DressUpView.cs 30 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpView : BaseView
  8. {
  9. public const int BOTTOM_BLANK = 20;
  10. public const int RIGHT_BLANK = 36;
  11. private const int SORT_BY_HIGH_RARITY = 0;
  12. private const int SORT_BY_LOW_RARITY = 1;
  13. private const int SORT_BY_GET_TIME = 2;
  14. private UI_DressUpUI _ui;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. /// <summary>
  19. /// 子菜单列表
  20. /// </summary>
  21. private int[] _currentList2;
  22. private GameObject _scenePrefab;
  23. private GameObject _sceneObject;
  24. private List<int> _currentList3 = new List<int>();
  25. private List<int> _currentList4 = new List<int>();
  26. private int _currentMenuType;
  27. private int _currentSuitId;
  28. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  29. private UI_TypeItem listTypeItem_FreedomDress;
  30. public override void Dispose()
  31. {
  32. if (_scenePrefab != null)
  33. {
  34. GameObject.Destroy(_scenePrefab);
  35. _scenePrefab = null;
  36. }
  37. UI_TypeItem.ClearProxy();
  38. base.Dispose();
  39. }
  40. protected override void Init()
  41. {
  42. base.Init();
  43. packageName = UI_DressUpUI.PACKAGE_NAME;
  44. _ui = UI_DressUpUI.Create();
  45. viewCom = _ui.target;
  46. isfullScreen = true;
  47. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  48. }
  49. protected override void OnInit()
  50. {
  51. base.OnInit();
  52. _ui.m_btnLastStep.visible = false;
  53. _ui.m_btnNextStep.visible = false;
  54. _ui.m_btnSearch.visible = true;
  55. _ui.m_btnPhoto.visible = true;
  56. _ui.m_btnAction.visible = false;
  57. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  58. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  59. InitLists();
  60. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  61. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  62. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  63. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  64. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  65. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  66. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  67. _ui.m_touchPad.onClick.Add(OnTouchPad);
  68. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  69. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  70. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  71. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  72. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  73. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  74. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  75. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  76. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  77. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  78. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  79. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  80. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  81. }
  82. protected override void OnShown()
  83. {
  84. base.OnShown();
  85. _rarityIndex = SORT_BY_HIGH_RARITY;
  86. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  87. _ui.m_comListType1.target.x = _ui.target.width;
  88. _ui.m_comListType2.target.x = _ui.target.width;
  89. _ui.m_partsList.target.x = _ui.target.width;
  90. _ui.m_partsList2.target.x = _ui.target.width;
  91. this.showListType1();
  92. if (_sceneObject == null)
  93. {
  94. _sceneObject = GameObject.Instantiate(_scenePrefab);
  95. EquipDataCache.cacher.setSceneObj(_sceneObject);
  96. }
  97. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  98. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  99. }
  100. protected override void OnHide()
  101. {
  102. base.OnHide();
  103. listTypeItem_FreedomDress = null;
  104. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  105. if (_sceneObject != null)
  106. {
  107. GameObject.Destroy(_sceneObject);
  108. _sceneObject = null;
  109. }
  110. }
  111. private void OnClickBtnBack()
  112. {
  113. Reset();
  114. this.Hide();
  115. ViewManager.Show(ViewName.MAINUI_VIEW);
  116. }
  117. private void OnClickBtnHome()
  118. {
  119. GameController.GoBackToMainView();
  120. Reset();
  121. }
  122. private void Reset()
  123. {
  124. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  125. DressUpMenuItemDataManager.selectRarityList.Clear();
  126. DressUpMenuItemDataManager.selectScoreList.Clear();
  127. DressUpMenuItemDataManager.selectTagList.Clear();
  128. DressUpMenuItemDataManager.dressSearchTxt = "";
  129. }
  130. private void OnComboBoxChanged()
  131. {
  132. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  133. }
  134. private void OnClickListType1Item(EventContext context)
  135. {
  136. GObject typeItem = (GObject)context.data as GObject;
  137. int order = (int)typeItem.data;
  138. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  139. if (item1.subMenusArr.Length > 0)
  140. {
  141. this.showListType2(item1.subMenusArr);
  142. }
  143. else
  144. {
  145. // if (_ui.m_partsList.m_list.numItems <= 0)
  146. // {
  147. // PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  148. // return;
  149. // }
  150. if (this.showListParts(item1.type) == false)
  151. {
  152. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  153. return;
  154. }
  155. // this.showListParts(item1.type);
  156. }
  157. this.hideListType1();
  158. UpdateListPartsSelected();
  159. }
  160. private void OnClickListType2Item(EventContext context)
  161. {
  162. GObject typeItem = (GObject)context.data as GObject;
  163. int order = (int)typeItem.data;
  164. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  165. if (this.showListParts(item2.type) == false)
  166. {
  167. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  168. return;
  169. }
  170. this.hideListType2();
  171. }
