ArenaDressUpFightView.cs 34 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. using System.Threading.Tasks;
  9. using UI.Arena;
  10. using UI.CommonGame;
  11. namespace GFGGame
  12. {
  13. public class ArenaDressUpFightView : BaseView
  14. {
  15. private UI_ArenaDressUpFightUI _ui;
  16. // private DressUpObj _dressUpData = new DressUpObj();
  17. private ArenaDataManager _dataManager;
  18. private FightData _roleData;
  19. public List<int> _itemList;//记录打开界面时的穿戴数据(保存后会更新)
  20. private float listType1X = 0;
  21. private float partsListX = 0;
  22. private DressUpListType currentListType;
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. // private StoryLevelCfg _levelCfg;
  31. // private StoryFightCfg _fightCfg;
  32. private const int SORT_BY_HIGH_SCORE = 0;
  33. private const int SORT_BY_LOW_SCORE = 1;
  34. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  35. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  36. public override void Dispose()
  37. {
  38. if (_sceneObject != null)
  39. {
  40. GameObject.Destroy(_sceneObject);
  41. _sceneObject = null;
  42. }
  43. for (int i = 0; i < _listLongPress.Count; i++)
  44. {
  45. _listLongPress[i].Dispose();
  46. }
  47. // _dressUpData.Dispose();
  48. if (_ui != null)
  49. {
  50. _ui.Dispose();
  51. _ui = null;
  52. }
  53. base.Dispose();
  54. }
  55. protected override void Init()
  56. {
  57. base.Init();
  58. packageName = UI_ArenaDressUpFightUI.PACKAGE_NAME;
  59. _ui = UI_ArenaDressUpFightUI.Create();
  60. viewCom = _ui.target;
  61. isfullScreen = true;
  62. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArenaDressUpFight"));
  63. }
  64. protected override void OnInit()
  65. {
  66. base.OnInit();
  67. _ui.m_btnSearch.visible = true;
  68. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  69. InitLists();
  70. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  71. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  72. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  73. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  74. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  75. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  76. _ui.m_touchPad.onClick.Add(OnTouchPad);
  77. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  78. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  79. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  80. _ui.m_comValueInfo.m_btnFightScoreRule.onClick.Add(OnBtnFightScoreRule);
  81. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  82. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  83. _ui.m_partsList2.m_imgTop.visible = true;
  84. _ui.m_partsList.m_imgTop.visible = false;
  85. }
  86. protected override void AddEventListener()
  87. {
  88. base.AddEventListener();
  89. // EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  90. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  91. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  92. // EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateValueInfo);
  93. }
  94. protected override void OnShown()
  95. {
  96. base.OnShown();
  97. _dataManager = ArenaDataManager.Instance;
  98. _roleData = _dataManager.DressupList[_dataManager.SelectThemeIndex];
  99. _itemList = new List<int>(_roleData.itemList);
  100. InstanceZonesDataManager.currentScoreType = _dataManager.ThemeList[_dataManager.SelectThemeIndex];
  101. InstanceZonesDataManager.currentFightTags = _dataManager.DressupList[_dataManager.SelectThemeIndex].tags;
  102. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  103. _ui.m_grhCloseComFightScore.visible = false;
  104. //一级菜单
  105. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  106. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  107. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  108. if (_ui.m_comListType1.m_listType.height > maxHeight)
  109. {
  110. _ui.m_comListType1.m_listType.height = maxHeight;
  111. }
  112. _ui.m_comListType1.target.x = _ui.target.width;
  113. _ui.m_comListType2.target.x = _ui.target.width;
  114. _ui.m_partsList.target.x = _ui.target.width;
  115. _ui.m_partsList2.target.x = _ui.target.width;
  116. this.showListType1();
  117. if (_sceneObject == null)
  118. {
  119. _sceneObject = GameObject.Instantiate(_scenePrefab);
  120. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  121. // GameObject copyObj = _sceneObject.transform.Find("CopyRole").gameObject;
  122. // _dressUpData.setSceneObj(copyObj);
  123. }
  124. MyDressUpHelper.dressUpObj.PutOnItemList(_roleData.itemList);
  125. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  126. UpdateValueInfo();
  127. SendLog();
  128. Timers.inst.AddUpdate(CheckGuide);
  129. }
  130. protected override void OnHide()
  131. {
  132. base.OnHide();
  133. if (_sceneObject != null)
  134. {
  135. GameObject.Destroy(_sceneObject);
  136. _sceneObject = null;
  137. }
  138. // _dressUpData.TakeOffAll();
  139. // _dressUpData = null;
  140. DressUpMenuItemDataManager.Clear();
  141. Timers.inst.Remove(CheckGuide);
  142. _ui.m_grhCloseComFightScore.visible = false;
  143. _ui.m_comValueInfo.m_c2.selectedIndex = 0;
  144. }
  145. protected override void RemoveEventListener()
  146. {
  147. base.RemoveEventListener();
  148. // EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  149. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  150. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  151. // EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateValueInfo);
  152. }
  153. private void OnClickBtnBack()
  154. {
  155. bool isSave = _itemList.Count == MyDressUpHelper.dressUpObj.itemList.Count;
  156. if (isSave)
  157. {
  158. for (int i = 0; i < _itemList.Count; i++)
  159. {
  160. int itemId = MyDressUpHelper.dressUpObj.itemList[i];
  161. if (_itemList.IndexOf(itemId) < 0)
  162. {
  163. isSave = false;
  164. break;
  165. }
  166. }
  167. }
  168. if (!isSave)
