name != DressUpUtil.BODY_ANIMATION_NAME)
  113. {
  114. SetBoxCollider2DToGameObject(transform.gameObject);
  115. }
  116. }
  117. PhotographUtil.Instance.SetGameObjectCenter(parentObj);
  118. }
  119. //向Transform添加SpriteRenderer并设置资源
  120. private void SetSpriteRendererToTransform(Transform tf, string resPath)
  121. {
  122. tf.position = Vector3.zero;
  123. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  124. if (spr == null)
  125. {
  126. tf.gameObject.AddComponent<SpriteRenderer>();
  127. spr = tf.GetComponent<SpriteRenderer>();
  128. }
  129. DressUpUtil.ChangeAssetReleaser(tf.gameObject, resPath);
  130. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  131. if (sp == null) return;
  132. spr.sprite = sp;
  133. spr.size = spr.sprite.bounds.size;//将节点设置为原图大小
  134. }
  135. //向GameObject添加BoxCollider2D
  136. private void SetBoxCollider2DToGameObject(GameObject gameObject)
  137. {
  138. BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
  139. if (polygonCollider2D != null)
  140. {
  141. GameObject.Destroy(polygonCollider2D);
  142. }
  143. polygonCollider2D = gameObject.AddComponent<BoxCollider2D>();
  144. polygonCollider2D.isTrigger = true;
  145. }
  146. private void AddItemGameObjectToList(GameObject parentGameObj, bool setLayer)
  147. {
  148. List<GameObject> itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  149. itemGameObjs.Add(parentGameObj);
  150. if (setLayer)
  151. {
  152. int index = itemGameObjs.Count - 1;
  153. PhotographUtil.Instance.ChangeLayer(itemGameObjs[index], index * 300, "up");
  154. }
  155. itemGameObjs.Sort((GameObject a, GameObject b) =>
  156. {
  157. int layerA = PhotographUtil.Instance.GetMinLayer(a);
  158. int layerB = PhotographUtil.Instance.GetMinLayer(b);
  159. if (layerA < layerB)
  160. {
  161. return -1;
  162. }
  163. else if (layerA > layerB)
  164. {
  165. return 1;
  166. }
  167. return 0;
  168. });
  169. }
  170. //移除指定GameObject的BoxCollider2D
  171. public void DeleteBoxCollider2DFromGameObject(GameObject gameObject)
  172. {
  173. BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
  174. if (polygonCollider2D != null)
  175. {
  176. GameObject.Destroy(polygonCollider2D);
  177. }
  178. }
  179. //移除指定GameObject的SpriteRenderer
  180. public void DeleteSpriteRendererFromGameObject(GameObject gameObject)
  181. {
  182. SpriteRenderer spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
  183. if (spriteRenderer != null)
  184. {
  185. GameObject.Destroy(spriteRenderer);
  186. }
  187. }
  188. }
  189. }