PhotographView.cs 35 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Drawing;
  7. using System.Linq;
  8. using UI.DressUp;
  9. using UnityEditor;
  10. using UnityEngine;
  11. using UnityEngine.EventSystems;
  12. using System.Threading.Tasks;
  13. namespace GFGGame
  14. {
  15. public class PhotographView : BaseView
  16. {
  17. private UI_PhotographUI _ui;
  18. private GameObject _sceneObject;
  19. private const int MAX_COUNT = 20;
  20. private const float MaxScale = 2;
  21. private const float MinScale = 0.1f;
  22. // private const string BgResPath = "Bg/BgRes";
  23. // private const string BorderResPath = "Border/BorderRes";
  24. // private const string NpcResPath = "Scene/Npc/NpcRes";
  25. private const string RolePath = "Scene/Role";
  26. private const string RoleName = "Role";
  27. private const string BodyResName = "Body";
  28. private const string BodyResName1 = "Body_a";
  29. // private const string NpcPath = "Scene/Npc";
  30. private const string NpcName = "Npc";
  31. private const string BgResName = "BgRes";
  32. private const string Border = "Border";
  33. private List<int> _listData = null;//当前选择的资源数据
  34. private List<GameObject> _itemGameObjs;// = new List<GameObject>();
  35. public Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
  36. private Dictionary<GameObject, float> _equipDistance = new Dictionary<GameObject, float>();
  37. private GameObject hitGameObj;//当前选中的物体(单指拖动,双指缩放旋转)
  38. private GameObject memoryHitGameObj;//当前选中的物体(单指缩放旋转)
  39. private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
  40. private Vector2 lastPos = Vector2.zero;//上一次移动后从物体中心到鼠标位置的方向
  41. private float lastDistance = 0;//上一次移动后从物体中心到鼠标位置的方向
  42. // private float _startDistance;//从物体中心到缩放按钮的距离
  43. private SwipeGesture swipeGesture;
  44. private PinchGesture pinchGesture;
  45. private RotationGesture rotationGesture;
  46. // 以下两个属于单选,单独保存
  47. private int lastChooseBorder; // 上一次选择的边框
  48. private int lastChooseBg; // 上一次选择的背景
  49. public override void Dispose()
  50. {
  51. if (_sceneObject != null)
  52. {
  53. PrefabManager.Instance.Restore(_sceneObject);
  54. _sceneObject = null;
  55. }
  56. if (_ui != null)
  57. {
  58. _ui.Dispose();
  59. _ui = null;
  60. }
  61. base.Dispose();
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. packageName = UI_PhotographUI.PACKAGE_NAME;
  67. _ui = UI_PhotographUI.Create();
  68. viewCom = _ui.target;
  69. isfullScreen = true;
  70. //isReturnView = true;
  71. _ui.m_btnBg.onClick.Add(OnClickBtnBg);
  72. _ui.m_btnChoose.onClick.Add(OnClickBtnChoose);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnPhotograph.onClick.Add(OnClickBtnPhotograph);
  75. _ui.m_btnGalleryJoin.onClick.Add(OnClickBtnGalleryJoin);
  76. _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
  77. _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
  78. _ui.m_ComSelectRes.m_comBtnTab.m_c1.onChanged.Add(OnContorllerChanged);
  79. _ui.target.onTouchBegin.Add(OnTouchUIBegin);
  80. _ui.target.onTouchMove.Add(OnTouchUIMove);
  81. _ui.target.onTouchEnd.Add(OnTouchUIEnd);
  82. _ui.m_comSelectBox.m_btnSize.onTouchBegin.Add(OnTouchBtnSizeBegin);
  83. _ui.m_comSelectBox.m_btnSize.onTouchMove.Add(OnTouchBtnSizeMove);
  84. _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnTouchBtnSizeEnd);
  85. _ui.m_comSelectBox.m_btnFlip.onTouchBegin.Add(OnTouchBtnFlipBegin);
  86. // _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd);
  87. _ui.m_comSelectBox.m_btnDelete.onTouchBegin.Add(OnTouchBtnDeleteBegin);
  88. _ui.m_btnUp.onClick.Add(OnClickBtnUp);
  89. _ui.m_btnDown.onClick.Add(OnClickBtnDown);
  90. _ui.m_btnDelete.onTouchBegin.Add(OnClickBtnDelete);
  91. }
  92. protected override async void OnShown()
  93. {
  94. base.OnShown();
  95. Input.multiTouchEnabled = true;
  96. if (this.viewData != null)
  97. {
  98. _ui.m_c1.selectedIndex = (int)this.viewData;
  99. }
