FieldFightInfoView.cs 3.5 KB

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  1. using FairyGUI;
  2. using UI.Field;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class FieldFightInfoView : BaseWindow
  7. {
  8. private UI_FieldFightInfoUI _ui;
  9. // private StoryLevelCfg _storyLevelCfg;
  10. // private StoryFightCfg _storyFightCfg;
  11. private int _time = 3;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. _ui = UI_FieldFightInfoUI.Create();
  20. this.viewCom = _ui.target;
  21. this.viewCom.Center();
  22. this.modal = true;
  23. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  24. _ui.m_btnStop.onClick.Add(OnBtnStopClick);
  25. }
  26. protected override void OnShown()
  27. {
  28. base.OnShown();
  29. _time = 3;
  30. UpdateView();
  31. }
  32. private void UpdateView()
  33. {
  34. FieldDataManager dataManager = FieldDataManager.Instance;
  35. FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(dataManager.chapterId);
  36. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgs(fieldCfg.type, 0, fieldCfg.id)[dataManager.currFightLv];
  37. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(storyLevelCfg.fightID);
  38. dataManager.currFightLv++;
  39. InstanceZonesDataManager.currentLevelCfgId = storyLevelCfg.id;
  40. _ui.m_txtName.text = storyFightCfg.targetName;
  41. _ui.m_txtDesc.text = storyLevelCfg.desc;
  42. string num = StringUtil.GetColorText(string.Format("{0}/{1}", dataManager.currFightLv, fieldCfg.num), "#BB674E");
  43. _ui.m_txtNum.text = string.Format("第{0}轮", num);
  44. _ui.m_loaNpc.url = ResPathUtil.GetNpcHeadPath(storyFightCfg.targetRes);
  45. _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
  46. Timers.inst.Add(1, _time, OnTimerUpdate, 1);
  47. }
  48. private void OnTimerUpdate(object param)
  49. {
  50. _time -= (int)param;
  51. if (_time == 0)
  52. {
  53. Timers.inst.Remove(OnTimerUpdate);
  54. this.Hide();
  55. InstanceZonesDataManager.currentCardId = FieldFightDataManager.Instance.CurrentCardId;
  56. InstanceZonesDataManager.currentScoreType = FieldFightDataManager.Instance.CurrentScoreType;
  57. InstanceZonesDataManager.currentLevelCfgId = FieldFightDataManager.Instance.CurrentScoreType;
  58. EquipDataCache.cacher.equipDatas = FieldFightDataManager.Instance.equipDatas;
  59. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  60. }
  61. _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
  62. }
  63. private void OnBtnStopClick()
  64. {
  65. Timers.inst.Remove(OnTimerUpdate);
  66. Alert.Show("确认中止本轮挑战?")
  67. .SetLeftButton(true, "取消", (object data) =>
  68. {
  69. Timers.inst.Add(1, _time, OnTimerUpdate, 1);
  70. })
  71. .SetRightButton(true, "中止", async (object data) =>
  72. {
  73. this.Hide();
  74. bool result = await FieldSProxy.ReqFieldInstanceResult();
  75. if (result)
  76. {
  77. ViewManager.Hide<FieldView>();
  78. ViewManager.Show<FieldFightEndView>();
  79. }
  80. });
  81. }
  82. protected override void OnHide()
  83. {
  84. base.OnHide();
  85. }
  86. }
  87. }