| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326 | using System.Collections.Generic;using UnityEngine;using GFGGame;using System;namespace GFGEditor{    /// <summary>    /// 物品获取途径扫描器:扫描获取途径,并填入物品表的获取途径字段    /// </summary>    public class ItemApproachScanner    {        private delegate string GetApproachCall(int itemId);        public static void startScan()        {            ItemCfgArray itemManager = ItemCfgArray.Instance;            if (itemManager != null)            {                ItemCfg[] dataArray = itemManager.dataArray;                GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach };                foreach (ItemCfg cfg in dataArray)                {                    //HandleItemType(cfg);                    HandleItemApproch(cfg, actions);                }                SQLiteHelper.Instance.OpenConnection();                try                {                    foreach (ItemCfg cfg in dataArray)                    {                        var names = new string[] { "_" + nameof(cfg.subType), "_" + nameof(cfg.itemType), "_" + nameof(cfg.approach) };                        var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };                        SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, "_" + nameof(cfg.id), "=", cfg.id.ToString());                    }                }                catch (Exception e)                {                    throw (e);                }                finally                {                    SQLiteHelper.Instance.CloseConnection();                }            }        }        private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)        {            List<string> approachs = new List<string>();            foreach (GetApproachCall action in actions)            {                string tempApproach = action(cfg.id);                if (tempApproach != null)                {                    approachs.Add(tempApproach);                }            }            if (approachs.Count > 0)            {                string approach = string.Join(";", approachs);                cfg.approach = approach;                if (approachs.Count > 5)                {                    Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);                }            }            else            {                if (cfg.id < 1000000 || cfg.id >= 2000000)                {                    if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)                    {                        Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);                    }                }            }        }        /// <summary>        /// 尝试获取服装店产出途径        /// </summary>        /// <param name="itemId"></param>        /// <returns></returns>        private static string GetClothingShopApproach(int itemId)        {            ClothingShopCfgArray manager = ClothingShopCfgArray.Instance;            ClothingShopCfg[] dataArray = manager.dataArray;            foreach (ClothingShopCfg cfg in dataArray)            {                if (cfg.itemID == itemId)                {                    return "FU_ZHUANG_DIAN";                }            }            return null;        }        /// <summary>        /// 尝试获取摘星(抽奖)产出途径        /// </summary>        /// <param name="itemId"></param>        /// <returns></returns>        private static string GetZhaiXingApproach(int itemId)        {            LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;            LuckyBoxCfg[] dataArray = manager.dataArray;            if (itemId == 10090)            {                Debug.Log("");            }            foreach (LuckyBoxCfg cfg in dataArray)            {                int dropId = cfg.bonus;                bool approach = CheckDropApproach(itemId, dropId);                if (approach)                {                    return "ZHAI_XING";                }            }            return null;        }        /// <summary>        /// 尝试获取剧情关卡产出途径        /// </summary>        /// <param name="itemId"></param>        /// <returns></returns>        private static string GetStoryLevelApproach(int itemId)        {            List<string> approachs = new List<string>();            StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;            StoryLevelCfg[] dataArray = manager.dataArray;            foreach (StoryLevelCfg cfg in dataArray)            {                bool result = CheckItemInBonus(itemId, cfg);                if (result)                {                    string approach = "JU_QING_GUAN_QIA=" + cfg.id;                    approachs.Add(approach);                }            }            if (approachs.Count > 0)            {                return string.Join(";", approachs);            }            return null;        }        /// <summary>        /// 尝试获取服装合成产出途径        /// </summary>        /// <param name="itemId"></param>        /// <returns></returns>        private static string GetClothingSyntheticApproach(int itemId)        {            SuitSyntheticMenuCfgArray manager = SuitSyntheticMenuCfgArray.Instance;            SuitSyntheticMenuCfg[] dataArray = manager.dataArray;            foreach (SuitSyntheticMenuCfg cfg in dataArray)            {                int suitId = CheckItemInSuit(itemId, cfg.suitIds);                if (suitId > 0)                {                    return "FU_ZHUANG_HE_CHENG=" + suitId;                }            }            return null;        }        private static string GetSuitGuideApproach(int itemId)        {            SuitCfgArray manager = SuitCfgArray.Instance;            SuitCfg[] dataArray = manager.dataArray;            foreach (SuitCfg cfg in dataArray)            {                bool result = CheckItemInBonus(itemId, cfg.boxBonusArr);                if (result)                {                    return "TAO_ZHUANG_TU_JIAN";                }            }            return null;        }        private static string GetSuitSyntheticApproach(int itemId)        {            SuitSyntheticCfgArray manager = SuitSyntheticCfgArray.Instance;            SuitSyntheticCfg[] dataArray = manager.dataArray;            foreach (SuitSyntheticCfg cfg in dataArray)            {                bool result = CheckItemInBonus(itemId, cfg.boxBonus);                if (result)                {                    return "TAO_ZHUANG_HE_CHENG";                }            }            return null;        }        /// <summary>        /// 检测掉落表是否产出该物品        /// </summary>        /// <param name="itemId"></param>        /// <returns></returns>        private static bool CheckDropApproach(int itemId, int dropId)        {            DropOutCfgArray manager = DropOutCfgArray.Instance;            DropOutCfg[] dataArray = manager.GetCfgs(dropId);            for (int i = 0; i < dataArray.Length; i++)            {                if (dataArray[i].item == itemId)                {                    return true;                }                if (manager.GetCfgs(dataArray[i].item).Length > 0)                {                    return CheckDropApproach(itemId, dataArray[i].item);                }            }            return false;        }        private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)        {            if (cfg.fightID.Length > 0)            {                StoryFightCfgArray manager = StoryFightCfgArray.Instance;                StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);                List<int[]> a = new List<int[]>();                a.AddRange(cfg.bonusOnceArr);                a.AddRange(storyFightCfg.bonusBaseArr);                int[][] bonus = a.ToArray();                bool result = CheckItemInBonus(itemId, bonus);                if (result)                {                    return true;                }                result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);                return result;            }            return false;        }        private static bool CheckItemInBonus(int itemId, int[][] bosnu)        {            List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);            foreach (ItemData itemData in aList)            {                if (itemId == itemData.id)                {                    return true;                }            }            return false;        }        private static bool CheckItemInBonus(int itemId, string bosnu)        {            List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);            foreach (ItemData itemData in aList)            {                if (itemId == itemData.id)                {                    return true;                }            }            return false;        }        private static bool CheckItemInDropOut(int itemId, int[] dropIds)        {            List<ItemData> result = new List<ItemData>();            foreach (int dropId in dropIds)            {                DropOutCfgArray manager = DropOutCfgArray.Instance;                DropOutCfg[] aList = manager.GetCfgs(dropId);                foreach (DropOutCfg dropOutCfg in aList)                {                    if (itemId == dropOutCfg.item)                    {                        return true;                    }                }            }            return false;        }        private static int CheckItemInSuit(int ItemId, string suitIds)        {            if (suitIds.Length > 0)            {                string[] aArray = suitIds.Split(';');                foreach (string value in aArray)                {                    int valueInt = int.Parse(value);                    bool result = CheckItemInSuit(ItemId, valueInt);                    if (result)                    {                        return valueInt;                    }                }            }            return 0;        }        private static bool CheckItemInSuit(int ItemId, int suitId)        {            SuitCfgArray manager = SuitCfgArray.Instance;            SuitCfg suitCfg = manager.GetCfg(suitId);            int[] aArray = suitCfg.partsArr;            foreach (int valueInt in aArray)            {                if (ItemId == valueInt)                {                    return true;                }            }            return false;        }    }}
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