  169. {
  170. AlertUI.Show("当前穿搭尚未保存,是否确定退出?")
  171. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  172. {
  173. GoBackToView();
  174. });
  175. }
  176. else
  177. {
  178. GoBackToView();
  179. }
  180. }
  181. private void GoBackToView()
  182. {
  183. _roleData.itemList = _itemList;
  184. FightDataManager.Instance.SetItemScoreList(_roleData);
  185. ScoreSystemData.Instance.SetEquipScoresWithPartId(_roleData);
  186. ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  187. }
  188. private void OnBtnFightScoreRule()
  189. {
  190. _ui.m_grhCloseComFightScore.visible = true;
  191. }
  192. private void OnCloseComFightScore()
  193. {
  194. _ui.m_comValueInfo.m_c2.selectedIndex = 0;
  195. _ui.m_grhCloseComFightScore.visible = false;
  196. }
  197. private void OnClickBtnHome()
  198. {
  199. AlertUI.Show("是否返回?")
  200. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  201. {
  202. GameController.GoBackToMainView();
  203. });
  204. }
  205. private void UpdateValueInfo()
  206. {
  207. _roleData.itemList = MyDressUpHelper.dressUpObj.itemList;
  208. FightDataManager.Instance.SetItemScoreList(_roleData);
  209. ScoreSystemData.Instance.SetEquipScoresWithPartId(_roleData);
  210. ArenaViewManager.Instance.UpdateValue(_ui.m_comValueInfo.target, _dataManager.SelectThemeIndex, _dataManager.DressupList);
  211. }
  212. private void OnClickListType1Item(EventContext context)
  213. {
  214. // GuideController.HideGuide();
  215. GObject typeItem = context.data as GObject;
  216. int order = (int)typeItem.data;
  217. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  218. if (item1.subMenusArr.Length > 0)
  219. {
  220. this.showListType2(item1.subMenusArr);
  221. }
  222. else
  223. {
  224. if (this.showListParts(item1.type) == false)
  225. {
  226. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  227. return;
  228. }
  229. this.showListParts(item1.type);
  230. }
  231. this.hideListType1();
  232. UpdateListPartsSelected();
  233. }
  234. private void OnClickListType2Item(EventContext context)
  235. {
  236. GObject typeItem = context.data as GObject;
  237. int order = (int)typeItem.data;
  238. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  239. if (this.showListParts(item2.type) == false)
  240. {
  241. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  242. return;
  243. }
  244. this.hideListType2();
  245. }
  246. private void OnClickPartsListItem(EventContext context)
  247. {
  248. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  249. {
  250. return;
  251. }
  252. GObject listItem = context.data as GObject;
  253. int id = (int)listItem.data;
  254. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  255. {
  256. this.showListParts2(id);
  257. this.hideListParts();
  258. MyDressUpHelper.dressUpObj.PutOnItemList(MyDressUpHelper.GetSuitFightItems(id));
  259. }
  260. else
  261. {
  262. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  263. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  264. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  265. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  266. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  267. {
  268. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  269. return;
  270. }
  271. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  272. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  273. }
  274. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  275. UpdateListPartsSelected();
  276. UpdateListSuitPartsSelected();
  277. UpdateValueInfo();
  278. }
  279. private void OnClickSuitPartsListItem(EventContext context)
  280. {
  281. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  282. {
  283. return;
  284. }
  285. GObject listItem = (GObject)context.data as GObject;
  286. int id = (int)listItem.data;
  287. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  288. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  289. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  290. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  291. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  292. {
  293. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  294. return;
  295. }
  296. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  297. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  298. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  299. UpdateListSuitPartsSelected();
  300. UpdateValueInfo();
  301. }
  302. private void OnLongPress(EventContext context)
  303. {
  304. LongPressGesture gesture = (LongPressGesture)context.sender;
  305. int itemId = (int)gesture.host.data;
  306. GoodsItemTipsController.ShowItemTips(itemId);
  307. }
  308. private void OnTouchPad()
  309. {
  310. if (this.currentListType == DressUpListType.List4)
  311. {
  312. this.hideListParts2();
  313. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  314. }
  315. else if (this.currentListType == DressUpListType.List3)
  316. {
  317. if (_currentList2 != null)
  318. {
  319. this.showListType2(_currentList2);
  320. }
  321. else
  322. {
  323. this.showListType1();
  324. }
  325. this.hideListParts();
  326. }
