RoleDataManager.cs 3.5 KB

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  1. using System;
  2. using UnityEngine;
  3. using FairyGUI;
  4. using ET;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class RoleDataManager
  9. {
  10. public static bool powerTimeServerLock;
  11. public static long roleId;
  12. public static string roleName;
  13. public static int rechargeTotal;
  14. public static int rechargeTotalMon;
  15. public static int power
  16. {
  17. get
  18. {
  19. return GameGlobal.myNumericComponent.GetAsInt(NumericType.Power);
  20. }
  21. }
  22. public static int gold
  23. {
  24. get
  25. {
  26. return GameGlobal.myNumericComponent.GetAsInt(NumericType.Gold);
  27. }
  28. }
  29. private static int _exp = 0;
  30. public static int exp
  31. {
  32. get
  33. {
  34. return GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  35. }
  36. }
  37. public static int lvl
  38. {
  39. get
  40. {
  41. return GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  42. }
  43. }
  44. public static int diaP
  45. {
  46. get
  47. {
  48. return GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondP);
  49. }
  50. }
  51. public static int diaR
  52. {
  53. get
  54. {
  55. return GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondR);
  56. }
  57. }
  58. private static string _lastRandomName = null;
  59. public static string RandomRoleName()
  60. {
  61. string randomName = null;
  62. while (_lastRandomName == randomName || randomName == null)
  63. {
  64. int len = GameConst.ROLE_NAME_LIST.Length;
  65. System.Random random = new System.Random();
  66. int i = random.Next(len);
  67. randomName = GameConst.ROLE_NAME_LIST[i];
  68. }
  69. _lastRandomName = randomName;
  70. return randomName;
  71. }
  72. public static bool CheckPowerFull()
  73. {
  74. return GameGlobal.myNumericComponent.GetAsInt(NumericType.Power) >= GameGlobal.myNumericComponent.GetAsInt(NumericType.PowerLimit);
  75. }
  76. public static void InitServerData()
  77. {
  78. //roleId = roleInfo.id;
  79. roleName = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();
  80. //rechargeTotal = roleInfo.rechargeTotal;
  81. //rechargeTotalMon = roleInfo.rechargeTotalMon;
  82. //_gold = roleInfo.gold;
  83. //_exp = roleInfo.exp;
  84. //_lvl = roleInfo.lvl;
  85. //_diaP = roleInfo.diaP;
  86. //_diaR = roleInfo.diaR;
  87. }
  88. private static int oldLvValue;
  89. public static void RoleLvUp(int oldValue)
  90. {
  91. oldLvValue = oldValue;
  92. Timers.inst.Remove(CheckUpLv);
  93. Timers.inst.Remove(OpenRoleLvUpView);
  94. Timers.inst.Add(1, 0, CheckUpLv);
  95. }
  96. private static void CheckUpLv(object param)
  97. {
  98. if (GRoot.inst.GetTopWindow() == null)
  99. {
  100. OpenRoleLvUpView(null);
  101. Timers.inst.Remove(CheckUpLv);
  102. // roleLastLv = lvl;
  103. }
  104. if (ViewManager.isViewOpen(typeof(StroyFightResultView).Name))
  105. {
  106. Timers.inst.Add(0.2f, 1, OpenRoleLvUpView);
  107. }
  108. }
  109. private static void OpenRoleLvUpView(object param)
  110. {
  111. ViewManager.Show<RoleLvUpView>(oldLvValue);
  112. Timers.inst.Remove(CheckUpLv);
  113. }
  114. }
  115. }