DressUpView.cs 31 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int BOTTOM_BLANK = 20;
  11. public const int RIGHT_BLANK = 36;
  12. private const int SORT_BY_HIGH_RARITY = 0;
  13. private const int SORT_BY_LOW_RARITY = 1;
  14. private const int SORT_BY_GET_TIME = 2;
  15. private UI_DressUpUI _ui;
  16. private float listType1X = 0;
  17. private float partsListX = 0;
  18. private DressUpListType currentListType;
  19. /// <summary>
  20. /// 子菜单列表
  21. /// </summary>
  22. private int[] _currentList2;
  23. private GameObject _scenePrefab;
  24. private GameObject _sceneObject;
  25. private List<int> _currentList3 = new List<int>();
  26. private List<int> _currentList4 = new List<int>();
  27. private int _currentMenuType;
  28. private int _currentSuitId;
  29. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  30. private UI_TypeItem listTypeItem_FreedomDress;
  31. public override void Dispose()
  32. {
  33. if (_scenePrefab != null)
  34. {
  35. GameObject.Destroy(_scenePrefab);
  36. _scenePrefab = null;
  37. }
  38. UI_TypeItem.ClearProxy();
  39. base.Dispose();
  40. }
  41. protected override void Init()
  42. {
  43. base.Init();
  44. packageName = UI_DressUpUI.PACKAGE_NAME;
  45. _ui = UI_DressUpUI.Create();
  46. viewCom = _ui.target;
  47. isfullScreen = true;
  48. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  49. }
  50. protected override void OnInit()
  51. {
  52. base.OnInit();
  53. _ui.m_btnLastStep.visible = false;
  54. _ui.m_btnNextStep.visible = false;
  55. _ui.m_btnSearch.visible = true;
  56. _ui.m_btnPhoto.visible = true;
  57. _ui.m_btnAction.visible = false;
  58. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  59. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  60. InitLists();
  61. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  62. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  63. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  64. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  65. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  66. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  67. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  68. _ui.m_touchPad.onClick.Add(OnTouchPad);
  69. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  70. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  71. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  72. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  73. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  74. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  75. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  76. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  77. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  78. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  79. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  80. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  81. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  82. }
  83. protected override void OnShown()
  84. {
  85. base.OnShown();
  86. _rarityIndex = SORT_BY_HIGH_RARITY;
  87. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  88. _ui.m_comListType1.target.x = _ui.target.width;
  89. _ui.m_comListType2.target.x = _ui.target.width;
  90. _ui.m_partsList.target.x = _ui.target.width;
  91. _ui.m_partsList2.target.x = _ui.target.width;
  92. this.showListType1();
  93. if (_sceneObject == null)
  94. {
  95. _sceneObject = GameObject.Instantiate(_scenePrefab);
  96. EquipDataCache.cacher.setSceneObj(_sceneObject);
  97. }
  98. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  99. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  100. }
  101. protected override void OnHide()
  102. {
  103. base.OnHide();
  104. listTypeItem_FreedomDress = null;
  105. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  106. EquipDataCache.cacher.TakeOffAll();
  107. if (_sceneObject != null)
  108. {
  109. GameObject.Destroy(_sceneObject);
  110. _sceneObject = null;
  111. }
  112. }
  113. private void OnClickBtnBack()
  114. {
  115. Reset();
  116. this.Hide();
  117. ViewManager.Show(ViewName.MAINUI_VIEW);
  118. }
  119. private void OnClickBtnHome()
  120. {
  121. GameController.GoBackToMainView();
  122. Reset();
  123. }
  124. private void Reset()
  125. {
  126. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  127. DressUpMenuItemDataManager.Clear();
  128. DressUpMenuItemDataManager.dressSearchTxt = "";
  129. }
  130. private void OnComboBoxChanged()
  131. {
  132. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  133. }
  134. private void OnClickListType1Item(EventContext context)
  135. {
  136. GObject typeItem = (GObject)context.data as GObject;
  137. int order = (int)typeItem.data;
  138. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  139. if (item1.subMenusArr.Length > 0)
  140. {
  141. this.showListType2(item1.subMenusArr);
  142. }
  143. else
  144. {
  145. // if (_ui.m_partsList.m_list.numItems <= 0)
  146. // {
  147. // PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  148. // return;
  149. // }
  150. if (this.showListParts(item1.type) == false)
  151. {
  152. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  153. return;
  154. }
  155. // this.showListParts(item1.type);
  156. }
  157. this.hideListType1();
  158. UpdateListPartsSelected();
  159. }
  160. private void OnClickListType2Item(EventContext context)
  161. {
  162. GObject typeItem = (GObject)context.data as GObject;
  163. int order = (int)typeItem.data;
  164. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  165. if (this.showListParts(item2.type) == false)
  166. {
  167. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  168. return;
  169. }
  170. this.hideListType2();
  171. }
  172. private void OnClickPartsListItem(EventContext context)
  173. {
  174. GObject listItem = (GObject)context.data as GObject;
