MyDressUpHelper.cs 21 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace GFGGame
  4. {
  5. public class MyDressUpHelper
  6. {
  7. private static DressUpObj _dressUpObj;
  8. public static DressUpObj dressUpObj
  9. {
  10. get
  11. {
  12. if (_dressUpObj == null)
  13. {
  14. _dressUpObj = new DressUpObj();
  15. }
  16. return _dressUpObj;
  17. }
  18. }
  19. public static CustomSuitData GetCurSuitDataClone(int index)
  20. {
  21. CustomSuitData suitSavedData = new CustomSuitData(index);
  22. suitSavedData.dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
  23. return suitSavedData;
  24. }
  25. /// <summary>
  26. /// 检测是否穿戴完整(穿着连衣裙或同时穿着上装下装)
  27. /// </summary>
  28. /// <returns></returns>
  29. public static bool CheckPutOnFinish()
  30. {
  31. if (MyDressUpHelper.dressUpObj.suitId > 0) return true;
  32. List<int> equipDatas = MyDressUpHelper.dressUpObj.itemList;
  33. bool isLianYiQun = false;
  34. bool isShangYi = false;
  35. bool isXiaZhuang = false;
  36. for (int i = 0; i < equipDatas.Count; i++)
  37. {
  38. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(equipDatas[i]);
  39. if (itemCfg.subType == ConstDressUpItemType.LIAN_YI_QUN && itemCfg.id != ConstItemID.DEFULT_LIAN_YI_QUN)
  40. {
  41. isLianYiQun = true; break;
  42. }
  43. if (itemCfg.subType == ConstDressUpItemType.SHANG_YI && itemCfg.id != ConstItemID.DEFULT_NEI_DA)
  44. {
  45. isShangYi = true;
  46. }
  47. if (itemCfg.subType == ConstDressUpItemType.XIA_ZHUANG && itemCfg.id != ConstItemID.DEFULT_XIA_ZHUANG)
  48. {
  49. isXiaZhuang = true;
  50. }
  51. }
  52. return isLianYiQun || isXiaZhuang && isShangYi;
  53. }
  54. public static bool CheckEquipedFightNeeded()
  55. {
  56. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  57. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  58. if (fightCfg.needItemId > 0)
  59. {
  60. return dressUpObj.CheckDressUpItemIsOn(fightCfg.needItemId);
  61. }
  62. else if (fightCfg.needSuitId > 0)
  63. {
  64. return dressUpObj.CheckSuitIsOn(fightCfg.needSuitId);
  65. }
  66. return true;
  67. }
  68. public static void PutOnSuitSavedByPos(int index)
  69. {
  70. CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
  71. dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  72. }
  73. //返回当前饰品穿戴数量
  74. public static int GetCurrentOrnamentCount()
  75. {
  76. int count = 0;
  77. for (int i = 0; i < dressUpObj.itemList.Count; i++)
  78. {
  79. if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(dressUpObj.itemList[i]))
  80. {
  81. count++;
  82. }
  83. }
  84. return count;
  85. }
  86. // public static void PutOnRecommendItems()
  87. // {
  88. // List<int> recommendList = DressUpMenuItemDataManager.GetRecommendItemList();
  89. // StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  90. // StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  91. // int liangyiqunIndex = -1;
  92. // int shangyiIndex = -1;
  93. // int xiazhuangIndex = -1;
  94. // int neidaIndex = -1;
  95. // for (int i = 0; i < recommendList.Count; i++)
  96. // {
  97. // int subType = ItemUtilCS.GetItemSubType(recommendList[i]);
  98. // if (subType == ConstDressUpItemType.LIAN_YI_QUN)
  99. // {
  100. // liangyiqunIndex = i;
  101. // continue;
  102. // }
  103. // if (subType == ConstDressUpItemType.SHANG_YI)
  104. // {
  105. // shangyiIndex = i;
  106. // continue;
  107. // }
  108. // if (subType == ConstDressUpItemType.XIA_ZHUANG)
  109. // {
  110. // xiazhuangIndex = i;
  111. // continue;
  112. // }
  113. // if (subType == ConstDressUpItemType.NEI_DA)
  114. // {
  115. // neidaIndex = i;
  116. // continue;
  117. // }
  118. // }
  119. // if (liangyiqunIndex >= 0 && (shangyiIndex >= 0 || xiazhuangIndex >= 0))
  120. // {
  121. // if (shangyiIndex < 0 && xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);//上衣下装只有一件,则保留连衣裙
  122. // if (xiazhuangIndex < 0 && shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
  123. // if (shangyiIndex >= 0 && xiazhuangIndex >= 0)//同时拥有上衣、下装、连衣裙
  124. // {
