StoryChapterView.cs 13 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryChapterView : BaseView
  9. {
  10. private UI_StoryChapterUI _ui;
  11. private int _chapterID;
  12. private GComponent _compChapter;
  13. private ValueBarController _valueBarController;
  14. private GObject _unPasslevelItem;
  15. private GObject _endLevelItem;
  16. private GameObject _gameObject;
  17. private GoWrapper _wrapper;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. SceneController.DestroyObjectFromView(_gameObject);
  26. base.Dispose();
  27. }
  28. protected override void Init()
  29. {
  30. base.Init();
  31. _ui = UI_StoryChapterUI.Create();
  32. viewCom = _ui.target;
  33. isfullScreen = true;
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. _valueBarController = new ValueBarController(_ui.m_valueBar);
  39. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  41. _ui.m_bonusBox1.target.onClick.Add(() =>
  42. {
  43. OnClickBonusBox(_ui.m_bonusBox1, 0);
  44. });
  45. _ui.m_bonusBox2.target.onClick.Add(() =>
  46. {
  47. OnClickBonusBox(_ui.m_bonusBox2, 1);
  48. });
  49. _ui.m_bonusBox3.target.onClick.Add(() =>
  50. {
  51. OnClickBonusBox(_ui.m_bonusBox3, 2);
  52. });
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  58. _chapterID = (int)viewData;
  59. StoryDataManager.currentChapter = _chapterID;
  60. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  61. _ui.m_chapter.AddChild(_compChapter);
  62. InitChapter();
  63. _valueBarController.OnShown();
  64. if (GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0
  65. || GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0
  66. || GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
  67. || GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0)
  68. {
  69. }
  70. }
  71. protected override void OnHide()
  72. {
  73. base.OnHide();
  74. _unPasslevelItem = null;
  75. _endLevelItem = null;
  76. GuideController.HideGuide();
  77. _ui.m_chapter.RemoveChildren(0, 0, true);
  78. _valueBarController.OnHide();
  79. }
  80. private void OnClickBtnBack()
  81. {
  82. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  83. }
  84. private void OnClickBtnHome()
  85. {
  86. GuideController.HideGuide();
  87. GuideController.TryCompleteGuide(ConstGuideId.SINGLE_FIGHT_GUIDE);
  88. GameController.GoBackToMainView();
  89. }
  90. private void InitChapter()
  91. {
  92. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  93. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  94. int starCountChapter = StoryDataManager.GetChapterStarCount(_chapterID);
  95. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  96. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  97. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  98. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  99. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  100. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  101. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  102. int endLevel = 0;
  103. for (int i = 0; i < _compChapter.numChildren; i++)
  104. {
  105. GObject obj = _compChapter.GetChildAt(i);
  106. if (obj.name.IndexOf("g") == 0)
  107. {
  108. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  109. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  110. if (StoryDataManager.CheckLevelUnlock(_chapterID, level))
  111. {
  112. levelItem.target.visible = true;
  113. levelItem.target.onClick.Clear();
  114. levelItem.target.onClick.Add(OnClickLevelItem);
  115. string levelID = _chapterID + "_" + level;
  116. string showId = StoryUtil.GetNormalChapterId(_chapterID) + "_" + level;
  117. levelItem.m_txtOrder.text = showId;
  118. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);
  119. if (levelCfg != null)
  120. {
  121. if (levelCfg.fightID.Length > 0)
  122. {
  123. levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
  124. int score = StoryDataManager.GetScoreHighest(levelID);
  125. if (score <= 0)
  126. {
  127. levelItem.m_flower.target.visible = false;
  128. }
  129. else
  130. {
  131. levelItem.m_flower.target.visible = true;
  132. int starCount = StoryDataManager.GetStarCountHistory(levelID, score);
  133. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  134. }
  135. }
  136. else
  137. {
  138. levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
  139. levelItem.m_flower.target.visible = false;
  140. }
  141. // levelItem.m_iconUnPass.visible =
  142. levelItem.m_holder.visible = !StoryDataManager.CheckLevelPass(_chapterID, level);
  143. // if (levelItem.m_holder.visible)
  144. // {
  145. // }
  146. if (levelItem.m_holder.visible)
  147. {
  148. // StoryDataManager.currentChapter = _chapterID;
  149. StoryDataManager.currentLevel = int.Parse(levelItem.target.name.Replace("g", ""));
