BuyCountView.cs 10 KB

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  1. using UI.CommonGame;
  2. using System;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class BuyCountView : BaseWindow
  8. {
  9. private UI_BuyCountUI _ui;
  10. // private ClothingShopCfg _cfg;
  11. private float _selectTimeCount = 0;//长按时间
  12. private int _consumeSelectIndex = 0;//0为减,1为加
  13. private float _delay = 300;
  14. private float longpress = 900;//大于900毫秒才算长按
  15. private int _itemId;
  16. private int _costId;
  17. private int _perCount;
  18. private int _perCostCount;
  19. private int _count;
  20. private int _maxCount;
  21. private bool _openSource;
  22. private bool _showTips;
  23. private Action _onSuccess;
  24. public override void Dispose()
  25. {
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. _ui = UI_BuyCountUI.Create();
  32. this.viewCom = _ui.target;
  33. this.viewCom.Center();
  34. this.modal = true;
  35. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  36. _ui.m_btnPlus.onClick.Add(OnClickBtnPlus);
  37. _ui.m_btnMinus.onClick.Add(OnClickBtnMinus);
  38. _ui.m_btnAll.onClick.Add(OnClickBtnAll);
  39. _ui.m_btnPlus.onTouchBegin.Add(OnTouchPlusBegin);
  40. _ui.m_btnMinus.onTouchBegin.Add(OnTouchMinusBegin);
  41. _ui.m_btnPlus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  42. _ui.m_btnMinus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  43. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  44. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  45. }
  46. /// <summary>
  47. ///
  48. /// </summary>
  49. /// <param name="itemId">物品id</param>
  50. /// <param name="costId">消耗品id</param>
  51. /// <param name="perCount">单位兑换数量</param>
  52. /// <param name="perCostCount">单位消耗数量</param>
  53. /// <param name="onSuccess">购买完成回调</param>
  54. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  55. /// <param name="openSource">是否打开来源界面。默认否</param>
  56. /// <param name="count">兑换总量</param>
  57. public void SetParams(int itemId, int costId, int perCount, int perCostCount, int count, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
  58. {
  59. _itemId = itemId;
  60. _costId = costId;
  61. _perCount = perCount;
  62. _perCostCount = perCostCount;
  63. _count = count;
  64. _onSuccess = onSuccess;
  65. _maxCount = maxCount;
  66. _openSource = openSource;
  67. _showTips = showTips;
  68. }
  69. protected override void OnShown()
  70. {
  71. base.OnShown();
  72. _ui.m_txtCount.text = "" + _count;
  73. UpdateView();
  74. GuideController.TryGuideBuyCountViewBtnSure(_ui.m_btnSure);
  75. }
  76. private void UpdateView()
  77. {
  78. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  79. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  80. string itemName = itemCfg.name;
  81. _ui.m_txtName.text = itemName;
  82. if (ItemUtil.IsDressUpItem(_itemId))
  83. {
  84. _ui.m_rarity.visible = true;
  85. RarityIconController.UpdateRarityIcon(_ui.m_rarity, _itemId, false);
  86. }
  87. else
  88. {
  89. _ui.m_rarity.visible = false;
  90. }
  91. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_costId);
  92. _ui.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  93. _ui.m_txtBuyTips.text = string.Format("消耗{0}{1},可兑换{2}{3}", _perCostCount, costItemCfg.name, _perCount, itemCfg.name);
  94. _ui.m_txtBuyTips.visible = false;
  95. UpdateCost();
  96. }
  97. private void UpdateCost()
  98. {
  99. int count = int.Parse(_ui.m_txtCount.text.Trim());
  100. int price = (int)Math.Ceiling((decimal)count / _perCount) * _perCostCount;
  101. // int price = ItemUtil.CostItemCount(_itemId, count);
  102. _ui.m_txtPrice.text = "" + price;
  103. SetBtnState();
  104. }
  105. private void OnTouchPlusBegin()
  106. {
  107. _selectTimeCount = 0;
  108. _consumeSelectIndex = 1;
  109. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  110. }
  111. private void OnTouchMinusBegin()
  112. {
  113. _selectTimeCount = 0;
  114. _consumeSelectIndex = 0;
  115. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  116. }
  117. private void OnTimedEvent(object param)
  118. {
  119. _selectTimeCount += _delay; //_timer.Interval;
  120. if (_selectTimeCount >= longpress)
  121. {
  122. if (_consumeSelectIndex == 0)
