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							- using System;
 
- using System.Collections.Generic;
 
- using ET;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.TimeTracing;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class TimeTracingLevelRewardView : BaseWindow
 
-     {
 
-         private UI_TimeTracingLevelRewardUI _ui;
 
-         private int levelID;
 
-         private List<CompositeLevelbonusCfg> bonusList = new List<CompositeLevelbonusCfg>();
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_TimeTracingLevelRewardUI.PACKAGE_NAME;
 
-             _ui = UI_TimeTracingLevelRewardUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_btnGet.onClick.Add(OnBtnGetClcik);
 
-             _ui.m_list.itemRenderer = RenderListItem;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             levelID = (int)this.viewData;
 
-             UpdateView();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _ui.m_txtScore.text = string.Format("最高评分:{0}",InstanceZonesDataManager.GetScoreHighest(levelID));
 
-             //_ui.m_btnGet.grayed = !StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId);
 
-             bonusList = CompositeLevelbonusCfgArray.Instance.GetCfgsBystoryLevelId(levelID);
 
-             _ui.m_list.numItems = bonusList.Count;
 
-         }
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             UI_ListScoreRewardItem item = UI_ListScoreRewardItem.Proxy(obj);
 
-             item.m_canGet.visible = TimeTracingDataManager.LevelRewardDic[levelID][bonusList[index].id] == ConstBonusStatus.CAN_GET;
 
-             item.m_isGot.visible = TimeTracingDataManager.LevelRewardDic[levelID][bonusList[index].id] == ConstBonusStatus.GOT;
 
-             item.m_txtDesc.text = string.Format("总评分达到{0}", bonusList[index].score.ToString());
 
-             item.m_listReward.data = bonusList[index].bonusArr;
 
-             item.m_listReward.itemRenderer = RenderListRewardItem;
 
-             if(item.target.data == null)
 
-             {
 
-                 item.target.onClick.Add(GetLevelRewardBtn);
 
-             }
 
-             item.target.data = bonusList[index];
 
-             item.m_listReward.numItems = bonusList[index].bonusArr.Length;
 
-             UI_ListScoreRewardItem.ProxyEnd();
 
-         }
 
-         private void RenderListRewardItem(int index, GObject obj)
 
-         {
 
-             int[][] rewards = (int[][])obj.parent.data;
 
-             ItemData reward = ItemUtil.createItemData(rewards[index]);
 
-             if (obj.data == null)
 
-             {
 
-                 obj.data = new ItemView(obj as GComponent);
 
-             }
 
-             (obj.data as ItemView).SetData(reward);
 
-         }
 
-         private async void GetLevelRewardBtn(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             CompositeLevelbonusCfg bonuscfg = (CompositeLevelbonusCfg)obj.data;
 
-             if (bonuscfg.score > InstanceZonesDataManager.GetScoreHighest(levelID) || TimeTracingDataManager.LevelRewardDic[levelID][bonuscfg.id] != ConstBonusStatus.CAN_GET)
 
-             {
 
-                 return;
 
-             }
 
-             await TimeTracingSProxy.ReqGetLevelReward(levelID, bonuscfg.id);
 
-             EventAgent.DispatchEvent(ConstMessage.TIMETRACINGREDUPDATE);
 
-             _ui.m_list.numItems = bonusList.Count; 
 
-         }
 
-         private async void OnBtnGetClcik()
 
-         {
 
-             if(!TimeTracingDataManager.Instance.GetLevelRewardStatus(levelID))
 
-             {
 
-                 return;
 
-             }
 
-             await TimeTracingSProxy.ReqGetAllLevelReward(levelID);
 
-             _ui.m_list.numItems = bonusList.Count;
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             this.Hide();
 
-         }
 
-     }
 
- }
 
 
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