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- using System.Collections.Generic;
- using ET;
- using GFGGame;
- namespace ET
- {
- public class NoticeStudioPlayTimes : AMHandler<M2C_NoticeStudioPlayTimes>
- {
- protected override async ETTask Run(Session session, M2C_NoticeStudioPlayTimes message)
- {
- StudioDataManager.Instance.NoticeStudioPlayTimes(message);
- EventAgent.DispatchEvent(ConstMessage.NOTICE_STUDIO_PLAY_TIMES);
- await ETTask.CompletedTask;
- }
- }
- }
- namespace GFGGame
- {
- public class StudioSProxy
- {
- //请求工作室副本数据
- public static async ETTask ReqStudioInfos()
- {
- M2C_GetStudioInfos response = null;
- response = (M2C_GetStudioInfos)await MessageHelper.SendToServer(new C2M_GetStudioInfos());
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- for (int i = 0; i < response.infos.Count; i++)
- {
- StudioData studioData = new StudioData { ChapterId = response.infos[i].ChapterId, BuyTimes = response.infos[i].BuyTimes, PlayTimes = response.infos[i].PlayTimes, TotalPlayTimes = response.infos[i].TotalPlayTimes };
- StudioDataManager.Instance.RspStudioInfos(studioData);
- }
- // EventAgent.DispatchEvent(ConstMessage.GET_STUDIO_INFO);
- }
- }
- }
- //请求购买副本挑战次数
- public static async ETTask ReqBuyStudioPlayTimes(int chapterId, int buyType, int buyCount)
- {
- M2C_BuyStudioPlayTimes response = null;
- response = (M2C_BuyStudioPlayTimes)await MessageHelper.SendToServer(new C2M_BuyStudioPlayTimes() { ChapterId = chapterId, BuyType = buyType, BuyCount = buyCount });
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- StudioDataManager.Instance.RspBuyStudioPlayTimes(response.ChapterId, response.BuyTimes, response.TotalPlayTimes);
- EventAgent.DispatchEvent(ConstMessage.BUY_STUDIO_PLAY_TIMES);
- }
- }
- }
- }
- }
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