  327. else if (this.currentListType == DressUpListType.List2)
  328. {
  329. this.showListType1();
  330. this.hideListType2();
  331. }
  332. }
  333. private void OnClickBtnDelete()
  334. {
  335. MyDressUpHelper.dressUpObj.TakeOffAll();
  336. _roleData.cardId = 0;
  337. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  338. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  339. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  340. UpdateListPartsSelected();
  341. UpdateListSuitPartsSelected();
  342. UpdateValueInfo();
  343. }
  344. private void OnClickBtnNext()
  345. {
  346. if (!MyDressUpHelper.CheckPutOnFinish())
  347. {
  348. AlertUI.Show("换好衣服才能进行下一步哦~").SetRightButton(true, "好的");
  349. }
  350. else
  351. {
  352. DressUpFinish();
  353. }
  354. }
  355. private async void DressUpFinish()
  356. {
  357. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  358. {
  359. ViewManager.Show<StoryCardChoose>(InstanceZonesDataManager.currentScoreType);
  360. }
  361. else
  362. {
  363. bool result = await ArenaSproxy.ReqChangeArenaDressup(_dataManager.SelectThemeIndex, 0, MyDressUpHelper.dressUpObj.itemList);
  364. if (result)
  365. {
  366. _itemList = new List<int>(MyDressUpHelper.dressUpObj.itemList);
  367. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  368. OnClickBtnBack();
  369. }
  370. }
  371. }
  372. // private void OnClickBtnRecommend()
  373. // {
  374. // if (this.currentListType == DressUpListType.List4)
  375. // {
  376. // this.hideListParts2();
  377. // this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  378. // }
  379. // MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(_currentSuitId);
  380. // MyDressUpHelper.PutOnRecommendItems2();
  381. // _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  382. // UpdateListPartsSelected();
  383. // UpdateListSuitPartsSelected();
  384. // }
  385. private void InitLists()
  386. {
  387. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  388. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  389. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  390. listType1X = _ui.m_comListType1.target.x;
  391. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  392. //一级菜单
  393. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  394. }
  395. private void showListType1()
  396. {
  397. _currentList2 = null;
  398. currentListType = DressUpListType.List1;
  399. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  400. GTween.To(_ui.target.width, listType1X, 0.5f)
  401. .SetTarget(_ui.m_comListType1.target)
  402. .OnUpdate((GTweener t) =>
  403. {
  404. _ui.m_comListType1.target.x = t.value.x;
  405. });
  406. }
  407. private void hideListType1()
  408. {
  409. GTween.To(listType1X, _ui.target.width, 0.5f)
  410. .SetTarget(_ui.m_comListType1.target)
  411. .OnUpdate((GTweener t) =>
  412. {
  413. _ui.m_comListType1.target.x = t.value.x;
  414. });
  415. }
  416. private void showListType2(int[] menuStrArr = null)
  417. {
  418. currentListType = DressUpListType.List2;
  419. if (menuStrArr != null && menuStrArr.Length > 0)
  420. {
  421. int len = menuStrArr.Length;
  422. _currentList2 = menuStrArr.Clone() as int[];
  423. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  424. _ui.m_comListType2.m_listType.numItems = len;
  425. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  426. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  427. if (_ui.m_comListType2.m_listType.height > maxHeight)
  428. {
  429. _ui.m_comListType2.m_listType.height = maxHeight;
  430. }
  431. }
  432. GTween.To(_ui.target.width, listType1X, 0.5f)
  433. .SetTarget(_ui.m_comListType2.target)
  434. .OnUpdate((GTweener t) =>
  435. {
  436. _ui.m_comListType2.target.x = t.value.x;
  437. });
  438. }
  439. private void hideListType2()
  440. {
  441. GTween.To(listType1X, _ui.target.width, 0.5f)
  442. .SetTarget(_ui.m_comListType2.target)
  443. .OnUpdate((GTweener t) =>
  444. {
  445. _ui.m_comListType2.target.x = t.value.x;
  446. });
  447. }
  448. private bool showListParts(int type, bool selectItem = false)
  449. {
  450. _currentMenuType = type;
  451. UpdatePartsListSort();
  452. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  453. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  454. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  455. if (_ui.m_partsList.m_list.height > maxHeight)
  456. {
  457. _ui.m_partsList.m_list.height = maxHeight;
  458. }
  459. if (selectItem)
  460. {
  461. int itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType);
  462. if (itemId > 0)
  463. {
  464. int index = _currentList3.IndexOf(itemId);
  465. if (index >= 0 && index < _ui.m_partsList.m_list.numItems)
  466. {
  467. _ui.m_partsList.m_list.ScrollToView(index);
  468. }
  469. }
  470. }
  471. currentListType = DressUpListType.List3;
  472. GTween.To(_ui.target.width, partsListX, 0.5f)
  473. .SetTarget(_ui.m_partsList)
  474. .OnUpdate((GTweener t) =>
  475. {
  476. _ui.m_partsList.target.x = t.value.x;
  477. });
  478. UpdateListPartsSelected();
  479. return true;
  480. }
  481. private void OnComboBoxRarityChanged()
  482. {