  100. PhotographDataManager.Instance.ClassifyEquipData();
  101. _equipSceneData = PhotographDataManager.Instance._equipSceneData;
  102. PhotographDataManager.Instance.itemGameObjs.Clear();
  103. _itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  104. if (_sceneObject == null)
  105. {
  106. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  107. }
  108. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  109. pinchGesture = new PinchGesture(_ui.target);
  110. pinchGesture.onAction.Add(OnPinch);
  111. rotationGesture = new RotationGesture(_ui.target);
  112. rotationGesture.onAction.Add(OnRotate);
  113. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  114. MatchingCompetitionDataManager.Instance.itemGameObjs.Clear();
  115. RefreshList(EnumPhotographType.BG);
  116. SetUIView();
  117. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MyDressUpHelper.dressUpObj.bgId));
  118. SetListScrollByID(MyDressUpHelper.dressUpObj.bgId);
  119. PhotographSceneManager.Instance.AddBodyItem();
  120. UpdateScene();
  121. PhotographUtil.Instance.SetLayer(null, "refresh");
  122. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  123. Timers.inst.AddUpdate(CheckGuide);
  124. //Timers.inst.Add(0.5f, 1, UpdateSceneTransform);
  125. if(this.viewData != null && (int)this.viewData == 2)
  126. {
  127. await UpdateSceneTransform();
  128. }
  129. }
  130. /************************************************************UI界面*********************************************************/
  131. private void OnContorllerChanged(EventContext context)
  132. {
  133. int index = _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  134. RefreshList((EnumPhotographType)index);
  135. }
  136. private void RefreshList(EnumPhotographType index)
  137. {
  138. _ui.m_ComSelectRes.m_list.numItems = 0;
  139. _listData = PhotographDataManager.Instance.GetListData(index);
  140. _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
  141. bool setTop = false;
  142. switch (index)
  143. {
  144. case EnumPhotographType.BORDER:
  145. _ui.m_ComSelectRes.m_list.selectedIndex = lastChooseBorder;
  146. break;
  147. case EnumPhotographType.BG:
  148. _ui.m_ComSelectRes.m_list.selectedIndex = lastChooseBg;
  149. break;
  150. default:
  151. setTop = true;
  152. break;
  153. }
  154. if (!setTop)
  155. {
  156. if(_ui.m_ComSelectRes.m_list.selectedIndex >= 0)
  157. {
  158. _ui.m_ComSelectRes.m_list.ScrollToView(_ui.m_ComSelectRes.m_list.selectedIndex);
  159. }
  160. }
  161. else
  162. {
  163. _ui.m_ComSelectRes.m_list.scrollPane.ScrollTop();
  164. }
  165. //if (index == EnumPhotographType.BORDER || index == EnumPhotographType.EFFECT)
  166. //{
  167. // _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  168. //}
  169. }
  170. private void SetListScrollByID(int id)
  171. {
  172. for(int i = 0; i < _listData.Count; i++)
  173. {
  174. if(id == _listData[i])
  175. {
  176. _ui.m_ComSelectRes.m_list.selectedIndex = i;
  177. _ui.m_ComSelectRes.m_list.ScrollToView(_ui.m_ComSelectRes.m_list.selectedIndex);
  178. lastChooseBg = i;
  179. }
  180. }
  181. }
  182. private void RenderListItem(int index, GObject obj)
  183. {
  184. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
  185. string resPath = ResPathUtil.GetIconPath(itemCfg);
  186. UI_ListItem item = UI_ListItem.Proxy(obj);
  187. item.target.data = _listData[index];
  188. item.m_loaIcon.url = resPath;
  189. item.m_txtName.text = itemCfg.name;
  190. UI_ListItem.ProxyEnd();
  191. }
  192. private void OnListItemClick(EventContext context)
  193. {
  194. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  195. if (type == EnumPhotographType.SCENE && _itemGameObjs.Count >= MAX_COUNT)
  196. {
  197. PromptController.Instance.ShowFloatTextPrompt("最多穿戴" + MAX_COUNT + "件物品");
  198. return;
  199. }
  200. switch (type)
  201. {
  202. case EnumPhotographType.BORDER:
  203. lastChooseBorder = _ui.m_ComSelectRes.m_list.selectedIndex;
