LeagueConstructView.cs 10 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.League;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. //联盟建设
  8. public class LeagueConstructView : BaseWindow
  9. {
  10. private UI_LeagueConstructUI _ui;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_LeagueConstructUI.PACKAGE_NAME;
  24. _ui = UI_LeagueConstructUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  30. _ui.m_btnUpLv0.target.onClick.Add(OnBtnUpLvClick);
  31. _ui.m_btnUpLv0.target.data = LeagueBuildingType.Hall;
  32. _ui.m_btnUpLv1.target.onClick.Add(OnBtnUpLvClick);
  33. _ui.m_btnUpLv1.target.data = LeagueBuildingType.Hotel;
  34. _ui.m_btnUpLv2.target.onClick.Add(OnBtnUpLvClick);
  35. _ui.m_btnUpLv2.target.data = LeagueBuildingType.Store;
  36. }
  37. protected override void AddEventListener()
  38. {
  39. base.AddEventListener();
  40. EventAgent.AddEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateView);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. UpdateView();
  46. }
  47. protected override void OnHide()
  48. {
  49. base.OnHide();
  50. }
  51. protected override void RemoveEventListener()
  52. {
  53. base.RemoveEventListener();
  54. EventAgent.RemoveEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateView);
  55. }
  56. private void OnBtnUpLvClick(EventContext context)
  57. {
  58. int type = (int)(context.sender as GObject).data;
  59. int myPos = LeagueDataManager.Instance.GetMyPos();
  60. if (myPos != LeaguePos.Owner && myPos != LeaguePos.SubOwner)
  61. {
  62. PromptController.Instance.ShowFloatTextPrompt("权限不足");
  63. return;
  64. }
  65. long needCount = 0;
  66. long hasCount = 0;
  67. if (type == LeagueBuildingType.Hall)
  68. {
  69. LeagueHallCfg hallCfg = LeagueHallCfgArray.Instance.GetCfg(LeagueDataManager.Instance.LeagueData.HallLevel);
  70. needCount = hallCfg.consumeArr[0][1];
  71. hasCount = ItemDataManager.GetItemNum(hallCfg.consumeArr[0][0]);
  72. }
  73. else if (type == LeagueBuildingType.Hotel)
  74. {
  75. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.LeagueData.HotelLevel);
  76. needCount = hotelCfg.consumeArr[0][1];
  77. hasCount = ItemDataManager.GetItemNum(hotelCfg.consumeArr[0][0]);
  78. }
  79. else if (type == LeagueBuildingType.Store)
  80. {
  81. LeagueStoreCfg storeCfg = LeagueStoreCfgArray.Instance.GetCfg(LeagueDataManager.Instance.LeagueData.StoreLevel);
  82. needCount = storeCfg.consumeArr[0][1];
  83. hasCount = ItemDataManager.GetItemNum(storeCfg.consumeArr[0][0]);
  84. }
  85. if (needCount > hasCount)
  86. {
  87. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  88. return;
  89. }
  90. LeagueSproxy.ReqUpLeagueBuilding(type).Coroutine();
  91. }
  92. private void UpdateView()
  93. {
  94. UpdateHall();
  95. UpdateHotel();
  96. UpdateStore();
  97. }
  98. private void UpdateHall()
  99. {
  100. int hallLv = LeagueDataManager.Instance.LeagueData.HallLevel;
  101. LeagueHallCfg hallCfg = LeagueHallCfgArray.Instance.GetCfg(hallLv);