  123. {
  124. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  125. {
  126. Timers.inst.Remove(OnTimedEvent);
  127. return;
  128. }
  129. this.OnClickBtnMinus();
  130. }
  131. else
  132. {
  133. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnPlus, CommonUtil.Instance.GetMouseV2Point()))
  134. {
  135. Timers.inst.Remove(OnTimedEvent);
  136. return;
  137. }
  138. this.OnClickBtnPlus();
  139. }
  140. }
  141. }
  142. private void OnClickBtnAll()
  143. {
  144. int costHasNum = ItemDataManager.GetItemNum(_costId);
  145. int value = (int)Math.Floor((decimal)(costHasNum / _perCostCount * _perCount));
  146. // int value = ItemUtil.ItemExChangeCount(_itemId, costHasNum);
  147. value = Math.Min(_maxCount, value);
  148. _ui.m_txtCount.text = value.ToString();
  149. UpdateCost();
  150. }
  151. private void OnClickBtnPlus()
  152. {
  153. string inputStr = _ui.m_txtCount.text.Trim();
  154. int value = _count;
  155. if (inputStr.Length > 0)
  156. {
  157. value = int.Parse(inputStr);
  158. }
  159. if (value < _maxCount)
  160. {
  161. value += _perCount;
  162. }
  163. _ui.m_txtCount.text = "" + value;
  164. UpdateCost();
  165. }
  166. private void OnClickBtnMinus()
  167. {
  168. string inputStr = _ui.m_txtCount.text.Trim();
  169. int value = _count;
  170. if (inputStr.Length > 0)
  171. {
  172. value = int.Parse(inputStr);
  173. }
  174. value -= _perCount;
  175. value = Math.Max(_count, value);
  176. _ui.m_txtCount.text = "" + value;
  177. UpdateCost();
  178. }
  179. private void SetBtnState()
  180. {
  181. string inputStr = _ui.m_txtCount.text.Trim();
  182. if (inputStr == null || int.Parse(inputStr) <= _count)
  183. {
  184. _ui.m_btnMinus.enabled = false;
  185. }
  186. else
  187. {
  188. _ui.m_btnMinus.enabled = true;
  189. }
  190. int costHasNum = ItemDataManager.GetItemNum(_costId);
  191. int maxCanBuy = (int)Math.Floor((decimal)(costHasNum / _perCostCount * _perCount));
  192. // int maxCanBuy = ItemUtil.ItemExChangeCount(_itemId, costHasNum);
  193. if (inputStr != null && (int.Parse(inputStr) >= maxCanBuy))
  194. {
  195. _ui.m_btnPlus.enabled = false;
  196. _ui.m_btnAll.enabled = false;
  197. }
  198. else
  199. {
  200. _ui.m_btnPlus.enabled = true;
  201. _ui.m_btnAll.enabled = true;
  202. }
  203. }
  204. private void OnClickBtnSure()
  205. {
  206. int count = int.Parse(_ui.m_txtCount.text.Trim());
  207. int price = int.Parse(_ui.m_txtPrice.text.Trim());
  208. if (count > 0)
  209. {
  210. if (price > ItemDataManager.GetItemNum(_costId))
  211. {
  212. if (_openSource)
  213. {
  214. if (_itemId == ConstItemID.DIAMOND_RED)
  215. {
  216. ItemUtil.AddDiamondPurple();
  217. }
  218. }
  219. else
  220. {
  221. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(_costId);
  222. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足!", costCfg.name));
  223. }
  224. }
  225. else
  226. {
  227. int buyCount = price / _perCostCount * _perCount;
  228. ItemUtil.AddItemUseCost(_itemId, buyCount, _costId, price);
  229. // GuideController.HideGuide();
  230. if (_onSuccess != null)
  231. {
  232. _onSuccess();
  233. }
  234. if (_showTips)
  235. {
  236. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  237. }
  238. }
  239. }
  240. else
  241. {
  242. PromptController.Instance.ShowFloatTextPrompt("购买异常", MessageType.ERR);
  243. }
  244. this.Hide();
  245. }
  246. private void OnClickBtnCancel()
  247. {
  248. this.Hide();
  249. }
  250. public void Reset()
  251. {
  252. _itemId = 0;
  253. _costId = 0;
  254. _perCount = 0;
  255. _perCostCount = 0;
  256. _count = 0;
  257. _maxCount = 0;
  258. }
  259. protected override void OnHide()
  260. {
  261. base.OnHide();
  262. // _cfg = null;
  263. Reset();
  264. }
  265. protected override void UpdateToCheckGuide(object param)
  266. {
  267. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  268. GuideController.TryGuide(_ui.m_btnSure, ConstGuideId.BUY_CLOTHING, 3, "找到需要的物品了,点击购买吧");
  269. }
  270. /// <summary>
  271. /// 是否显示购买提示
  272. /// </summary>
  273. /// <value></value>
  274. public bool showTxtBuyTips
  275. {
  276. set
  277. {
  278. _ui.m_txtBuyTips.visible = value;
  279. }
  280. }
  281. }
  282. }