StoryChapterView.cs 17 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using System.Collections;
  7. namespace GFGGame
  8. {
  9. public class StoryChapterView : BaseView
  10. {
  11. private UI_StoryChapterUI _ui;
  12. private int _chapterID;
  13. private GComponent _compChapter;
  14. private ValueBarController _valueBarController;
  15. private GObject _unPasslevelItem;
  16. private GObject _endLevelItem;
  17. private GameObject _gameObject;
  18. private GoWrapper _wrapper;
  19. public override void Dispose()
  20. {
  21. if (_valueBarController != null)
  22. {
  23. _valueBarController.Dispose();
  24. _valueBarController = null;
  25. }
  26. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void Init()
  35. {
  36. base.Init();
  37. _ui = UI_StoryChapterUI.Create();
  38. viewCom = _ui.target;
  39. isfullScreen = true;
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. _valueBarController = new ValueBarController(_ui.m_valueBar);
  45. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  46. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  47. _ui.m_bonusBox1.target.onClick.Add(() =>
  48. {
  49. OnClickBonusBox(_ui.m_bonusBox1, 0);
  50. });
  51. _ui.m_bonusBox2.target.onClick.Add(() =>
  52. {
  53. OnClickBonusBox(_ui.m_bonusBox2, 1);
  54. });
  55. _ui.m_bonusBox3.target.onClick.Add(() =>
  56. {
  57. OnClickBonusBox(_ui.m_bonusBox3, 2);
  58. });
  59. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");
  60. }
  61. protected override void AddEventListener()
  62. {
  63. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  64. }
  65. protected override void OnShown()
  66. {
  67. base.OnShown();
  68. _ui.target.touchable = false;
  69. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  70. _chapterID = (int)viewData;
  71. MainStoryDataManager.currentChapterCfgId = _chapterID;
  72. // StoryChapterCfg cfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  73. Timers.inst.StartCoroutine(InitChapter());
  74. // InitChapter();
  75. _valueBarController.OnShown();
  76. // _valueBarController.Controller(1);
  77. _ui.target.touchable = true;
  78. Timers.inst.AddUpdate(CheckGuide);
  79. }
  80. protected override void OnHide()
  81. {
  82. base.OnHide();
  83. _unPasslevelItem = null;
  84. _endLevelItem = null;
  85. // _ui.m_chapter.RemoveChildren(0, 0, true);
  86. _valueBarController.OnHide();
  87. Timers.inst.Remove(CheckGuide);
  88. }
  89. protected override void RemoveEventListener()
  90. {
  91. base.RemoveEventListener();
  92. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  93. }
  94. private void OnClickBtnBack()
  95. {
  96. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  97. }
  98. private void OnClickBtnHome()
  99. {
  100. GameController.GoBackToMainView();
  101. }
  102. private IEnumerator InitChapter()
  103. {
  104. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  105. _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
  106. _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
  107. _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
  108. _ui.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";
  109. _ui.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";
  110. int order = StoryUtil.GetChapterOrder(chapterCfg.id);
  111. _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
  112. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  113. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  114. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  115. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  116. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  117. UpdateBonusBox();
  118. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  119. int endLevel = 0;
  120. int UnlockCount = 0;
  121. _compChapter = _ui.m_chapter.m_compChapterScroll.target;
  122. float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
  123. int lineGap = 4500 / list.Count;
  124. for (int i = 0; i < 20; i++)
  125. {
  126. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (i + 1));
  127. obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
  128. StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
  129. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  130. if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  131. {
  132. UnlockCount++;
  133. levelItem.target.data = levelCfg.id;
  134. levelItem.target.visible = true;
  135. levelItem.target.onClick.Clear();
  136. levelItem.target.onClick.Add(OnClickLevelItem);
  137. string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
  138. levelItem.m_txtDialogOrder.text = showId;
  139. levelItem.m_txtFightOrder.text = showId;
  140. if (levelCfg.fightID.Length > 0)
  141. {
  142. levelItem.m_c1.selectedIndex = 1;
  143. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  144. if (score <= 0)
  145. {
  146. levelItem.m_flower.target.visible = false;
  147. }
  148. else
  149. {
  150. levelItem.m_flower.target.visible = true;
  151. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  152. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  153. }
  154. }
  155. else
  156. {
  157. levelItem.m_c1.selectedIndex = 0;
  158. levelItem.m_flower.target.visible = false;
  159. levelItem.m_txtName.text = levelCfg.name;
  160. }
  161. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  162. if (levelItem.m_holder.visible)
  163. {
  164. //设置为解锁关卡
  165. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  166. _unPasslevelItem = levelItem.target;
  167. // _gameObject = null;
  168. // _wrapper = null;
  169. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  170. SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
  171. }
  172. if (levelCfg.order > endLevel)
  173. {
  174. endLevel = levelCfg.order;
  175. _endLevelItem = levelItem.target;
  176. }
  177. }
  178. else
  179. {
  180. levelItem.target.visible = false;
  181. }
  182. UI_CompStoryLevelItem.ProxyEnd();