  175. int id = (int)listItem.data;
  176. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  177. {
  178. this.showListParts2(id);
  179. this.hideListParts();
  180. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  181. UpdateBtnAction();
  182. }
  183. else
  184. {
  185. EquipDataCache.cacher.TryCancelSuit(id);
  186. EquipDataCache.cacher.AddOrRemove(id, true);
  187. }
  188. UpdateListPartsSelected();
  189. UpdateListSuitPartsSelected();
  190. }
  191. private void OnClickSuitPartsListItem(EventContext context)
  192. {
  193. GObject listItem = (GObject)context.data as GObject;
  194. int id = (int)listItem.data;
  195. EquipDataCache.cacher.TryCancelSuit(id);
  196. EquipDataCache.cacher.AddOrRemove(id, true);
  197. UpdateListSuitPartsSelected();
  198. UpdateBtnAction();
  199. }
  200. private void OnTouchPad()
  201. {
  202. if (this.currentListType == DressUpListType.List4)
  203. {
  204. this.hideListParts2();
  205. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  206. }
  207. else if (this.currentListType == DressUpListType.List3)
  208. {
  209. if (_currentList2 != null)
  210. {
  211. this.showListType2();
  212. }
  213. else
  214. {
  215. this.showListType1();
  216. }
  217. this.hideListParts();
  218. }
  219. else if (this.currentListType == DressUpListType.List2)
  220. {
  221. this.showListType1();
  222. this.hideListType2();
  223. }
  224. }
  225. private void OnClickBtnDelete()
  226. {
  227. EquipDataCache.cacher.TakeOffAll();
  228. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  229. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  230. }
  231. private void OnClickBtnSave()
  232. {
  233. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  234. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  235. }
  236. private void OnComboBoxRarityChanged()
  237. {
  238. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  239. this.UpdatePartsListSort();
  240. }
  241. private void OnClickBtnAction()
  242. {
  243. if (!_ui.m_btnAction.grayed)
  244. {
  245. EquipDataCache.cacher.ChangeAction();
  246. }
  247. }
  248. private void OnClickBtnSearch()
  249. {
  250. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  251. }
  252. private void InitLists()
  253. {
  254. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  255. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  256. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  257. listType1X = _ui.m_comListType1.target.x;
  258. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  259. //一级菜单
  260. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  261. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  262. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  263. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  264. if (_ui.m_comListType1.m_listType.height > maxHeight)
  265. {
  266. _ui.m_comListType1.m_listType.height = maxHeight;
  267. }
  268. }
  269. private void showListType1()
  270. {
  271. _currentList2 = null;
  272. currentListType = DressUpListType.List1;
  273. GTween.To(_ui.target.width, listType1X, 0.5f)
  274. .SetTarget(_ui.m_comListType1.target)
  275. .OnUpdate((GTweener t) =>
  276. {
  277. _ui.m_comListType1.target.x = t.value.x;
  278. });
  279. }
  280. private void hideListType1()
  281. {
  282. GTween.To(listType1X, _ui.target.width, 0.5f)
  283. .SetTarget(_ui.m_comListType1.target)
  284. .OnUpdate((GTweener t) =>
  285. {
  286. _ui.m_comListType1.target.x = t.value.x;
  287. });
  288. }
  289. private void showListType2(int[] menuStrArr = null)
  290. {
  291. currentListType = DressUpListType.List2;
  292. if (menuStrArr != null && menuStrArr.Length > 0)
  293. {
  294. int len = menuStrArr.Length;
  295. _currentList2 = menuStrArr.Clone() as int[];
  296. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  297. _ui.m_comListType2.m_listType.numItems = len;
  298. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  299. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  300. if (_ui.m_comListType2.m_listType.height > maxHeight)
  301. {
  302. _ui.m_comListType2.m_listType.height = maxHeight;
  303. }
  304. }
  305. GTween.To(_ui.target.width, listType1X, 0.5f)
  306. .SetTarget(_ui.m_comListType2.target)
  307. .OnUpdate((GTweener t) =>
  308. {
  309. _ui.m_comListType2.target.x = t.value.x;
  310. });
  311. }
  312. private void hideListType2()
  313. {
  314. GTween.To(listType1X, _ui.target.width, 0.5f)
  315. .SetTarget(_ui.m_comListType2.target)
  316. .OnUpdate((GTweener t) =>
  317. {
  318. _ui.m_comListType2.target.x = t.value.x;
  319. });
  320. }
  321. private bool showListParts(int type, bool selectItem = false)
  322. {
  323. _currentMenuType = type;
  324. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  325. {
  326. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  327. if (_rarityIndex >= SORT_BY_GET_TIME)
  328. {
  329. _rarityIndex = SORT_BY_HIGH_RARITY;
  330. }
  331. }
  332. else
  333. {
  334. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  335. }
  336. this.UpdatePartsListSort();
  337. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  338. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  339. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  340. if (_ui.m_partsList.m_list.height > maxHeight)
  341. {
  342. _ui.m_partsList.m_list.height = maxHeight;
  343. }
  344. if (selectItem)
  345. {
  346. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  347. if (itemId > 0)
  348. {
  349. int index = _currentList3.IndexOf(itemId);
  350. _ui.m_partsList.m_list.ScrollToView(index);
  351. }
  352. }
  353. currentListType = DressUpListType.List3;
  354. GTween.To(_ui.target.width, partsListX, 0.5f)
  355. .SetTarget(_ui.m_partsList)
  356. .OnUpdate((GTweener t) =>
  357. {
  358. _ui.m_partsList.target.x = t.value.x;
