StudioBuyNumView.cs 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495
  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. namespace GFGGame
  6. {
  7. public class StudioBuyNumView : BaseWindow
  8. {
  9. private UI_StudioBuyNumUI _ui;
  10. private int _chapterId;
  11. private StudioData _studioData;
  12. private StudioCfg _studioCfg;
  13. private int _index;
  14. private const int BUY_TYPE_0 = 0;
  15. private const int BUY_TYPE_1 = 1;
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. _ui = UI_StudioBuyNumUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
  29. _ui.m_btnBuy.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
  30. EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, () =>
  31. {
  32. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  33. UpdateView();
  34. if (_studioData.BuyTimes == _studioCfg.buyNum)
  35. {
  36. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  37. this.Hide();
  38. }
  39. });
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. UpdateView();
  45. }
  46. private void UpdateView()
  47. {
  48. _chapterId = (int)this.viewData;
  49. _studioData = StudioDataManager.Instance.GetStudioDataById(_chapterId);
  50. _studioCfg = StudioCfgArray.Instance.GetCfg(_chapterId);
  51. _ui.m_txtNum.text = string.Format("(今天已兑换{0}/{1}次)", _studioData.BuyTimes, _studioCfg.buyNum);
  52. ItemUtil.SetItemNumAndNeedNum(_ui.m_comCostItem, _studioCfg.itemID, _studioCfg.itemNum);
  53. StudioCfgArray.Instance.GetMoneyIdAndNum(_studioCfg.id, _studioData.BuyTimes, 1, out int moneyId, out int moneyNum);
  54. ItemUtil.SetItemNeedNum(_ui.m_comCostCurrent, _studioCfg.moneyId, moneyNum);
  55. }
  56. protected override void OnHide()
  57. {
  58. base.OnHide();
  59. }
  60. private void OnClickBtnBuy(int type)
  61. {
  62. if (_studioData.BuyTimes == _studioCfg.buyNum)
  63. {
  64. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  65. return;
  66. }
  67. StudioCfgArray.Instance.GetMoneyIdAndNum(_studioCfg.id, _studioData.BuyTimes, 1, out int moneyId, out int moneyNum);
  68. if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_studioCfg.itemID) < _studioCfg.itemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
  69. {
  70. PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);
  71. return;
  72. }
  73. StudioSProxy.ReqBuyStudioPlayTimes(_chapterId, type, 1).Coroutine();
  74. }
  75. }
  76. }