  204. break;
  205. case EnumPhotographType.BG:
  206. lastChooseBg = _ui.m_ComSelectRes.m_list.selectedIndex;
  207. break;
  208. }
  209. int itemID = (int)((context.data as GObject).data);
  210. ChangeItem(itemID);
  211. }
  212. private void ChangeItem(int itemID)
  213. {
  214. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  215. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  216. switch (type)
  217. {
  218. case EnumPhotographType.BG:
  219. MatchingCompetitionDataManager.Instance.DressUpBgID = itemCfg.id;
  220. PhotographSceneManager.Instance.AddBgItem(itemCfg);
  221. break;
  222. case EnumPhotographType.BORDER:
  223. if (itemCfg.id != ConstItemID.BORDERID)
  224. {
  225. MatchingCompetitionDataManager.Instance.BorderID = itemCfg.id;
  226. }
  227. else
  228. {
  229. MatchingCompetitionDataManager.Instance.BorderID = 0;
  230. }
  231. PhotographSceneManager.Instance.AddBorderItem(itemCfg);
  232. break;
  233. case EnumPhotographType.NPC:
  234. MatchingCompetitionDataManager.Instance.NpcID = itemCfg.id;
  235. PhotographSceneManager.Instance.AddNpcItem(itemCfg);
  236. break;
  237. case EnumPhotographType.SCENE:
  238. AddSceneItem(itemCfg, true);
  239. break;
  240. case EnumPhotographType.EFFECT:
  241. break;
  242. }
  243. }
  244. //添加初始场景道具
  245. private void UpdateScene()
  246. {
  247. if (this.viewData == null || (int)this.viewData != 2)
  248. {
  249. ICollection keys = _equipSceneData.Keys;
  250. foreach (int key in keys)
  251. {
  252. for (int i = 0; i < _equipSceneData[key].Count; i++)
  253. {
  254. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(key);
  255. AddSceneItem(itemCfg, false);
  256. }
  257. }
  258. }
  259. else
  260. {
  261. //对搭配赛特殊处理
  262. for (int i = 0; i < MatchingCompetitionDataManager.Instance.DressPropIdList.Count; i++)
  263. {
  264. if(MatchingCompetitionDataManager.Instance.DressPropIdList[i] == MatchingCompetitionDataManager.Instance.roleID)
  265. {
  266. continue;
  267. }
  268. else
  269. {
  270. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressPropIdList[i]);
  271. if (itemCfg.itemType == ConstItemType.PHOTOGRAPH && itemCfg.subType == ConstItemSubType.PHOTOGRAPH_BOREDR)
  272. {
  273. PhotographSceneManager.Instance.AddBorderItem(itemCfg);
  274. }
  275. else if(itemCfg.itemType == ConstItemType.PHOTOGRAPH && itemCfg.subType == ConstItemSubType.PHOTOGRAPH_NPC)
  276. {
  277. PhotographSceneManager.Instance.AddNpcItem(itemCfg);
  278. }
  279. else
  280. {
  281. AddSceneItem(itemCfg, true);
  282. }
  283. }
  284. }
  285. }
  286. }
  287. public async Task UpdateSceneTransform()
  288. {
  289. //int time = 5 * (MatchingCompetitionDataManager.Instance.TransformDataList.Count+1);
  290. if (MatchingCompetitionDataManager.Instance.DressUpBgID == 0)
  291. {
  292. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  293. }
  294. else
  295. {
  296. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressUpBgID));
  297. }
  298. await Task.Delay(100);
  299. if (MatchingCompetitionDataManager.Instance.BorderID != 0)
  300. {
  301. GameObject borderGameObj = PhotographSceneManager.Instance.sceneObject.transform.Find("Border").gameObject;
  302. MatchingCompetitionDataManager.Instance.itemGameObjs.Add(borderGameObj);
  303. }
  304. if (MatchingCompetitionDataManager.Instance.NpcID != 0)
  305. {
  306. GameObject NpcGameObj = PhotographSceneManager.Instance.sceneObject.transform.Find("Scene/Npc").gameObject;
  307. MatchingCompetitionDataManager.Instance.itemGameObjs.Add(NpcGameObj);
  308. }
  309. MatchingCompetitionDataManager.Instance.InsertGameObjectList();
  310. for (int i = 0; i < MatchingCompetitionDataManager.Instance.TransformDataList.Count; i++)
  311. {
  312. TransformData itemdata = MatchingCompetitionDataManager.Instance.TransformDataList[i];
  313. GameObject itemGObj = MatchingCompetitionDataManager.Instance.itemGameObjs[i];
