DressUpFightView.cs 27 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpFightView : BaseView
  8. {
  9. private UI_DressUpFightUI _ui;
  10. private int _fightID;
  11. private string _levelID;
  12. private float listType1X = 0;
  13. private float partsListX = 0;
  14. private DressUpListType currentListType;
  15. private int[] _currentList2;
  16. private GameObject _scenePrefab;
  17. private GameObject _sceneObject;
  18. private List<int> _currentList3;
  19. private int _currentMenuType;
  20. private StoryLevelCfg _levelCfg;
  21. private StoryFightCfg _fightCfg;
  22. private const int SORT_BY_HIGH_SCORE = 0;
  23. private const int SORT_BY_LOW_SCORE = 1;
  24. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  25. private bool _guideMenu;
  26. private UI_TypeItem listTypeItem_SingleFight;
  27. private UI_TypeItem listTypeItem_BuyClothing;
  28. public override void Dispose()
  29. {
  30. if (_scenePrefab != null)
  31. {
  32. GameObject.Destroy(_scenePrefab);
  33. _scenePrefab = null;
  34. }
  35. UI_TypeItem.ClearProxy();
  36. UI_PartsListItem.ClearProxy();
  37. base.Dispose();
  38. }
  39. protected override void Init()
  40. {
  41. base.Init();
  42. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  43. _ui = UI_DressUpFightUI.Create();
  44. viewCom = _ui.target;
  45. isfullScreen = true;
  46. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  47. _ui.m_btnClose.width = GRoot.inst.width;
  48. _ui.m_btnClose.height = GRoot.inst.height;
  49. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  50. }
  51. protected override void OnInit()
  52. {
  53. base.OnInit();
  54. _ui.m_groupTaskHint.visible = false;
  55. _ui.m_btnRepeal.visible = false;
  56. _ui.m_btnRenewal.visible = false;
  57. _ui.m_btnSearch.visible = true;
  58. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  59. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  60. InitLists();
  61. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  62. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  63. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  64. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  65. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  66. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  67. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  68. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  69. _ui.m_touchPad.onClick.Add(OnTouchPad);
  70. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  71. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  72. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  73. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  74. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  75. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  76. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  77. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  78. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  79. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  80. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  81. _ui.m_btnHide.visible = false;
  82. _ui.m_loaShow.visible = false;
  83. _ui.m_btnShow.visible = false;
  84. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  85. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  86. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  87. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  88. }
  89. protected override void OnShown()
  90. {
  91. base.OnShown();
  92. StoryDataManager.usedRecommend = false;
  93. // _ui.m_comboBox.title = "我的套装";
  94. _ui.m_txtRecommendCount.SetVar("v1", "" + StoryDataManager.recommendCount).FlushVars();
  95. _ui.m_btnRecommend.enabled = StoryDataManager.recommendCount > 0;
  96. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  97. _levelID = (string)viewData;
  98. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  99. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  100. if (!string.IsNullOrEmpty(_fightCfg.music))
  101. {
  102. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(_fightCfg.music, "mp3"));
  103. }
  104. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  105. if (_ui.m_compNeed.target.visible)
  106. {
  107. _ui.m_compNeed.m_c1.selectedIndex = 0;
  108. if (_fightCfg.needItemId > 0)
  109. {
  110. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  111. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  112. }
  113. else if (_fightCfg.needSuitId > 0)
  114. {
  115. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  116. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  117. }
  118. else
  119. {
  120. _ui.m_compNeed.m_c1.selectedIndex = 1;
  121. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  122. }
  123. }
  124. StoryDataManager.currentScoreType = _fightCfg.scoreType;
  125. //一级菜单
  126. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  127. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  128. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  129. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  130. if (_ui.m_comListType1.m_listType.height > maxHeight)
  131. {
  132. _ui.m_comListType1.m_listType.height = maxHeight;
  133. }
  134. _ui.m_comListType1.target.x = _ui.target.width;
  135. _ui.m_comListType2.target.x = _ui.target.width;
  136. _ui.m_partsList.target.x = _ui.target.width;
