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- using FairyGUI;
- using UnityEngine;
- using UI.Main;
- namespace GFGGame
- {
- public class StoryFightTargetView : BaseView
- {
- private UI_StoryFightTargetUI _ui;
- private GameObject _sceneObject;
- private GameObject _scenePrefab;
- private GameObject _sceneTargetObject;
- private GameObject _sceneTargetPrefab;
- public override void Dispose()
- {
- if (_sceneObject != null)
- {
- GameObject.Destroy(_scenePrefab);
- _sceneObject = null;
- }
- if (_sceneTargetObject != null)
- {
- GameObject.Destroy(_sceneTargetObject);
- _sceneTargetObject = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- _ui = UI_StoryFightTargetUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightTarget"));
- _sceneTargetPrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightTargetRole"));
- }
- protected override void OnInit()
- {
- base.OnInit();
- }
- protected override void OnShown()
- {
- base.OnShown();
- if (_sceneObject == null)
- {
- _sceneObject = GameObject.Instantiate(_scenePrefab);
- }
- MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true);
- MyDressUpHelper.dressUpObj.UpdateRoleView();
- FightRoleData roleData = FightDataManager.Instance.GetMyFightRoleData();
- object targetData;
- int fightType;
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
- {
- ArenaTargetData arenaTarget = ArenaDataManager.Instance.Targets[ArenaDataManager.Instance.SelectTargetIndex];
- if (arenaTarget.Type == ArenaFightTargetType.ROBOT)
- {
- fightType = ArenaFightTargetType.ROBOT;
- targetData = FightDataManager.Instance.GetArenaRobotData(0, arenaTarget);
- }
- else
- {
- fightType = ArenaFightTargetType.PLAYER;
- targetData = FightDataManager.Instance.GetArenaRoleData(0, arenaTarget);
- DressUpObj dressUpObj = new DressUpObj();
- if (_sceneTargetObject == null)
- {
- _sceneTargetObject = GameObject.Instantiate(_sceneTargetPrefab);
- }
- dressUpObj.setSceneObj(_sceneTargetPrefab, true);
- dressUpObj.UpdateRoleView();
- _sceneTargetObject.transform.SetParent(_sceneObject.transform);
- _sceneTargetObject.transform.SetSiblingIndex(2);
- }
- string musicName = "fight";
- if (!string.IsNullOrEmpty(musicName))
- {
- MusicManager.Instance.Play(ResPathUtil.GetMusicPath(musicName, "mp3"));
- }
- }
- else
- {
- fightType = ArenaFightTargetType.ROBOT;
- targetData = FightDataManager.Instance.GetFightRobotData();
- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
- if (!string.IsNullOrEmpty(fightCfg.music))
- {
- MusicManager.Instance.Play(ResPathUtil.GetMusicPath(fightCfg.music, "mp3"));
- }
- }
- _ui.m_roleName.m_txtName.text = RoleDataManager.roleName;
- _ui.m_targetName.m_txtName.text = targetData.GetType().GetField("name").GetValue(targetData).ToString();
- if (fightType == ArenaFightTargetType.ROBOT)
- {
- string res = targetData.GetType().GetField("res").GetValue(targetData).ToString();
- SceneController.UpdateFightTarget(res, _sceneObject);
- }
- else
- {
- }
- Timers.inst.Add(1.1f, 1, (object param) =>
- {
- this.Hide();
- ViewManager.Show<StoryFightTargetScoreView>(new object[] { fightType, roleData, targetData });
- });
- }
- protected override void OnHide()
- {
- base.OnHide();
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- if (_sceneTargetPrefab != null)
- {
- GameObject.Destroy(_sceneTargetPrefab);
- _sceneTargetPrefab = null;
- }
- }
- }
- }
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