LeagueMemberView.cs 12 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.League;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. //联盟成员
  9. public class LeagueMemberView : BaseWindow
  10. {
  11. private UI_LeagueMemberUI _ui;
  12. private LeagueData _leagueData;
  13. private List<long> _memberIds;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_LeagueMemberUI.PACKAGE_NAME;
  27. _ui = UI_LeagueMemberUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  31. _ui.m_btnRecruit.target.onClick.Add(OnBtnRecruitClick);
  32. _ui.m_btnApplyList.onClick.Add(OnBtnApplyListClick);
  33. _ui.m_btnMemberLog.onClick.Add(OnBtnMemberLogClick);
  34. _ui.m_btnExit.onClick.Add(OnBtnExitClick);
  35. _ui.m_list.itemRenderer = RenderListItem;
  36. _ui.m_list.SetVirtual();
  37. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing");
  38. }
  39. protected override void AddEventListener()
  40. {
  41. base.AddEventListener();
  42. EventAgent.AddEventListener(ConstMessage.LEAGUE_MEMBER_CHANGE, UpdateMember);
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. int myPos = LeagueDataManager.Instance.GetMyPos();
  48. _ui.m_c1.selectedIndex = myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner ? 1 : 0;
  49. UpdateMember();
  50. UpdateBtnRecruit();
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  56. Timers.inst.Remove(OnUpdateTimer);
  57. }
  58. protected override void RemoveEventListener()
  59. {
  60. base.RemoveEventListener();
  61. EventAgent.RemoveEventListener(ConstMessage.LEAGUE_MEMBER_CHANGE, UpdateMember);
  62. }
  63. private void OnBtnBackClick()
  64. {
  65. ViewManager.GoBackFrom(typeof(LeagueMemberView).FullName);
  66. }
  67. //招募
  68. private void OnBtnRecruitClick()
  69. {
  70. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.consumeWantedArr[0][0]);
  71. long needCount = GlobalCfgArray.globalCfg.consumeWantedArr[0][1];
  72. long hasCount = ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.consumeWantedArr[0][0]);
  73. if (needCount > hasCount)
  74. {
  75. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  76. return;
  77. }
  78. string tips = string.Format("是否花费{0}货币发布24小时招募成员信息,并临时增加新加入成员上限?", itemCfg.name);
  79. AlertUI.Show(tips).
  80. SetLeftButton(true, "取消").
  81. SetRightButton(true, "确认", async (object param) =>
  82. {
  83. bool result = await LeagueSproxy.ReqSendLeagueAD();
  84. if (result)
  85. {
  86. UpdateBtnRecruit();
  87. }
  88. });
  89. }
  90. //申请列表
  91. private void OnBtnApplyListClick()
  92. {
  93. ViewManager.Show<LeagueApplyView>(null, new object[] { typeof(LeagueMemberView).FullName, null });
  94. }
  95. //联盟日志
  96. private void OnBtnMemberLogClick()
  97. {
  98. ViewManager.Show<LeagueMemberLogView>(null, new object[] { typeof(LeagueMemberView).FullName, null });
  99. }
  100. //退出联盟
  101. private void OnBtnExitClick()
  102. {
  103. if (LeagueDataManager.Instance.LeagueData.OwnerId == RoleDataManager.roleId)
  104. {
  105. AlertUI.Show("一家之主不可无呀,先把会长职位给别人吧~").SetRightButton(true, "确认");
  106. }
  107. else
  108. {
  109. long joinLeagueTime = LeagueDataManager.Instance.LeagueData.LeagueMemberDatas[RoleDataManager.roleId].JoinLeagueTime;
  110. long curTime = TimeHelper.ServerNow();
  111. long ms = (curTime - joinLeagueTime);
  112. if (ms < TimeUtil.SECOND_PER_DAY * 1000)
  113. {
  114. AlertUI.Show("您加入的时间不足一天").SetRightButton(true, "确认");