  137. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  138. this.showListType1();
  139. if (_sceneObject == null)
  140. {
  141. _sceneObject = GameObject.Instantiate(_scenePrefab);
  142. EquipDataCache.cacher.setSceneObj(_sceneObject);
  143. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  144. }
  145. UpdateScore();
  146. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  147. }
  148. protected override void OnHide()
  149. {
  150. base.OnHide();
  151. if (_sceneObject != null)
  152. {
  153. GameObject.Destroy(_sceneObject);
  154. _sceneObject = null;
  155. }
  156. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  157. _fightCfg = null;
  158. _levelCfg = null;
  159. listTypeItem_SingleFight = null;
  160. listTypeItem_BuyClothing = null;
  161. }
  162. private void OnClickBtnBack()
  163. {
  164. this.Hide();
  165. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  166. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  167. }
  168. private void OnClickBtnHome()
  169. {
  170. GameController.GoBackToMainView();
  171. }
  172. private void OnClickBtnClothingShop()
  173. {
  174. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  175. }
  176. private void OnClickListType1Item(EventContext context)
  177. {
  178. // GuideController.HideGuide();
  179. GObject typeItem = context.data as GObject;
  180. int order = (int)typeItem.data;
  181. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  182. if (item1.subMenusArr.Length > 0)
  183. {
  184. this.showListType2(item1.subMenusArr);
  185. }
  186. else
  187. {
  188. this.showListParts(item1.type);
  189. }
  190. this.hideListType1();
  191. }
  192. private void OnClickListType2Item(EventContext context)
  193. {
  194. GObject typeItem = context.data as GObject;
  195. int order = (int)typeItem.data;
  196. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  197. this.showListParts(item2.type);
  198. this.hideListType2();
  199. }
  200. private void OnClickPartsListItem(EventContext context)
  201. {
  202. GObject listItem = context.data as GObject;
  203. int id = (int)listItem.data;
  204. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  205. {
  206. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  207. }
  208. else
  209. {
  210. EquipDataCache.cacher.TryCancelSuit(id);
  211. EquipDataCache.cacher.AddOrRemove(id, true);
  212. UpdateListPartsSelected();
  213. }
  214. }
  215. private void OnTouchPad()
  216. {
  217. if (this.currentListType == DressUpListType.List3)
  218. {
  219. if (_currentList2 != null)
  220. {
  221. this.showListType2();
  222. }
  223. else
  224. {
  225. this.showListType1();
  226. }
  227. this.hideListParts();
  228. }
  229. else if (this.currentListType == DressUpListType.List2)
  230. {
  231. this.showListType1();
  232. this.hideListType2();
  233. }
  234. }
  235. private void OnClickBtnHint()
  236. {
  237. this.ShowTaskHint();
  238. }
  239. private void OnClickBtnDelete()
  240. {
  241. EquipDataCache.cacher.TakeOffAll();
  242. }
  243. private void OnClickBtnClose()
  244. {
  245. _ui.m_groupTaskHint.visible = false;
  246. }
  247. private void OnClickBtnNext()
  248. {
  249. if (EquipDataCache.cacher.score <= 0)
  250. {
  251. Alert.Show("只有换好衣服才能出门哦~")
  252. .SetRightButton(true, "好的");
  253. return;
  254. }
  255. if (CardDataManager.GetCardDicByRarity(0) != null)
  256. {
  257. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  258. }
  259. else
  260. {
  261. StartCalculateScore();
  262. }
  263. }
  264. private void StartCalculateScore()
  265. {
  266. //不可移动代码位置
  267. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  268. this.Hide();
  269. if (hasFightTarget)
  270. {
  271. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  272. }
  273. else
  274. {
  275. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  276. }
  277. }
  278. private void OnClickBtnRecommend()
  279. {
  280. StoryDataManager.usedRecommend = true;
  281. EquipDataCache.cacher.PutOnRecommendItems();
  282. }
  283. private void InitLists()
  284. {
  285. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  286. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  287. listType1X = _ui.m_comListType1.target.x;
  288. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  289. //一级菜单
  290. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  291. }
  292. private void showListType1()
  293. {
  294. _currentList2 = null;
  295. currentListType = DressUpListType.List1;
  296. GTween.To(_ui.target.width, listType1X, 0.5f)
  297. .SetTarget(_ui.m_comListType1.target)
  298. .OnUpdate((GTweener t) =>
  299. {
  300. _ui.m_comListType1.target.x = t.value.x;
  301. });
  302. }
  303. private void hideListType1()
  304. {
  305. GTween.To(listType1X, _ui.target.width, 0.5f)
  306. .SetTarget(_ui.m_comListType1.target)
  307. .OnUpdate((GTweener t) =>
  308. {
  309. _ui.m_comListType1.target.x = t.value.x;
  310. });
  311. }
  312. private void showListType2(int[] menuStrArr = null)
  313. {
  314. currentListType = DressUpListType.List2;
  315. if (menuStrArr != null && menuStrArr.Length > 0)
  316. {
  317. int len = menuStrArr.Length;
  318. _currentList2 = menuStrArr.Clone() as int[];
  319. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  320. _ui.m_comListType2.m_listType.numItems = len;
