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- using UI.DressUp;
- using FairyGUI;
- using UnityEngine;
- using System.Collections.Generic;
- using System;
- namespace GFGGame
- {
- public class DressUpFightView : BaseView
- {
- private UI_DressUpFightUI _ui;
- private int _fightID;
- private int _levelID;
- private float listType1X = 0;
- private float partsListX = 0;
- private DressUpListType currentListType;
- private int[] _currentList2;
- private GameObject _scenePrefab;
- private GameObject _sceneObject;
- private List<int> _currentList3 = new List<int>();
- private List<int> _currentList4 = new List<int>();
- private int _currentMenuType;
- private int _currentSuitId;
- private StoryLevelCfg _levelCfg;
- private StoryFightCfg _fightCfg;
- private const int SORT_BY_HIGH_SCORE = 0;
- private const int SORT_BY_LOW_SCORE = 1;
- private int _scoreIndex = SORT_BY_HIGH_SCORE;
- private bool _guideMenu;
- private UI_TypeItem listTypeItem_SingleFight;
- private UI_TypeItem listTypeItem_BuyClothing;
- public override void Dispose()
- {
- if (_scenePrefab != null)
- {
- GameObject.Destroy(_scenePrefab);
- _scenePrefab = null;
- }
- UI_TypeItem.ClearProxy();
- UI_PartsListItem.ClearProxy();
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- packageName = UI_DressUpFightUI.PACKAGE_NAME;
- _ui = UI_DressUpFightUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
- _ui.m_btnClose.width = GRoot.inst.width;
- _ui.m_btnClose.height = GRoot.inst.height;
- _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui.m_groupTaskHint.visible = false;
- _ui.m_btnRepeal.visible = false;
- _ui.m_btnRenewal.visible = false;
- _ui.m_btnSearch.visible = true;
- // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
- _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
- InitLists();
- _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnHome.onClick.Add(OnClickBtnHome);
- // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
- // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
- _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
- _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
- _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
- _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
- _ui.m_touchPad.onClick.Add(OnTouchPad);
- _ui.m_btnHint.onClick.Add(OnClickBtnHint);
- _ui.m_btnClose.onClick.Add(OnClickBtnClose);
- _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
- _ui.m_btnNext.onClick.Add(OnClickBtnNext);
- _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
- _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
- _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
- _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
- _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
- // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
- // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
- // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
- // _ui.m_btnHide.visible = false;
- EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
- EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
- // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
- EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
- _ui.m_partsList2.m_comboBoxRarity.visible = false;
- }
- protected override void OnShown()
- {
- base.OnShown();
- InstanceZonesDataManager.usedRecommend = false;
- // _ui.m_comboBox.title = "我的套装";
- _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
- _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
- _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
- _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
- _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
- _levelID = (int)viewData;
- _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
- _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
- if (_levelCfg.type == ConstInstanceZonesType.Field)
- {
- _fightCfg.scoreType = FieldDataManager.Instance.scoreType;
- }
- if (!string.IsNullOrEmpty(_fightCfg.music))
- {
- MusicManager.Instance.Play(ResPathUtil.GetMusicPath(_fightCfg.music, "mp3"));
- }
- _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
- if (_ui.m_compNeed.target.visible)
- {
- _ui.m_compNeed.m_c1.selectedIndex = 0;
- if (_fightCfg.needItemId > 0)
- {
- _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
- _ui.m_compNeed.target.data = _fightCfg.needItemId;
- }
- else if (_fightCfg.needSuitId > 0)
- {
- _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
- _ui.m_compNeed.target.data = _fightCfg.needSuitId;
- }
- else
- {
- _ui.m_compNeed.m_c1.selectedIndex = 1;
- _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
- }
- }
- InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
- //一级菜单
- _ui.m_comListType1.m_listType.RemoveChildrenToPool();
- _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