  483. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  484. this.UpdatePartsListSort();
  485. }
  486. private void UpdatePartsListSort()
  487. {
  488. if (_currentMenuType == 0) return;
  489. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  490. {
  491. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  492. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  493. {
  494. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  495. }
  496. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  497. {
  498. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  499. }
  500. else
  501. {
  502. _currentList3.Reverse();
  503. }
  504. }
  505. else
  506. {
  507. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  508. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  509. {
  510. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  511. }
  512. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  513. {
  514. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  515. }
  516. else
  517. {
  518. _currentList3.Reverse();
  519. }
  520. }
  521. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  522. {
  523. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  524. }
  525. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  526. {
  527. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  528. }
  529. _ui.m_partsList.m_list.RemoveChildrenToPool();
  530. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  531. }
  532. private void UpdateSuitPartsListSort()
  533. {
  534. if (_currentMenuType == 0) return;
  535. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));
  536. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  537. {
  538. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  539. }
  540. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  541. {
  542. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  543. }
  544. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  545. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  546. }
  547. private void hideListParts()
  548. {
  549. GTween.To(partsListX, _ui.target.width, 0.5f)
  550. .SetTarget(_ui.m_partsList)
  551. .OnUpdate((GTweener t) =>
  552. {
  553. _ui.m_partsList.target.x = t.value.x;
  554. });
  555. }
  556. private void showListParts2(int suitId)
  557. {
  558. _currentSuitId = suitId;
  559. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  560. this.UpdateSuitPartsListSort();
  561. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  562. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  563. if (_ui.m_partsList2.m_list.height > maxHeight)
  564. {
  565. _ui.m_partsList2.m_list.height = maxHeight;
  566. }
  567. currentListType = DressUpListType.List4;
  568. GTween.To(_ui.target.width, partsListX, 0.5f)
  569. .SetTarget(_ui.m_partsList2)
  570. .OnUpdate((GTweener t) =>
  571. {
  572. _ui.m_partsList2.target.x = t.value.x;
  573. });
  574. }
  575. private void hideListParts2()
  576. {
  577. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  578. GTween.To(partsListX, _ui.target.width, 0.5f)
  579. .SetTarget(_ui.m_partsList2)
  580. .OnUpdate((GTweener t) =>
  581. {
  582. _ui.m_partsList2.target.x = t.value.x;
  583. });
  584. }
  585. private void ListType1Item(int index, GObject item)
  586. {
  587. UI.DressUp.UI_TypeItem typeItem = UI.DressUp.UI_TypeItem.Proxy(item);
  588. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  589. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  590. typeItem.m_txtname.text = item1.name;
  591. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  592. typeItem.target.data = item1.id;
  593. typeItem.m_imgNeed.visible = false;
  594. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  595. UI.DressUp.UI_TypeItem.ProxyEnd();
  596. }
  597. private void ListType2Item(int index, GObject item)
  598. {
  599. UI.DressUp.UI_TypeItem typeItem = UI.DressUp.UI_TypeItem.Proxy(item);
  600. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  601. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  602. typeItem.m_txtname.text = item2.name;
  603. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  604. typeItem.target.data = item2.id;
  605. // var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  606. typeItem.m_imgNeed.visible = false;
  607. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  608. UI.DressUp.UI_TypeItem.ProxyEnd();
  609. }
  610. private void ListPartsItem(int index, GObject item)
  611. {
  612. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  613. int id = (int)_currentList3[index];
  614. string iconRes = "";
  615. string partName = "";
  616. string ext = "png";
  617. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  618. {
  619. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  620. iconRes = suitCfg.res;
  621. partName = suitCfg.name;
  622. listItem.m_iconSelected.visible = false;
  623. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  624. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  625. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  626. listItem.m_imgNew.visible = false;
  627. }
  628. else
  629. {
