LeagueChangeNameView.cs 4.8 KB

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  1. using System.Text.RegularExpressions;
  2. using ET;
  3. using FairyGUI;
  4. using UI.League;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. //修改联盟名称、徽章
  9. public class LeagueChangeNameView : BaseWindow
  10. {
  11. private UI_LeagueChangeNameUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_LeagueChangeNameUI.PACKAGE_NAME;
  25. _ui = UI_LeagueChangeNameUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  31. _ui.m_c1.onChanged.Add(UpdateView);
  32. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  33. _ui.m_listIcon.itemRenderer = RenderListItem;
  34. }
  35. protected override void AddEventListener()
  36. {
  37. base.AddEventListener();
  38. }
  39. protected override void OnShown()
  40. {
  41. base.OnShown();
  42. _ui.m_c1.selectedIndex = 0;
  43. _ui.m_listIcon.numItems = GlobalCfgArray.globalCfg.badgeResArr.Length;
  44. UpdateView();
  45. }
  46. protected override void OnHide()
  47. {
  48. base.OnHide();
  49. }
  50. protected override void RemoveEventListener()
  51. {
  52. base.RemoveEventListener();
  53. }
  54. private void UpdateView()
  55. {
  56. _ui.m_txtName.text = "";
  57. if (_ui.m_listIcon.numItems > 0)
  58. {
  59. _ui.m_listIcon.selectedIndex = 0;
  60. _ui.m_listIcon.ScrollToView(0);
  61. }
  62. if (_ui.m_c1.selectedIndex == 0)
  63. {
  64. ItemUtil.UpdateItemNeedNum(_ui.m_comCost, GlobalCfgArray.globalCfg.consumeChangeBadgeArr[0][0], GlobalCfgArray.globalCfg.consumeChangeBadgeArr[0][1]);
  65. }
  66. else
  67. {
  68. ItemUtil.UpdateItemNeedNum(_ui.m_comCost, GlobalCfgArray.globalCfg.consumeChangeNameArr[0][0], GlobalCfgArray.globalCfg.consumeChangeNameArr[0][1]);
  69. }
  70. }
  71. private void RenderListItem(int index, GObject obj)
  72. {
  73. UI_ListIconItem item = UI_ListIconItem.Proxy(obj);
  74. item.m_loaIcon.url = ResPathUtil.GetLeagueIconPath(GlobalCfgArray.globalCfg.badgeResArr[index]);
  75. UI_ListIconItem.ProxyEnd();
  76. }
  77. private void OnBtnChangeClick()
  78. {
  79. if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas[RoleDataManager.roleId].Pos != LeaguePos.Owner)
  80. {
  81. PromptController.Instance.ShowFloatTextPrompt("权限不足");
  82. return;
  83. }
  84. if (_ui.m_c1.selectedIndex == 0)//改徽章
  85. {
  86. int needCount = GlobalCfgArray.globalCfg.consumeChangeBadgeArr[0][1];
  87. long hasCount = ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.consumeChangeBadgeArr[0][0]);
  88. if (needCount > hasCount)
  89. {
  90. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  91. return;
  92. }
  93. LeagueSproxy.ReqChangeLeagueNameOrIcon(2, GlobalCfgArray.globalCfg.badgeResArr[_ui.m_listIcon.selectedIndex]).Coroutine();
  94. }
  95. else//改联盟名称
  96. {
  97. string leagueName = _ui.m_txtName.text;
  98. if (string.IsNullOrEmpty(leagueName))
  99. {
  100. PromptController.Instance.ShowFloatTextPrompt("雅集名字不能为空");
  101. return;
  102. }
  103. if (leagueName.Length > GFGGame.GlobalConst.MaxNameLen)
  104. {
  105. PromptController.Instance.ShowFloatTextPrompt("雅集名字最多七个字");
  106. return;
  107. }
  108. if (!Regex.IsMatch(leagueName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
  109. {
  110. PromptController.Instance.ShowFloatTextPrompt("雅集名字仅允许汉字、数字、下划线");
  111. return;
  112. }
  113. int needCount = GlobalCfgArray.globalCfg.consumeChangeNameArr[0][1];
  114. long hasCount = ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.consumeChangeNameArr[0][0]);
  115. if (needCount > hasCount)
  116. {
  117. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  118. return;
  119. }
  120. LeagueSproxy.ReqChangeLeagueNameOrIcon(1, leagueName).Coroutine();
  121. }
  122. }
  123. }
  124. }