  102. LeagueHallCfg nextHallCfg = LeagueHallCfgArray.Instance.GetCfg(hallLv + 1);
  103. RoleInfoManager.Instance.UpdateLv(_ui.m_comLv, hallLv);
  104. int hotelLv = LeagueDataManager.Instance.LeagueData.HotelLevel;
  105. int hotelAdd = nextHallCfg == null ? 0 : nextHallCfg.levelHotel - hotelLv;
  106. _ui.m_comHall0.m_txtCurValue.text = hotelLv.ToString();
  107. _ui.m_comHall0.m_txtNextAdd.text = hotelAdd.ToString();
  108. _ui.m_comHall0.m_c1.selectedIndex = hotelAdd > 0 ? 1 : 0;
  109. int storeLv = LeagueDataManager.Instance.LeagueData.StoreLevel;
  110. int storeAdd = nextHallCfg == null ? 0 : nextHallCfg.levelStore - storeLv;
  111. _ui.m_comHall1.m_txtCurValue.text = storeLv.ToString();
  112. _ui.m_comHall1.m_txtNextAdd.text = storeAdd.ToString();
  113. _ui.m_comHall1.m_c1.selectedIndex = storeAdd > 0 ? 1 : 0;
  114. _ui.m_btnUpLv0.target.touchable = nextHallCfg == null ? false : true;
  115. _ui.m_btnUpLv0.m_txtTip.text = nextHallCfg == null ? "已满级" : "";
  116. _ui.m_btnUpLv0.m_comCost.visible = nextHallCfg == null ? false : true;
  117. ItemUtil.UpdateItemNeedNum(_ui.m_btnUpLv0.m_comCost, hallCfg.consumeArr[0][0], hallCfg.consumeArr[0][1]);
  118. }
  119. private void UpdateHotel()
  120. {
  121. int hallLv = LeagueDataManager.Instance.LeagueData.HallLevel;
  122. LeagueHallCfg hallCfg = LeagueHallCfgArray.Instance.GetCfg(hallLv);
  123. int hotelLv = LeagueDataManager.Instance.LeagueData.HotelLevel;
  124. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(hotelLv);
  125. LeagueHotelCfg nextHotelCfg = LeagueHotelCfgArray.Instance.GetCfg(hotelLv + 1);
  126. RoleInfoManager.Instance.UpdateLv(_ui.m_comLv1, hotelLv);
  127. int memberLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.limit - hotelCfg.limit;
  128. _ui.m_comHotel0.m_txtCurValue.text = hotelCfg.limit.ToString();
  129. _ui.m_comHotel0.m_txtNextAdd.text = memberLimitAdd.ToString();
  130. _ui.m_comHotel0.m_c1.selectedIndex = memberLimitAdd > 0 ? 1 : 0;
  131. int memberDayLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.limitDayAdd - hotelCfg.limitDayAdd;
  132. _ui.m_comHotel1.m_txtCurValue.text = hotelCfg.limitDayAdd.ToString();
  133. _ui.m_comHotel1.m_txtNextAdd.text = memberDayLimitAdd.ToString();
  134. _ui.m_comHotel1.m_c1.selectedIndex = memberDayLimitAdd > 0 ? 1 : 0;
  135. int memberDayExtraLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.limitDayAddExtra - hotelCfg.limitDayAddExtra;
  136. _ui.m_comHotel2.m_txtCurValue.text = hotelCfg.limitDayAddExtra.ToString();
  137. _ui.m_comHotel2.m_txtNextAdd.text = memberDayExtraLimitAdd.ToString();
  138. _ui.m_comHotel2.m_c1.selectedIndex = memberDayExtraLimitAdd > 0 ? 1 : 0;
  139. int flowerLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.limitPosition - hotelCfg.limitPosition;
  140. _ui.m_comHotel3.m_txtCurValue.text = hotelCfg.limitPosition.ToString();
  141. _ui.m_comHotel3.m_txtNextAdd.text = flowerLimitAdd.ToString();
