| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386 | using FairyGUI;using UI.CommonGame;using UI.Main;using System.Collections.Generic;using UnityEngine;using System.Collections;using ET;namespace GFGGame{    public class ActivityStoryChapterView : BaseWindow    {        private UI_ActivityStoryChapterUI _ui;        private int _chapterID;        private int _activityID;        private ActivityOpenCfg _activityCfg;        private GComponent _compChapter;        private ValueBarController _valueBarController;        private GObject _unPasslevelItem;        private GObject _endLevelItem;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private EffectUI _effectUI3;        private EffectUI _effectUI4;        private GComponent _comEff;        private GComponent _effFirst;        //当前章节索引        private int newIndex;        //y轴移动索引        private float indexY;        private GameObject gamey;        //特效类型数组,这里后面可以二维数组,放向左和向右的        private string[] effArray = new string[2] { "ZJ_JuQing", "ZJ_ZD" };        private int currentDifficulty;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            EffectUIPool.Recycle(_effectUI4);            _effectUI4 = null;            if (_comEff != null)            {                _comEff.RemoveFromParent();                _comEff.Dispose();            }            if (_effFirst != null)            {                _effFirst.RemoveFromParent();                _effFirst.Dispose();            }            if (_valueBarController != null)            {                _valueBarController.Dispose();                _valueBarController = null;            }            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void Init()        {            base.Init();            _ui = UI_ActivityStoryChapterUI.Create();            viewCom = _ui.target;            isfullScreen = true;            isReturnView = true;        }        protected override void OnInit()        {            base.OnInit();            _valueBarController = new ValueBarController(_ui.m_valueBar);            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext);            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");            _effFirst = new GComponent();            _effFirst = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;            _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_zj", "ZX_BG_TX");            _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_chapter.m_compChapterScroll.m_nextEffect, "ui_zj", "ZX_Next_Boat");        }        protected override void OnShown()        {            base.OnShown();            GRoot.inst.touchable = false;            SuitFosterProxy.SendGetSuitInfos().Coroutine();            MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));                        _activityID = (int)viewData;            _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityID);            _chapterID = _activityCfg.params3Arr[0];            _ui.m_activityID.selectedPage = _activityID.ToString();            _valueBarController.OnShown();            _ui.m_t0.SetHook("canHit", () => { GRoot.inst.touchable = true; });            _ui.m_t0.Play();            UpdateView();            UpdateTime();            Timers.inst.Add(1, 0, UpdateTime);        }        protected override void OnHide()        {            base.OnHide();            _unPasslevelItem = null;            _endLevelItem = null;            // _ui.m_chapter.RemoveChildren(0, 0, true);            GRoot.inst.touchable = true;            _valueBarController.OnHide();            Timers.inst.Remove(SetContainerY);            Timers.inst.Remove(UpdateTime);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();        }        private void OnClickBtnBack()        {            ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);            //GameController.GoBackToMainView();        }        private void UpdateView()        {            //由于这里会切换特效,所以切换界面时进行清空            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            if (_effFirst != null)            {                _effFirst.RemoveFromParent();            }            StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);            newIndex = StoryUtil.GetChapterOrder(chapterCfg.id);            indexY = 111.0f * Mathf.Max(0, (float)StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id).Count - 5);            gamey = GameObject.Find("Stage/GRoot/Window - StoryChapterUI/ContentPane/CompChapter/Container/Container");            _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = false;            _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = false;            Timers.inst.StartCoroutine(InitChapter());            //Timers.inst.Add(0.2f, 1, SetContainerY);            _ui.m_chapter.m_compChapterScroll.target.y = 1;            //招财进宝活动            if (chapterCfg.subType == 2)            {                UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);                valueBar.m_c1.selectedIndex = 12;                UI_ComponentValueBar.ProxyEnd();                _valueBarController.UpdateList(new List<int>() { ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED });                long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow();            }            else            {                UI_ComponentValueBar valueBar = UI_ComponentValueBar.Proxy(_ui.m_valueBar);                valueBar.m_c1.selectedIndex = 1;                UI_ComponentValueBar.ProxyEnd();            }        }        private void OnClickNext()        {            StoryChapterCfg chapterSuitCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);            if (MainStoryDataManager.CheckChapterUnlock(_chapterID + 1) && StoryController.CheckSuitGot(chapterSuitCfg.suitId))            {                Timers.inst.Remove(SetContainerY);                _chapterID += 1;                MainStoryDataManager.currentChapterCfgId = _chapterID;                //ViewManager.Show<StoryChapterView>(new object[] { (_chapterID+1), currentDifficulty });                UpdateView();            }            else            {                StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);                if (!StoryController.CheckSuitGot(chapterSuitCfg.suitId))                {                    PromptController.Instance.ShowFloatTextPrompt("需集齐所需套装");                }                else if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) < chapterCfg.lvl)                {                    PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级开启", chapterCfg.lvl));                }            }        }        private IEnumerator InitChapter()        {            ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(_chapterID);            var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);            int endLevel = 0;            int UnlockCount = 0;            _compChapter = _ui.m_chapter.m_compChapterScroll.target;            float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;            int lineGap = 4500 / list.Count;            StoryLevelCfg lastLevelCfg = list[list.Count - 1];            //根据困难程度选择显示图片            currentDifficulty = chapterCfg.subType;            if (currentDifficulty == 1)            {                _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg");            }            else            {                currentDifficulty = 0;                _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_zhuxian");            }            //_comEff.visible = false;            //_effFirst.visible = false;            for (int i = 0; i < 20; i++)            {                GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (19 - i + 1));                obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;                StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;                UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);                levelItem.m_fightBg.visible = true;                levelItem.m_loaDialogBg.visible = true;                if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))                {                    UnlockCount++;                    levelItem.target.data = levelCfg.id;                    levelItem.target.visible = true;                    levelItem.target.onClick.Clear();                    levelItem.target.onClick.Add(OnClickLevelItem);                    string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;                    levelItem.m_txtDialogOrder.text = showId;                    levelItem.m_txtFightOrder.text = showId;                    levelItem.m_activityID.selectedPage = _activityID.ToString();                    levelItem.m_c1.selectedIndex = 1;                    int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);                    if (score <= 0)                    {                        levelItem.m_flower.target.visible = false;                    }                    else                    {                        levelItem.m_flower.target.visible = true;                        int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);                        StoryUtil.UpdateStar(starCount, levelItem.m_flower.target, Mathf.Max(0, currentDifficulty));                    }                    //根据困难程度选择显示图片                    if (currentDifficulty == 1)                    {                        levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq_jy";                        levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd_jy";                        levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#E3F8FF"));                        levelItem.m_fightIconA.alpha = 0;                        levelItem.m_fightIconB.alpha = 0;                    }                    else                    {                        levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq";                        levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd";                        levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#FFEABF"));                        levelItem.m_fightIconA.alpha = 0;                        levelItem.m_fightIconB.alpha = 0;                    }                    levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);                    if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))                    {                        //设置为解锁关卡                        MainStoryDataManager.currentLevelCfgId = levelCfg.id;                        _unPasslevelItem = levelItem.target;                        //levelItem.target.AddChild(_comEff);                        //_comEff.visible = true;                        //设置解锁特效                        string effName;                        if (currentDifficulty == 1)                        {                            effName = effArray[levelItem.m_c1.selectedIndex] + "_Bule";                        }                        else                        {                            effName = effArray[levelItem.m_c1.selectedIndex];                        }                        if (levelItem.m_c1.selectedIndex == 0)                        {                            if (levelItem.m_c2.selectedIndex == 0)                            {                                _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq_left").asGraph, "ui_zj", effName);                                _effFirst.GetChild("effect_jq_left").rotationY = 180;                            }                            else                            {                                _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq").asGraph, "ui_zj", effName);                                _effFirst.GetChild("effect_jq").rotationY = 0;                            }                        }                        else                        {                            _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_zd").asGraph, "ui_zj", effName);                            if (levelItem.m_c2.selectedIndex == 0)                            {                                _effFirst.GetChild("effect_zd").rotationY = 0;                            }                            else                            {                                _effFirst.GetChild("effect_zd").rotationY = 180;                            }                        }                        levelItem.target.AddChild(_effFirst);                        levelItem.m_fightBg.visible = false;                        levelItem.m_loaDialogBg.visible = false;                        levelItem.m_t0.Play();                        _effFirst.visible = true;                        //Timers.inst.Add(1.7f, 1, HideEffect, obj);                    }                    if (levelCfg.order > endLevel)                    {                        endLevel = levelCfg.order;                        _endLevelItem = levelItem.target;                    }                }                else                {                    levelItem.target.visible = false;                }                UI_CompStoryLevelItem.ProxyEnd();            }            yield return new WaitForEndOfFrame();            _ui.m_chapter.m_compChapterScroll.target.y = 0; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);            if (gamey != null)                gamey.transform.position = new Vector3(0, indexY, 0);        }        private void SetContainerY(object param = null)        {            _ui.m_chapter.m_compChapterScroll.target.y = 1; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height - 1);        }        private void HideEffect(object param = null)        {            //_effFirst.visible = false;        }        private void OnClickLevelItem(EventContext context)        {            UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);            int levelCfgId = (int)levelItem.target.data;            UI_CompStoryLevelItem.ProxyEnd();            StoryController.ShowLevelView(levelCfgId);            TryCompleteGuide();        }        private void UpdateTime(object param = null)        {            long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);            long curTime = TimeHelper.ServerNow();            if (endTime < curTime)            {                Timers.inst.Remove(UpdateTime);                return;            }            TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);            string timeStr = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);            _ui.m_txtTime.text = timeStr;        }    }}
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