OpenServerActivityView.cs 4.6 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.OpenServerActivity;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class OpenServerActivityView : BaseWindow
  8. {
  9. private UI_OpenServerActivityUI _ui;
  10. private EffectUI _effectUI1;
  11. private EffectUI _effectUI2;
  12. private EffectUI _effectUI3;
  13. public override void Dispose()
  14. {
  15. EffectUIPool.Recycle(_effectUI2);
  16. _effectUI2 = null;
  17. EffectUIPool.Recycle(_effectUI3);
  18. _effectUI3 = null;
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void Init()
  27. {
  28. base.Init();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_OpenServerActivityUI.PACKAGE_NAME;
  34. _ui = UI_OpenServerActivityUI.Create();
  35. viewCom = _ui.target;
  36. isfullScreen = true;
  37. isReturnView = true;
  38. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  39. _ui.m_btnHeaven.onClick.Add(OnClickBtnHeaven);
  40. _ui.m_btnMingTong.onClick.Add(OnClickBtnMingTong);
  41. _ui.m_btnAnswerTianmen.onClick.Add(OnClickBtnAnswerTianmen);
  42. _ui.m_btnTenShu.onClick.Add(OnClickBtnTenShu);
  43. _ui.m_btnNineZhouPool.onClick.Add(OnClickBtnNineZhouPool);
  44. AddEffect();
  45. }
  46. private void AddEffect()
  47. {
  48. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSmallBg, "ui_Activity", "NewAtv_Quad");
  49. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderFog, "ui_Activity", "NewAtv_BG_tx");
  50. }
  51. protected override void AddEventListener()
  52. {
  53. base.AddEventListener();
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("Tx_bg");
  59. RefreshTimeText();
  60. Timers.inst.Add(1, 0, UpdateTime);
  61. Timers.inst.Add(0.5f, 1, ShowEffTime);
  62. }
  63. private void ShowEffTime(object param)
  64. {
  65. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_Activity", "NewAtv_Text");
  66. }
  67. protected override void OnHide()
  68. {
  69. base.OnHide();
  70. EffectUIPool.Recycle(_effectUI1);
  71. _effectUI1 = null;
  72. Timers.inst.Remove(UpdateTime);
  73. Timers.inst.Remove(ShowEffTime);
  74. }
  75. protected override void RemoveEventListener()
  76. {
  77. base.RemoveEventListener();
  78. }
  79. private void UpdateTime(object param)
  80. {
  81. RefreshTimeText();
  82. }
  83. private void RefreshTimeText()
  84. {
  85. int actLimitId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
  86. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(actLimitId);
  87. long time = TimeUtil.DateTimeToTimestamp(activityOpenCfg.endTime) - TimeHelper.ServerNow();
  88. string strTime = TimeUtil.FormattingTimeTo_DD_HH_mm(time);
  89. string[] str = strTime.Split(':');
  90. _ui.m_txtDay.text = str[0];
  91. _ui.m_txtHour.text = str[1];
  92. _ui.m_txtMinute.text = str[2];
  93. }
  94. private void OnClickBtnBack()
  95. {
  96. ViewManager.GoBackFrom(typeof(OpenServerActivityView).FullName);
  97. }
  98. private void OnClickBtnHeaven()
  99. {
  100. //小游戏入口
  101. ViewManager.Show<GameStartView>();
  102. //ViewManager.Show<ActivityThemeLuckyBoxView>(null, true);
  103. }
  104. private void OnClickBtnMingTong()
  105. {
  106. //副本入口
  107. ViewManager.Show<OpenServerFightView>(ConstLimitTimeActivityType.ActLimitStlyc);
  108. }
  109. private void OnClickBtnAnswerTianmen()
  110. {
  111. //剧情入口
  112. ViewManager.Show<OpenServerStoryView>(ConstLimitTimeActivityType.ActLimitStlyc);
  113. }
  114. private void OnClickBtnTenShu()
  115. {
  116. int actLimitId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
  117. if (actLimitId <= 0)
  118. {
  119. PromptController.Instance.ShowFloatTextPrompt("活动未开启");
  120. return;
  121. }
  122. ViewManager.Show<LuckyBoxActivityView>(ConstLimitTimeActivityType.ActLimitStlyc);
  123. }
  124. private void OnClickBtnNineZhouPool()
  125. {
  126. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  127. }
  128. }
  129. }