- //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
- float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
- if (_ui.m_comListType1.m_listType.height > maxHeight)
- {
- _ui.m_comListType1.m_listType.height = maxHeight;
- }
- _ui.m_comListType1.target.x = _ui.target.width;
- _ui.m_comListType2.target.x = _ui.target.width;
- _ui.m_partsList.target.x = _ui.target.width;
- _ui.m_partsList2.target.x = _ui.target.width;
- _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
- this.showListType1();
- if (_sceneObject == null)
- {
- _sceneObject = GameObject.Instantiate(_scenePrefab);
- EquipDataCache.cacher.setSceneObj(_sceneObject);
- EquipDataCache.cacher.PutOnDefaultSuitSaved();
- }
- UpdateScore();
- EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
- }
- protected override void OnHide()
- {
- base.OnHide();
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
- _fightCfg = null;
- _levelCfg = null;
- listTypeItem_SingleFight = null;
- listTypeItem_BuyClothing = null;
- }
- private void OnClickBtnBack()
- {
- // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
- if (_levelCfg.type == ConstInstanceZonesType.Studio)
- {
- ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
- }
- else if (_levelCfg.type == ConstInstanceZonesType.Field)
- {
- ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
- }
- else
- {
- ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
- }
- this.Hide();
- }
- private void OnClickBtnHome()
- {
- GameController.GoBackToMainView();
- }
- private void OnClickBtnClothingShop()
- {
- ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
- }
- private void OnClickListType1Item(EventContext context)
- {
- // GuideController.HideGuide();
- GObject typeItem = context.data as GObject;
- int order = (int)typeItem.data;
- DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
- if (item1.subMenusArr.Length > 0)
- {
- this.showListType2(item1.subMenusArr);
- }
- else
- {
- if (this.showListParts(item1.type) == false)
- {
- PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
- return;
- }
- this.showListParts(item1.type);
- }
- this.hideListType1();
- UpdateListPartsSelected();
- }
- private void OnClickListType2Item(EventContext context)
- {
- GObject typeItem = context.data as GObject;
- int order = (int)typeItem.data;
- DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
- if (this.showListParts(item2.type) == false)
- {
- PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
- return;
- }
- this.hideListType2();
- }
- private void OnClickPartsListItem(EventContext context)
- {
- GObject listItem = context.data as GObject;
- int id = (int)listItem.data;
- if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
- {
- this.showListParts2(id);
- this.hideListParts();
- EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
- }
- else
- {
- EquipDataCache.cacher.TryCancelSuit(id);
- EquipDataCache.cacher.AddOrRemove(id, true);
- }
- UpdateListPartsSelected();
- UpdateListSuitPartsSelected();
- }
- private void OnClickSuitPartsListItem(EventContext context)
- {
- GObject listItem = (GObject)context.data as GObject;
- int id = (int)listItem.data;
- EquipDataCache.cacher.TryCancelSuit(id);
- EquipDataCache.cacher.AddOrRemove(id, true);
- UpdateListSuitPartsSelected();
- }
- private void OnTouchPad()
- {
- if (this.currentListType == DressUpListType.List4)
- {
- this.hideListParts2();
- this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
- }
- else if (this.currentListType == DressUpListType.List3)
- {
- if (_currentList2 != null)
- {
- this.showListType2();
- }
- else
- {
- this.showListType1();
- }
- this.hideListParts();
- }
- else if (this.currentListType == DressUpListType.List2)
- {
- this.showListType1();
- this.hideListType2();
- }
- }
- private void OnClickBtnHint()
- {
- this.ShowTaskHint();
- }
- private void OnClickBtnDelete()
- {
- EquipDataCache.cacher.TakeOffAll();
- _ui.m_partsList.m_list.numItems = _currentList3.Count;
- _ui.m_partsList2.m_list.numItems = _currentList4.Count;
- }
- private void OnClickBtnClose()
- {
- _ui.m_groupTaskHint.visible = false;
- }
- private void OnClickBtnNext()
- {
- if (!EquipDataCache.cacher.CheckPutOnFinish())
- {
- Alert.Show("只有换好衣服才能出门哦~")
- .SetRightButton(true, "好的");
- return;
- }
- int _suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit(); ;
- if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
- {
- Alert.Show("未穿戴必须品~").SetRightButton(true, "好的");
- return;
- }
- if (CardDataManager.GetCardListByRarity(0).Count > 0)
- {
- ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
- }
- else
- {
- StartCalculateScore();
- }
- }
- private void StartCalculateScore()
- {
- //不可移动代码位置
- bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
- this.Hide();
- if (hasFightTarget)
- {
- ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
- }
- else
- {
- ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