  172. private void OnClickPartsListItem(EventContext context)
  173. {
  174. GObject listItem = (GObject)context.data as GObject;
  175. int id = (int)listItem.data;
  176. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  177. {
  178. this.showListParts2(id);
  179. this.hideListParts();
  180. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  181. UpdateBtnAction();
  182. }
  183. else
  184. {
  185. EquipDataCache.cacher.TryCancelSuit(id);
  186. EquipDataCache.cacher.AddOrRemove(id, true);
  187. }
  188. UpdateListPartsSelected();
  189. UpdateListSuitPartsSelected();
  190. }
  191. private void OnClickSuitPartsListItem(EventContext context)
  192. {
  193. GObject listItem = (GObject)context.data as GObject;
  194. int id = (int)listItem.data;
  195. EquipDataCache.cacher.TryCancelSuit(id);
  196. EquipDataCache.cacher.AddOrRemove(id, true);
  197. UpdateListSuitPartsSelected();
  198. UpdateBtnAction();
  199. }
  200. private void OnTouchPad()
  201. {
  202. if (this.currentListType == DressUpListType.List4)
  203. {
  204. this.hideListParts2();
  205. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  206. }
  207. else if (this.currentListType == DressUpListType.List3)
  208. {
  209. if (_currentList2 != null)
  210. {
  211. this.showListType2();
  212. }
  213. else
  214. {
  215. this.showListType1();
  216. }
  217. this.hideListParts();
  218. }
  219. else if (this.currentListType == DressUpListType.List2)
  220. {
  221. this.showListType1();
  222. this.hideListType2();
  223. }
  224. }
  225. private void OnClickBtnDelete()
  226. {
  227. EquipDataCache.cacher.TakeOffAll();
  228. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  229. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  230. }
  231. private void OnClickBtnSave()
  232. {
  233. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  234. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  235. }
  236. private void OnComboBoxRarityChanged()
  237. {
  238. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  239. this.UpdatePartsListSort();
  240. }
  241. private void OnClickBtnAction()
  242. {
  243. if (!_ui.m_btnAction.grayed)
  244. {
  245. EquipDataCache.cacher.ChangeAction();
  246. }
  247. }
  248. private void OnClickBtnSearch()
  249. {
  250. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  251. }
  252. private void InitLists()
  253. {
  254. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  255. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  256. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  257. listType1X = _ui.m_comListType1.target.x;
  258. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  259. //一级菜单
  260. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  261. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  262. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  263. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  264. if (_ui.m_comListType1.m_listType.height > maxHeight)
  265. {
  266. _ui.m_comListType1.m_listType.height = maxHeight;
  267. }
  268. }
  269. private void showListType1()
  270. {
  271. _currentList2 = null;
  272. currentListType = DressUpListType.List1;
  273. GTween.To(_ui.target.width, listType1X, 0.5f)
  274. .SetTarget(_ui.m_comListType1.target)
  275. .OnUpdate((GTweener t) =>
  276. {
  277. _ui.m_comListType1.target.x = t.value.x;
  278. });
  279. }
  280. private void hideListType1()
  281. {
  282. GTween.To(listType1X, _ui.target.width, 0.5f)
  283. .SetTarget(_ui.m_comListType1.target)
  284. .OnUpdate((GTweener t) =>
  285. {
  286. _ui.m_comListType1.target.x = t.value.x;
  287. });
  288. }
  289. private void showListType2(int[] menuStrArr = null)
  290. {
  291. currentListType = DressUpListType.List2;
  292. if (menuStrArr != null && menuStrArr.Length > 0)
  293. {
  294. int len = menuStrArr.Length;
  295. _currentList2 = menuStrArr.Clone() as int[];
  296. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  297. _ui.m_comListType2.m_listType.numItems = len;
  298. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  299. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  300. if (_ui.m_comListType2.m_listType.height > maxHeight)
  301. {
  302. _ui.m_comListType2.m_listType.height = maxHeight;
  303. }
  304. }
  305. GTween.To(_ui.target.width, listType1X, 0.5f)
  306. .SetTarget(_ui.m_comListType2.target)
  307. .OnUpdate((GTweener t) =>
  308. {
  309. _ui.m_comListType2.target.x = t.value.x;
  310. });
  311. }
  312. private void hideListType2()
  313. {
  314. GTween.To(listType1X, _ui.target.width, 0.5f)
  315. .SetTarget(_ui.m_comListType2.target)
  316. .OnUpdate((GTweener t) =>
  317. {
  318. _ui.m_comListType2.target.x = t.value.x;
  319. });
  320. }
  321. private bool showListParts(int type, bool selectItem = false)
  322. {
  323. _currentMenuType = type;
  324. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  325. {
  326. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  327. if (_rarityIndex >= SORT_BY_GET_TIME)
  328. {
  329. _rarityIndex = SORT_BY_HIGH_RARITY;
  330. }
  331. }
  332. else
  333. {
  334. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  335. }
  336. this.UpdatePartsListSort();
  337. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  338. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  339. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  340. if (_ui.m_partsList.m_list.height > maxHeight)
  341. {
  342. _ui.m_partsList.m_list.height = maxHeight;
  343. }
  344. if (selectItem)
  345. {
  346. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  347. if (itemId > 0)
  348. {
  349. int index = _currentList3.IndexOf(itemId);
  350. _ui.m_partsList.m_list.ScrollToView(index);
  351. }
  352. }
  353. currentListType = DressUpListType.List3;
  354. GTween.To(_ui.target.width, partsListX, 0.5f)