  125. // int lianyiqunScore = ItemDataManager.GetItemAdditionScore(recommendList[liangyiqunIndex], InstanceZonesDataManager.currentScoreType);
  126. // int shangyiScore = ItemDataManager.GetItemAdditionScore(recommendList[shangyiIndex], InstanceZonesDataManager.currentScoreType);
  127. // int xiazhuangScore = ItemDataManager.GetItemAdditionScore(recommendList[xiazhuangIndex], InstanceZonesDataManager.currentScoreType);
  128. // int neidaScore = neidaIndex >= 0 ? ItemDataManager.GetItemAdditionScore(recommendList[neidaIndex], InstanceZonesDataManager.currentScoreType) : 0;
  129. // int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
  130. // if (fightCfg.needItemId > 0 && recommendList.IndexOf(fightCfg.needItemId) >= 0 && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA || subType == ConstDressUpItemType.LIAN_YI_QUN))//推荐列表里有必需品且,必需品类型为上衣或下装或连衣裙,有先穿戴必须品,其次穿戴高分服装
  131. // {
  132. // if (subType == ConstDressUpItemType.LIAN_YI_QUN)
  133. // {
  134. // shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
  135. // if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
  136. // xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
  137. // if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
  138. // neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
  139. // if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
  140. // }
  141. // else if (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA)
  142. // {
  143. // liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
  144. // if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
  145. // }
  146. // }
  147. // else
  148. // {
  149. // if (lianyiqunScore > shangyiScore + xiazhuangScore + neidaScore)
  150. // {
  151. // shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
  152. // if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
  153. // xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
  154. // if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
  155. // neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
  156. // if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
  157. // }
  158. // else
  159. // {
  160. // liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
  161. // if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
  162. // }
  163. // }
  164. // }
  165. // }
  166. // //推荐搭配自动穿必穿品
  167. // if (fightCfg.needItemId > 0 && DressUpMenuItemDataManager.CheckHasItem(fightCfg.needItemId) && recommendList.IndexOf(fightCfg.needItemId) < 0)
  168. // {
  169. // int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
  170. // for (int i = 0; i < recommendList.Count; i++)
  171. // {
  172. // int recommendSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
  173. // if (recommendSubType == subType)
  174. // {
  175. // recommendList.RemoveAt(i);
  176. // break;
  177. // }
  178. // }
  179. // recommendList.Add(fightCfg.needItemId);
  180. // }
  181. // else if (fightCfg.needSuitId > 0 && DressUpMenuSuitDataManager.CheckHaveSuit(fightCfg.needSuitId))
  182. // {
  183. // recommendList.Clear();
  184. // SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  185. // recommendList.AddRange(cfg.partsArr);
  186. // }
  187. // dressUpObj.PutOnItemList(recommendList);
  188. // }
  189. public static void PutOnRecommendItems2()
  190. {
  191. Dictionary<int, List<int>> itemsDic = GetRecommendItems();
  192. List<int> recommendList = new List<int>();
  193. foreach (int key in itemsDic.Keys)
  194. {
  195. if (key == ConstDressUpItemType.SHANG_YI || key == ConstDressUpItemType.XIA_ZHUANG || key == ConstDressUpItemType.LIAN_YI_QUN) continue;
  196. recommendList.AddRange(itemsDic[key]);
  197. }
  198. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  199. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  200. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  201. int[] suitParts = suitCfg == null ? new int[] { } : suitCfg.partsArr;
  202. int shangyiId = itemsDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemsDic[ConstDressUpItemType.SHANG_YI].Count > 0 ? itemsDic[ConstDressUpItemType.SHANG_YI][0] : 0;