  314. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  315. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  316. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  317. PhotographUtil.Instance.ChangeLayer(MatchingCompetitionDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
  318. }
  319. }
  320. private async void AddSceneItem(ItemCfg itemCfg, bool setLayer)
  321. {
  322. Vector3 pos = Vector3.zero;
  323. if (!string.IsNullOrEmpty(itemCfg.resLayer3))
  324. {
  325. GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
  326. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer);
  327. if (setLayer)
  328. {
  329. if (parentGameObj3.transform.childCount > 0)
  330. {
  331. parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
  332. pos = parentGameObj3.transform.localPosition;
  333. }
  334. }
  335. }
  336. if (!string.IsNullOrEmpty(itemCfg.resLayer2))
  337. {
  338. GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
  339. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer);
  340. if (setLayer)
  341. {
  342. if (parentGameObj2.transform.childCount > 0)
  343. {
  344. parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
  345. pos = parentGameObj2.transform.localPosition;
  346. }
  347. }
  348. }
  349. if (!string.IsNullOrEmpty(itemCfg.resLayer1))
  350. {
  351. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
  352. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer);
  353. if (setLayer)
  354. {
  355. if (parentGameObj1.transform.childCount > 0)
  356. {
  357. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  358. pos = parentGameObj1.transform.localPosition;
  359. }
  360. }
  361. }
  362. }
  363. /************************************************************场景*********************************************************/
  364. private void OnTouchUIBegin(EventContext context)
  365. {
  366. context.CaptureTouch();
  367. if (_ui.m_ComSelectRes.target.visible == true) return;//添加道具不监听场景点击
  368. if (Stage.inst.touchCount > 1 && hitGameObj != null || Stage.inst.touchCount == 1 && context.inputEvent.touchId != 0) return;//两根手指&&两指不是同时按下||一根手指但属于中途换指
  369. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  370. RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
  371. if (hit2Ds.Length > 0)
  372. {
  373. lastPos = Vector2.zero;
  374. hitGameObj = PhotographUtil.Instance.GetFirstHitObj(hit2Ds);
  375. _ui.m_comSelectBox.m_btnDelete.visible = true;
  376. if (hitGameObj.transform.parent.name == RoleName)//主角不可删除
  377. {
  378. _ui.m_comSelectBox.m_btnDelete.visible = false;
  379. }
  380. _ui.m_comSelectBox.target.visible = false;
  381. if (hitGameObj.name != BgResName)//背景不可改动层级
  382. {
  383. hitGameObj = hitGameObj.transform.parent.gameObject;
  384. _ui.m_comSelectBox.target.visible = true;
  385. if (hitGameObj.name != Border)
  386. {
  387. PhotographUtil.Instance.SetLayer(hitGameObj, "top");
  388. }
  389. }
  390. memoryHitGameObj = hitGameObj;
  391. distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  392. Vector3 localEulerAngles = hitGameObj.transform.localEulerAngles;
  393. float rotation = 0;
  394. if (localEulerAngles.y == 0)
  395. {
  396. rotation = -hitGameObj.transform.localEulerAngles.z;
  397. }
  398. else
  399. {
  400. if (hitGameObj.transform.localEulerAngles.z > 180)
  401. {
  402. rotation = hitGameObj.transform.localEulerAngles.z - 360;
  403. }
  404. else
  405. {
  406. rotation = hitGameObj.transform.localEulerAngles.z;
  407. }
  408. }
  409. _ui.m_comSelectBox.target.rotation = rotation;
  410. _ui.m_comSelectBox.target.size = PhotographUtil.Instance.GetGameObjectBoundsSize(hitGameObj);
  411. ControllerSelectBoxPos();
  412. }
  413. }
  414. private void OnTouchUIMove(EventContext context)
  415. {
  416. if (hitGameObj == null) return;//未选中任何物体
  417. if (Stage.inst.touchCount > 1) return; //只监听1根手指