  630. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  631. iconRes = itemCfg.res;
  632. partName = itemCfg.name;
  633. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  634. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _roleData.tags);
  635. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  636. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  637. listItem.m_imgNew.visible = isNew;
  638. if (isNew)
  639. {
  640. ItemProxy.ReqSetItemRead(id).Coroutine();
  641. }
  642. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  643. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  644. }
  645. if (listItem.target.data == null)
  646. {
  647. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  648. longPressGesture.once = true;
  649. longPressGesture.onAction.Add(OnLongPress);
  650. _listLongPress.Add(longPressGesture);
  651. }
  652. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  653. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + InstanceZonesDataManager.currentScoreType;
  654. listItem.m_txtTitle.text = partName;
  655. listItem.target.data = id;
  656. listItem.m_imgNeed.visible = false;
  657. UI_PartsListItem.ProxyEnd();
  658. }
  659. private void ListParts2Item(int index, GObject item)
  660. {
  661. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  662. int id = (int)_currentList4[index];
  663. string iconRes = "";
  664. string partName = "";
  665. string ext = "png";
  666. if (listItem.target.data == null)
  667. {
  668. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  669. longPressGesture.once = true;
  670. longPressGesture.onAction.Add(OnLongPress);
  671. _listLongPress.Add(longPressGesture);
  672. }
  673. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  674. iconRes = itemCfg.res;
  675. partName = itemCfg.name;
  676. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  677. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  678. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  679. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  680. listItem.m_ScoreType.visible = true;
  681. // int mainScore;
  682. // int mainValuel;
  683. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  684. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + InstanceZonesDataManager.currentScoreType);
  685. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _dataManager.DressupList[_dataManager.SelectThemeIndex].tags);
  686. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  687. listItem.m_txtTitle.text = partName;
  688. listItem.target.data = id;
  689. // listItem.m_txtScore.visible = false;
  690. //listItem.m_ScoreType.visible = true;
  691. listItem.m_imgNeed.visible = false;
  692. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  693. listItem.m_imgNew.visible = isNew;
  694. if (isNew)
  695. {
  696. ItemProxy.ReqSetItemRead(id).Coroutine();
  697. }
  698. UI_PartsListItem.ProxyEnd();
  699. }
  700. private void UpdateListPartsSelected()
  701. {
  702. int count = _ui.m_partsList.m_list.numChildren;
  703. int suitId = MyDressUpHelper.dressUpObj.suitId;
  704. for (int i = 0; i < count; i++)
  705. {
  706. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  707. int id = (int)listItem.target.data;
  708. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  709. {
  710. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  711. }
  712. else
  713. {
  714. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  715. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  716. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  717. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  718. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  719. }
  720. UI_PartsListItem.ProxyEnd();
  721. }
  722. }
  723. private void UpdateListSuitPartsSelected()
  724. {
  725. int count = _ui.m_partsList2.m_list.numChildren;
  726. int suitId = MyDressUpHelper.dressUpObj.suitId;
  727. for (int i = 0; i < count; i++)
  728. {
  729. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  730. int id = (int)listItem.target.data;
  731. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  732. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  733. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  734. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  735. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  736. UI_PartsListItem.ProxyEnd();
  737. }
  738. }
  739. private void OnClickBtnSearch()
  740. {
  741. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  742. }
  743. private void SendLog()
  744. {
  745. }
  746. private void CheckGuide(object param)
  747. {
  748. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  749. || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  750. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0)
  751. {
  752. UpdateToCheckGuide(null);
  753. }
  754. else
  755. {
  756. Timers.inst.Remove(CheckGuide);
  757. }
  758. }
  759. protected override void UpdateToCheckGuide(object param)
  760. {
  761. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  762. }
  763. protected override void TryCompleteGuide()
  764. {
  765. base.TryCompleteGuide();
  766. }
  767. }
  768. }