  150. _unPasslevelItem = levelItem.target;
  151. _gameObject = null;
  152. _wrapper = null;
  153. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  154. SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
  155. }
  156. if (level > endLevel)
  157. {
  158. endLevel = level;
  159. _endLevelItem = levelItem.target;
  160. }
  161. }
  162. else
  163. {
  164. levelItem.target.visible = false;
  165. }
  166. }
  167. else
  168. {
  169. levelItem.target.visible = false;
  170. }
  171. }
  172. }
  173. if (_endLevelItem != null)
  174. {
  175. float tx = _endLevelItem.x + _endLevelItem.width / 2;
  176. float ty = _endLevelItem.y + _endLevelItem.height / 2;
  177. tx = tx - _ui.m_chapter.width / 2;
  178. ty = ty - _ui.m_chapter.height / 2;
  179. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  180. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  181. }
  182. }
  183. private void OnClickLevelItem(EventContext context)
  184. {
  185. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  186. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  187. StoryController.ShowLevelView(_chapterID, level);
  188. }
  189. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  190. {
  191. bonusBox.m_txtName.text = name;
  192. }
  193. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  194. {
  195. int status = StoryDataManager.GetChapterBonusStatus(StoryDataManager.currentChapter, index);
  196. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  197. if (status == ConstBonusStatus.GOT)
  198. {
  199. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  200. }
  201. else
  202. {
  203. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  204. }
  205. bonusBox.target.data = status;
  206. }
  207. private void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  208. {
  209. int status = (int)bonusBox.target.data;
  210. if (status == ConstBonusStatus.CAN_GET)
  211. {
  212. List<ItemData> bonusList = StoryDataManager.GetChapterBonus(StoryDataManager.currentChapter, index);
  213. if (bonusList != null && bonusList.Count > 0)
  214. {
  215. ViewManager.Show(ViewName.GET_BONUS_VIEW, bonusList);
  216. }
  217. UpdateBonusBoxStatus(bonusBox, index);
  218. }
  219. else if (status == ConstBonusStatus.GOT)
  220. {
  221. PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  222. }
  223. else
  224. {
  225. PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  226. }
  227. }
  228. protected override void UpdateToCheckGuide(object param)
  229. {
  230. // if (this.viewCom.parent != null)
  231. // {
  232. // int index = this.viewCom.parent.GetChildIndex(this.viewCom);
  233. // if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  234. // {
  235. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  236. if (_unPasslevelItem != null && GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
  237. {
  238. GuideController.TryGuideChapterViewLevelItem(_unPasslevelItem);
  239. // Timers.inst.Remove(UpdateToCheckGuide);
  240. }
  241. else if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0)
  242. {
  243. GuideController.TryGuideGoBackStoryChapter(_ui.m_btnHome);
  244. // Timers.inst.Remove(UpdateToCheckGuide);
  245. }
  246. else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0 && GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) > 0 && GuideDataManager.currentGuideId != ConstGuideId.SUIT_SYNTHETIC_GUIDE)
  247. {
  248. GuideController.TryGuideStoryChapterView(_unPasslevelItem);
  249. // Timers.inst.Remove(UpdateToCheckGuide);
  250. }
  251. else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0 && GuideDataManager.currentGuideId == ConstGuideId.SUIT_SYNTHETIC_GUIDE)
  252. {
  253. GuideController.TryGuideStoryChapterViewBtnHome(_ui.m_btnHome);
  254. // Timers.inst.Remove(UpdateToCheckGuide);
  255. }
  256. else if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0)
  257. {
  258. GuideController.TryGuideGoBackStoryChapter1(_ui.m_btnHome);
  259. }
  260. else if (GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0)
  261. {
  262. GuideController.TryGuideStoryLevelInfoBtnHome(_ui.m_btnHome);
  263. // Timers.inst.Remove(UpdateToCheckGuide);
  264. }
  265. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.SINGLE_FIGHT, 1, "遇到意外事件了,暂时解释不清,先按请求换上服饰吧");
  266. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.LUCKY_BOX, 1, "点击返回主界面");
  267. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.CLOTHING_SYNTHETIC, 1, "点击下一关");
  268. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 4, "先回到主界面");
  269. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面");
  270. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.PHOTOGRAPH, 1, "拍照功能已开启,解锁更多搭配和玩法哦");
  271. }
  272. }
  273. }