  418. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  419. ControllerObjectPos();
  420. ControllerSelectBoxPos();
  421. }
  422. private void OnTouchUIEnd(EventContext context)
  423. {
  424. hitGameObj = null;
  425. }
  426. //选中物体的位置
  427. private void ControllerObjectPos()
  428. {
  429. hitGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
  430. if (hitGameObj.name == BgResName)
  431. {
  432. PhotographUtil.Instance.SetBgPos(hitGameObj, _ui.target.size);
  433. }
  434. }
  435. //选中框的位置
  436. private void ControllerSelectBoxPos()
  437. {
  438. Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  439. Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)));
  440. _ui.m_comSelectBox.target.position = localPos;
  441. }
  442. private void OnTouchBtnSizeBegin(EventContext context)
  443. {
  444. InputEvent inputEvent = (InputEvent)context.data;
  445. Vector2 pt0 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  446. Vector2 screenPos = this.viewCom.GlobalToLocal(_ui.m_comSelectBox.m_btnSize.LocalToGlobal(Vector2.zero));
  447. Vector2 pt1 = new Vector2(screenPos.x, screenPos.y);
  448. Vector2 pt2 = new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y);
  449. lastDistance = Vector2.Distance(pt0, pt2);
  450. if (!_equipDistance.ContainsKey(memoryHitGameObj))
  451. {
  452. float distance = Vector2.Distance(pt1, pt2) / memoryHitGameObj.transform.localScale.x;
  453. Debug.Log("distance:" + distance + " pt1:" + pt1 + " pt2:" + pt2);
  454. _equipDistance.Add(memoryHitGameObj, distance);
  455. }
  456. }
  457. private void OnTouchBtnSizeMove(EventContext context)
  458. {
  459. if (memoryHitGameObj == null) return;
  460. InputEvent inputEvent = (InputEvent)context.data;
  461. Vector2 pt1 = this.viewCom.GlobalToLocal(inputEvent.position);
  462. Vector2 pt2 = _ui.m_comSelectBox.target.xy;
  463. Vector2 curPos = pt1 - pt2;
  464. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  465. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  466. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  467. lastPos = curPos;
  468. ControllerRotate(angle, memoryHitGameObj);
  469. float dist = Vector2.Distance(pt1, pt2);
  470. float ss = dist / lastDistance;
  471. float curValue = Math.Abs(memoryHitGameObj.transform.localScale.x);
  472. float newValue = Mathf.Clamp(ss * curValue, 0.1f, 2);
  473. ControllerScale(newValue, memoryHitGameObj, Math.Sign(memoryHitGameObj.transform.localScale.x));
  474. if (newValue <= 0.1f)
  475. {
  476. lastDistance = Vector2.Distance(_ui.m_comSelectBox.m_btnDelete.xy, _ui.m_comSelectBox.m_btnSize.xy) / 2;
  477. }
  478. else
  479. {
  480. lastDistance = dist;
  481. }
  482. }
  483. private void OnTouchBtnSizeEnd(EventContext context)
  484. {
  485. lastPos = Vector2.zero;
  486. }
  487. //双指缩放
  488. private void OnPinch(EventContext context)
  489. {
  490. if (hitGameObj == null) return;
  491. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  492. GTween.Kill(hitGameObj);
  493. PinchGesture gesture = (PinchGesture)context.sender;
  494. float newValue = Mathf.Clamp(hitGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
  495. Debug.Log("双指缩放:" + newValue);
  496. ControllerScale(newValue, hitGameObj, Math.Sign(hitGameObj.transform.localScale.x));
  497. }
  498. //双指旋转
  499. private void OnRotate(EventContext context)
  500. {
  501. Debug.Log("双指旋转hitGameObj:" + hitGameObj);
  502. if (hitGameObj == null) return;
  503. Debug.Log("双指旋转name:" + hitGameObj.name);
  504. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  505. // isTwoTouchPoint = true;
  506. GTween.Kill(hitGameObj.transform);
  507. RotationGesture gesture = (RotationGesture)context.sender;
  508. Debug.Log("双指旋转:" + gesture.delta);
  509. ControllerRotate(gesture.delta, hitGameObj);
  510. }
  511. private void ControllerScale(float value, GameObject gameObject, int sign)
  512. {
  513. if (value > MaxScale || value < MinScale) return;
