| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | using System.Collections;using UnityEngine;using System;using UnityEngine.Networking;using System.Text;using GFGGame.Launcher;namespace GFGGame{    /// <summary>    /// Http Request SDK     /// </summary>    public class HttpTool : SingletonMonoBase<HttpTool>    {        public void Get(string prefixUrl, string methodName, Action<string> callback)        {            StartCoroutine(GetRequest(prefixUrl, methodName, callback));        }        public IEnumerator GetRequest(string prefixUrl, string methodName, Action<string> callback)        {            string url = prefixUrl + methodName;            Debug.Log("get url : " + url);            using (UnityWebRequest webRequest = UnityWebRequest.Get(url))            {                webRequest.timeout = LauncherConfig.HTTP_GET_TIME_OUT;                yield return webRequest.SendWebRequest();                ResultHandler(webRequest, callback, prefixUrl, () =>                {                    Get(prefixUrl, methodName, callback);                });            }        }        //jsonString 为json字符串,post提交的数据包为json        public void Post(string prefixUrl, string methodName, string jsonString, Action<string> callback)        {            StartCoroutine(PostRequest(prefixUrl, methodName, jsonString, callback));        }        public IEnumerator PostRequest(string prefixUrl, string methodName, string jsonString, Action<string> callback)        {            string url = prefixUrl + methodName;             Debug.Log(string.Format("post url:{0} postData:{1}", url, jsonString));            using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))            {                byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);                webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);                webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();                webRequest.timeout = LauncherConfig.HTTP_POST_TIME_OUT;                //http header 的内容                webRequest.SetRequestHeader("Content-Type", "application/json");                // webRequest.timeout;                yield return webRequest.SendWebRequest();                ResultHandler(webRequest, callback, jsonString, () =>                {                    Post(prefixUrl, methodName, jsonString, callback);                });            }        }        public void ResultHandler(UnityWebRequest webRequest, Action<string> callback, string tag, Action retryCall)        {            string paramCallback = null;            if (webRequest.result == UnityWebRequest.Result.ProtocolError || webRequest.result == UnityWebRequest.Result.ConnectionError)            {                Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);                Alert.Show("连接服务器失败:\n请检查网络和服务器状态")                .SetRightButton(true, "重试", (object data) =>                {                    retryCall();                });            }            else            {                 Debug.Log("from server " + webRequest.downloadHandler.text + "\nby " + tag);                paramCallback = webRequest.downloadHandler.text;                //paramCallback = System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data, 3, webRequest.downloadHandler.data.Length - 3);                callback?.Invoke(paramCallback);            }        }    }}
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