- }
- }
- private void OnClickBtnRecommend()
- {
- InstanceZonesDataManager.usedRecommend = true;
- EquipDataCache.cacher.PutOnRecommendItems();
- }
- private void InitLists()
- {
- _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
- _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
- _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
- listType1X = _ui.m_comListType1.target.x;
- partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
- //一级菜单
- _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
- }
- private void showListType1()
- {
- _currentList2 = null;
- currentListType = DressUpListType.List1;
- GTween.To(_ui.target.width, listType1X, 0.5f)
- .SetTarget(_ui.m_comListType1.target)
- .OnUpdate((GTweener t) =>
- {
- _ui.m_comListType1.target.x = t.value.x;
- });
- }
- private void hideListType1()
- {
- GTween.To(listType1X, _ui.target.width, 0.5f)
- .SetTarget(_ui.m_comListType1.target)
- .OnUpdate((GTweener t) =>
- {
- _ui.m_comListType1.target.x = t.value.x;
- });
- }
- private void showListType2(int[] menuStrArr = null)
- {
- currentListType = DressUpListType.List2;
- if (menuStrArr != null && menuStrArr.Length > 0)
- {
- int len = menuStrArr.Length;
- _currentList2 = menuStrArr.Clone() as int[];
- _ui.m_comListType2.m_listType.RemoveChildrenToPool();
- _ui.m_comListType2.m_listType.numItems = len;
- //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
- float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
- if (_ui.m_comListType2.m_listType.height > maxHeight)
- {
- _ui.m_comListType2.m_listType.height = maxHeight;
- }
- }
- GTween.To(_ui.target.width, listType1X, 0.5f)
- .SetTarget(_ui.m_comListType2.target)
- .OnUpdate((GTweener t) =>
- {
- _ui.m_comListType2.target.x = t.value.x;
- });
- }
- private void hideListType2()
- {
- GTween.To(listType1X, _ui.target.width, 0.5f)
- .SetTarget(_ui.m_comListType2.target)
- .OnUpdate((GTweener t) =>
- {
- _ui.m_comListType2.target.x = t.value.x;
- });
- }
- private bool showListParts(int type, bool selectItem = false)
- {
- _currentMenuType = type;
- UpdatePartsListSort();
- if (_ui.m_partsList.m_list.numItems <= 0) return false;
- _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
- float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
- if (_ui.m_partsList.m_list.height > maxHeight)
- {
- _ui.m_partsList.m_list.height = maxHeight;
- }
- if (selectItem)
- {
- int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
- if (itemId > 0)
- {
- int index = _currentList3.IndexOf(itemId);
- _ui.m_partsList.m_list.ScrollToView(index);
- }
- }
- currentListType = DressUpListType.List3;
- GTween.To(_ui.target.width, partsListX, 0.5f)
- .SetTarget(_ui.m_partsList)
- .OnUpdate((GTweener t) =>
- {
- _ui.m_partsList.target.x = t.value.x;
- });
- UpdateListPartsSelected();
- return true;
- }
- private void OnComboBoxRarityChanged()
- {
- _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
- this.UpdatePartsListSort();
- }
- private void UpdatePartsListSort()
- {
- if (_currentMenuType == 0) return;
- if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
- {
- _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
- if (_scoreIndex == SORT_BY_HIGH_SCORE)
- {
- _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
- }
- else if (_scoreIndex == SORT_BY_LOW_SCORE)
- {
- _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
- }
- else
- {
- _currentList3.Reverse();
- }
- }
- else
- {
- _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
- if (_scoreIndex == SORT_BY_HIGH_SCORE)
- {
- _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
- }
- else if (_scoreIndex == SORT_BY_LOW_SCORE)
- {
- _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
- }
- else
- {
- _currentList3.Reverse();
- }
- }
- if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
- {
- _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
- }
- else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
- {
- _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
- }
- //必穿品放在列表最前面
- if (_fightCfg.needItemId > 0)
- {
- int index = _currentList3.IndexOf(_fightCfg.needItemId);
- if (index >= 0)
- {
- int item = _currentList3[index];
- _currentList3.Remove(_currentList3[index]);
- _currentList3.Insert(0, item);
- }
- }
- else if (_fightCfg.needSuitId > 0)
- {
- int index = _currentList3.IndexOf(_fightCfg.needSuitId);
- if (index >= 0)
- {
- int item = _currentList3[index];
- _currentList3.Remove(_currentList3[index]);
- _currentList3.Insert(0, item);
- }
- }
- _ui.m_partsList.m_list.RemoveChildrenToPool();
- _ui.m_partsList.m_list.numItems = _currentList3.Count;
- }
- private void UpdateSuitPartsListSort()
- {
- if (_currentMenuType == 0) return;
- _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
- if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
- {
- _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