  514. gameObject.transform.localScale = new Vector3(value * sign, value, value);
  515. Vector2 size = PhotographUtil.Instance.GetGameObjectBoundsSize(gameObject);
  516. _ui.m_comSelectBox.target.size = size;
  517. }
  518. private void ControllerRotate(float value, GameObject gameObject)
  519. {
  520. gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
  521. _ui.m_comSelectBox.target.rotation += value;
  522. }
  523. private void OnClickBtnBg()
  524. {
  525. _ui.m_ComSelectRes.target.visible = false;
  526. }
  527. private void OnTouchBtnFlipBegin()//翻转
  528. {
  529. Transform transform = memoryHitGameObj.transform;
  530. var value = Math.Abs(transform.localScale.x);
  531. // transform.localScale = new Vector3(-value, Math.Abs(value), 1);
  532. ControllerScale(value, memoryHitGameObj, -Math.Sign(transform.localScale.x));
  533. }
  534. private void OnTouchBtnDeleteBegin()//删除
  535. {
  536. if (memoryHitGameObj.transform.name == RolePath)
  537. {
  538. return;
  539. }
  540. else if (memoryHitGameObj.transform.name == Border || memoryHitGameObj.transform.name == NpcName)
  541. {
  542. memoryHitGameObj.transform.localPosition = Vector3.zero;
  543. memoryHitGameObj.transform.localRotation = Quaternion.Euler(Vector3.zero);
  544. memoryHitGameObj.transform.localScale = Vector3.one;
  545. GameObject gameObject = memoryHitGameObj.transform.GetChild(0).gameObject;
  546. PhotographSceneManager.Instance.DeleteSpriteRendererFromGameObject(gameObject);
  547. PhotographSceneManager.Instance.DeleteBoxCollider2DFromGameObject(gameObject);
  548. }
  549. else
  550. {
  551. GameObject.DestroyImmediate(memoryHitGameObj);
  552. }
  553. _itemGameObjs.Remove(memoryHitGameObj);
  554. _ui.m_comSelectBox.target.visible = false;
  555. }
  556. private void SetUIView()
  557. {
  558. _ui.m_ComSelectRes.target.visible = true;
  559. _ui.m_comSelectBox.target.visible = false;
  560. hitGameObj = null;
  561. memoryHitGameObj = null;
  562. lastChooseBorder = 0;
  563. lastChooseBg = 0;
  564. _ui.m_ComSelectRes.m_comBtnTab.target.scrollPane.SetPercX(0, false);
  565. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  566. if (_ui.m_ComSelectRes.m_list.numItems > 0)
  567. {
  568. _ui.m_ComSelectRes.m_list.ScrollToView(0);
  569. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  570. }
  571. }
  572. private void OnClickBtnChoose()
  573. {
  574. _ui.m_ComSelectRes.target.visible = true;
  575. _ui.m_comSelectBox.target.visible = false;
  576. hitGameObj = null;
  577. memoryHitGameObj = null;
  578. }
  579. private void OnClickBtnUp()
  580. {
  581. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "up");
  582. }
  583. private void OnClickBtnDown()
  584. {
  585. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "down");
  586. }
  587. private void OnClickBtnDelete()
  588. {
  589. if(memoryHitGameObj == null || !_ui.m_comSelectBox.target.visible || !_ui.m_comSelectBox.m_btnDelete.visible)
  590. {
  591. return;
  592. }
  593. OnTouchBtnDeleteBegin();
  594. }
  595. private void OnClickBtnPhotograph()
  596. {
  597. // GRoot.inst.visible = false;
  598. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  599. }
  600. private void OnClickBtnGalleryJoin()
  601. {
  602. // GRoot.inst.visible = false;
  603. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  604. }
  605. private IEnumerator ScreenShotTex()
  606. {
  607. GRoot.inst.visible = false;
  608. yield return new WaitForEndOfFrame();
  609. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  610. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  611. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  612. tex.Apply();//保存像素信息
  613. GRoot.inst.visible = true;
  614. if (_ui.m_c1.selectedIndex == 0)
  615. {
  616. ViewManager.Show<PhotographSaveView>(tex);
  617. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 2);
  618. }
  619. else if (_ui.m_c1.selectedIndex == 1)
