DressUpGuideView.cs 11 KB

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  1. using FairyGUI;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UI.FieldGuide;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. /// <summary>
  10. /// 服装图鉴界面
  11. /// </summary>
  12. public class DressUpGuideView : BaseWindow
  13. {
  14. private UI_DressUpGuideUI _ui;
  15. private List<int> _itemIdList;
  16. private bool _startInAnim;
  17. private bool first = true;
  18. // 上次点击单选按钮的index
  19. private struct LastClickIndex
  20. {
  21. public int typeIndex; // 菜单类型:一级/二级
  22. public int index;
  23. }
  24. private LastClickIndex _lastClickIndex;
  25. private int[] _currentList2;
  26. public override void Dispose()
  27. {
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. _ui = null;
  32. }
  33. base.Dispose();
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. packageName = UI_DressUpGuideUI.PACKAGE_NAME;
  39. _ui = UI_DressUpGuideUI.Create();
  40. this.viewCom = _ui.target;
  41. isfullScreen = true;
  42. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
  43. _itemIdList = new List<int>();
  44. _startInAnim = true;
  45. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  46. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  47. _ui.m_listType1.onClickItem.Add(OnClickListType1Item);
  48. _ui.m_listType2.onClickItem.Add(OnClickListType2Item);
  49. _ui.m_listDressUp.itemRenderer = RenderListDressUpItem;
  50. _ui.m_listDressUp.onClickItem.Add(OnClickListDressUpItem);
  51. _ui.m_listDressUp.SetVirtual();
  52. _ui.m_btnAccessories.onClick.Add(OnClickBtnAllAccessories);
  53. }
  54. protected override void AddEventListener()
  55. {
  56. base.AddEventListener();
  57. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, FilterItems);
  58. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, FilterItems);
  59. }
  60. protected override void RemoveEventListener()
  61. {
  62. base.RemoveEventListener();
  63. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, FilterItems);
  64. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, FilterItems);
  65. }
  66. protected override void OnShown()
  67. {
  68. base.OnShown();
  69. _ui.m_listType1.selectedIndex = 0;
  70. _ui.m_c1.selectedIndex = 0;
  71. _ui.m_listType1.scrollPane.SetPercX(0,false);
  72. UpdateItemIdListByType1(0);
  73. UpdateItemListUI();
  74. if (_startInAnim)
  75. {
  76. _startInAnim = false;
  77. _ui.m_In.Play();
  78. }
  79. }
  80. protected override void OnHide()
  81. {
  82. base.OnHide();
  83. _itemIdList.Clear();
  84. _currentList2 = null;
  85. DressUpMenuItemDataManager.Clear();
  86. }
  87. /// <summary>
  88. /// 一级菜单的点击
  89. /// </summary>
  90. /// <param name="index"></param>
  91. /// <param name="item"></param>
  92. private void OnClickListType1Item(EventContext context)
  93. {
  94. GObject gObject = context.data as GObject;
  95. int index = _ui.m_listType1.GetChildIndex(gObject);
  96. if(_lastClickIndex.typeIndex == 1 && _lastClickIndex.index == index)
  97. {
  98. return;
  99. }
  100. UpdateItemIdListByType1(index);
  101. UpdateItemListUI();
  102. _ui.m_Refresh.Play();
  103. }
  104. private void RenderListDressUpItem(int index, GObject item)
  105. {
  106. UI_ListDressUpPartsItem listItem = UI_ListDressUpPartsItem.Proxy(item);
  107. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemIdList[index]);
  108. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  109. listItem.m_txtTitle.text = itemCfg.name;
  110. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  111. listItem.m_unlockMask.visible = !DressUpMenuItemDataManager.CheckHasItem(itemCfg.id);
  112. RarityIconController.UpdateRarityIcon(listItem.m_rarity, _itemIdList[index], false);
  113. listItem.target.data = _itemIdList[index];
  114. UI_ListDressUpPartsItem.ProxyEnd();
  115. }
  116. private void OnClickListDressUpItem(EventContext eventContext)
  117. {
  118. int id = (int)(eventContext.data as GObject).data;
  119. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(CardGuideView).Name);
  120. object[] sourceDatas = new object[] { id, goBackDatas, 1 };
  121. GoodsItemTipsController.ShowItemTips(id, sourceDatas, DressUpMenuItemDataManager.CheckHasItem(id));
  122. }
  123. /// <summary>
  124. /// 二级菜单的点击
  125. /// </summary>
  126. /// <param name="index"></param>
  127. /// <param name="item"></param>
  128. private void OnClickListType2Item(EventContext eventContext)
  129. {
  130. GObject gObject = eventContext.data as GObject;
  131. int index = _ui.m_listType2.GetChildIndex(gObject);
  132. if (_lastClickIndex.typeIndex == 2 && _lastClickIndex.index == index)
  133. {
  134. return;