  321. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  322. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  323. if (_ui.m_comListType2.m_listType.height > maxHeight)
  324. {
  325. _ui.m_comListType2.m_listType.height = maxHeight;
  326. }
  327. }
  328. GTween.To(_ui.target.width, listType1X, 0.5f)
  329. .SetTarget(_ui.m_comListType2.target)
  330. .OnUpdate((GTweener t) =>
  331. {
  332. _ui.m_comListType2.target.x = t.value.x;
  333. });
  334. }
  335. private void hideListType2()
  336. {
  337. GTween.To(listType1X, _ui.target.width, 0.5f)
  338. .SetTarget(_ui.m_comListType2.target)
  339. .OnUpdate((GTweener t) =>
  340. {
  341. _ui.m_comListType2.target.x = t.value.x;
  342. });
  343. }
  344. private void showListParts(int type)
  345. {
  346. _currentMenuType = type;
  347. UpdatePartsListSort();
  348. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  349. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  350. if (_ui.m_partsList.m_list.height > maxHeight)
  351. {
  352. _ui.m_partsList.m_list.height = maxHeight;
  353. }
  354. currentListType = DressUpListType.List3;
  355. GTween.To(_ui.target.width, partsListX, 0.5f)
  356. .SetTarget(_ui.m_partsList)
  357. .OnUpdate((GTweener t) =>
  358. {
  359. _ui.m_partsList.target.x = t.value.x;
  360. });
  361. }
  362. private void OnComboBoxRarityChanged()
  363. {
  364. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  365. this.UpdatePartsListSort();
  366. }
  367. private void UpdatePartsListSort()
  368. {
  369. if (_currentMenuType == 0) return;
  370. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  371. {
  372. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  373. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  374. {
  375. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  376. }
  377. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  378. {
  379. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  380. }
  381. else
  382. {
  383. _currentList3.Reverse();
  384. }
  385. }
  386. else
  387. {
  388. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  389. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  390. {
  391. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  392. }
  393. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  394. {
  395. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  396. }
  397. else
  398. {
  399. _currentList3.Reverse();
  400. }
  401. }
  402. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  403. {
  404. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  405. }
  406. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  407. {
  408. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  409. }
  410. //必穿品放在列表最前面
  411. if (_fightCfg.needItemId > 0)
  412. {
  413. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  414. if (index >= 0)
  415. {
  416. int item = _currentList3[index];
  417. _currentList3.Remove(_currentList3[index]);
  418. _currentList3.Insert(0, item);
  419. }
  420. }
  421. else if (_fightCfg.needSuitId > 0)
  422. {
  423. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  424. if (index >= 0)
  425. {
  426. int item = _currentList3[index];
  427. _currentList3.Remove(_currentList3[index]);
  428. _currentList3.Insert(0, item);
  429. }
  430. }
  431. _ui.m_partsList.m_list.RemoveChildrenToPool();
  432. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  433. }
  434. private void hideListParts()
  435. {
  436. GTween.To(partsListX, _ui.target.width, 0.5f)
  437. .SetTarget(_ui.m_partsList)
  438. .OnUpdate((GTweener t) =>
  439. {
  440. _ui.m_partsList.target.x = t.value.x;
  441. });
  442. }
  443. private void ListType1Item(int index, GObject item)
  444. {
  445. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  446. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  447. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  448. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  449. typeItem.target.data = item1.id;
  450. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  451. }
  452. private void ListType2Item(int index, GObject item)
  453. {
  454. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  455. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  456. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  457. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  458. typeItem.target.data = item2.id;
  459. var subType = ItemUtil.GetItemSubType(_fightCfg.needItemId);
  460. typeItem.m_imgNeed.visible = subType == item2.type;
  461. }
  462. private void ListPartsItem(int index, GObject item)
  463. {
  464. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  465. int id = (int)_currentList3[index];
  466. string iconRes = "";
  467. string partName = "";
  468. string ext = "png";
  469. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  470. {
  471. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  472. iconRes = suitCfg.res;
  473. partName = suitCfg.name;
  474. listItem.m_iconSelected.visible = false;
  475. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  476. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  477. }
  478. else
  479. {
  480. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  481. iconRes = itemCfg.res;
  482. partName = itemCfg.name;
