ShopSProxy.cs 4.9 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. namespace GFGGame
  4. {
  5. public class ShopSProxy
  6. {
  7. public static async ETTask<bool> ReqShopInfo()
  8. {
  9. S2C_RequestShopInfo response = null;
  10. response = (S2C_RequestShopInfo)await MessageHelper.SendToServer(new C2S_RequestShopInfo());
  11. if (response != null)
  12. {
  13. if (response.Error == ErrorCode.ERR_Success)
  14. {
  15. for (int i = 0; i < response.ks.Count; i++)
  16. {
  17. ShopDataManager.Instance.UpdateGiftData(response.ks[i], response.vs[i]);
  18. }
  19. return true;
  20. }
  21. }
  22. return false;
  23. }
  24. public static async ETTask<bool> ReqShopBuy(int buyId, long buyCount = 1)
  25. {
  26. S2C_ShopBuy response = null;
  27. response = (S2C_ShopBuy)await MessageHelper.SendToServer(new C2S_ShopBuy() { BuyId = buyId, Times = (int)buyCount });
  28. if (response != null)
  29. {
  30. if (response.Error == ErrorCode.ERR_Success)
  31. {
  32. ShopDataManager.Instance.UpdateGiftData(response.BuyId, response.TotalTimes);
  33. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(response.BuyId);
  34. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  35. if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && shopCfg.costType == CostType.RMB)
  36. {
  37. PromptController.Instance.ShowFloatTextPrompt("虚拟充值成功");
  38. }
  39. List<ItemData> itemDatas;
  40. if (itemCfg.itemType == ConstItemType.GIFT_BAG &&
  41. (itemCfg.subType == ConstItemSubType.GIFT_BAG_AUTO ||
  42. itemCfg.subType == ConstItemSubType.CONTINUOUS_REWARD_GIFT))
  43. {
  44. itemDatas = ItemUtil.CreateItemDataList(itemCfg.itemsArr, response.Times * shopCfg.itemNum);
  45. }
  46. else
  47. {
  48. itemDatas = ItemUtil.CreateItemDataList(itemCfg.id, response.Times * shopCfg.itemNum);
  49. }
  50. EventAgent.DispatchEvent(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, shopCfg);
  51. BonusController.TryShowBonusList(itemDatas);
  52. EventAgent.DispatchEvent(ConstMessage.SHOP_BUY);
  53. return true;
  54. }
  55. }
  56. return false;
  57. }
  58. /**********************************************会员中心**********************************************/
  59. //领取VIP等级礼包
  60. public static async ETTask<bool> ReqGetVipGiftBag(int vipLv)
  61. {
  62. S2C_GetVipLevelGift response = null;
  63. response = (S2C_GetVipLevelGift)await MessageHelper.SendToServer(new C2S_GetVipLevelGift() { VipLevel = vipLv });
  64. if (response != null)
  65. {
  66. if (response.Error == ErrorCode.ERR_Success)
  67. {
  68. return true;
  69. }
  70. }
  71. return false;
  72. }
  73. //领取VIP周礼包
  74. public static async ETTask<bool> ReqGetVipWeekGiftBag(int vipLv)
  75. {
  76. S2C_GetVipWeekGift response = null;
  77. response = (S2C_GetVipWeekGift)await MessageHelper.SendToServer(new C2S_GetVipWeekGift() { VipLevel = vipLv });
  78. if (response != null)
  79. {
  80. if (response.Error == ErrorCode.ERR_Success)
  81. {
  82. return true;
  83. }
  84. }
  85. return false;
  86. }
  87. /*********************************************************月卡***************************************************/
  88. //领取每日返还珍珠
  89. public static async ETTask<bool> ReqGetMonthCardReward(int monthCardType)
  90. {
  91. S2C_GetMonthCardReward response = null;
  92. response = (S2C_GetMonthCardReward)await MessageHelper.SendToServer(new C2S_GetMonthCardReward() { MonthCardType = monthCardType });
  93. if (response != null)
  94. {
  95. if (response.Error == ErrorCode.ERR_Success)
  96. {
  97. return true;
  98. }
  99. }
  100. return false;
  101. }
  102. //领取专属单品
  103. public static async ETTask<bool> ReqGetMonthCardItem(int monthCardType)
  104. {
  105. S2C_GetMonthCardItem response = null;
  106. response = (S2C_GetMonthCardItem)await MessageHelper.SendToServer(new C2S_GetMonthCardItem());
  107. if (response != null)
  108. {
  109. if (response.Error == ErrorCode.ERR_Success)
  110. {
  111. return true;
  112. }
  113. }
  114. return false;
  115. }
  116. }
  117. }