  115. }
  116. else
  117. {
  118. AlertUI.Show("您加入的时间不足一天")
  119. .SetLeftButton(true, "取消")
  120. .SetRightButton(true, "确认", async (object param) =>
  121. {
  122. bool result = await LeagueSproxy.ReqQuitLeague();
  123. if (result)
  124. {
  125. ViewManager.Show<MainUIView>(null, null, true);
  126. }
  127. });
  128. }
  129. }
  130. }
  131. private void UpdateMember()
  132. {
  133. _leagueData = LeagueDataManager.Instance.LeagueData;
  134. _memberIds = new List<long>(_leagueData.LeagueMemberDatas.Keys);
  135. int ownerIndex = _memberIds.IndexOf(_leagueData.OwnerId);
  136. if (ownerIndex >= 0) _memberIds.RemoveAt(ownerIndex);
  137. int subOwnerIndex = _memberIds.IndexOf(_leagueData.SubOwnerId);
  138. if (subOwnerIndex >= 0) _memberIds.RemoveAt(subOwnerIndex);
  139. _memberIds = SortMemberIds(_memberIds);
  140. _ui.m_list.numItems = _memberIds.Count;
  141. UpdateLeader(_ui.m_comChairman.target, LeagueDataManager.Instance.LeagueData.OwnerId);
  142. UpdateLeader(_ui.m_comCoChairman.target, LeagueDataManager.Instance.LeagueData.SubOwnerId);
  143. }
  144. private void UpdateBtnRecruit()
  145. {
  146. ItemUtil.UpdateItemNeedNum(_ui.m_btnRecruit.m_comcost, GlobalCfgArray.globalCfg.consumeWantedArr[0][0], GlobalCfgArray.globalCfg.consumeWantedArr[0][1]);
  147. int myPos = _leagueData.LeagueMemberDatas[RoleDataManager.roleId].Pos;
  148. bool isLeader = myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner;
  149. long timeCount = (_leagueData.AdEndTime - TimeHelper.ServerNow()) / 1000;
  150. _ui.m_btnRecruit.target.touchable = timeCount <= 0;
  151. _ui.m_btnRecruit.m_comcost.visible = timeCount > 0 ? false : true;
  152. _ui.m_btnRecruit.m_txtTime.text = "";
  153. if (isLeader && timeCount > 0)
  154. {
  155. _ui.m_btnRecruit.m_txtTime.visible = timeCount > 0 ? true : false;
  156. Timers.inst.Add(1, (int)timeCount, OnUpdateTimer);
  157. }
  158. }
  159. private void OnUpdateTimer(object param)
  160. {
  161. int timeCount = (int)(_leagueData.AdEndTime - TimeHelper.ServerNow()) / 1000;
  162. if (timeCount <= 0)
  163. {
  164. _ui.m_btnRecruit.target.touchable = true;
  165. _ui.m_btnRecruit.m_txtTime.text = "";
  166. Timers.inst.Remove(OnUpdateTimer);
  167. }
  168. string time = TimeUtil.FormattingTime5(timeCount);
  169. _ui.m_btnRecruit.m_txtTime.text = string.Format("剩余时间:{0}", time);
  170. }
  171. private void UpdateLeader(GObject obj, long roleId)
  172. {
  173. LeagueMemberData memberData = _leagueData.LeagueMemberDatas.ContainsKey(roleId) ? _leagueData.LeagueMemberDatas[roleId] : null;
  174. UI_ComLeader com = UI_ComLeader.Proxy(obj);
  175. if (memberData == null)
  176. {
  177. RoleInfoManager.Instance.UpdateHeadWithLv(com.m_comHead, 0, 0, 0);
  178. com.m_txtname.text = "虚位以待";
  179. com.m_btnAppoint.visible = false;
  180. }
  181. else
  182. {
  183. RoleInfoManager.Instance.UpdateHeadWithLv(com.m_comHead, memberData.RoleInfo.headId, memberData.RoleInfo.headBorderId, memberData.RoleInfo.roleLv);
  184. com.m_txtname.text = memberData.RoleInfo.roleName;
  185. com.m_btnAppoint.visible = memberData.Pos == LeaguePos.SubOwner && _leagueData.LeagueMemberDatas[RoleDataManager.roleId].Pos == LeaguePos.Owner;
  186. if (com.m_btnAppoint.data == null)
  187. {
  188. com.m_btnAppoint.onClick.Add(OnBtnAppointClick);
  189. }
  190. com.m_btnAppoint.data = memberData;