  359. });
  360. UpdateBtnAction();
  361. UpdateListPartsSelected();
  362. return true;
  363. }
  364. private void hideListParts()
  365. {
  366. // _currentMenuType = 0;
  367. UpdateBtnAction();
  368. GTween.To(partsListX, _ui.target.width, 0.5f)
  369. .SetTarget(_ui.m_partsList)
  370. .OnUpdate((GTweener t) =>
  371. {
  372. _ui.m_partsList.target.x = t.value.x;
  373. });
  374. }
  375. private void showListParts2(int suitId)
  376. {
  377. _currentSuitId = suitId;
  378. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  379. if (_rarityIndex >= SORT_BY_GET_TIME)
  380. {
  381. _rarityIndex = SORT_BY_HIGH_RARITY;
  382. }
  383. this.UpdateSuitPartsListSort();
  384. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  385. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  386. if (_ui.m_partsList2.m_list.height > maxHeight)
  387. {
  388. _ui.m_partsList2.m_list.height = maxHeight;
  389. }
  390. currentListType = DressUpListType.List4;
  391. GTween.To(_ui.target.width, partsListX, 0.5f)
  392. .SetTarget(_ui.m_partsList2)
  393. .OnUpdate((GTweener t) =>
  394. {
  395. _ui.m_partsList2.target.x = t.value.x;
  396. });
  397. UpdateBtnAction();
  398. }
  399. private void hideListParts2()
  400. {
  401. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  402. UpdateBtnAction();
  403. GTween.To(partsListX, _ui.target.width, 0.5f)
  404. .SetTarget(_ui.m_partsList2)
  405. .OnUpdate((GTweener t) =>
  406. {
  407. _ui.m_partsList2.target.x = t.value.x;
  408. });
  409. }
  410. /********************************************************************************************************************************************/
  411. private void ListType1Item(int index, GObject item)
  412. {
  413. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  414. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  415. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  416. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  417. typeItem.target.data = item1.id;
  418. typeItem.m_imgNeed.visible = false;
  419. }
  420. private void ListType2Item(int index, GObject item)
  421. {
  422. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  423. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  424. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  425. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  426. typeItem.target.data = item2.id;
  427. typeItem.m_imgNeed.visible = false;
  428. }
  429. private void ListPartsItem(int index, GObject item)
  430. {
  431. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  432. int id = (int)_currentList3[index];
  433. string iconRes = "";
  434. string partName = "";
  435. string ext = "png";
  436. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  437. {
  438. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  439. iconRes = suitCfg.res;
  440. partName = suitCfg.name;
  441. listItem.m_iconSelected.visible = false;
  442. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  443. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  444. listItem.m_ScoreType.visible = false;
  445. }
  446. else
  447. {
  448. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  449. iconRes = itemCfg.res;
  450. partName = itemCfg.name;
  451. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  452. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  453. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  454. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  455. listItem.m_ScoreType.visible = true;
  456. int mainScore;
  457. int mainValuel;
  458. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  459. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  460. }
  461. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  462. listItem.m_txtTitle.text = partName;
  463. listItem.target.data = id;
  464. listItem.m_txtScore.visible = false;
  465. //listItem.m_ScoreType.visible = true;
  466. listItem.m_imgNeed.visible = false;
  467. }
  468. private void ListParts2Item(int index, GObject item)
  469. {
  470. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  471. int id = (int)_currentList4[index];
  472. string iconRes = "";
  473. string partName = "";
  474. string ext = "png";
  475. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  476. iconRes = itemCfg.res;
  477. partName = itemCfg.name;
  478. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  479. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  480. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  481. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  482. listItem.m_ScoreType.visible = true;
  483. int mainScore;
  484. int mainValuel;
  485. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  486. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  487. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  488. listItem.m_txtTitle.text = partName;
  489. listItem.target.data = id;
  490. listItem.m_txtScore.visible = false;
  491. //listItem.m_ScoreType.visible = true;
  492. listItem.m_imgNeed.visible = false;
  493. }
  494. private void UpdateListPartsSelected()
  495. {
  496. int count = _ui.m_partsList.m_list.numChildren;
  497. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  498. for (int i = 0; i < count; i++)
  499. {
  500. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  501. int id = (int)listItem.target.data;
  502. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  503. {
  504. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  505. }
  506. else
  507. {
  508. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  509. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  510. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  511. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  512. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  513. }