- }
- else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
- {
- _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
- }
- _ui.m_partsList2.m_list.RemoveChildrenToPool();
- _ui.m_partsList2.m_list.numItems = _currentList4.Count;
- }
- private void hideListParts()
- {
- GTween.To(partsListX, _ui.target.width, 0.5f)
- .SetTarget(_ui.m_partsList)
- .OnUpdate((GTweener t) =>
- {
- _ui.m_partsList.target.x = t.value.x;
- });
- }
- private void showListParts2(int suitId)
- {
- _currentSuitId = suitId;
- _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
- this.UpdateSuitPartsListSort();
- _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
- float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
- if (_ui.m_partsList2.m_list.height > maxHeight)
- {
- _ui.m_partsList2.m_list.height = maxHeight;
- }
- currentListType = DressUpListType.List4;
- GTween.To(_ui.target.width, partsListX, 0.5f)
- .SetTarget(_ui.m_partsList2)
- .OnUpdate((GTweener t) =>
- {
- _ui.m_partsList2.target.x = t.value.x;
- });
- }
- private void hideListParts2()
- {
- _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
- GTween.To(partsListX, _ui.target.width, 0.5f)
- .SetTarget(_ui.m_partsList2)
- .OnUpdate((GTweener t) =>
- {
- _ui.m_partsList2.target.x = t.value.x;
- });
- }
- private void ListType1Item(int index, GObject item)
- {
- UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
- DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
- typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
- //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
- typeItem.target.data = item1.id;
- typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
- }
- private void ListType2Item(int index, GObject item)
- {
- UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
- DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
- typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
- //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
- typeItem.target.data = item2.id;
- var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
- typeItem.m_imgNeed.visible = subType == item2.type;
- }
- private void ListPartsItem(int index, GObject item)
- {
- UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
- int id = (int)_currentList3[index];
- string iconRes = "";
- string partName = "";
- string ext = "png";
- if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
- {
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
- iconRes = suitCfg.res;
- partName = suitCfg.name;
- listItem.m_iconSelected.visible = false;
- listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
- RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
- }
- else
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
- iconRes = itemCfg.res;
- partName = itemCfg.name;
- listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
- listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
- RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
- ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
- }
- listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
- listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
- listItem.m_txtTitle.text = partName;
- listItem.target.data = id;
- listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
- }
- private void ListParts2Item(int index, GObject item)
- {
- UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
- int id = (int)_currentList4[index];
- string iconRes = "";
- string partName = "";
- string ext = "png";
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
- iconRes = itemCfg.res;
- partName = itemCfg.name;
- listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
- RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
- ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
- listItem.m_ScoreType.visible = true;
- int mainScore;
- int mainValuel;
- ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
- listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
- listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
- listItem.m_txtTitle.text = partName;
- listItem.target.data = id;
- listItem.m_txtScore.visible = false;
- //listItem.m_ScoreType.visible = true;
- listItem.m_imgNeed.visible = false;
- }
- private void UpdateListPartsSelected()
- {
- int count = _ui.m_partsList.m_list.numChildren;
- int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
- for (int i = 0; i < count; i++)
- {
- UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
- int id = (int)listItem.target.data;
- if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
- {
- listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
- }
- else
- {
- bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
- bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
- bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
- listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