  355. .SetTarget(_ui.m_partsList)
  356. .OnUpdate((GTweener t) =>
  357. {
  358. _ui.m_partsList.target.x = t.value.x;
  359. });
  360. UpdateBtnAction();
  361. UpdateListPartsSelected();
  362. return true;
  363. }
  364. private void hideListParts()
  365. {
  366. // _currentMenuType = 0;
  367. UpdateBtnAction();
  368. GTween.To(partsListX, _ui.target.width, 0.5f)
  369. .SetTarget(_ui.m_partsList)
  370. .OnUpdate((GTweener t) =>
  371. {
  372. _ui.m_partsList.target.x = t.value.x;
  373. });
  374. }
  375. private void showListParts2(int suitId)
  376. {
  377. _currentSuitId = suitId;
  378. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  379. if (_rarityIndex >= SORT_BY_GET_TIME)
  380. {
  381. _rarityIndex = SORT_BY_HIGH_RARITY;
  382. }
  383. this.UpdateSuitPartsListSort();
  384. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  385. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  386. if (_ui.m_partsList2.m_list.height > maxHeight)
  387. {
  388. _ui.m_partsList2.m_list.height = maxHeight;
  389. }
  390. currentListType = DressUpListType.List4;
  391. GTween.To(_ui.target.width, partsListX, 0.5f)
  392. .SetTarget(_ui.m_partsList2)
  393. .OnUpdate((GTweener t) =>
  394. {
  395. _ui.m_partsList2.target.x = t.value.x;
  396. });
  397. UpdateBtnAction();
  398. }
  399. private void hideListParts2()
  400. {
  401. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  402. UpdateBtnAction();
  403. GTween.To(partsListX, _ui.target.width, 0.5f)
  404. .SetTarget(_ui.m_partsList2)
  405. .OnUpdate((GTweener t) =>
  406. {
  407. _ui.m_partsList2.target.x = t.value.x;
  408. });
  409. }
  410. /********************************************************************************************************************************************/
  411. private void ListType1Item(int index, GObject item)
  412. {
  413. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  414. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  415. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  416. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  417. typeItem.target.data = item1.id;
  418. typeItem.m_imgNeed.visible = false;
  419. }
  420. private void ListType2Item(int index, GObject item)
  421. {
  422. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  423. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  424. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  425. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  426. typeItem.target.data = item2.id;
  427. typeItem.m_imgNeed.visible = false;
  428. }
  429. private void ListPartsItem(int index, GObject item)
  430. {
  431. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  432. int id = (int)_currentList3[index];
  433. string iconRes = "";
  434. string partName = "";
  435. string ext = "png";
  436. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  437. {
  438. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  439. iconRes = suitCfg.res;
  440. partName = suitCfg.name;
  441. listItem.m_iconSelected.visible = false;
  442. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  443. listItem.m_ScoreType.visible = false;
  444. }
  445. else
  446. {
  447. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  448. iconRes = itemCfg.res;
  449. partName = itemCfg.name;
  450. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  451. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  452. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  453. listItem.m_ScoreType.visible = true;
  454. int mainScore;
  455. int mainValuel;
  456. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  457. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  458. }
  459. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  460. listItem.m_txtTitle.text = partName;
  461. listItem.target.data = id;
  462. listItem.m_txtScore.visible = false;
  463. //listItem.m_ScoreType.visible = true;
  464. listItem.m_imgNeed.visible = false;
  465. }
  466. private void ListParts2Item(int index, GObject item)
  467. {
  468. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  469. int id = (int)_currentList4[index];
  470. string iconRes = "";
  471. string partName = "";
  472. string ext = "png";
  473. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  474. iconRes = itemCfg.res;
  475. partName = itemCfg.name;
  476. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  477. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  478. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  479. listItem.m_ScoreType.visible = true;
  480. int mainScore;
  481. int mainValuel;
  482. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  483. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  484. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  485. listItem.m_txtTitle.text = partName;
  486. listItem.target.data = id;
  487. listItem.m_txtScore.visible = false;
  488. //listItem.m_ScoreType.visible = true;
  489. listItem.m_imgNeed.visible = false;
  490. }
  491. private void UpdateListPartsSelected()
  492. {
  493. int count = _ui.m_partsList.m_list.numChildren;
  494. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  495. for (int i = 0; i < count; i++)
  496. {
  497. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  498. int id = (int)listItem.target.data;
  499. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  500. {
  501. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  502. }
  503. else
  504. {
  505. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  506. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  507. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  508. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  509. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  510. }
  511. }
  512. }
