ClothingSyntheticView.cs 18 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class ClothingSyntheticView : BaseWindow
  12. {
  13. private const int HEAD_Y = 942;
  14. private const int FA_XING_Y = 609;
  15. private const int UPPER_BODY_Y = 383;
  16. private const int LOWER_BODY_Y = 112;
  17. private const int SHOES_Y = -287;
  18. private const int BODY_Y = 289;
  19. private const float HEAD_SCALE = 3f;
  20. private const float FA_XING_SCALE = 2f;
  21. private const float UPPER_BODY_SCALE = 1.5f;
  22. private const float LOWER_BODY_SCALE = 1.4f;
  23. private const float SHOES_SCALE = 2.5f;
  24. private const float BODY_SCALE = 1f;
  25. private const float DURATION = 0.6f;
  26. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  27. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  28. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  29. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  30. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  31. private UI_ClothingSyntheticUI _ui;
  32. private DressUpObjUI _dressUpObjUI;
  33. private ValueBarController _valueBarController;
  34. private GImage _imgSelected;
  35. private int _suitId;
  36. private int _itemId;
  37. private int[] _items;
  38. private int _selectedItemId;
  39. private GComponent _selectedListItem;
  40. private List<ItemData> _materiarsOfSelectedItem;
  41. private UI_MateriasListItem listTypeItem_CloSynthetic;
  42. public override void Dispose()
  43. {
  44. if (_valueBarController != null)
  45. {
  46. _valueBarController.Dispose();
  47. _valueBarController = null;
  48. }
  49. if (_imgSelected != null)
  50. {
  51. _imgSelected.RemoveFromParent();
  52. _imgSelected.Dispose();
  53. }
  54. if (_dressUpObjUI != null)
  55. {
  56. _dressUpObjUI.Dispose();
  57. _dressUpObjUI = null;
  58. }
  59. if (_ui != null)
  60. {
  61. _ui.Dispose();
  62. _ui = null;
  63. }
  64. base.Dispose();
  65. }
  66. protected override void OnInit()
  67. {
  68. base.OnInit();
  69. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  70. _ui = UI_ClothingSyntheticUI.Create();
  71. this.viewCom = _ui.target;
  72. isfullScreen = true;
  73. this.clickBlankToClose = false;
  74. _valueBarController = new ValueBarController(_ui.m_valueBar);
  75. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  76. _imgSelected = new GImage();
  77. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  78. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  79. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  80. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  81. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  82. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  83. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  84. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  85. }
  86. protected override void AddEventListener()
  87. {
  88. base.AddEventListener();
  89. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  90. }
  91. protected override void OnShown()
  92. {
  93. base.OnShown();
  94. _suitId = (int)(this.viewData as object[])[0];
  95. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  96. _valueBarController.OnShown();
  97. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  98. UpdateClothingList(false);
  99. Timers.inst.AddUpdate(CheckGuide);
  100. }
  101. protected override void OnHide()
  102. {
  103. base.OnHide();
  104. _valueBarController.OnHide();
  105. _ui.m_listMaterias.selectedIndex = 0;
  106. Timers.inst.Remove(CheckGuide);
  107. }
  108. protected override void RemoveEventListener()
  109. {
  110. base.RemoveEventListener();
  111. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  112. }
  113. private void OnClickBtnBack()
  114. {
  115. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  116. }
  117. private void OnClickListClothingItem(EventContext context)
  118. {
  119. UpdateSelectedItemInfo(context.data as GComponent, true);
  120. }
  121. private async void OnClickBtnProcuction()
  122. {
  123. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  124. {
  125. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  126. return;
  127. }
  128. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  129. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  130. {
  131. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  132. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  133. return;
  134. }
  135. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  136. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  137. {
  138. ItemData itemData = materiarsOfSelectedItem[i];
  139. if (!ItemUtil.CheckItemEnough(materiarsOfSelectedItem[i].id, materiarsOfSelectedItem[i].num, true)) return;
  140. }
  141. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  142. if (result)
  143. {
  144. _selectedItemId = 0;
  145. UpdateClothingList(true);
  146. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  147. }
  148. }
  149. private void ListClothingItemRender(int index, GObject item)
  150. {
  151. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  152. int itemId = _items[index];
  153. listItem.target.data = itemId;
  154. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  155. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  156. string itemName = itemCfg.name;
  157. listItem.m_txtName.text = itemName;
  158. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  159. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  160. UI_ClothingListItem.ProxyEnd();
  161. }
  162. private EaseType ease = EaseType.ExpoOut;
  163. private void UpdateRole(bool tween)
  164. {
  165. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  166. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
  167. _dressUpObjUI.UpdateWrapper(_ui.m_compHolder.m_compMover.m_holder);
  168. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  169. float duration = DURATION;
  170. if (!tween)
  171. {
  172. duration = 0;
  173. }
  174. var dy = _ui.m_compHolder.target.height - 642;
  175. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  176. {
  177. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  178. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration).SetEase(ease);
  179. }
  180. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  181. {
  182. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  183. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration).SetEase(ease);
  184. }
  185. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  186. {
  187. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  188. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration).SetEase(ease);
  189. }
  190. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  191. {
