MainUIView.cs 14 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class MainUIView : BaseView
  9. {
  10. private UI_MainUI _ui;
  11. private GameObject _scenePrefab;
  12. private GameObject _sceneObject;
  13. private ValueBarController _valueBarController;
  14. private float effectTime = 0.7f;
  15. private bool isOpen = false;
  16. private GButton _btnGongGao;
  17. private GButton _btnHaoYou;
  18. private GButton _btnYouJian;
  19. private GButton _btnRenWu;
  20. private GButton _btnPengYouQuan;
  21. private GButton _btnJInShu;
  22. private GButton _btnTianGong;
  23. private GButton _btnStore;
  24. private GButton _btnTuJian;
  25. private GameObject _effectObj0;
  26. private GoWrapper _wrapper0;
  27. private GameObject _effectObj1;
  28. private GoWrapper _wrapper1;
  29. private GameObject _effectObj2;
  30. private GoWrapper _wrapper2;
  31. private GameObject _effectObj3;
  32. private GoWrapper _wrapper3;
  33. private GameObject _effectObj4;
  34. private GoWrapper _wrapper4;
  35. private GameObject _effectObj0_1;
  36. private GoWrapper _wrapper0_1;
  37. private GameObject _effectObj1_1;
  38. private GoWrapper _wrapper1_1;
  39. private GameObject _effectObj2_1;
  40. private GoWrapper _wrapper2_1;
  41. private GameObject _effectObj3_1;
  42. private GoWrapper _wrapper3_1;
  43. private GameObject _effectObj4_1;
  44. private GoWrapper _wrapper4_1;
  45. private GameObject _effectObj5;
  46. private GoWrapper _wrapper5;
  47. public override void Dispose()
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. SceneController.DestroyObjectFromView(_effectObj0);
  52. SceneController.DestroyObjectFromView(_effectObj1);
  53. SceneController.DestroyObjectFromView(_effectObj2);
  54. SceneController.DestroyObjectFromView(_effectObj3);
  55. SceneController.DestroyObjectFromView(_effectObj4);
  56. SceneController.DestroyObjectFromView(_effectObj0_1);
  57. SceneController.DestroyObjectFromView(_effectObj1_1);
  58. SceneController.DestroyObjectFromView(_effectObj2_1);
  59. SceneController.DestroyObjectFromView(_effectObj3_1);
  60. SceneController.DestroyObjectFromView(_effectObj4_1);
  61. base.Dispose();
  62. }
  63. protected override void Init()
  64. {
  65. base.Init();
  66. packageName = UI_MainUI.PACKAGE_NAME;
  67. _ui = UI_MainUI.Create();
  68. viewCom = _ui.target;
  69. isfullScreen = true;
  70. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  71. }
  72. protected override void OnInit()
  73. {
  74. base.OnInit();
  75. _valueBarController = new ValueBarController(_ui.m_valueBar);
  76. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  77. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  78. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  79. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  80. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  81. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  82. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  83. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  84. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  85. _btnGongGao.visible = false;
  86. _btnHaoYou.visible = false;
  87. _btnRenWu.visible = false;
  88. _btnPengYouQuan.visible = false;
  89. _btnJInShu.visible = false;
  90. _btnTianGong.visible = false;
  91. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  92. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  93. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  94. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  95. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  96. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  97. _btnStore.onClick.Add(OnClickBtnStore);
  98. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  99. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  100. }
  101. protected override void OnShown()
  102. {
  103. base.OnShown();
  104. _ui.m_btnChange.selected = true;
  105. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  106. if (_sceneObject == null)
  107. {
  108. _sceneObject = GameObject.Instantiate(_scenePrefab);
  109. }
  110. SceneController.UpdateMainScene(_sceneObject);
  111. UpdateRoleLvl();
  112. _valueBarController.OnShown();
  113. AddEffect();
  114. // UpdateToCheckGuide();
  115. Timers.inst.AddUpdate(Update);
  116. }
  117. protected override void OnHide()
  118. {
  119. base.OnHide();
  120. GuideController.HideGuide();
  121. if (_sceneObject != null)
  122. {
  123. GameObject.Destroy(_sceneObject);
  124. _sceneObject = null;
  125. }
  126. _valueBarController.OnHide();
  127. Timers.inst.Remove(Update);
  128. }
  129. private void AddEffect()
  130. {
  131. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  132. SceneController.AddObjectToView(_effectObj0, _wrapper0, _ui.m_btnXiuFang.m_holder, resPath0, out _effectObj0, out _wrapper0);
  133. SceneController.AddObjectToView(_effectObj1, _wrapper1, _ui.m_btnHuanZhuang.m_holder, resPath0, out _effectObj1, out _wrapper1);
  134. SceneController.AddObjectToView(_effectObj2, _wrapper2, _ui.m_btnZhaiXing.m_holder, resPath0, out _effectObj2, out _wrapper2);
  135. SceneController.AddObjectToView(_effectObj3, _wrapper3, _ui.m_btnCiPai.m_holder, resPath0, out _effectObj3, out _wrapper3);
  136. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  137. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  138. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  139. SceneController.AddObjectToView(_effectObj0_1, _wrapper0_1, _ui.m_btnXiuFang.m_holder1, resPath3, out _effectObj0_1, out _wrapper0_1);
  140. SceneController.AddObjectToView(_effectObj1_1, _wrapper1_1, _ui.m_btnHuanZhuang.m_holder1, resPath3, out _effectObj1_1, out _wrapper1_1);