  203. int xiazhuangId = itemsDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) && itemsDic[ConstDressUpItemType.XIA_ZHUANG].Count > 0 ? itemsDic[ConstDressUpItemType.XIA_ZHUANG][0] : 0;
  204. int lianyiqunId = itemsDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemsDic[ConstDressUpItemType.LIAN_YI_QUN].Count > 0 ? itemsDic[ConstDressUpItemType.LIAN_YI_QUN][0] : 0;
  205. if (shangyiId == fightCfg.needItemId || Array.IndexOf(suitParts, shangyiId) >= 0 || xiazhuangId == fightCfg.needItemId || Array.IndexOf(suitParts, xiazhuangId) >= 0)
  206. {
  207. recommendList.Add(shangyiId);
  208. recommendList.Add(xiazhuangId);
  209. }
  210. else if (lianyiqunId == fightCfg.needItemId || Array.IndexOf(suitParts, lianyiqunId) >= 0)
  211. {
  212. recommendList.Add(lianyiqunId);
  213. }
  214. else
  215. {
  216. int shangyiScore = ItemDataManager.GetItemAdditionScore(shangyiId, InstanceZonesDataManager.currentScoreType);
  217. int xiazhuangScore = ItemDataManager.GetItemAdditionScore(xiazhuangId, InstanceZonesDataManager.currentScoreType);
  218. int lianyiqunScore = ItemDataManager.GetItemAdditionScore(lianyiqunId, InstanceZonesDataManager.currentScoreType);
  219. if (lianyiqunScore > (shangyiScore + xiazhuangScore))
  220. {
  221. recommendList.Add(lianyiqunId);
  222. }
  223. else
  224. {
  225. recommendList.Add(shangyiId);
  226. recommendList.Add(xiazhuangId);
  227. }
  228. }
  229. dressUpObj.PutOnItemList(recommendList);
  230. }
  231. private static Dictionary<int, List<int>> GetRecommendItems()
  232. {
  233. GetClassifyDictionaty(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType);
  234. DressUpMenuItemCfg1[] menuCfg1s = DressUpMenuItemCfg1Array.Instance.dataArray;
  235. Dictionary<int, List<int>> itemsDic = new Dictionary<int, List<int>>();
  236. for (int i = 0; i < menuCfg1s.Length - 4; i++)//最后四个不处理(套装、动作、道具、背景)
  237. {
  238. DressUpMenuItemCfg1 menuCfg1 = menuCfg1s[i];
  239. List<int> recommendItems = new List<int>();
  240. itemsDic[menuCfg1.id] = recommendItems;
  241. if (menuCfg1.subMenusArr.Length == 0)//普通部件有必需品就用必需品,没有必需品就用推荐品
  242. {
  243. if (needListBySubType.ContainsKey(menuCfg1.type) && needListBySubType[menuCfg1.type].Count > 0)
  244. {
  245. recommendItems.Add(needListBySubType[menuCfg1.type][0]);
  246. continue;
  247. }
  248. if (recommendListBySubType.ContainsKey(menuCfg1.type) && recommendListBySubType[menuCfg1.type].Count > 0)
  249. {
  250. recommendItems.Add(recommendListBySubType[menuCfg1.type][0]);
  251. continue;
  252. }
  253. }
  254. else
  255. {
  256. List<int> needOrnament = new List<int>();//饰品的必需品列表
  257. List<int> recommecdOrnament = new List<int>();//饰品的推荐品列表
  258. for (int j = 0; j < menuCfg1.subMenusArr.Length; j++)
  259. {
  260. DressUpMenuItemCfg2 menuCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuCfg1.subMenusArr[j]);
  261. if (menuCfg2.type != (int)ConstDressUpItemType.TE_SHU)
  262. {
  263. if (needListBySubType.ContainsKey(menuCfg2.type) && needListBySubType[menuCfg2.type].Count > 0)
  264. {
  265. needOrnament.AddRange(needListBySubType[menuCfg2.type]);
  266. continue;
  267. }
  268. if (recommendListBySubType.ContainsKey(menuCfg2.type) && recommendListBySubType[menuCfg2.type].Count > 0)
  269. {
  270. recommecdOrnament.AddRange(recommendListBySubType[menuCfg2.type]);
  271. continue;
  272. }
  273. }
  274. else
  275. {
  276. if (needListBySubType.ContainsKey(menuCfg2.type) && needListBySubType[menuCfg2.type].Count > 0)
  277. {
  278. needOrnament.AddRange(needListBySubType[menuCfg2.type]);
  279. }
  280. if (recommendListBySubType.ContainsKey(menuCfg2.type) && recommendListBySubType[menuCfg2.type].Count > 0)
  281. {
  282. int needCount = Math.Min(recommendListBySubType[menuCfg2.type].Count, 3 - needListBySubType[menuCfg2.type].Count);
  283. //特殊部件必需品不足三件,从推荐品里补足
  284. recommendListBySubType[menuCfg2.type] = recommendListBySubType[menuCfg2.type].GetRange(0, needCount);
  285. recommecdOrnament.AddRange(recommendListBySubType[menuCfg2.type]);
  286. }
  287. }
  288. }
  289. DressUpMenuItemDataManager.SortItemListByHighScore(needOrnament);
