SuitSyntheticView.cs 6.6 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class SuitSyntheticView : BaseWindow
  9. {
  10. private UI_ClothingSyntheticListUI _ui;
  11. private List<int> _suitListIds;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  20. _ui = UI_ClothingSyntheticListUI.Create();
  21. this.viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  24. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  25. _ui.m_listMenu.onClickItem.Add(OnClickListMenuItem);
  26. }
  27. protected override void OnShown()
  28. {
  29. base.OnShown();
  30. _ui.m_listMenu.selectedIndex = 0;
  31. UpdateSuitList();
  32. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  33. GuideController.TryGuideSuitSyntheticViewList(_ui.m_listSuit);
  34. }
  35. protected override void OnHide()
  36. {
  37. base.OnHide();
  38. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  39. }
  40. private void OnClickBtnBack()
  41. {
  42. ViewManager.GoBackFrom(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
  43. }
  44. private void OnClickListMenuItem()
  45. {
  46. UpdateSuitList();
  47. }
  48. private void UpdateSuitList()
  49. {
  50. if (_suitListIds == null)
  51. {
  52. _suitListIds = new List<int>();
  53. }
  54. else
  55. {
  56. _suitListIds.Clear();
  57. }
  58. int index = _ui.m_listMenu.selectedIndex;
  59. SuitSyntheticMenuCfg menuCfg = SuitSyntheticMenuCfgArray.Instance.GetCfg(index);
  60. if (menuCfg.suitIds.Length > 0)
  61. {
  62. string[] values = menuCfg.suitIds.Split(';');
  63. foreach (string value in values)
  64. {
  65. if (value.Length > 0)
  66. {
  67. int suitId = int.Parse(value);
  68. if (suitId > 0)
  69. {
  70. _suitListIds.Add(suitId);
  71. }
  72. }
  73. }
  74. }
  75. _ui.m_listSuit.numItems = _suitListIds.Count;
  76. }
  77. private void ListSuitItemRenderer(int index, GObject item)
  78. {
  79. UI_SuitListItem listItem = UI_SuitListItem.Proxy(item);
  80. int suitId = _suitListIds[index];
  81. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  82. listItem.m_txtName.text = suitCfg.name;
  83. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  84. int count = 0;
  85. int totalCount = 0;
  86. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  87. listItem.m_progBar.max = totalCount;
  88. listItem.m_progBar.value = count;
  89. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  90. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  91. bool isLock = false;
  92. SuitSyntheticCfg suitSyntheticCfg = SuitSyntheticCfgArray.Instance.GetCfg(suitId);
  93. if (suitSyntheticCfg.storyLevelId.Length > 0)
  94. {
  95. int chapter = 0;
  96. int level = 0;
  97. StoryUtil.GetStoryLevelId(suitSyntheticCfg.storyLevelId, out chapter, out level);
  98. bool isLevelPass = StoryDataManager.CheckLevelPass(chapter, level);
  99. if (!isLevelPass)
  100. {
  101. isLock = true;
  102. listItem.m_txtLockDesc.text = string.Format("通关第{0}章第{1}关", chapter, level);
  103. }
  104. }
  105. if (suitSyntheticCfg.preSuitId > 0)
  106. {
  107. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitSyntheticCfg.preSuitId);
  108. if (!hasPreSuit)
  109. {
  110. isLock = true;
  111. string preSuitName = SuitUtil.GetSuitName(suitSyntheticCfg.preSuitId);
  112. listItem.m_txtLockDesc.text = string.Format("集齐{0}套装", preSuitName);
  113. }
  114. }
  115. listItem.m_groupLock.visible = isLock;
  116. listItem.target.data = suitId;
  117. UpdateSuitBoxStatusView(listItem);
  118. listItem.m_loaderBonusBox.onClick.Clear();
  119. listItem.m_loaderBonusBox.onClick.Add(() =>
  120. {
  121. SuitUtil.ShowSuitSyntheticBonus(suitId);
  122. });
  123. listItem.m_bg.onClick.Clear();
  124. listItem.m_bg.onClick.Add(() =>
  125. {
  126. if (!isLock)
  127. {
  128. ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, suitId, new object[] { ViewName.SUIT_SYNTHETIC_LIST_VIEW, this.viewData });
  129. }
  130. });
  131. }
  132. private void UpdateSuitBoxStatus(EventContext eventContext)
  133. {
  134. int suitId = (int)eventContext.data;
  135. int num = _ui.m_listSuit.numChildren;
  136. for (int i = 0; i < num; i++)
  137. {
  138. UI_SuitListItem listItem = UI_SuitListItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  139. int tempSuitId = (int)listItem.target.data;
  140. if (tempSuitId == suitId)
  141. {
  142. UpdateSuitBoxStatusView(listItem);
  143. }
  144. }
  145. }
  146. private void UpdateSuitBoxStatusView(UI_SuitListItem listItem)
  147. {
  148. listItem.m_iconGot.visible = false;
  149. int suitId = (int)listItem.target.data;
  150. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  151. if (status == ConstBonusStatus.CAN_GET)
  152. {
  153. listItem.m_loaderBonusBox.grayed = false;
  154. }
  155. else
  156. {
  157. listItem.m_loaderBonusBox.grayed = true;
  158. if (status == ConstBonusStatus.GOT)
  159. {
  160. listItem.m_iconGot.visible = true;
  161. }
  162. }
  163. }
  164. protected override void UpdateToCheckGuide(object param)
  165. {
  166. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  167. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.CLOTHING_SYNTHETIC, 7, "查看已解锁的图谱", true, 0);
  168. }
  169. }
  170. }