  514. }
  515. }
  516. private void UpdateListSuitPartsSelected()
  517. {
  518. int count = _ui.m_partsList2.m_list.numChildren;
  519. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  520. for (int i = 0; i < count; i++)
  521. {
  522. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  523. int id = (int)listItem.target.data;
  524. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  525. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  526. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  527. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  528. }
  529. }
  530. private void UpdatePartsListSort()
  531. {
  532. if (_currentMenuType == 0) return;
  533. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  534. {
  535. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  536. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  537. {
  538. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  539. }
  540. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  541. {
  542. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  543. }
  544. else
  545. {
  546. _currentList3.Reverse();
  547. }
  548. }
  549. else
  550. {
  551. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  552. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  553. {
  554. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  555. }
  556. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  557. {
  558. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  559. }
  560. else
  561. {
  562. _currentList3.Reverse();
  563. }
  564. }
  565. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  566. {
  567. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  568. }
  569. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  570. {
  571. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  572. }
  573. _ui.m_partsList.m_list.RemoveChildrenToPool();
  574. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  575. }
  576. private void UpdateSuitPartsListSort()
  577. {
  578. if (_currentMenuType == 0) return;
  579. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  580. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  581. {
  582. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  583. }
  584. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  585. {
  586. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  587. }
  588. else
  589. {
  590. _currentList4.Reverse();
  591. }
  592. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  593. {
  594. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  595. }
  596. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  597. {
  598. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  599. }
  600. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  601. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  602. }
  603. private void UpdateBtnAction()
  604. {
  605. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  606. if (_ui.m_btnAction.visible)
  607. {
  608. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  609. }
  610. }
  611. private void OnClickBtnShow()
  612. {
  613. Timers.inst.Remove(SetBtnShowVisable);
  614. _ui.m_c1.selectedIndex = 0;
  615. _ui.m_btnHide.visible = true;
  616. _ui.m_btnShow.visible = false;
  617. _ui.m_loaShow.visible = false;
  618. }
  619. private void OnClickBtnHide()
  620. {
  621. _ui.m_c1.selectedIndex = 1;
  622. _ui.m_btnHide.visible = false;
  623. _ui.m_btnShow.visible = true;
  624. _ui.m_loaShow.visible = true;
  625. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  626. }
  627. private void OnClickLoaShow()
  628. {
  629. Timers.inst.Remove(SetBtnShowVisable);
  630. _ui.m_btnShow.alpha = 1;
  631. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  632. _ui.m_btnShow.enabled = true;
  633. }
  634. private void OnClickBtnPhoto()
  635. {
  636. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  637. if (!ViewManager.Show<PhotographView>())
  638. {
  639. return;
  640. }
  641. _ui.target.visible = false;
  642. this._sceneObject.gameObject.SetActive(false);
  643. }
  644. private void UpdateScene()
  645. {
  646. _ui.target.visible = true;
  647. this._sceneObject.gameObject.SetActive(true);
  648. EquipDataCache.cacher.setSceneObj(_sceneObject);
  649. }
  650. private void SetBtnShowVisable(object param)
  651. {
  652. _ui.m_btnShow.enabled = false;
  653. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  654. }
  655. private bool CheckListCount(int type)
  656. {
  657. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  658. {
  659. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  660. }
  661. else
  662. {
  663. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  664. }
  665. }
  666. protected override void UpdateToCheckGuide(object param)
  667. {
  668. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  669. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  670. {
  671. int len = _ui.m_comListType1.m_listType.numChildren;
  672. for (int i = 0; i < len; i++)
  673. {
  674. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  675. if (item != null)
  676. {
  677. int menuID = (int)item.target.data;
  678. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  679. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  680. {
  681. listTypeItem_FreedomDress = item;
  682. _ui.m_comListType1.m_listType.ScrollToView(i);
  683. break;
  684. }
  685. }
  686. }
  687. }
  688. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰");
  689. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上", 0, true, 330);
  690. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看");
  691. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧");
  692. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  693. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦");
  694. }
  695. }
  696. }