StudioPorcelainView.cs 1.6 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.Studio;
  4. namespace GFGGame
  5. {
  6. //瓷器副本
  7. public class StudioPorcelainView : StudioBaseView
  8. {
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. packageName = UI_StudioEctypeUI.PACKAGE_NAME;
  17. // _ui = UI_StudioPorcelainUI.Create();
  18. // this.viewCom = _ui.target;
  19. // isfullScreen = true;
  20. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  21. }
  22. protected override void OnShown()
  23. {
  24. GComponent com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComPorcelain").asCom;
  25. AddChildCom(com);
  26. StudioDataManager.Instance.VIEW_NAME = typeof(StudioPorcelainView).FullName;
  27. this.studioCfg = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPorcelainView).Name)[StudioDataManager.Instance.theme - 1];
  28. this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id);
  29. this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id);
  30. list.numItems = this.storyLevelCfgs.Count;
  31. list.ScrollToView(curIndex);
  32. base.OnShown();
  33. }
  34. protected override void OnHide()
  35. {
  36. base.OnHide();
  37. }
  38. private void OnClickBtnBack()
  39. {
  40. ViewManager.GoBackFrom(typeof(StudioPorcelainView).FullName);
  41. }
  42. }
  43. }