  290. needOrnament = needOrnament.GetRange(0, Math.Min(needOrnament.Count, GlobalCfgArray.globalCfg.dressLimitCount));
  291. recommendItems.AddRange(needOrnament);
  292. DressUpMenuItemDataManager.SortItemListByHighScore(recommecdOrnament);
  293. recommecdOrnament = recommecdOrnament.GetRange(0, Math.Min(recommecdOrnament.Count, GlobalCfgArray.globalCfg.dressLimitCount - needOrnament.Count));
  294. recommendItems.AddRange(recommecdOrnament);
  295. }
  296. }
  297. return itemsDic;
  298. }
  299. //获取本关卡所有必需品Dictionary和每个类型的最高分推荐Dictionary,两个Dictionary内部件互斥(必需品不会出现在推荐品里)
  300. private static void GetClassifyDictionaty(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType)
  301. {
  302. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  303. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  304. needListBySubType = new Dictionary<int, List<int>>();
  305. recommendListBySubType = new Dictionary<int, List<int>>();
  306. Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
  307. foreach (int subType in itemDatasDic.Keys)
  308. {
  309. if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;
  310. if (!needListBySubType.ContainsKey(subType))
  311. {
  312. needListBySubType.Add(subType, new List<int>());
  313. }
  314. List<int> itemDatas = new List<int>(itemDatasDic[subType]);
  315. DressUpMenuItemDataManager.SortItemListByHighScore(itemDatas);
  316. if (fightCfg.needSuitId > 0)
  317. {
  318. int[] suitParts = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId).partsArr;
  319. for (int i = 0; i < suitParts.Length; i++)
  320. {
  321. if (itemDatas.IndexOf(suitParts[i]) >= 0)//当前类型里是否包含此部件,
  322. {
  323. needListBySubType[subType].Add(suitParts[i]);
  324. }
  325. }
  326. }
  327. if (fightCfg.needItemId > 0)
  328. {
  329. if (itemDatas.IndexOf(fightCfg.needItemId) >= 0 && needListBySubType[subType].IndexOf(fightCfg.needItemId) < 0)
  330. {
  331. needListBySubType[subType].Add(fightCfg.needItemId);
  332. }
  333. }
  334. DressUpMenuItemDataManager.SortItemListByHighScore(needListBySubType[subType]);
  335. int maxCount = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;//特殊部件最多穿3个,其他部件只能穿一个;
  336. needListBySubType[subType] = needListBySubType[subType].Count > maxCount ? needListBySubType[subType].GetRange(0, maxCount) : needListBySubType[subType];
  337. if (!recommendListBySubType.ContainsKey(subType))
  338. {
  339. recommendListBySubType.Add(subType, new List<int>());
  340. }
  341. int index = 0;
  342. while (recommendListBySubType[subType].Count < maxCount && itemDatas.Count > index)//不足3个从列表里补足
  343. {
  344. int partId = itemDatas[index];
  345. if (needListBySubType[subType].IndexOf(partId) < 0)//必需品列表里还没有此部件才会被添加进去
  346. {
  347. recommendListBySubType[subType].Add(partId);
  348. }
  349. index++;
  350. }
  351. DressUpMenuItemDataManager.SortItemListByHighScore(recommendListBySubType[subType]);
  352. }
  353. }
  354. //获取一套套装战斗时可用部件(剔除超过5件的饰品)
  355. public static List<int> GetSuitFightItems(int suitId)
  356. {
  357. List<int> items = new List<int>();
  358. List<int> ornamentItems = new List<int>();
  359. int[] suitParts = SuitCfgArray.Instance.GetCfg(suitId).partsArr;
  360. for (int i = 0; i < suitParts.Length; i++)
  361. {
  362. if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(suitParts[i]))
  363. {
  364. ornamentItems.Add(suitParts[i]);
  365. }
  366. else
  367. {
  368. items.Add(suitParts[i]);
  369. }
  370. }
  371. DressUpMenuItemDataManager.SortItemListByHighScore(ornamentItems);
  372. int count = Math.Min(ornamentItems.Count, GlobalCfgArray.globalCfg.dressLimitCount);
  373. ornamentItems = ornamentItems.GetRange(0, count);
  374. items.AddRange(ornamentItems);
  375. return items;
  376. }
  377. private static int CheckIndex(int _subType, List<int> recommendList)
  378. {
  379. for (int i = 0; i < recommendList.Count; i++)
  380. {
  381. int itemSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
  382. if (itemSubType == _subType)
  383. {
  384. return i;
  385. }
  386. }
  387. return -1;
  388. }
  389. }
  390. }