  513. private void UpdateListSuitPartsSelected()
  514. {
  515. int count = _ui.m_partsList2.m_list.numChildren;
  516. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  517. for (int i = 0; i < count; i++)
  518. {
  519. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  520. int id = (int)listItem.target.data;
  521. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  522. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  523. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == id;
  524. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  525. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  526. }
  527. }
  528. private void UpdatePartsListSort()
  529. {
  530. if (_currentMenuType == 0) return;
  531. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  532. {
  533. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  534. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  535. {
  536. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  537. }
  538. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  539. {
  540. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  541. }
  542. else
  543. {
  544. _currentList3.Reverse();
  545. }
  546. }
  547. else
  548. {
  549. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  550. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  551. {
  552. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  553. }
  554. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  555. {
  556. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  557. }
  558. else
  559. {
  560. _currentList3.Reverse();
  561. }
  562. }
  563. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  564. {
  565. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  566. }
  567. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  568. {
  569. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  570. }
  571. _ui.m_partsList.m_list.RemoveChildrenToPool();
  572. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  573. }
  574. private void UpdateSuitPartsListSort()
  575. {
  576. if (_currentMenuType == 0) return;
  577. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  578. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  579. {
  580. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  581. }
  582. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  583. {
  584. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  585. }
  586. else
  587. {
  588. _currentList4.Reverse();
  589. }
  590. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  591. {
  592. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  593. }
  594. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  595. {
  596. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  597. }
  598. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  599. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  600. }
  601. private void UpdateBtnAction()
  602. {
  603. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  604. if (_ui.m_btnAction.visible)
  605. {
  606. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  607. }
  608. }
  609. private void OnClickBtnShow()
  610. {
  611. Timers.inst.Remove(SetBtnShowVisable);
  612. _ui.m_c1.selectedIndex = 0;
  613. _ui.m_btnHide.visible = true;
  614. _ui.m_btnShow.visible = false;
  615. _ui.m_loaShow.visible = false;
  616. }
  617. private void OnClickBtnHide()
  618. {
  619. _ui.m_c1.selectedIndex = 1;
  620. _ui.m_btnHide.visible = false;
  621. _ui.m_btnShow.visible = true;
  622. _ui.m_loaShow.visible = true;
  623. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  624. }
  625. private void OnClickLoaShow()
  626. {
  627. Timers.inst.Remove(SetBtnShowVisable);
  628. _ui.m_btnShow.alpha = 1;
  629. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  630. _ui.m_btnShow.enabled = true;
  631. }
  632. private void OnClickBtnPhoto()
  633. {
  634. if (!ViewManager.Show<PhotographView>())
  635. {
  636. return;
  637. }
  638. _ui.target.visible = false;
  639. this._sceneObject.gameObject.SetActive(false);
  640. }
  641. private void UpdateScene()
  642. {
  643. _ui.target.visible = true;
  644. this._sceneObject.gameObject.SetActive(true);
  645. EquipDataCache.cacher.setSceneObj(_sceneObject);
  646. }
  647. private void SetBtnShowVisable(object param)
  648. {
  649. _ui.m_btnShow.enabled = false;
  650. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  651. }
  652. private bool CheckListCount(int type)
  653. {
  654. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  655. {
  656. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  657. }
  658. else
  659. {
  660. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  661. }
  662. }
  663. protected override void UpdateToCheckGuide(object param)
  664. {
  665. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  666. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  667. {
  668. int len = _ui.m_comListType1.m_listType.numChildren;
  669. for (int i = 0; i < len; i++)
  670. {
  671. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  672. if (item != null)
  673. {
  674. int menuID = (int)item.target.data;
  675. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  676. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  677. {
  678. listTypeItem_FreedomDress = item;
  679. _ui.m_comListType1.m_listType.ScrollToView(i);
  680. break;
  681. }
  682. }
  683. }
  684. }
  685. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰");
  686. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上", 0, true, 330);
  687. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看");
  688. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧");
  689. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  690. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 3, "点击拍照");
  691. }
  692. }
  693. }