  141. SceneController.AddObjectToView(_effectObj2_1, _wrapper2_1, _ui.m_btnZhaiXing.m_holder1, resPath3, out _effectObj2_1, out _wrapper2_1);
  142. SceneController.AddObjectToView(_effectObj3_1, _wrapper3_1, _ui.m_btnCiPai.m_holder1, resPath3, out _effectObj3_1, out _wrapper3_1);
  143. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  144. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  145. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  146. }
  147. private void OnClickBtnMain()
  148. {
  149. if (isOpen) return;
  150. isOpen = true;
  151. _ui.m_btnMain.m_holder1.visible = true;
  152. Timers.inst.Add(effectTime, 1, (param) =>
  153. {
  154. _ui.m_btnMain.m_holder1.visible = false;
  155. // this.Hide();
  156. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  157. isOpen = false; ;
  158. });
  159. }
  160. private void OnClickBtnHuanZhuang()
  161. {
  162. if (isOpen) return;
  163. isOpen = true;
  164. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  165. Timers.inst.Add(effectTime, 1, (param) =>
  166. {
  167. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  168. this.Hide();
  169. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  170. isOpen = false;
  171. });
  172. }
  173. private void OnClickBtnZhaiXing()
  174. {
  175. if (isOpen) return;
  176. isOpen = true;
  177. _ui.m_btnZhaiXing.m_holder1.visible = true;
  178. Timers.inst.Add(effectTime, 1, (param) =>
  179. {
  180. _ui.m_btnZhaiXing.m_holder1.visible = false;
  181. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  182. isOpen = false;
  183. });
  184. }
  185. private void OnClickBtnXiuFang()
  186. {
  187. if (isOpen) return;
  188. isOpen = true;
  189. _ui.m_btnXiuFang.m_holder1.visible = true;
  190. Timers.inst.Add(effectTime, 1, (param) =>
  191. {
  192. _ui.m_btnXiuFang.m_holder1.visible = false;
  193. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  194. isOpen = false;
  195. });
  196. }
  197. private void OnClickBtnCiPai()
  198. {
  199. if (isOpen) return;
  200. isOpen = true;
  201. _ui.m_btnCiPai.m_holder1.visible = true;
  202. Timers.inst.Add(effectTime, 1, (param) =>
  203. {
  204. _ui.m_btnCiPai.m_holder1.visible = false;
  205. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  206. isOpen = false;
  207. });
  208. // List<string> list = new List<string>();
  209. // list.Add("GFGGame.ClothingShopView");
  210. // list.Add("GFGGame.LuckyBoxView");
  211. // ViewManager.Show<FunctionOpenView>(list);
  212. }
  213. private void OnClickBtnStore()
  214. {
  215. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  216. }
  217. private void OnClickBtnTuJian()
  218. {
  219. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  220. }
  221. private void OnClickBtnYouJian()
  222. {
  223. ViewManager.Show<MailView>();
  224. }
  225. private void OnClickHeadBar()
  226. {
  227. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  228. }
  229. private void UpdateRoleLvl()
  230. {
  231. _ui.m_headBar.m_txtLvl.text = "" + RoleDataManager.lvl;
  232. }
  233. private void Update(object param)
  234. {
  235. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  236. {
  237. Alert.Show("我会想你的")
  238. .SetLeftButton(true, "继续游戏")
  239. .SetRightButton(true, "退出游戏", (object data) =>
  240. {
  241. Application.Quit();
  242. });
  243. }
  244. }
  245. // private void UpdateToCheckGuide(object param)
  246. // {
  247. // if (this.viewCom != null && this.viewCom.parent != null)
  248. // {
  249. // int index = this.viewCom.parent.GetChildIndex(this.viewCom);
  250. // if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  251. // {
  252. // UpdateToCheckGuide();
  253. // Timers.inst.Remove(UpdateToCheckGuide);
  254. // }
  255. // }
  256. // if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  257. // // GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰");
  258. // }
  259. // private void UpdateToCheckGuide()
  260. // {
  261. // // TryGuideByGuideId(_ui.m_btnZhaiXing.target, ConstGuideId.MAIN_UI_BTN_ZHAI_XING, 1, false, "点击摘星按钮,进入抽奖界面")
  262. // if (!GuideController.TryGuideLuckyBox(_ui.m_btnZhaiXing.target))
  263. // {
  264. // if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) <= 0)
  265. // {
  266. // GuideController.TryGuideByGuideId(_ui.m_btnHuanZhuang.target, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "在这里,可以自由搭配服饰和分享哦~");
  267. // }
  268. // else if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0)
  269. // {
  270. // GuideController.TryGuideMainUIViewBtnXiuFang(_ui.m_btnXiuFang.target);
  271. // }
  272. // else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0)
  273. // {
  274. // GuideController.TryGuideOpenDressUpView(_ui.m_btnHuanZhuang.target);
  275. // }
  276. // else if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0)
  277. // {
  278. // GuideController.TryGuideMainUIViewBtnCiPai(_ui.m_btnCiPai.target);
  279. // }
  280. // }
  281. // }
  282. protected override void UpdateToCheckGuide(object param)
  283. {
  284. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  285. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", false, 0, false);
  286. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  287. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", false, 0, false);
  288. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 5, "绣坊里增添了新功能", false, 0, false);
  289. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 11);
  290. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_STAR, 2, "已经收集了足够的材料,可以给词牌升星了");
  291. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.PHOTOGRAPH, 2, "点这里看看吧", false, 0, false);
  292. }
  293. }
  294. }