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- using FairyGUI;
- using UnityEngine;
- using UI.Main;
- using System.Collections;
- using System.Collections.Generic;
- using ET;
- namespace GFGGame
- {
- public struct StoryFightResultData
- {
- public bool Result;
- public int Score;
- public int Star;
- public bool FirstPass;
- public List<ItemData> BonusList;
- }
- public class StroyFightResultView : BaseView
- {
- private UI_StoryFightResultUI _ui;
- private GameObject _sceneObject;
- private GameObject _scenePrefab;
- private GameObject _gameObject;
- private GameObject _gameObject1;
- private GoWrapper _wrapper;
- private StoryLevelCfg _levelCfg;
- private StoryFightResultData _resultData;
- public override void Dispose()
- {
- SceneController.DestroyObjectFromView(_gameObject);
- SceneController.DestroyObjectFromView(_gameObject1);
- if (_scenePrefab != null)
- {
- GameObject.Destroy(_scenePrefab);
- _scenePrefab = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- }
- _ui = null;
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- _ui = UI_StoryFightResultUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui.m_btnClose.enabled = false;
- _ui.m_btnClose.onClick.Add(OnClickBtnClose);
- string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_zdjs_jdt");
- SceneController.AddObjectToView(_gameObject1, null, _ui.m_expBar.m_pbExp.m_holder, resPath, out _gameObject1, out GoWrapper wrapper);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _resultData = (StoryFightResultData)this.viewData;
- // Timers.inst.AddUpdate(UpdateToCheckGuide);
- if (_sceneObject == null)
- {
- _sceneObject = GameObject.Instantiate(_scenePrefab);
- }
- SceneController.UpdateRole(EquipDataCache.cacher.equipDatas, _sceneObject);
- _ui.m_txtScore.text = "" + _resultData.Score;
- _ui.m_expBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
- RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
- // _ui.m_expBar.m_pbExp.max = roleLevelCfg.exp;
- // _ui.m_expBar.m_pbExp.value = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
- StoryUtil.UpdateStar(_resultData.Star, _ui.m_flower.target);
- string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", string.Format("zd_zdjs_{0}", _resultData.Star));
- SceneController.AddObjectToView(_gameObject, _wrapper, _ui.m_holder, resPath, out _gameObject, out _wrapper, 120);
- // _ui.m_selfScore.m_bg.url = "ui://Main/zd_jsjm_jszi_" + _resultData.Star;
- TextFormat tf = _ui.m_txtScore.textFormat;
- UpdateToCheckGuide(null);
- _ui.m_c1.selectedIndex = 0;
- _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
- if (_levelCfg.type == ConstInstanceZonesType.Field)
- {
- _ui.m_c1.selectedIndex = 1;
- Timers.inst.Add(3, 1, OnClickBtnClose);
- }
- if (!this._resultData.Result)
- {
- tf.font = "ui://Main/Font3";
- _ui.m_expBar.m_txtLvlAdded.text = "0";
- _ui.m_expBar.target.visible = false;
- _ui.m_btnClose.enabled = true;
- }
- else
- {
- tf.font = "ui://Main/Font2";
- _ui.m_expBar.target.visible = true;
- _ui.m_btnClose.enabled = false;
- //过关
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
- _ui.m_expBar.m_txtLvlAdded.text = "" + fightCfg.exp;
- Timers.inst.Add(0.5f, 1, this.AddExp);
- }
- _ui.m_txtScore.textFormat = tf;
- _ui.m_t0.SetValue("posY", 33, this.viewCom.height - 235);
- _ui.m_t0.Play();
- }
- protected override void OnHide()
- {
- base.OnHide();
- Timers.inst.Remove(AddExp);
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- }
- private void OnClickBtnClose(object param)
- {
- this.Hide();
- if (_levelCfg.type == ConstInstanceZonesType.Field)
- {
- _ui.m_c1.selectedIndex = 1;
- Timers.inst.Remove(OnClickBtnClose);
- ViewManager.Show<FieldView>();
- ViewManager.Show<FieldFightInfoView>();
- }
- else
- {
- InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
- //尝试显示奖励
- BonusController.TryShowBonusList(_resultData.BonusList);
- }
- InstanceZonesDataManager.currentCardId = -1;
- }
- private void AddExp(object param)
- {
- int lv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
- _ui.m_expBar.m_txtLvl.text = lv.ToString();
- float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
- float cfgExp = RoleLevelCfgArray.Instance.GetCfg(lv).exp;
- float initWidth = _ui.m_expBar.m_pbExp.m_bar.target.initWidth;
- float curWidth = _ui.m_expBar.m_pbExp.m_bar.target.width;
- float width = exp / cfgExp * initWidth;
- if (width <= curWidth)
- {
- _ui.m_expBar.m_pbExp.m_bar.target.width = 0;
- }
- GTween.To(_ui.m_expBar.m_pbExp.m_bar.target.width, width, 0.2f).SetTarget(_ui.m_expBar.m_pbExp.m_bar).OnUpdate((GTweener t) =>
- {
- _ui.m_expBar.m_pbExp.m_bar.target.width = t.value.x;
- }); ;
- // _ui.m_expBar.m_pbExp..TweenValue(exp, 0.2f);
- _ui.m_btnClose.enabled = true;
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- if (!_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_FAILED, 1, "不要气馁呀,可以通过再次挑战已通关的关卡、摘星、绣坊等途径获取更多的物资来提升自己的战斗力哦!", -1, true, (int)(this.viewCom.height - 150));
- if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1, "这条连衣裙可真好看!点击空白区域继续", -1, true, (int)(this.viewCom.height - 400));
- if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1, "你太厉害了,初次对战就获得了这么好的战绩,继续加油吧", -1, true, (int)(this.viewCom.height - 400));
- }
- protected override void TryCompleteGuide()
- {
- GuideCfg cfg;
- cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_FAILED);
- GuideController.TryCompleteGuideIndex(cfg.id, 1);
- GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_FAILED, 1);
- cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_SINGLE_WIN);
- GuideController.TryCompleteGuideIndex(cfg.id, 1);
- GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1);
- cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_TARGET_WIN);
- GuideController.TryCompleteGuideIndex(cfg.id, 1);
- GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1);
- }
- }
- }
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