StoryLevelInfoView.cs 10 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections.Generic;
  4. using UI.CommonGame;
  5. using System;
  6. namespace GFGGame
  7. {
  8. public class StoryLevelInfoView : BaseWindow
  9. {
  10. private UI_StoryLevelInfoUI _ui;
  11. private int _fightID;
  12. private string _levelID;
  13. private int _storyType;
  14. private List<ItemData> _bonusList = new List<ItemData>();
  15. private int _fightTimes;
  16. private const int _timeCount = 10;
  17. protected override void OnInit()
  18. {
  19. base.OnInit();
  20. _ui = UI_StoryLevelInfoUI.Create();
  21. this.viewCom = _ui.target;
  22. this.viewCom.Center();
  23. this.modal = true;
  24. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  25. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  26. // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  27. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  28. _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
  29. _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
  30. // _ui.m_btnClose.onClick.Add(() =>
  31. // {
  32. // this.Hide();
  33. // });
  34. _ui.m_listTag.itemRenderer = RenderListTagItem;
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _levelID = (string)viewData;
  40. _storyType = int.Parse(_levelID.Split('_')[0]) / 10000;
  41. _ui.m_btnStart.touchable = true;
  42. UpdateView();
  43. GuideController.TryGuideChapterInfoViewBtnStart(_ui.m_btnStart, "点击开启换装");
  44. GuideController.TryGuideStoryLevelInfoViewTxtNeed(_ui.m_txtNeed);
  45. GuideController.TryGuideStoryLevelInfoListTag(_ui.m_listTag);
  46. EventAgent.AddEventListener(ConstMessage.ROLE_POWER_CHANGED, UpdateBtnFightTimes);
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. EventAgent.RemoveEventListener(ConstMessage.ROLE_POWER_CHANGED, UpdateBtnFightTimes);
  52. TryCompleteGuide();
  53. if (GuideDataManager.currentGuideId == ConstGuideId.SUIT_SYNTHETIC_GUIDE)
  54. {
  55. GuideController.HideGuide();
  56. }
  57. GuideController.TryCompleteGuide(ConstGuideId.TIPS_TAGS_FIGHT);
  58. }
  59. private void OnClickBtnStart()
  60. {
  61. int time = StoryDataManager.GetCanFightTime(_levelID);
  62. if (time > 0)
  63. {
  64. GuideController.HideGuide();
  65. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, _levelID, null, true);
  66. }
  67. else
  68. {
  69. ItemUtil.AddPower("体力不足", OnClickBtnStart);
  70. }
  71. }
  72. private void OnClickBtnFightOnce()
  73. {
  74. int time = StoryDataManager.GetCanFightTime(_levelID);
  75. if (time > 0)
  76. {
  77. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, 1);
  78. }
  79. else
  80. {
  81. ItemUtil.AddPower("体力不足", OnClickBtnFightOnce);
  82. }
  83. }
  84. private void OnClickBtnFightTimes()
  85. {
  86. if (_storyType == ConstStoryType.NORMAL_TYPE)
  87. {
  88. if (_fightTimes < _timeCount)
  89. {
  90. ItemUtil.AddPower("体力不足", OnClickBtnFightTimes);
  91. }
  92. else
  93. {
  94. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, _fightTimes);
  95. }
  96. }
  97. else if (_storyType == ConstStoryType.HARD_TYPE)
  98. {
  99. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, _fightTimes);
  100. }
  101. }
  102. private void UpdateBonusItem(int index, GObject item)
  103. {
  104. ItemData itemData = _bonusList[index] as ItemData;
  105. UI_ComItem listItem = UI_ComItem.Proxy(item);
  106. if (item.data == null)
  107. {
  108. item.data = new ItemView(item as GComponent);
  109. }
  110. (item.data as ItemView).SetData(itemData);
  111. List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  112. (item.data as ItemView).LoaShouTongRewardVisble = !StoryDataManager.CheckCurrentLevelPass() && index < bonusOnceData.Count;
  113. }
  114. private void UpdateBtnFightTimes()
  115. {
  116. if (_ui.m_groupPass.visible)
  117. {
  118. int time = StoryDataManager.GetCanFightTime(_levelID);
  119. time = Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, time);
  120. if (_storyType == ConstStoryType.NORMAL_TYPE)
  121. {
  122. _ui.m_btnFightTimes.visible = true;
  123. _fightTimes = time;
  124. _ui.m_btnFightTimes.text = "挑战" + NumberUtil.GetChiniseNumberText(_timeCount) + "次";
  125. }
  126. else if (_storyType == ConstStoryType.HARD_TYPE)
  127. {
  128. _ui.m_btnFightTimes.visible = time > 0;
  129. if (_ui.m_btnFightTimes.visible)