  142. _ui.m_comHotel3.m_c1.selectedIndex = flowerLimitAdd > 0 ? 1 : 0;
  143. ItemUtil.UpdateItemNeedNum(_ui.m_btnUpLv1.m_comCost, hotelCfg.consumeArr[0][0], hotelCfg.consumeArr[0][1]);
  144. if (nextHotelCfg == null)
  145. {
  146. _ui.m_btnUpLv1.m_txtTip.text = "已满级";
  147. _ui.m_btnUpLv1.m_comCost.visible = false;
  148. _ui.m_btnUpLv1.target.touchable = false;
  149. }
  150. else if (hallCfg.levelHotel == hotelLv)
  151. {
  152. int needHallLv = hallLv;
  153. for (int i = hallLv - 1; i < LeagueHallCfgArray.Instance.dataArray.Length; i++)
  154. {
  155. LeagueHallCfg _hallCfg = LeagueHallCfgArray.Instance.dataArray[i];
  156. if (_hallCfg.levelHotel > hotelLv)
  157. {
  158. needHallLv = _hallCfg.level;
  159. break;
  160. }
  161. }
  162. _ui.m_btnUpLv1.m_txtTip.text = string.Format("宴客厅{0}级解锁", needHallLv);
  163. _ui.m_btnUpLv1.m_comCost.visible = false;
  164. _ui.m_btnUpLv1.target.touchable = false;
  165. }
  166. else
  167. {
  168. _ui.m_btnUpLv1.m_txtTip.text = "";
  169. _ui.m_btnUpLv1.m_comCost.visible = true;
  170. _ui.m_btnUpLv1.target.touchable = true;
  171. }
  172. }
  173. private void UpdateStore()
  174. {
  175. int hallLv = LeagueDataManager.Instance.LeagueData.HallLevel;
  176. LeagueHallCfg hallCfg = LeagueHallCfgArray.Instance.GetCfg(hallLv);
  177. int storeLv = LeagueDataManager.Instance.LeagueData.StoreLevel;
  178. LeagueStoreCfg storeCfg = LeagueStoreCfgArray.Instance.GetCfg(storeLv);
  179. LeagueStoreCfg nextStoreCfg = LeagueStoreCfgArray.Instance.GetCfg(storeLv + 1);
  180. RoleInfoManager.Instance.UpdateLv(_ui.m_comLv2, storeLv);
  181. int coinLimitAdd = nextStoreCfg == null ? 0 : nextStoreCfg.limitStore - storeCfg.limitStore;
  182. _ui.m_txtCurValue.text = storeCfg.limitStore.ToString();
  183. _ui.m_txtNextAdd.text = coinLimitAdd.ToString();
  184. _ui.m_txtNextAdd.visible = coinLimitAdd > 0 ? true : false;
  185. _ui.m_imgUp.visible = coinLimitAdd > 0 ? true : false;
  186. ItemUtil.UpdateItemNeedNum(_ui.m_btnUpLv2.m_comCost, storeCfg.consumeArr[0][0], storeCfg.consumeArr[0][1]);
  187. if (nextStoreCfg == null)
  188. {
  189. _ui.m_btnUpLv2.m_txtTip.text = "已满级";
  190. _ui.m_btnUpLv2.m_comCost.visible = false;
  191. _ui.m_btnUpLv2.target.touchable = false;
  192. }
  193. else if (hallCfg.levelStore == storeLv)
  194. {
  195. int needHallLv = hallLv;
  196. for (int i = hallLv - 1; i < LeagueHallCfgArray.Instance.dataArray.Length; i++)
  197. {
  198. LeagueHallCfg _hallCfg = LeagueHallCfgArray.Instance.dataArray[i];
  199. if (_hallCfg.levelStore > storeLv)
  200. {
  201. needHallLv = _hallCfg.level;
  202. break;
  203. }
  204. }
  205. _ui.m_btnUpLv2.m_txtTip.text = string.Format("宴客厅{0}级解锁", needHallLv);
  206. _ui.m_btnUpLv2.m_comCost.visible = false;
  207. _ui.m_btnUpLv2.target.touchable = false;
  208. }
  209. else
  210. {
  211. _ui.m_btnUpLv2.m_txtTip.text = "";
  212. _ui.m_btnUpLv2.m_comCost.visible = true;
  213. _ui.m_btnUpLv2.target.touchable = true;
  214. }
  215. }
  216. }
  217. }