StoryFightTargetView.cs 4.9 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. namespace GFGGame
  5. {
  6. public class StoryFightTargetView : BaseView
  7. {
  8. private UI_StoryFightTargetUI _ui;
  9. private GameObject _sceneObject;
  10. private GameObject _scenePrefab;
  11. private GameObject _sceneTargetObject;
  12. private GameObject _sceneTargetPrefab;
  13. public override void Dispose()
  14. {
  15. if (_sceneObject != null)
  16. {
  17. GameObject.Destroy(_scenePrefab);
  18. _sceneObject = null;
  19. }
  20. if (_sceneTargetObject != null)
  21. {
  22. GameObject.Destroy(_sceneTargetObject);
  23. _sceneTargetObject = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void Init()
  33. {
  34. base.Init();
  35. _ui = UI_StoryFightTargetUI.Create();
  36. viewCom = _ui.target;
  37. isfullScreen = true;
  38. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightTarget"));
  39. _sceneTargetPrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightTargetRole"));
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. if (_sceneObject == null)
  49. {
  50. _sceneObject = GameObject.Instantiate(_scenePrefab);
  51. }
  52. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true);
  53. MyDressUpHelper.dressUpObj.UpdateRoleView();
  54. FightRoleData roleData = FightDataManager.Instance.GetMyFightRoleData();
  55. object targetData;
  56. int fightType;
  57. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  58. {
  59. ArenaTargetData arenaTarget = ArenaDataManager.Instance.Targets[ArenaDataManager.Instance.SelectTargetIndex];
  60. if (arenaTarget.Type == ArenaFightTargetType.ROBOT)
  61. {
  62. fightType = ArenaFightTargetType.ROBOT;
  63. targetData = FightDataManager.Instance.GetArenaRobotData(0, arenaTarget);
  64. }
  65. else
  66. {
  67. fightType = ArenaFightTargetType.PLAYER;
  68. targetData = FightDataManager.Instance.GetArenaRoleData(0, arenaTarget);
  69. DressUpObj dressUpObj = new DressUpObj();
  70. if (_sceneTargetObject == null)
  71. {
  72. _sceneTargetObject = GameObject.Instantiate(_sceneTargetPrefab);
  73. }
  74. dressUpObj.setSceneObj(_sceneTargetPrefab, true);
  75. dressUpObj.UpdateRoleView();
  76. _sceneTargetObject.transform.SetParent(_sceneObject.transform);
  77. _sceneTargetObject.transform.SetSiblingIndex(2);
  78. }
  79. string musicName = "fight";
  80. if (!string.IsNullOrEmpty(musicName))
  81. {
  82. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(musicName, "mp3"));
  83. }
  84. }
  85. else
  86. {
  87. fightType = ArenaFightTargetType.ROBOT;
  88. targetData = FightDataManager.Instance.GetFightRobotData();
  89. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  90. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  91. if (!string.IsNullOrEmpty(fightCfg.music))
  92. {
  93. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(fightCfg.music, "mp3"));
  94. }
  95. }
  96. _ui.m_roleName.m_txtName.text = RoleDataManager.roleName;
  97. _ui.m_targetName.m_txtName.text = targetData.GetType().GetField("name").GetValue(targetData).ToString();
  98. if (fightType == ArenaFightTargetType.ROBOT)
  99. {
  100. string res = targetData.GetType().GetField("res").GetValue(targetData).ToString();
  101. SceneController.UpdateFightTarget(res, _sceneObject);
  102. }
  103. else
  104. {
  105. }
  106. Timers.inst.Add(1.1f, 1, (object param) =>
  107. {
  108. this.Hide();
  109. ViewManager.Show<StoryFightTargetScoreView>(new object[] { fightType, roleData, targetData });
  110. });
  111. }
  112. protected override void OnHide()
  113. {
  114. base.OnHide();
  115. if (_sceneObject != null)
  116. {
  117. GameObject.Destroy(_sceneObject);
  118. _sceneObject = null;
  119. }
  120. if (_sceneTargetPrefab != null)
  121. {
  122. GameObject.Destroy(_sceneTargetPrefab);
  123. _sceneTargetPrefab = null;
  124. }
  125. }
  126. }
  127. }