| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169 | using System.Collections.Generic;using System.Linq;namespace GFGGame{    public class GuideDataManager    {        //public static int currentGuideId;        private static Dictionary<int, GuideData> _dataDic = new Dictionary<int, GuideData>();        //本次登录引导的id缓存        private static Dictionary<int, bool> _guideDicAtThisLogin = new Dictionary<int, bool>();        private static Dictionary<int, Dictionary<int, int>> _guideDicIndex = new Dictionary<int, Dictionary<int, int>>();        public static int _currentGuideId;        public static int currentGuideId        {            get            {                return _currentGuideId;            }            set            {                _currentGuideId = value;            }        }        public static void InitServerData(List<GuideData> list)        {            currentGuideId = 0;            _dataDic.Clear();            _guideDicAtThisLogin.Clear();            if (list != null)            {                foreach (GuideData data in list)                {                    _dataDic.Add(data.guideId, data);                }            }        }        public static bool TryCompleteGuide(int guideId)        {            if (GameGlobal.skipGuide)            {                return false;            }            if (currentGuideId == guideId)            {                GuideData guideData = null;                if (_dataDic.ContainsKey(guideId))                {                    guideData = _dataDic[guideId];                }                else                {                    guideData = new GuideData();                    guideData.guideId = guideId;                    guideData.count = 0;                    _dataDic.Add(guideId, guideData);                }                guideData.count++;                currentGuideId = 0;                GameProxy.ReqUpdateRoleGuide(guideData);                _guideDicAtThisLogin[guideId] = true;                return true;            }            return false;        }        public static int GetGuideCount(int guideId)        {            if (GuideController.useNewGuide) return 1;            if (_dataDic.ContainsKey(guideId))            {                GuideData guideData = _dataDic[guideId];                return guideData.count;            }            return 0;        }        public static bool CheckGuideIsCompletedAtThisLogin(int guideId)        {            if (_guideDicAtThisLogin.ContainsKey(guideId))            {                return _guideDicAtThisLogin[guideId];            }            return false;        }        public static int _currentGuideIdIndex;        public static int currentGuideIdIndex        {            get            {                return _currentGuideIdIndex;            }            set            {                _currentGuideIdIndex = value;            }        }        public static bool IsGuideIndexFinish(int guideId, int index)        {            if (index == 0) return true;            if (_guideDicIndex.ContainsKey(guideId) && _guideDicIndex[guideId].ContainsKey(index) && _guideDicIndex[guideId][index] == 1)            {                return true;            }            return false;        }        public static void SetGuideIndex(int guideId, int index)        {            if (!_guideDicIndex.ContainsKey(guideId))            {                _guideDicIndex.Add(guideId, new Dictionary<int, int>());            }            if (_guideDicIndex[guideId].ContainsKey(index)) return;            _guideDicIndex[guideId][index] = 0;        }        public static bool TryCompleteGuideIndex(int guideId, int index, bool checkInde = true)        {            if (GameGlobal.skipGuide)            {                return false;            }            if (currentGuideId > 0)            {            }            if (!checkInde && guideId == currentGuideId || checkInde && guideId == currentGuideId && index == currentGuideIdIndex && !IsGuideIndexFinish(guideId, index))            {                _guideDicIndex[guideId][index] = 1;                return true;            }            return false;        }        public static int GetGuideCountCopy(string guideKey)        {            if (!GuideController.useNewGuide) return 1;            GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);            if (_dataDic.ContainsKey(cfg.id))            {                GuideData guideData = _dataDic[cfg.id];                return guideData.count;            }            return 0;        }        public static bool CheckAllIndexFinish(int guideId, int count)        {            for (int i = 1; i <= count; i++)            {                if (!IsGuideIndexFinish(guideId, i)) return false;            }            return true;        }    }}
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