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| using System;using System.Collections.Generic;using FairyGUI.Utils;using UnityEngine;namespace FairyGUI{    /// <summary>    ///     /// </summary>    public delegate void PlayCompleteCallback();    /// <summary>    ///     /// </summary>    public delegate void TransitionHook();    /// <summary>    ///     /// </summary>    public class Transition : ITweenListener    {        /// <summary>        /// 动效的名称。在编辑器里设定。        /// </summary>        public string name { get; private set; }        /// <summary>        /// 当你启动了自动合批,动效里有涉及到XY、大小、旋转等的改变,如果你观察到元件的显示深度在播放过程中有错误,可以开启这个选项。        /// </summary>        public bool invalidateBatchingEveryFrame;        GComponent _owner;        TransitionItem[] _items;        int _totalTimes;        int _totalTasks;        bool _playing;        bool _paused;        float _ownerBaseX;        float _ownerBaseY;        PlayCompleteCallback _onComplete;        int _options;        bool _reversed;        float _totalDuration;        bool _autoPlay;        int _autoPlayTimes;        float _autoPlayDelay;        float _timeScale;        bool _ignoreEngineTimeScale;        float _startTime;        float _endTime;        GTweenCallback _delayedCallDelegate;        GTweenCallback _checkAllDelegate;        GTweenCallback1 _delayedCallDelegate2;        const int OPTION_IGNORE_DISPLAY_CONTROLLER = 1;        const int OPTION_AUTO_STOP_DISABLED = 2;        const int OPTION_AUTO_STOP_AT_END = 4;        public Transition(GComponent owner)        {            _owner = owner;            _timeScale = 1;            _ignoreEngineTimeScale = true;            _delayedCallDelegate = OnDelayedPlay;            _delayedCallDelegate2 = OnDelayedPlayItem;            _checkAllDelegate = CheckAllComplete;        }        /// <summary>        ///         /// </summary>        public void Play()        {            _Play(1, 0, 0, -1, null, false);        }        /// <summary>        ///         /// </summary>        /// <param name="onComplete"></param>        public void Play(PlayCompleteCallback onComplete)        {            _Play(1, 0, 0, -1, onComplete, false);        }        /// <summary>        ///         /// </summary>        /// <param name="times"></param>        /// <param name="delay"></param>        /// <param name="onComplete"></param>        public void Play(int times, float delay, PlayCompleteCallback onComplete)        {            _Play(times, delay, 0, -1, onComplete, false);        }        /// <summary>        ///         /// </summary>        /// <param name="times"></param>        /// <param name="delay"></param>        /// <param name="startTime"></param>        /// <param name="endTime"></param>        /// <param name="onComplete"></param>        public void Play(int times, float delay, float startTime, float endTime, PlayCompleteCallback onComplete)        {            _Play(times, delay, startTime, endTime, onComplete, false);        }        /// <summary>        ///         /// </summary>        public void PlayReverse()        {            _Play(1, 0, 0, -1, null, true);        }        /// <summary>        ///         /// </summary>        /// <param name="onComplete"></param>        public void PlayReverse(PlayCompleteCallback onComplete)        {            _Play(1, 0, 0, -1, onComplete, true);        }        /// <summary>        ///         /// </summary>        /// <param name="times"></param>        /// <param name="delay"></param>        /// <param name="onComplete"></param>        public void PlayReverse(int times, float delay, PlayCompleteCallback onComplete)        {            _Play(times, delay, 0, -1, onComplete, true);        }        /// <summary>        ///         /// </summary>        /// <param name="value"></param>        public void ChangePlayTimes(int value)        {            _totalTimes = value;        }        /// <summary>        /// 设置动效是否自动播放。        /// </summary>        /// <param name="autoPlay"></param>        /// <param name="times"></param>        /// <param name="delay"></param>        public void SetAutoPlay(bool autoPlay, int times, float delay)        {            if (_autoPlay != autoPlay)            {                _autoPlay = autoPlay;                _autoPlayTimes = times;                _autoPlayDelay = delay;                if (_autoPlay)                {                    if (_owner.onStage)                        Play(times, delay, null);                }                else                {                    if (!_owner.onStage)                        Stop(false, true);                }            }        }        void _Play(int times, float delay, float startTime, float endTime, PlayCompleteCallback onComplete, bool reverse)        {            Stop(true, true);            _totalTimes = times;            _reversed = reverse;            _startTime = startTime;            _endTime = endTime;            _playing = true;            _paused = false;            _onComplete = onComplete;            int cnt = _items.Length;            for (int i = 0; i < cnt; i++)            {                TransitionItem item = _items[i];                if (item.target == null)                {                    if (item.targetId.Length > 0)                        item.target = _owner.GetChildById(item.targetId);                    else                        item.target = _owner;                }                else if (item.target != _owner && item.target.parent != _owner) //maybe removed                    item.target = null;                if (item.target != null && item.type == TransitionActionType.Transition)                {                    TValue_Transition value = (TValue_Transition)item.value;                    Transition trans = ((GComponent)item.target).GetTransition(value.transName);                    if (trans == this)                        trans = null;                    if (trans != null)                    {                        if (value.playTimes == 0) //stop                        {                            int j;                            for (j = i - 1; j >= 0; j--)                            {                                TransitionItem item2 = _items[j];                                if (item2.type == TransitionActionType.Transition)                                {                                    TValue_Transition value2 = (TValue_Transition)item2.value;                                    if (value2.trans == trans)                                    {                                        value2.stopTime = item.time - item2.time;                                        break;                                    }                                }                            }                            if (j < 0)                                value.stopTime = 0;                            else                                trans = null; //no need to handle stop anymore                        }                        else                            value.stopTime = -1;                    }                    value.trans = trans;                }            }            if (delay == 0)                OnDelayedPlay();            else                GTween.DelayedCall(delay).SetTarget(this).OnComplete(_delayedCallDelegate);        }        /// <summary>        ///         /// </summary>        public void Stop()        {            Stop(true, false);        }        /// <summary>        ///         /// </summary>        /// <param name="setToComplete"></param>        /// <param name="processCallback"></param>        public void Stop(bool setToComplete, bool processCallback)        {            if (!_playing)                return;            _playing = false;            _totalTasks = 0;            _totalTimes = 0;            PlayCompleteCallback func = _onComplete;            _onComplete = null;            GTween.Kill(this);//delay start            int cnt = _items.Length;            if (_reversed)            {                for (int i = cnt - 1; i >= 0; i--)                {                    TransitionItem item = _items[i];                    if (item.target == null)                        continue;                    StopItem(item, setToComplete);                }            }            else            {                for (int i = 0; i < cnt; i++)                {                    TransitionItem item = _items[i];                    if (item.target == null)                        continue;                    StopItem(item, setToComplete);                }            }            if (processCallback && func != null)                func();        }        void StopItem(TransitionItem item, bool setToComplete)        {            if (item.displayLockToken != 0)            {                item.target.ReleaseDisplayLock(item.displayLockToken);                item.displayLockToken = 0;            }            if (item.tweener != null)            {                item.tweener.Kill(setToComplete);                item.tweener = null;                if (item.type == TransitionActionType.Shake && !setToComplete) //震动必须归位,否则下次就越震越远了。                {                    item.target._gearLocked = true;                    item.target.SetXY(item.target.x - ((TValue_Shake)item.value).lastOffset.x, item.target.y - ((TValue_Shake)item.value).lastOffset.y);                    item.target._gearLocked = false;                    _owner.InvalidateBatchingState(true);                }            }            if (item.type == TransitionActionType.Transition)            {                TValue_Transition value = (TValue_Transition)item.value;                if (value.trans != null)                    value.trans.Stop(setToComplete, false);            }        }        /// <summary>        ///         /// </summary>        /// <param name="paused"></param>        public void SetPaused(bool paused)        {            if (!_playing || _paused == paused)                return;            _paused = paused;            GTweener tweener = GTween.GetTween(this);            if (tweener != null)                tweener.SetPaused(paused);            int cnt = _items.Length;            for (int i = 0; i < cnt; i++)            {                TransitionItem item = _items[i];                if (item.target == null)                    continue;                if (item.type == TransitionActionType.Transition)                {                    if (((TValue_Transition)item.value).trans != null)                        ((TValue_Transition)item.value).trans.SetPaused(paused);                }                else if (item.type == TransitionActionType.Animation)                {                    if (paused)                    {                        ((TValue_Animation)item.value).flag = ((IAnimationGear)item.target).playing;                        ((IAnimationGear)item.target).playing = false;                    }                    else                        ((IAnimationGear)item.target).playing = ((TValue_Animation)item.value).flag;                }                if (item.tweener != null)                    item.tweener.SetPaused(paused);            }        }        public void Dispose()        {            if (_playing)                GTween.Kill(this);//delay start            int cnt = _items.Length;            for (int i = 0; i < cnt; i++)            {                TransitionItem item = _items[i];                if (item.tweener != null)                {                    item.tweener.Kill();                    item.tweener = null;                }                item.target = null;                item.hook = null;                if (item.tweenConfig != null)                    item.tweenConfig.endHook = null;            }            _playing = false;            _onComplete = null;        }        /// <summary>        ///         /// </summary>        public bool playing        {            get { return _playing; }        }        /// <summary>        ///         /// </summary>        /// <param name="label"></param>        /// <param name="aParams"></param>        public void SetValue(string label, params object[] aParams)        {            int cnt = _items.Length;            object value;            bool found = false;            for (int i = 0; i < cnt; i++)            {                TransitionItem item = _items[i];                if (item.label == label)                {                    if (item.tweenConfig != null)                        value = item.tweenConfig.startValue;                    else                        value = item.value;                    found = true;                }                else if (item.tweenConfig != null && item.tweenConfig.endLabel == label)                {                    value = item.tweenConfig.endValue;                    found = true;                }                else                    continue;                switch (item.type)                {                    case TransitionActionType.XY:                    case TransitionActionType.Size:                    case TransitionActionType.Pivot:                    case TransitionActionType.Scale:                    case TransitionActionType.Skew:                        {                            TValue tvalue = (TValue)value;                            tvalue.b1 = true;                            tvalue.b2 = true;                            tvalue.f1 = Convert.ToSingle(aParams[0]);                            tvalue.f2 = Convert.ToSingle(aParams[1]);                        }                        break;                    case TransitionActionType.Alpha:                        ((TValue)value).f1 = Convert.ToSingle(aParams[0]);                        break;                    case TransitionActionType.Rotation:                        ((TValue)value).f1 = Convert.ToSingle(aParams[0]);                        break;                    case TransitionActionType.Color:                        ((TValue)value).color = (Color)aParams[0];                        break;                    case TransitionActionType.Animation:                        {                            TValue_Animation tvalue = (TValue_Animation)value;                            tvalue.frame = Convert.ToInt32(aParams[0]);                            if (aParams.Length > 1)                                tvalue.playing = Convert.ToBoolean(aParams[1]);                        }                        break;                    case TransitionActionType.Visible:                        ((TValue_Visible)value).visible = Convert.ToBoolean(aParams[0]);                        break;                    case TransitionActionType.Sound:                        {                            TValue_Sound tvalue = (TValue_Sound)value;                            tvalue.sound = (string)aParams[0];                            if (aParams.Length > 1)                                tvalue.volume = Convert.ToSingle(aParams[1]);                        }                        break;                    case TransitionActionType.Transition:                        {                            TValue_Transition tvalue = (TValue_Transition)value;                            tvalue.transName = (string)aParams[0];                            if (aParams.Length > 1)                                tvalue.playTimes = Convert.ToInt32(aParams[1]);                        }                        break;                    case TransitionActionType.Shake:                        {                            ((TValue_Shake)value).amplitude = Convert.ToSingle(aParams[0]);                            if (aParams.Length > 1)                                ((TValue_Shake)value).duration = Convert.ToSingle(aParams[1]);                        }                        break;                    case TransitionActionType.ColorFilter:                        {                            TValue tvalue = (TValue)value;                            tvalue.f1 = Convert.ToSingle(aParams[0]);                            tvalue.f2 = Convert.ToSingle(aParams[1]);                            tvalue.f3 = Convert.ToSingle(aParams[2]);                            tvalue.f4 = Convert.ToSingle(aParams[3]);                        }                        break;                    case TransitionActionType.Text:                    case TransitionActionType.Icon:                        ((TValue_Text)value).text = (string)aParams[0];                        break;                }            }            if (!found)                throw new Exception("label not exists");        }        /// <summary>        ///         /// </summary>        /// <param name="label"></param>        /// <param name="callback"></param>        public void SetHook(string label, TransitionHook callback)        {            int cnt = _items.Length;            bool found = false;            for (int i = 0; i < cnt; i++)            {                TransitionItem item = _items[i];                if (item.label == label)                {                    item.hook = callback;                    found = true;                    break;                }                else if (item.tweenConfig != null && item.tweenConfig.endLabel == label)                {                    item.tweenConfig.endHook = callback;                    found = true;                    break;                }            }            if (!found)                throw new Exception("label not exists");        }        /// <summary>        ///         /// </summary>        public void ClearHooks()        {            int cnt = _items.Length;            for (int i = 0; i < cnt; i++)            {                TransitionItem item = _items[i];                item.hook = null;                if (item.tweenConfig != null)                    item.tweenConfig.endHook = null;            }        }        /// <summary>        ///         /// </summary>        /// <param name="label"></param>        /// <param name="newTarget"></param>        public void SetTarget(string label, GObject newTarget)        {            int cnt = _items.Length;            bool found = false;            for (int i = 0; i < cnt; i++)            {                TransitionItem item = _items[i];                if (item.label == label)                {                    item.targetId = (newTarget == _owner || newTarget == null) ? string.Empty : newTarget.id;                    if (_playing)                    {                        if (item.targetId.Length > 0)                            item.target = _owner.GetChildById(item.targetId);                        else                            item.target = _owner;                    }                    else                        item.target = null;                    found = true;                }            }            if (!found)                throw new Exception("label not exists");        }        /// <summary>        ///         /// </summary>        /// <param name="label"></param>        /// <param name="value"></param>        public void SetDuration(string label, float value)        {            int cnt = _items.Length;            bool found = false;            for (int i = 0; i < cnt; i++)            {                TransitionItem item = _items[i];                if (item.tweenConfig != null && item.label == label)                {                    item.tweenConfig.duration = value;                    found = true;                }            }            if (!found)                throw new Exception("label not exists or not a tween label");        }        /// <summary>        ///         /// </summary>        /// <param name="label"></param>        /// <returns></returns>        public float GetLabelTime(string label)        {            int cnt = _items.Length;            for (int i = 0; i < cnt; i++)            {                TransitionItem item = _items[i];                if (item.label == label)                    return item.time;                else if (item.tweenConfig != null && item.tweenConfig.endLabel == label)                    return item.time + item.tweenConfig.duration;            }            return float.NaN;        }        /// <summary>        ///         /// </summary>        public float timeScale        {            get { return _timeScale; }            set            {                if (_timeScale != value)                {                    _timeScale = value;                    int cnt = _items.Length;                    for (int i = 0; i < cnt; i++)                    {                        TransitionItem item = _items[i];                        if (item.tweener != null)                            item.tweener.SetTimeScale(value);                        else if (item.type == TransitionActionType.Transition)                        {                            if (((TValue_Transition)item.value).trans != null)                                ((TValue_Transition)item.value).trans.timeScale = value;                        }                        else if (item.type == TransitionActionType.Animation)                        {                            if (item.target != null)                                ((IAnimationGear)item.target).timeScale = value;                        }                    }                }            }        }        /// <summary>        ///         /// </summary>        public bool ignoreEngineTimeScale        {            get { return _ignoreEngineTimeScale; }            set            {                if (_ignoreEngineTimeScale != value)                {                    _ignoreEngineTimeScale = value;                    int cnt = _items.Length;                    for (int i = 0; i < cnt; i++)                    {                        TransitionItem item = _items[i];                        if (item.tweener != null)                            item.tweener.SetIgnoreEngineTimeScale(value);                        else if (item.type == TransitionActionType.Transition)                        {                            if (((TValue_Transition)item.value).trans != null)                                ((TValue_Transition)item.value).trans.ignoreEngineTimeScale = value;                        }                        else if (item.type == TransitionActionType.Animation)                        {                            if (item.target != null)                                ((IAnimationGear)item.target).ignoreEngineTimeScale = value;                        }                    }                }            }        }        internal void UpdateFromRelations(string targetId, float dx, float dy)        {            int cnt = _items.Length;            if (cnt == 0)                return;            for (int i = 0; i < cnt; i++)            {                TransitionItem item = _items[i];                if (item.type == TransitionActionType.XY && item.targetId == targetId)                {                    if (item.tweenConfig != null)                    {                        if (!item.tweenConfig.startValue.b3)                        {                            item.tweenConfig.startValue.f1 += dx;                            item.tweenConfig.startValue.f2 += dy;                        }                        if (!item.tweenConfig.endValue.b3)                        {                            item.tweenConfig.endValue.f1 += dx;                            item.tweenConfig.endValue.f2 += dy;                        }                    }                    else                    {                        if (!((TValue)item.value).b3)                        {                            ((TValue)item.value).f1 += dx;                            ((TValue)item.value).f2 += dy;                        }                    }                }            }        }        internal void OnOwnerAddedToStage()        {            if (_autoPlay && !_playing)                Play(_autoPlayTimes, _autoPlayDelay, null);        }        internal void OnOwnerRemovedFromStage()        {            if ((_options & OPTION_AUTO_STOP_DISABLED) == 0)                Stop((_options & OPTION_AUTO_STOP_AT_END) != 0 ? true : false, false);        }        void OnDelayedPlay()        {            InternalPlay();            _playing = _totalTasks > 0;            if (_playing)            {                if ((_options & OPTION_IGNORE_DISPLAY_CONTROLLER) != 0)                {                    int cnt = _items.Length;                    for (int i = 0; i < cnt; i++)                    {                        TransitionItem item = _items[i];                        if (item.target != null && item.target != _owner)                            item.displayLockToken = item.target.AddDisplayLock();                    }                }            }            else if (_onComplete != null)            {                PlayCompleteCallback func = _onComplete;                _onComplete = null;                func();            }        }        void InternalPlay()        {            _ownerBaseX = _owner.x;            _ownerBaseY = _owner.y;            _totalTasks = 1; //prevent to complete inside the loop            bool needSkipAnimations = false;            int cnt = _items.Length;            if (!_reversed)            {                for (int i = 0; i < cnt; i++)                {                    TransitionItem item = _items[i];                    if (item.target == null)                        continue;                    if (item.type == TransitionActionType.Animation && _startTime != 0 && item.time <= _startTime)                    {                        needSkipAnimations = true;                        ((TValue_Animation)item.value).flag = false;                    }                    else                        PlayItem(item);                }            }            else            {                for (int i = cnt - 1; i >= 0; i--)                {                    TransitionItem item = _items[i];                    if (item.target == null)                        continue;                    PlayItem(item);                }            }            if (needSkipAnimations)                SkipAnimations();            _totalTasks--;        }        void PlayItem(TransitionItem item)        {            float time;            if (item.tweenConfig != null)            {                if (_reversed)                    time = (_totalDuration - item.time - item.tweenConfig.duration);                else                    time = item.time;                if (_endTime == -1 || time <= _endTime)                {                    TValue startValue;                    TValue endValue;                    if (_reversed)                    {                        startValue = item.tweenConfig.endValue;                        endValue = item.tweenConfig.startValue;                    }                    else                    {                        startValue = item.tweenConfig.startValue;                        endValue = item.tweenConfig.endValue;                    }                    ((TValue)item.value).b1 = startValue.b1 || endValue.b1;                    ((TValue)item.value).b2 = startValue.b2 || endValue.b2;                    switch (item.type)                    {                        case TransitionActionType.XY:                        case TransitionActionType.Size:                        case TransitionActionType.Scale:                        case TransitionActionType.Skew:                            item.tweener = GTween.To(startValue.vec2, endValue.vec2, item.tweenConfig.duration);                            break;                        case