StroyFightResultView.cs 10 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class StroyFightResultView : BaseView
  10. {
  11. private UI_StoryFightResultUI _ui;
  12. private GameObject _sceneObject;
  13. private EffectUI _effectUI0;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private EffectUI _effectUI3;
  17. private EffectUI _effectUI4;
  18. private EffectUI _effectUI5;
  19. private EffectUI _effectUI6;
  20. private EffectUI _effectUI7;
  21. private EffectUI _effectUI8;
  22. private EffectUI _effectUI9;
  23. private EffectUI _effectUI10;
  24. private EffectUI _effectUI11;
  25. private StoryFightResultData _resultData;
  26. public override void Dispose()
  27. {
  28. EffectUIPool.Recycle(_effectUI0);
  29. _effectUI0 = null;
  30. EffectUIPool.Recycle(_effectUI1);
  31. _effectUI1 = null;
  32. EffectUIPool.Recycle(_effectUI2);
  33. _effectUI2 = null;
  34. EffectUIPool.Recycle(_effectUI3);
  35. _effectUI3 = null;
  36. EffectUIPool.Recycle(_effectUI4);
  37. _effectUI4 = null;
  38. EffectUIPool.Recycle(_effectUI5);
  39. _effectUI5 = null;
  40. EffectUIPool.Recycle(_effectUI6);
  41. _effectUI6 = null;
  42. EffectUIPool.Recycle(_effectUI7);
  43. _effectUI7 = null;
  44. EffectUIPool.Recycle(_effectUI8);
  45. _effectUI8 = null;
  46. EffectUIPool.Recycle(_effectUI9);
  47. _effectUI9 = null;
  48. EffectUIPool.Recycle(_effectUI10);
  49. _effectUI10 = null;
  50. EffectUIPool.Recycle(_effectUI11);
  51. _effectUI11 = null;
  52. if (_ui != null)
  53. {
  54. _ui.Dispose();
  55. }
  56. _ui = null;
  57. base.Dispose();
  58. }
  59. protected override void Init()
  60. {
  61. base.Init();
  62. _ui = UI_StoryFightResultUI.Create();
  63. viewCom = _ui.target;
  64. isfullScreen = true;
  65. //isReturnView = true;
  66. }
  67. protected override void OnInit()
  68. {
  69. base.OnInit();
  70. _ui.m_btnClose.enabled = false;
  71. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  72. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
  73. _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
  74. AddEffect();
  75. }
  76. private void AddEffect()
  77. {
  78. _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose");
  79. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified");
  80. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good");
  81. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect");
  82. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang");
  83. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR");
  84. _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR");
  85. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR");
  86. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderProHead, "ui_fight_new", "ZDJS_jindu_di");
  87. _effectUI9 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_holder, "ui_fight_new", "ZDJS_jindu_head");
  88. _effectUI10 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_comHolder.m_holder, "ui_fight_new", "ZDJS_jindu_tx");
  89. _effectUI11 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderHead, "ui_fight_new", "ZDJS_player");
  90. }
  91. protected override void OnShown()
  92. {
  93. base.OnShown();
  94. _resultData = (StoryFightResultData)this.viewData;
  95. InstanceZonesDataManager.usedRecommend = false;
  96. InstanceZonesDataManager.isResultFighting = true;
  97. FightData roleData = InstanceZonesDataManager.roleData;
  98. if (_sceneObject == null)
  99. {
  100. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightResult"));
  101. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
  102. }
  103. MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
  104. _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
  105. _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
  106. RoleInfoManager.Instance.UpdateHeadWithLv1(_ui.m_comExpBar.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId, RoleDataManager.lvl);
  107. _ui.m_btnClose.enabled = false;
  108. if (!this._resultData.Result)
  109. {
  110. _ui.m_comExpBar.target.visible = false;
  111. InstanceZonesDataManager.isResultFighting = false;
