FieldFightEndView.cs 738 B

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  1. using UI.Field;
  2. using UnityEngine;
  3. namespace GFGGame
  4. {
  5. public class FieldFightEndView : BaseWindow
  6. {
  7. private UI_FieldFightEndUI _ui;
  8. public override void Dispose()
  9. {
  10. base.Dispose();
  11. }
  12. protected override void OnInit()
  13. {
  14. base.OnInit();
  15. _ui = UI_FieldFightEndUI.Create();
  16. this.viewCom = _ui.target;
  17. this.viewCom.Center();
  18. this.modal = true;
  19. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  20. }
  21. protected override void OnShown()
  22. {
  23. base.OnShown();
  24. }
  25. protected override void OnHide()
  26. {
  27. base.OnHide();
  28. }
  29. }
  30. }