| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119 | using System.Collections.Generic;using ET;using FairyGUI;using UI.Main;using UI.CommonGame;using UnityEngine;namespace GFGGame{    public class StoryFightFailView : BaseWindow    {        private UI_StoryFightFailUI _ui;        private List<LevelTipsCfg> _cfgs = new List<LevelTipsCfg>();        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_StoryFightFailUI.PACKAGE_NAME;            _ui = UI_StoryFightFailUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_list.itemRenderer = RenderListItem;            _ui.m_comBg.GetChild("btnClose").asCom.onClick.Add(Hide);        }        protected override void AddEventListener()        {            base.AddEventListener();        }        protected override void OnShown()        {            base.OnShown();            for (int i = 0; i < LevelTipsCfgArray.Instance.dataArray.Length; i++)            {                LevelTipsCfg cfg = LevelTipsCfgArray.Instance.dataArray[i];                if (cfg.storyLevel > 0 && InstanceZonesDataManager.currentLevelCfgId != cfg.storyLevel) continue;                if(cfg.jumpId == typeof(ClothingSelectView).Name && !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ClothingSelectView).Name, false))                {                    continue;                }                _cfgs.Add(cfg);            }            _ui.m_list.numItems = _cfgs.Count;        }        protected override void OnHide()        {            base.OnHide();            _cfgs.Clear();            if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();        }        private void RenderListItem(int index, GObject gObject)        {            UI_ListFailItem item = UI_ListFailItem.Proxy(gObject);            FieldDataManager _dataManager = FieldDataManager.Instance;            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);            StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);            item.m_grpRecommend.visible = _cfgs[index].isAdvise == 1;            int scoreType = 0;            if (fightCfg.scoreType > 0)                 scoreType = fightCfg.scoreType;            else                scoreType = _dataManager.fieldInfos.theme;            item.m_txtDesc.text = string.Format(_cfgs[index].desc, ConstDressUpScoreType.scoreTypeList()[scoreType]);            if (item.m_btnGo.data == null)            {                item.m_btnGo.onClick.Add(OnBtnGoClick);            }            item.m_btnGo.data = _cfgs[index];            UI_ListFailItem.ProxyEnd();        }        private void OnBtnGoClick(EventContext context)        {            GObject obj = context.sender as GObject;            LevelTipsCfg cfg = obj.data as LevelTipsCfg;            if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(cfg.jumpId)) return;            object[] param = new object[cfg.jumpParamArr.Length];            for (int i = 0; i < cfg.jumpParamArr.Length; i++)            {                param[i] = cfg.jumpParamArr[i];            }            if (cfg.jumpId != nameof(FirstChargeBonusView))            {                ViewManager.Hide<StroyFightResultView>();                Hide();            }            ViewManager.JumpToView(cfg.jumpId, param);            if (cfg.jumpId == nameof(LuckyBoxView))                ViewManager.Hide<StoryChapterView>();            // ViewManager.Show<MainUIView>();        }    }}
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