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							- using System.Collections;
 
- using System.IO;
 
- using FairyGUI;
 
- using UI.DressUp;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class PhotographSaveView : BaseView
 
-     {
 
-         private UI_PhotographSaveUI _ui;
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_PhotographUI.PACKAGE_NAME;
 
-             _ui = UI_PhotographSaveUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_btnClose.onClick.Add(this.Hide);
 
-             _ui.m_btnSave.onClick.Add(this.OnClickBtnSave);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             Texture2D tex = this.viewData as Texture2D;
 
-             _ui.m_imgRes.texture = new NTexture(tex);
 
-             float width = _ui.m_imgBorder.width;
 
-             float height = width * tex.height / tex.width;
 
-             _ui.m_imgRes.SetSize(width, height);
 
-             _ui.m_imgBorder.SetSize(width, height + 12);
 
-         }
 
-         private void OnClickBtnSave()
 
-         {
 
-             string path = Application.persistentDataPath;
 
-             Debug.Log("文件路径path:" + path);
 
- #if UNITY_ANDROID
 
-             path = Application.persistentDataPath.IndexOf("Android") > 0 ? path.Substring(0, Application.persistentDataPath.IndexOf("Android")) + "Pictures/万世镜/" : path + "/Pictures/万世镜/";
 
- #endif
 
-             //判断目录是否存在,不存在则会创建目录
 
-             if (!Directory.Exists(path))
 
-             {
 
-                 Directory.CreateDirectory(path);
 
-             }
 
-             string fileName = DateUtils.Instance.GetCurTime() + ".png";
 
-             path = path + fileName;
 
-             Debug.Log("文件路径:" + path);
 
-             Texture2D tex = this.viewData as Texture2D;
 
-             byte[] bytes = tex.EncodeToPNG();//将纹理数据,转化成一个png图片
 
-             // string path = Application.persistentDataPath.Substring(0, Application.persistentDataPath.IndexOf("Android"));
 
-             File.WriteAllBytes(path, bytes);
 
-             Timers.inst.StartCoroutine(GetSaveState(path));// ();
 
-         }
 
-         private IEnumerator GetSaveState(string path)
 
-         {
 
-             yield return new WaitForEndOfFrame();
 
-             if (File.Exists(path))
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("保存成功");
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-     }
 
- }
 
 
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