  483. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  484. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  485. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  486. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  487. }
  488. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  489. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  490. listItem.m_txtTitle.text = partName;
  491. listItem.target.data = id;
  492. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  493. }
  494. private void UpdateListPartsSelected()
  495. {
  496. int count = _ui.m_partsList.m_list.numChildren;
  497. for (int i = 0; i < count; i++)
  498. {
  499. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  500. int id = (int)listItem.target.data;
  501. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  502. {
  503. listItem.m_iconSelected.visible = false;
  504. }
  505. else
  506. {
  507. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  508. }
  509. }
  510. }
  511. private void ShowTaskHint()
  512. {
  513. _ui.m_groupTaskHint.visible = true;
  514. _ui.m_txtHint.text = _levelCfg.hint;
  515. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  516. {
  517. this._ui.m_txtHint.align = AlignType.Left;
  518. }
  519. else
  520. {
  521. this._ui.m_txtHint.align = AlignType.Center;
  522. }
  523. }
  524. private void UpdateScore()
  525. {
  526. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  527. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  528. }
  529. private void OnClickBtnSearch()
  530. {
  531. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  532. }
  533. // private void OnClickBtnShow()
  534. // {
  535. // Timers.inst.Remove(SetBtnShowVisable);
  536. // _ui.m_c1.selectedIndex = 0;
  537. // _ui.m_btnHide.visible = true;
  538. // _ui.m_loaShow.visible = false;
  539. // _ui.m_btnShow.visible = false;
  540. // }
  541. // private void OnClickBtnHide()
  542. // {
  543. // _ui.m_c1.selectedIndex = 1;
  544. // _ui.m_btnHide.visible = false;
  545. // _ui.m_btnShow.visible = true;
  546. // _ui.m_loaShow.visible = true;
  547. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  548. // }
  549. // private void OnClickLoaShow()
  550. // {
  551. // Timers.inst.Remove(SetBtnShowVisable);
  552. // _ui.m_btnShow.alpha = 1;
  553. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  554. // _ui.m_btnShow.enabled = true;
  555. // }
  556. private void SetBtnShowVisable(object param)
  557. {
  558. _ui.m_btnShow.enabled = false;
  559. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  560. }
  561. private void OnClickComNeed()
  562. {
  563. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  564. {
  565. return;
  566. }
  567. if (_fightCfg.needSuitId > 0)
  568. {
  569. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  570. }
  571. else
  572. {
  573. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  574. }
  575. }
  576. private void RenderListTagItem(int index, GObject obj)
  577. {
  578. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  579. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  580. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  581. item.m_txtTag.text = tag[1];
  582. }
  583. protected override void UpdateToCheckGuide(object param)
  584. {
  585. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  586. if (listTypeItem_SingleFight == null && GuideDataManager.GetGuideCountCopy(ConstGuideId.SINGLE_FIGHT) <= 0 || listTypeItem_BuyClothing == null && GuideDataManager.GetGuideCountCopy(ConstGuideId.BUY_CLOTHING) <= 0)
  587. {
  588. int len = _ui.m_comListType1.m_listType.numChildren;
  589. for (int i = 0; i < len; i++)
  590. {
  591. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  592. if (item != null)
  593. {
  594. int menuID = (int)item.target.data;
  595. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  596. if (GuideDataManager.GetGuideCountCopy(ConstGuideId.SINGLE_FIGHT) <= 0)
  597. {
  598. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
  599. {
  600. listTypeItem_SingleFight = item;
  601. _ui.m_comListType1.m_listType.ScrollToView(i);
  602. break;
  603. }
  604. }
  605. else if (GuideDataManager.GetGuideCountCopy(ConstGuideId.BUY_CLOTHING) <= 0)
  606. {
  607. int type = 0;
  608. if (_fightCfg.needItemId > 0) type = ItemUtil.GetItemSubType(_fightCfg.needItemId);
  609. if (_fightCfg.needSuitId > 0) type = ConstDressUpItemType.TAO_ZHUANG;
  610. if (dressUpMenuItemCfg1.type == type)
  611. {
  612. listTypeItem_BuyClothing = item;
  613. _ui.m_comListType1.m_listType.ScrollToView(i);
  614. break;
  615. }
  616. }
  617. }
  618. }
  619. }
  620. if (listTypeItem_SingleFight != null) GuideController.TryGuide(listTypeItem_SingleFight.target, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰");
  621. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "找到这条裙子了,换上看看吧");
  622. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 5, "接下来验证一下,换上的服饰是否符合需求");
  623. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关");
  624. if (listTypeItem_BuyClothing != null) GuideController.TryGuide(listTypeItem_BuyClothing.target, ConstGuideId.BUY_CLOTHING, 5, "在相应分类里就可以找到必需品啦");
  625. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 6, "点击换上吧", true, 0);
  626. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 6);
  627. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢");
  628. }
  629. }
  630. }