  135. }
  136. UpdateItemIdListByType2(index);
  137. UpdateItemListUI();
  138. _ui.m_Refresh.Play();
  139. }
  140. private void OnClickBtnAllAccessories()
  141. {
  142. // 点击饰品按钮回到一级菜单时,需要更新为 全部饰品 选项
  143. UpdateItemIdListByType2(0);
  144. UpdateItemListUI();
  145. ShowListType1();
  146. }
  147. /// <summary>
  148. /// 根据一级菜单的按钮点击,更新itemIDList
  149. /// </summary>
  150. /// <param name="index">点击按钮的index</param>
  151. private void UpdateItemIdListByType1(int index)
  152. {
  153. _lastClickIndex.typeIndex = 1;
  154. _lastClickIndex.index = index;
  155. // 点击了“全部服装”
  156. if (index == 0)
  157. {
  158. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(0);
  159. }
  160. else
  161. {
  162. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index - 1];
  163. // 存在二级菜单
  164. if (item1.subMenusArr.Length > 0)
  165. {
  166. _itemIdList.Clear();
  167. _currentList2 = item1.subMenusArr.Clone() as int[];
  168. for (int i = 0; i < item1.subMenusArr.Length; i++)
  169. {
  170. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[i] - 1];
  171. _itemIdList.AddRange(DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item2.type, false));
  172. }
  173. DressUpMenuItemDataManager.SortDressUpGuideIdList(_itemIdList);
  174. ShowListType2();
  175. }
  176. else
  177. {
  178. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item1.type);
  179. }
  180. }
  181. }
  182. /// <summary>
  183. /// 根据二级菜单的按钮点击,更新itemIDList
  184. /// </summary>
  185. /// <param name="index">点击按钮的index</param>
  186. private void UpdateItemIdListByType2(int index)
  187. {
  188. _lastClickIndex.typeIndex = 2;
  189. _lastClickIndex.index = index;
  190. if (index == 0)
  191. {
  192. _itemIdList.Clear();
  193. for (int i = 0; i < _currentList2.Length; i++)
  194. {
  195. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[i] - 1];
  196. _itemIdList.AddRange(DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item2.type, false));
  197. }
  198. DressUpMenuItemDataManager.SortDressUpGuideIdList(_itemIdList);
  199. }
  200. else
  201. {
  202. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index - 1] - 1];
  203. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item2.type);
  204. }
  205. }
  206. /// <summary>
  207. /// 更新散件列表UI,及收集度
  208. /// </summary>
  209. private void UpdateItemListUI(bool refreshProgress = true)
  210. {
  211. int haveCount = 0;
  212. int totalCount = 0;
  213. _ui.m_listDressUp.numItems = _itemIdList.Count;
  214. _ui.m_listDressUp.scrollPane.ScrollTop();
  215. if (refreshProgress)
  216. {
  217. for (int i = 0; i < _itemIdList.Count; i++)
  218. {
  219. if (DressUpMenuItemDataManager.CheckHasItem(_itemIdList[i]))
  220. {
  221. ++haveCount;
  222. }
  223. ++totalCount;
  224. }
  225. UpdateProgress(haveCount, totalCount);
  226. }
  227. }
  228. private void ShowListType2()
  229. {
  230. _ui.m_c1.selectedIndex = 1;
  231. _ui.m_listType2.selectedIndex = 0;
  232. _ui.m_listType2.scrollPane.SetPercX(0, false);
  233. _lastClickIndex.typeIndex = 2;
  234. _lastClickIndex.index = 0;
  235. }
  236. private void ShowListType1()
  237. {
  238. _ui.m_c1.selectedIndex = 0;
  239. _currentList2 = null;
  240. }
  241. /// <summary>
  242. /// 更新收集进度
  243. /// </summary>
  244. private void UpdateProgress(int haveCount, int totalCount)
  245. {
  246. _ui.m_progressBar.target.max = totalCount;
  247. _ui.m_progressBar.target.value = haveCount;
  248. _ui.m_progressBar.m_title1.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  249. _ui.m_progressBar.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();
  250. }
  251. private void OnClickBtnBack()
  252. {
  253. _startInAnim = true;
  254. ViewManager.GoBackFrom(typeof(DressUpGuideView).FullName);
  255. }
  256. private void OnClickBtnSearch()
  257. {
  258. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  259. }
  260. private void FilterItems(EventContext context)
  261. {
  262. // 过滤之前,需要更新_itemIdList为全部物品
  263. if (_lastClickIndex.typeIndex == 1)
  264. {
  265. UpdateItemIdListByType1(_lastClickIndex.index);
  266. }
  267. else if(_lastClickIndex.typeIndex == 2)
  268. {
  269. UpdateItemIdListByType2(_lastClickIndex.index);
  270. }
  271. if (context.data.ToString() == ConstMessage.DRESS_SEARCH)
  272. {
  273. _itemIdList = DressUpMenuItemDataManager.DressSearch(_itemIdList);
  274. }
  275. else if(context.data.ToString() == ConstMessage.DRESS_FILTER)
  276. {
  277. _itemIdList = DressUpMenuItemDataManager.DressFilter(_itemIdList);
  278. }
  279. ViewManager.Hide<ModalStatusView>();
  280. UpdateItemListUI(false);
  281. _ui.m_Refresh.Play();
  282. }
  283. }
  284. }