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- using System.Collections.Generic;
- using FairyGUI;
- using UI.Field;
- using UnityEngine;
- namespace GFGGame
- {
- public class FieldTaskView : BaseWindow
- {
- private UI_FieldTaskUI _ui;
- private List<FieldTaskCfg> _cfgs;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_FieldTaskUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_list.itemRenderer = ListItemRender;
- }
- protected override void OnShown()
- {
- base.OnShown();
- _cfgs = FieldDataManager.Instance.GetTaskCfgs();
- _ui.m_list.numItems = _cfgs.Count;
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void ListItemRender(int index, GObject obj)
- {
- UI_ListItem item = UI_ListItem.Proxy(obj);
- UI_ListItem.ClearProxy();
- }
- }
- }
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