SuitSyntheticView.cs 6.8 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class SuitSyntheticView : BaseWindow
  9. {
  10. private UI_ClothingSyntheticListUI _ui;
  11. private List<int> _suitListIds;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  20. _ui = UI_ClothingSyntheticListUI.Create();
  21. this.viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  24. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  25. _ui.m_listMenu.onClickItem.Add(OnClickListMenuItem);
  26. }
  27. protected override void OnShown()
  28. {
  29. base.OnShown();
  30. _ui.m_listMenu.selectedIndex = 0;
  31. UpdateSuitList();
  32. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  33. }
  34. protected override void OnHide()
  35. {
  36. base.OnHide();
  37. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  38. }
  39. private void OnClickBtnBack()
  40. {
  41. ViewManager.GoBackFrom(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
  42. }
  43. private void OnClickListMenuItem()
  44. {
  45. UpdateSuitList();
  46. }
  47. private void UpdateSuitList()
  48. {
  49. if (_suitListIds == null)
  50. {
  51. _suitListIds = new List<int>();
  52. }
  53. else
  54. {
  55. _suitListIds.Clear();
  56. }
  57. int index = _ui.m_listMenu.selectedIndex;
  58. var suitCfgs = SuitCfgArray.Instance.GetCfgs(index + 1);
  59. foreach (var suitCfg in suitCfgs)
  60. {
  61. _suitListIds.Add(suitCfg.id);
  62. }
  63. _ui.m_listSuit.numItems = _suitListIds.Count;
  64. }
  65. private void ListSuitItemRenderer(int index, GObject item)
  66. {
  67. UI_SuitListItem listItem = UI_SuitListItem.Proxy(item);
  68. int suitId = _suitListIds[index];
  69. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  70. listItem.m_txtName.text = suitCfg.name;
  71. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  72. int count = 0;
  73. int totalCount = 0;
  74. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  75. listItem.m_progBar.max = totalCount;
  76. listItem.m_progBar.value = count;
  77. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  78. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  79. bool isLock = false;
  80. SuitCfg suitSyntheticCfg = SuitCfgArray.Instance.GetCfg(suitId);
  81. if (suitSyntheticCfg.syntheticStoryLevelId > 0)
  82. {
  83. //int chapter = 0;
  84. //int level = 0;
  85. //CalculateHelper.GetStoryChapterLevel(suitSyntheticCfg.storyLevelId, out var chapter, out var level);
  86. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitSyntheticCfg.syntheticStoryLevelId);
  87. if (!isLevelPass)
  88. {
  89. isLock = true;
  90. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(suitSyntheticCfg.syntheticStoryLevelId);
  91. var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
  92. listItem.m_txtLockDesc.text = string.Format("通关第{0}章第{1}关", chapterCfg.order, levelCfg.order);
  93. }
  94. }
  95. if (suitSyntheticCfg.syntheticPreSuitId > 0)
  96. {
  97. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitSyntheticCfg.syntheticPreSuitId);
  98. if (!hasPreSuit)
  99. {
  100. isLock = true;
  101. string preSuitName = SuitUtil.GetSuitName(suitSyntheticCfg.syntheticPreSuitId);
  102. listItem.m_txtLockDesc.text = string.Format("集齐{0}套装", preSuitName);
  103. }
  104. }
  105. listItem.m_groupLock.visible = isLock;
  106. listItem.target.data = suitId;
  107. UpdateSuitBoxStatusView(listItem);
  108. listItem.m_loaderBonusBox.onClick.Clear();
  109. listItem.m_loaderBonusBox.onClick.Add(() =>
  110. {
  111. SuitUtil.ShowSuitSyntheticBonus(suitId);
  112. });
  113. listItem.m_bg.onClick.Clear();
  114. listItem.m_bg.onClick.Add(() =>
  115. {
  116. if (!isLock)
  117. {
  118. ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId }, new object[] { ViewName.SUIT_SYNTHETIC_LIST_VIEW, this.viewData });
  119. }
  120. });
  121. }
  122. private void UpdateSuitBoxStatus(EventContext eventContext)
  123. {
  124. int suitId = (int)eventContext.data;
  125. int num = _ui.m_listSuit.numChildren;
  126. for (int i = 0; i < num; i++)
  127. {
  128. UI_SuitListItem listItem = UI_SuitListItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  129. int tempSuitId = (int)listItem.target.data;
  130. if (tempSuitId == suitId)
  131. {
  132. UpdateSuitBoxStatusView(listItem);
  133. }
  134. }
  135. }
  136. private void UpdateSuitBoxStatusView(UI_SuitListItem listItem)
  137. {
  138. listItem.m_iconGot.visible = false;
  139. int suitId = (int)listItem.target.data;
  140. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  141. if (status == ConstBonusStatus.CAN_GET)
  142. {
  143. listItem.m_loaderBonusBox.grayed = false;
  144. }
  145. else
  146. {
  147. listItem.m_loaderBonusBox.grayed = true;
  148. if (status == ConstBonusStatus.GOT)
  149. {
  150. listItem.m_iconGot.visible = true;
  151. }
  152. }
  153. }
  154. protected override void UpdateToCheckGuide(object param)
  155. {
  156. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  157. int storyLevelId = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC).storyLevelId;
  158. string fightID = StoryLevelCfgArray.Instance.GetCfg(storyLevelId).fightID;
  159. int itemId = StoryFightCfgArray.Instance.GetCfg(fightID).needItemId;
  160. int suitId = ItemCfgArray.Instance.GetCfg(itemId).suitId;
  161. int index = _suitListIds.IndexOf(suitId);
  162. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.CLOTHING_SYNTHETIC, 7, "查看已解锁的图谱", index);
  163. }
  164. }
  165. }