  620. {
  621. AlertUI.Show("是否确认上传此作品?")
  622. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  623. {
  624. ViewManager.Show<ModalStatusView>("上传中...");
  625. object[] rsp = await PoemGallerySProxy.ReqUpLoadGalleryWorks();
  626. if (rsp == null) return;
  627. byte[] bytes = tex.EncodeToJPG();
  628. bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
  629. if (!pushResult) return;
  630. bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1]), tex);
  631. if (result)
  632. {
  633. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  634. ViewManager.Hide<ModalStatusView>();
  635. OnClickBtnBack();
  636. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  637. }
  638. });
  639. }
  640. else if (_ui.m_c1.selectedIndex == 2)
  641. {
  642. MatchingCompetitionDataManager.Instance.itemGameObjs = _itemGameObjs.ToList();
  643. if(MatchingCompetitionDataManager.Instance.BorderID != 0)
  644. {
  645. GameObject borderGameObj = PhotographSceneManager.Instance.sceneObject.transform.Find("Border").gameObject;
  646. MatchingCompetitionDataManager.Instance.itemGameObjs.Add(borderGameObj);
  647. }
  648. if(MatchingCompetitionDataManager.Instance.NpcID != 0)
  649. {
  650. GameObject NpcGameObj = PhotographSceneManager.Instance.sceneObject.transform.Find("Scene/Npc").gameObject;
  651. MatchingCompetitionDataManager.Instance.itemGameObjs.Add(NpcGameObj);
  652. }
  653. MatchingCompetitionDataManager.Instance.MathingDressDate = MyDressUpHelper.dressUpObj.DressUpDataClone();
  654. MatchingCompetitionDataManager.Instance.SetTransformData();
  655. AlertUI.Show("作品已保存,是否确认上传此作品?")
  656. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  657. {
  658. ViewManager.Show<ModalStatusView>("上传中...");
  659. //await MatchingCompetitionSproxy.ReqMatchingCompetitionInfo();
  660. object[] rsp = await MatchingCompetitionSproxy.UpLoadMatchingCompetitionDressData();
  661. if (rsp == null) return;
  662. byte[] bytes = tex.EncodeToJPG();
  663. MatchingCompetitionDataManager.Instance.MyNtextture = new NTexture(tex);
  664. if (rsp[0] == null)
  665. {
  666. ViewManager.Hide<ModalStatusView>();
  667. PromptController.Instance.ShowFloatTextPrompt("网络异常,上传失败!");
  668. return;
  669. }
  670. bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
  671. if (!pushResult)
  672. {
  673. ViewManager.Hide<ModalStatusView>();
  674. PromptController.Instance.ShowFloatTextPrompt("网络异常,上传失败!");
  675. return;
  676. }
  677. bool result = await MatchingCompetitionSproxy.UploadSuccess();
  678. if (result)
  679. {
  680. ViewManager.Hide<ModalStatusView>();
  681. PromptController.Instance.ShowFloatTextPrompt("上传成功!");
  682. OnClickBtnBack();
  683. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  684. }
  685. ViewManager.Hide<ModalStatusView>();
  686. });
  687. }
  688. }
  689. private void OnClickBtnBack()
  690. {
  691. this.Hide();
  692. //ViewManager.Show<DressUpView>();
  693. EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
  694. }
  695. protected override void OnHide()
  696. {
  697. base.OnHide();
  698. if (_sceneObject != null)
  699. {
  700. PrefabManager.Instance.Restore(_sceneObject);
  701. _sceneObject = null;
  702. }
  703. _equipSceneData.Clear();
  704. hitGameObj = null;
  705. memoryHitGameObj = null;
  706. pinchGesture.onAction.Remove(OnPinch);
  707. rotationGesture.onAction.Remove(OnRotate);
  708. pinchGesture = null;
  709. rotationGesture = null;
  710. _ui.m_c1.selectedIndex = 0;
  711. Timers.inst.Remove(CheckGuide);
  712. //Timers.inst.Remove(UpdateSceneTransform);
  713. }
  714. private void CheckGuide(object param)
  715. {
  716. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 ||
  717. GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  718. {
  719. UpdateToCheckGuide(null);
  720. }
  721. else
  722. {
  723. Timers.inst.Remove(CheckGuide);
  724. }
  725. }
  726. protected override void UpdateToCheckGuide(object param)
  727. {
  728. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  729. GuideController.TryGuide(null, ConstGuideId.FREEDOM_DRESS, 7, "在这里可以选择已获得的背景、道具等,也可以放大缩小物品,增加画面丰富度。", -1, true, _ui.target.height - _ui.m_ComSelectRes.target.height - 250);
  730. GuideController.TryGuide(_ui.m_btnPhotograph, ConstGuideId.FREEDOM_DRESS, 8, "来记录下这一刻吧。");
  731. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  732. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 1, "");
  733. }
  734. protected override void TryCompleteGuide()
  735. {
  736. base.TryCompleteGuide();
  737. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  738. }
  739. }
  740. }