- }
- }
- }
- private void UpdateListSuitPartsSelected()
- {
- int count = _ui.m_partsList2.m_list.numChildren;
- int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
- for (int i = 0; i < count; i++)
- {
- UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
- int id = (int)listItem.target.data;
- bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
- bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
- bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
- listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
- }
- }
- private void ShowTaskHint()
- {
- _ui.m_groupTaskHint.visible = true;
- _ui.m_txtHint.text = _levelCfg.hint;
- if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
- {
- this._ui.m_txtHint.align = AlignType.Left;
- }
- else
- {
- this._ui.m_txtHint.align = AlignType.Center;
- }
- }
- private void UpdateScore()
- {
- _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
- // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
- }
- private void OnClickBtnSearch()
- {
- ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
- }
- private void OnClickBtnAutoPlay()
- {
- EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
- }
- // private void OnClickBtnShow()
- // {
- // Timers.inst.Remove(SetBtnShowVisable);
- // _ui.m_c1.selectedIndex = 0;
- // _ui.m_btnHide.visible = true;
- // _ui.m_loaShow.visible = false;
- // _ui.m_btnShow.visible = false;
- // }
- // private void OnClickBtnHide()
- // {
- // _ui.m_c1.selectedIndex = 1;
- // _ui.m_btnHide.visible = false;
- // _ui.m_btnShow.visible = true;
- // _ui.m_loaShow.visible = true;
- // Timers.inst.Add(2f, 1, SetBtnShowVisable);
- // }
- // private void OnClickLoaShow()
- // {
- // Timers.inst.Remove(SetBtnShowVisable);
- // _ui.m_btnShow.alpha = 1;
- // Timers.inst.Add(2f, 1, SetBtnShowVisable);
- // _ui.m_btnShow.enabled = true;
- // }
- // private void SetBtnShowVisable(object param)
- // {
- // _ui.m_btnShow.enabled = false;
- // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
- // }
- private void OnClickComNeed()
- {
- if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
- {
- return;
- }
- if (_fightCfg.needSuitId > 0)
- {
- ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
- }
- else
- {
- ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
- }
- }
- private void RenderListTagItem(int index, GObject obj)
- {
- UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
- string[] tag = _fightCfg.needTagsArr[index].Split('_');
- item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
- item.m_txtTag.text = tag[1];
- }
- private bool CheckListCount(int type)
- {
- if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
- {
- return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
- }
- else
- {
- return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- if (listTypeItem_SingleFight == null && GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 || listTypeItem_BuyClothing == null && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
- {
- int len = _ui.m_comListType1.m_listType.numChildren;
- for (int i = 0; i < len; i++)
- {
- UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
- if (item != null)
- {
- int menuID = (int)item.target.data;
- DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
- if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0)
- {
- if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
- {
- listTypeItem_SingleFight = item;
- // _ui.m_comListType1.m_listType.ScrollToView(i);
- break;
- }
- }
- else if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
- {
- int type = 0;
- if (_fightCfg.needItemId > 0) type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
- if (_fightCfg.needSuitId > 0) type = ConstDressUpItemType.TAO_ZHUANG;
- if (dressUpMenuItemCfg1.type == type)
- {
- listTypeItem_BuyClothing = item;
- // _ui.m_comListType1.m_listType.ScrollToView(i);
- break;
- }
- }
- }
- }
- }
- if (listTypeItem_SingleFight != null) GuideController.TryGuide(listTypeItem_SingleFight.target, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", -1, true, (int)listTypeItem_SingleFight.target.y);
- GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "找到这条裙子了,换上看看吧", -1, true, (int)_ui.m_partsList.m_list.y);
- GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 5, "接下来验证一下,换上的服饰是否符合需求");
- GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
- if (listTypeItem_BuyClothing != null) GuideController.TryGuide(listTypeItem_BuyClothing.target, ConstGuideId.BUY_CLOTHING, 5, "在相应分类里就可以找到必需品啦", -1, true, (int)listTypeItem_BuyClothing.target.y);
- GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 6, "点击换上吧", 0, true, 170);
- GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 6);
- GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢");
- }
- }
- }
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