SuitShowView.cs 6.0 KB

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  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class SuitShowView : BaseWindow
  8. {
  9. private UI_SuitShowUI _ui;
  10. private int _suitTypeId;
  11. private int _suitId;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private GoWrapper _wrapper;
  15. private DressUpObjDataCache _dressUpObjDataCache;
  16. private bool _actionIsPic;
  17. private List<int> _suitIds;
  18. public override void Dispose()
  19. {
  20. if (_scenePrefab != null)
  21. {
  22. GameObject.Destroy(_scenePrefab);
  23. _scenePrefab = null;
  24. }
  25. if (_dressUpObjDataCache != null)
  26. {
  27. _dressUpObjDataCache.Dispose();
  28. _dressUpObjDataCache = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. _ui = UI_SuitShowUI.Create();
  36. this.viewCom = _ui.target;
  37. isfullScreen = true;
  38. this.clickBlankToClose = false;
  39. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  40. _dressUpObjDataCache = new DressUpObjDataCache();
  41. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  42. _ui.m_imgBonusBox.target.onClick.Add(OnClickImgBonusBox);
  43. _ui.m_btnChangeAction.onClick.Add(OnClickBtnChangeAction);
  44. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  45. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. object[] datas = this.viewData as object[];
  51. _suitTypeId = (int)datas[0];
  52. _suitId = (int)datas[1];
  53. List<int> suitIds = datas[2] as List<int>;
  54. _suitIds = new List<int>();
  55. foreach (int suitId in suitIds)
  56. {
  57. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  58. {
  59. _suitIds.Add(suitId);
  60. }
  61. }
  62. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_suitTypeId);
  63. _ui.m_txtTypeName.text = cfg.name;
  64. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjtj_bjbj");
  65. UpdateArrows();
  66. UpdateSuitView();
  67. UpdateSuitBoxStatus();
  68. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  69. }
  70. protected override void OnHide()
  71. {
  72. base.OnHide();
  73. if (_sceneObject != null)
  74. {
  75. GameObject.Destroy(_sceneObject);
  76. _sceneObject = null;
  77. }
  78. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  79. }
  80. private void OnClickBtnBack()
  81. {
  82. this.Hide();
  83. }
  84. private void OnClickImgBonusBox()
  85. {
  86. SuitUtil.ShowSuitGuideBonus(_suitId);
  87. }
  88. private void OnClickBtnChangeAction()
  89. {
  90. if (!_ui.m_btnChangeAction.grayed)
  91. {
  92. _actionIsPic = !_actionIsPic;
  93. UpdateSuitView(_actionIsPic);
  94. }
  95. }
  96. private void UpdateSuitView(bool isPic = true)
  97. {
  98. _actionIsPic = isPic;
  99. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  100. _ui.m_txtSuitName.text = suitCfg.name;
  101. if (_sceneObject != null)
  102. {
  103. GameObject.Destroy(_sceneObject);
  104. _sceneObject = null;
  105. }
  106. _sceneObject = GameObject.Instantiate(_scenePrefab);
  107. int scale = 100;
  108. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  109. _dressUpObjDataCache.setSceneObj(_sceneObject);
  110. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  111. _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
  112. if (_wrapper == null)
  113. {
  114. _wrapper = new GoWrapper(_sceneObject);
  115. _ui.m_holder.SetNativeObject(_wrapper);
  116. }
  117. else
  118. {
  119. _wrapper.wrapTarget = _sceneObject;
  120. }
  121. _ui.m_btnChangeAction.grayed = !_dressUpObjDataCache.HasSuitPicRes;
  122. UpdateSuitBoxStatus();
  123. }
  124. private void UpdateArrows()
  125. {
  126. int index = _suitIds.IndexOf(_suitId);
  127. int count = _suitIds.Count;
  128. _ui.m_btnRight.visible = (index + 1 < count);
  129. _ui.m_btnLeft.visible = (index - 1 >= 0);
  130. }
  131. private void OnClickBtnLeft()
  132. {
  133. int index = _suitIds.IndexOf(_suitId);
  134. int targetIndex = index - 1;
  135. if (targetIndex >= 0)
  136. {
  137. _suitId = _suitIds[targetIndex];
  138. UpdateArrows();
  139. UpdateSuitView();
  140. }
  141. }
  142. private void OnClickBtnRight()
  143. {
  144. int index = _suitIds.IndexOf(_suitId);
  145. int targetIndex = index + 1;
  146. if (targetIndex < _suitIds.Count)
  147. {
  148. _suitId = _suitIds[targetIndex];
  149. UpdateArrows();
  150. UpdateSuitView();
  151. }
  152. }
  153. private void UpdateSuitBoxStatus(EventContext eventContext = null)
  154. {
  155. if (eventContext == null || _suitId == (int)eventContext.data)
  156. {
  157. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitId);
  158. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, status == ConstBonusStatus.CAN_GET);
  159. if (status == ConstBonusStatus.CAN_GET)
  160. {
  161. _ui.m_imgBonusBox.m_c1.selectedIndex = 1;
  162. }
  163. else
  164. {
  165. _ui.m_imgBonusBox.m_c1.selectedIndex = 0;
  166. }
  167. }
  168. }
  169. }
  170. }