  130. {
  131. _fightTimes = time;
  132. _ui.m_btnFightTimes.text = "挑战" + NumberUtil.GetChiniseNumberText(time) + "次";
  133. }
  134. }
  135. }
  136. }
  137. private void UpdateView()
  138. {
  139. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  140. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  141. _ui.m_txtTitle.text = StoryDataManager.currentChapter + "-" + StoryDataManager.currentLevel + " " + levelCfg.name;
  142. _ui.m_txtLevelDesc.text = levelCfg.desc;
  143. _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
  144. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
  145. if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
  146. {
  147. _ui.m_txtTargetName.text = "挑战对手 : " + fightCfg.targetName;
  148. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
  149. }
  150. else
  151. {
  152. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  153. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  154. }
  155. _bonusList.Clear();
  156. if (StoryDataManager.CheckCurrentLevelPass())
  157. {
  158. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false);
  159. _ui.m_groupPass.visible = true;
  160. _ui.m_groupUnpass.visible = false;
  161. UpdateBtnFightTimes();
  162. }
  163. else
  164. {
  165. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
  166. _ui.m_groupPass.visible = false;
  167. _ui.m_groupUnpass.visible = true;
  168. _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
  169. }
  170. _ui.m_listBonus.numItems = _bonusList.Count;
  171. if (_ui.m_listBonus.numItems > 4)
  172. {
  173. _ui.m_listBonus.columnGap = 40;
  174. }
  175. else
  176. {
  177. _ui.m_listBonus.columnGap = 60;
  178. }
  179. int score = StoryDataManager.GetScoreHighest(_levelID);
  180. if (score > 0)
  181. {
  182. string scoreStr = "" + score;
  183. if (score <= fightCfg.score1)
  184. {
  185. scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]";
  186. }
  187. _ui.m_txtHighestScore.text = scoreStr;
  188. _ui.m_flower.target.visible = true;
  189. int starCount = StoryDataManager.GetStarCountHistory(_levelID, score);
  190. StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
  191. }
  192. else
  193. {
  194. _ui.m_txtHighestScore.text = "--";
  195. _ui.m_flower.target.visible = false;
  196. }
  197. _ui.m_ctrlNeed.selectedIndex = 0;
  198. if (fightCfg.needItemId != 0)
  199. {
  200. _ui.m_ctrlNeed.selectedIndex = 1;
  201. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
  202. _ui.m_txtNeed.text = cfg.name;
  203. }
  204. else if (fightCfg.needSuitId != 0)
  205. {
  206. _ui.m_ctrlNeed.selectedIndex = 1;
  207. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  208. _ui.m_txtNeed.text = cfg.name;
  209. }
  210. else if (fightCfg.needTagsArr.Length > 0)
  211. {
  212. _ui.m_ctrlNeed.selectedIndex = 2;
  213. _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
  214. }
  215. }
  216. private void RenderListTagItem(int index, GObject obj)
  217. {
  218. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  219. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  220. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  221. string[] tag = fightCfg.needTagsArr[index].Split('_');
  222. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  223. item.m_txtTag.text = tag[1];
  224. }
  225. protected override void UpdateToCheckGuide(object param)
  226. {
  227. // if (GRoot.inst.GetTopWindow() == this.viewCom)
  228. // {
  229. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  230. GuideController.TryGuideStoryLevelInfoView(null);
  231. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.SINGLE_FIGHT, 2, "点击开启换装");
  232. if (GuideController.TryGuide(_ui.m_txtNeed, ConstGuideId.CLOTHING_SYNTHETIC, 2, "这次必需品,要通过合成获得"))
  233. {
  234. _ui.m_btnStart.touchable = false;
  235. }
  236. GuideController.TryGuide(null, ConstGuideId.CLOTHING_SYNTHETIC, 3, "点击空白处关闭", false, 0, true, false, (int)(this.viewCom.y + _ui.m_groupPass.y));
  237. GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数", false, 0, true, false, 0);
  238. GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
  239. }
  240. private void TryCompleteGuide()
  241. {
  242. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  243. GuideController.TryCompleteGuideIndex(cfg.id, 3);
  244. }
  245. }
  246. }