  183. }
  184. yield return new WaitForEndOfFrame();
  185. _ui.m_chapter.m_compChapterScroll.target.y = Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
  186. }
  187. private void OnClickLevelItem(EventContext context)
  188. {
  189. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  190. int levelCfgId = (int)levelItem.target.data;
  191. UI_CompStoryLevelItem.ProxyEnd();
  192. StoryController.ShowLevelView(levelCfgId);
  193. TryCompleteGuide();
  194. }
  195. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  196. {
  197. bonusBox.m_txtName.text = name;
  198. }
  199. private void UpdateBonusBox()
  200. {
  201. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  202. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  203. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  204. }
  205. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  206. {
  207. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  208. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  209. // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  210. if (status == ConstBonusStatus.GOT)
  211. {
  212. bonusBox.m_icon.url = "ui://Main/zxian_gift_get";
  213. }
  214. else
  215. {
  216. bonusBox.m_icon.url = "ui://Main/zxian_gift_unget";
  217. }
  218. bonusBox.target.data = status;
  219. }
  220. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  221. {
  222. int status = (int)bonusBox.target.data;
  223. if (status == ConstBonusStatus.CAN_GET)
  224. {
  225. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  226. if (got)
  227. {
  228. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  229. if (bonusList != null && bonusList.Count > 0)
  230. {
  231. BonusController.TryShowBonusList(bonusList);
  232. }
  233. UpdateBonusBoxStatus(bonusBox, index);
  234. }
  235. }
  236. // else if (status == ConstBonusStatus.GOT)
  237. // {
  238. // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  239. // }
  240. else
  241. {
  242. List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
  243. int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
  244. ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
  245. // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  246. }
  247. }
  248. private void CheckGuide(object param)
  249. {
  250. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  251. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  252. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  253. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  254. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  255. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  256. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  257. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
  258. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  259. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
  260. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
  261. || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
  262. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
  263. {
  264. UpdateToCheckGuide(null);
  265. }
  266. else
  267. {
  268. Timers.inst.Remove(CheckGuide);
  269. }
  270. }
  271. protected override void UpdateToCheckGuide(object param)
  272. {
  273. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  274. GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
  275. bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
  276. bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
  277. bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 5, "来继续我们的旅程吧。");
  278. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  279. bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");
  280. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  281. bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
  282. bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
  283. bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
  284. bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 4, "来继续我们的旅程吧。");
  285. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  286. bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
  287. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  288. bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");
  289. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  290. bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 4, "来继续我们的旅程吧。");
  291. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  292. bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
  293. bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
  294. _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide6 && !isGuide7 && !isGuide8 && !isGuide9 && !isGuide10;
  295. }
  296. protected override void TryCompleteGuide()
  297. {
  298. base.TryCompleteGuide();
  299. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
  300. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 5);
  301. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  302. // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
  303. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);
  304. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  305. // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
  306. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 4);
  307. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  308. // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
  309. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
  310. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  311. // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
  312. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);
  313. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  314. // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
  315. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
  316. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  317. }
  318. }
  319. }