| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 | 
							- using System;
 
- using System.Collections;
 
- using System.IO;
 
- using ET;
 
- using FairyGUI;
 
- using UI.DressUp;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class PhotographSaveView : BaseView
 
-     {
 
-         private UI_PhotographSaveUI _ui;
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_PhotographUI.PACKAGE_NAME;
 
-             _ui = UI_PhotographSaveUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_btnClose.onClick.Add(this.Hide);
 
-             _ui.m_btnSave.onClick.Add(this.OnClickBtnSave);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             Texture2D tex = this.viewData as Texture2D;
 
-             _ui.m_imgRes.texture = new NTexture(tex);
 
-             float width = _ui.m_imgBorder.width;
 
-             float height = width * tex.height / tex.width;
 
-             _ui.m_imgRes.SetSize(width, height);
 
-             _ui.m_imgBorder.SetSize(width, height + 12);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         private void OnClickBtnSave()
 
-         {
 
-             string path = Application.persistentDataPath + "/Pictures/WanshiJing/";
 
-             //判断目录是否存在,不存在则会创建目录
 
-             if (!Directory.Exists(path))
 
-             {
 
-                 try
 
-                 {
 
-                     Directory.CreateDirectory(path);
 
-                 }
 
-                 catch (Exception exception)
 
-                 {
 
-                     throw new Exception("创建文件夹失败, error:" + exception.Message);
 
-                 }
 
-             }
 
-             string fileName = "wsj" + TimeHelper.ServerNowSecs + ".jpg";
 
-             Texture2D tex = this.viewData as Texture2D;
 
-             byte[] bytes = tex.EncodeToJPG();//将纹理数据,转化成一个jpg图片
 
-             var filePath = path + fileName;
 
-             File.WriteAllBytes(filePath, bytes);
 
-             UpdateSystemPhoto(filePath);
 
-         }
 
-         //调用iOS或Android原生方法保存图片后更新相册.
 
-         private void UpdateSystemPhoto(string filePath)
 
-         {
 
- #if UNITY_ANDROID
 
-             AndroidJavaObject androidJavaObject = new AndroidJavaObject("com.gfg.gfglibrary.SaveImage"); //设置成我们aar库中的签名+类名
 
-             androidJavaObject.Call("scanFile", filePath, "已保存至相册"); //这里我们可以设置保存成功弹窗内容
 
- #endif
 
-         }
 
-     }
 
- }
 
 
  |