  192. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  193. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration).SetEase(ease);
  194. }
  195. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  196. {
  197. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  198. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration).SetEase(ease);
  199. }
  200. else
  201. {
  202. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  203. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration).SetEase(ease);
  204. }
  205. }
  206. private void UpdateClothingList(bool tween)
  207. {
  208. //套装名称
  209. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  210. _ui.m_txtSuitName.text = suitCfg.name;
  211. //进度条
  212. UpdateSuitProgress();
  213. //服装列表
  214. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  215. ItemUtil.SortItemIdsByOwned(_items);
  216. _ui.m_listClothing.RemoveChildrenToPool();
  217. _ui.m_listClothing.numItems = _items.Length;
  218. if (_ui.m_listClothing.numItems > 0)
  219. {
  220. UI_ClothingListItem listItem = null;
  221. int index = 0;
  222. if (_selectedItemId > 0)
  223. {
  224. int num = _ui.m_listClothing.numChildren;
  225. for (int i = 0; i < num; i++)
  226. {
  227. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  228. int temp = (int)listItem.target.data;
  229. if (temp == _selectedItemId)
  230. {
  231. index = i;
  232. }
  233. UI_ClothingListItem.ProxyEnd();
  234. }
  235. }
  236. _ui.m_listClothing.ScrollToView(index);
  237. _ui.m_listClothing.selectedIndex = index;
  238. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  239. }
  240. }
  241. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  242. {
  243. _selectedListItem = listItem;
  244. listItem.AddChildAt(_imgSelected, 1);
  245. _selectedItemId = (int)listItem.data;
  246. UpdateRole(tween);
  247. UpdateSelectedItemInfo();
  248. }
  249. private void UpdateSelectedItemInfo()
  250. {
  251. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  252. //属性展示
  253. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  254. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  255. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  256. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  257. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  258. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  259. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  260. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  261. UI_ClothingListItem.ProxyEnd();
  262. //合成显示
  263. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  264. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  265. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  266. if (clothingSyntheticCfg.syntheticCostID <= 0)
  267. {
  268. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  269. return;
  270. }
  271. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  272. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  273. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  274. _ui.m_listMaterias.selectedIndex = 0;
  275. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  276. }
  277. private void RenderListMateriasItem(int index, GObject obj)
  278. {
  279. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  280. ItemData itemData = _materiarsOfSelectedItem[index];
  281. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  282. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  283. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  284. long num = ItemDataManager.GetItemNum(itemData.id);
  285. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  286. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  287. long numSynthetic = Math.Max(num, 0);
  288. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  289. listItem.m_loaderIcon.visible = true;
  290. listItem.m_txtProgess.visible = true;
  291. // listItem.target.onClick.Clear();
  292. // if (listItem.target.data == null)
  293. // {
  294. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  295. // }
  296. listItem.target.data = index;
  297. UI_MateriasListItem.ProxyEnd();
  298. }
  299. private void OnClickMateriasItemPlus(EventContext context)
  300. {
  301. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  302. if (GuideDataManager.currentGuideId == cfg.id)
  303. {
  304. return;
  305. }
  306. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  307. {
  308. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  309. return;
  310. }
  311. int index = (int)(context.data as GObject).data;
  312. _ui.m_listMaterias.selectedIndex = index;
  313. ItemData itemData = _materiarsOfSelectedItem[index];
  314. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  315. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  316. }
  317. private void OnItemNumChanged()
  318. {
  319. UpdateSuitProgress();
  320. //列表选中项更新
  321. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  322. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  323. UI_ClothingListItem.ProxyEnd();
  324. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  325. UpdateSelectedItemInfo();
  326. }
  327. private void UpdateSuitProgress()
  328. {
  329. //进度条
  330. int count = 0;
  331. int totalCount = 0;
  332. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  333. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  334. }
  335. private void OnClickBtnHome()
  336. {
  337. GameController.GoBackToMainView();
  338. }
  339. private void CheckGuide(object param)
  340. {
  341. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  342. {
  343. UpdateToCheckGuide(null);
  344. }
  345. else
  346. {
  347. Timers.inst.Remove(CheckGuide);
  348. }
  349. }
  350. protected override void UpdateToCheckGuide(object param)
  351. {
  352. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  353. {
  354. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  355. }
  356. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  357. int itemId = 10566;
  358. int itemIndex = 0;
  359. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  360. {
  361. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  362. int temp = (int)listItem.target.data;
  363. UI_ClothingListItem.ProxyEnd();
  364. if (temp == itemId)
  365. {
  366. itemIndex = i;
  367. break;
  368. }
  369. }
  370. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品。", itemIndex);
  371. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  372. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  373. UI_MateriasListItem.ProxyEnd();
  374. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰。");
  375. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得新衣服啦,继续通关主线剧情吧。");
  376. }
  377. }
  378. }