  112. }
  113. else
  114. {
  115. _ui.m_comExpBar.target.visible = true;
  116. StoryLevelCfg _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  117. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  118. _ui.m_comExpBar.m_txtExpAdded.SetVar("value", fightCfg.exp.ToString()).FlushVars();
  119. }
  120. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field && this._resultData.Result && FieldDataManager.Instance.currFightLv < FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
  121. {
  122. _ui.m_comExpBar.target.visible = false;
  123. Timers.inst.Add(3, 1, OnClickBtnClose);
  124. }
  125. _ui.m_comResult.m_t0.Play(AddExp);
  126. }
  127. protected override async void OnHide()
  128. {
  129. base.OnHide();
  130. if (_sceneObject != null)
  131. {
  132. PrefabManager.Instance.Restore(_sceneObject);
  133. _sceneObject = null;
  134. }
  135. InstanceZonesDataManager.isResultFighting = false;
  136. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  137. _ui.m_comResult.m_t1.Play();
  138. _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
  139. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field)
  140. {
  141. Timers.inst.Remove(OnClickBtnClose);
  142. FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId);
  143. int needPower = 0;
  144. for (int i = 0; i < FieldDataManager.Instance.currFightLv + 1; i++)
  145. {
  146. needPower += fieldCfg.needPower;
  147. }
  148. if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == fieldCfg.num || RoleDataManager.power < needPower)
  149. {
  150. ViewManager.Show<FieldView>();
  151. bool result = await FieldSProxy.ReqFieldInstanceResult();
  152. if (result)
  153. {
  154. ViewManager.Show<FieldFightEndView>();
  155. }
  156. }
  157. else
  158. {
  159. ViewManager.Show<FieldView>();
  160. FieldDataManager _dataManager = FieldDataManager.Instance;
  161. //这里判断如果获取的马蹄金超过上限了,就终止挑战
  162. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  163. {
  164. AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")
  165. .SetLeftButton(true, "取消",async (object data) =>
  166. {
  167. ViewManager.Show<FieldView>();
  168. bool result = await FieldSProxy.ReqFieldInstanceResult();
  169. if (result)
  170. {
  171. ViewManager.Show<FieldFightEndView>();
  172. }
  173. })
  174. .SetRightButton(true, "确认",(object data) =>
  175. {
  176. InstanceZonesDataManager.currentCardId = FieldFightDataManager.Instance.CurrentCardId;
  177. InstanceZonesDataManager.currentScoreType = FieldFightDataManager.Instance.CurrentScoreType;
  178. InstanceZonesDataManager.currentLevelCfgId = FieldFightDataManager.Instance.currentLevelCfgId;
  179. ViewManager.Hide<FieldView>();
  180. ViewManager.Show<StoryFightTargetView>();
  181. });
  182. }
  183. else
  184. {
  185. ViewManager.Show<FieldFightInfoView>();
  186. }
  187. }
  188. }
  189. else
  190. {
  191. InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
  192. //尝试显示奖励
  193. BonusController.TryShowBonusList(_resultData.BonusList);
  194. }
  195. InstanceZonesDataManager.currentCardId = -1;
  196. }
  197. private void OnClickBtnClose(object param)
  198. {
  199. this.Hide();
  200. }
  201. private void AddExp()
  202. {
  203. float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  204. float cfgExp = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).exp;
  205. _ui.m_comExpBar.m_txtCurExp.text = exp.ToString();
  206. _ui.m_comExpBar.m_txtAllExp.text = cfgExp.ToString();
  207. _ui.m_comExpBar.m_proExp.target.max = cfgExp;
  208. _ui.m_comExpBar.m_proExp.target.value = 0;
  209. _ui.m_comExpBar.m_proExp.target.TweenValue(exp, 0.2f).OnUpdate((GTweener t) =>
  210. {
  211. _ui.m_comExpBar.m_proExp.m_comHolder.target.width = t.value.x / cfgExp * _ui.m_comExpBar.m_proExp.m_comHolder.target.initWidth;
  212. }).OnComplete(() =>
  213. {
  214. if (!this._resultData.Result) ViewManager.Show<StoryFightFailView>();
  215. InstanceZonesDataManager.isResultFighting = false;
  216. _ui.m_btnClose.enabled = true;
  217. });
  218. UpdateToCheckGuide(null);
  219. }
  220. }
  221. }