  191. }
  192. UI_ComLeader.Proxy();
  193. }
  194. private void RenderListItem(int index, GObject obj)
  195. {
  196. LeagueMemberData memberData = _leagueData.LeagueMemberDatas[_memberIds[index]];
  197. UI_ListMemberItem item = UI_ListMemberItem.Proxy(obj);
  198. RoleInfoManager.Instance.UpdateHeadWithLv(item.m_comHead, memberData.RoleInfo.headId, memberData.RoleInfo.headBorderId, memberData.RoleInfo.roleLv);
  199. item.m_txtName.text = memberData.RoleInfo.roleName;
  200. item.m_txtWeekContribuation.text = memberData.WeekContribution.ToString();
  201. item.m_txtAllContribuation.text = memberData.AllContribution.ToString();
  202. item.m_loaTitle.visible = memberData.Pos != LeaguePos.Member;
  203. if (memberData.RoleInfo.offlineTimeSec == 0)
  204. {
  205. item.m_txtState.text = "在线";
  206. }
  207. else
  208. {
  209. TimeUtil.FormattingTime(memberData.RoleInfo.offlineTimeSec, TimeHelper.ServerNow(), out int num, out string strState);
  210. strState = strState == "秒" ? "刚刚" : num + strState + "前";
  211. item.m_txtState.text = strState;
  212. }
  213. int myPos = _leagueData.LeagueMemberDatas[RoleDataManager.roleId].Pos;
  214. item.m_btnAppoint.visible = myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner;
  215. if (item.m_btnAppoint.data == null)
  216. {
  217. item.m_btnAppoint.onClick.Add(OnBtnAppointClick);
  218. }
  219. item.m_btnAppoint.data = memberData;
  220. UI_ListMemberItem.ProxyEnd();
  221. }
  222. private void OnBtnAppointClick(EventContext context)
  223. {
  224. GObject obj = context.sender as GObject;
  225. LeagueMemberData memberData = obj.data as LeagueMemberData;
  226. if (!_leagueData.LeagueMemberDatas.ContainsKey(memberData.RoleInfo.roleId))
  227. {
  228. PromptController.Instance.ShowFloatTextPrompt("该玩家已离开雅集");
  229. return;
  230. }
  231. ViewManager.Show<LeagueMemberAppointView>(memberData, new object[] { typeof(LeagueMemberView).FullName, null });
  232. }
  233. private List<long> SortMemberIds(List<long> memberIds)
  234. {
  235. memberIds.Sort((long a, long b) =>
  236. {
  237. LeagueMemberData memberDataA = _leagueData.LeagueMemberDatas[a];
  238. LeagueMemberData memberDataB = _leagueData.LeagueMemberDatas[b];
  239. if (memberDataA.Pos == LeaguePos.Flower && memberDataB.Pos != LeaguePos.Flower) return -1;
  240. if (memberDataA.Pos != LeaguePos.Flower && memberDataB.Pos == LeaguePos.Flower) return 1;
  241. if (memberDataA.RoleInfo.offlineTimeSec == 0 && memberDataB.RoleInfo.offlineTimeSec != 0) return -1;
  242. if (memberDataA.RoleInfo.offlineTimeSec != 0 && memberDataB.RoleInfo.offlineTimeSec == 0) return 1;
  243. if (memberDataA.WeekContribution > memberDataB.WeekContribution) return -1;
  244. if (memberDataA.WeekContribution < memberDataB.WeekContribution) return 1;
  245. if (memberDataA.AllContribution > memberDataB.AllContribution) return -1;
  246. if (memberDataA.AllContribution < memberDataB.AllContribution) return 1;
  247. if (memberDataA.RoleInfo.roleLv > memberDataB.RoleInfo.roleLv) return -1;
  248. if (memberDataA.RoleInfo.roleLv < memberDataB.RoleInfo.roleLv) return 1;
  249. if (memberDataA.RoleInfo.offlineTimeSec > memberDataB.RoleInfo.offlineTimeSec) return -1;
  250. if (memberDataA.RoleInfo.offlineTimeSec < memberDataB.RoleInfo.offlineTimeSec) return 1;
  251. return 0;
  252. });
  253. return memberIds;
  254. }
  255. }
  256. }