TransitionActionType.Alpha:                        case TransitionActionType.Rotation:                            item.tweener = GTween.To(startValue.f1, endValue.f1, item.tweenConfig.duration);                            break;                        case TransitionActionType.Color:                            item.tweener = GTween.To(startValue.color, endValue.color, item.tweenConfig.duration);                            break;                        case TransitionActionType.ColorFilter:                            item.tweener = GTween.To(startValue.vec4, endValue.vec4, item.tweenConfig.duration);                            break;                    }                    item.tweener.SetDelay(time)                        .SetEase(item.tweenConfig.easeType, item.tweenConfig.customEase)                        .SetRepeat(item.tweenConfig.repeat, item.tweenConfig.yoyo)                        .SetTimeScale(_timeScale)                        .SetIgnoreEngineTimeScale(_ignoreEngineTimeScale)                        .SetTarget(item)                        .SetListener(this);                    if (_endTime >= 0)                        item.tweener.SetBreakpoint(_endTime - time);                    _totalTasks++;                }            }            else if (item.type == TransitionActionType.Shake)            {                TValue_Shake value = (TValue_Shake)item.value;                if (_reversed)                    time = (_totalDuration - item.time - value.duration);                else                    time = item.time;                if (_endTime == -1 || time <= _endTime)                {                    value.lastOffset.Set(0, 0);                    value.offset.Set(0, 0);                    item.tweener = GTween.Shake(Vector3.zero, value.amplitude, value.duration)                        .SetDelay(time)                        .SetTimeScale(_timeScale)                        .SetIgnoreEngineTimeScale(_ignoreEngineTimeScale)                        .SetTarget(item)                        .SetListener(this);                    if (_endTime >= 0)                        item.tweener.SetBreakpoint(_endTime - item.time);                    _totalTasks++;                }            }            else            {                if (_reversed)                    time = (_totalDuration - item.time);                else                    time = item.time;                if (time <= _startTime)                {                    ApplyValue(item);                    CallHook(item, false);                }                else if (_endTime == -1 || time <= _endTime)                {                    _totalTasks++;                    item.tweener = GTween.DelayedCall(time)                        .SetTimeScale(_timeScale)                        .SetIgnoreEngineTimeScale(_ignoreEngineTimeScale)                        .SetTarget(item)                        .OnComplete(_delayedCallDelegate2);                }            }            if (item.tweener != null)                item.tweener.Seek(_startTime);        }        void SkipAnimations()        {            int frame;            float playStartTime;            float playTotalTime;            TValue_Animation value;            IAnimationGear target;            TransitionItem item;            int cnt = _items.Length;            for (int i = 0; i < cnt; i++)            {                item = _items[i];                if (item.type != TransitionActionType.Animation || item.time > _startTime)                    continue;                value = (TValue_Animation)item.value;                if (value.flag)                    continue;                target = (IAnimationGear)item.target;                frame = target.frame;                playStartTime = target.playing ? 0 : -1;                playTotalTime = 0;                for (int j = i; j < cnt; j++)                {                    item = _items[j];                    if (item.type != TransitionActionType.Animation || item.target != target || item.time > _startTime)                        continue;                    value = (TValue_Animation)item.value;                    value.flag = true;                    if (value.frame != -1)                    {                        frame = value.frame;                        if (value.playing)                            playStartTime = item.time;                        else                            playStartTime = -1;                        playTotalTime = 0;                    }                    else                    {                        if (value.playing)                        {                            if (playStartTime < 0)                                playStartTime = item.time;                        }                        else                        {                            if (playStartTime >= 0)                                playTotalTime += (item.time - playStartTime);                            playStartTime = -1;                        }                    }                    CallHook(item, false);                }                if (playStartTime >= 0)                    playTotalTime += (_startTime - playStartTime);                target.playing = playStartTime >= 0;                target.frame = frame;                if (playTotalTime > 0)                    target.Advance(playTotalTime);            }        }        void OnDelayedPlayItem(GTweener tweener)        {            TransitionItem item = (TransitionItem)tweener.target;            item.tweener = null;            _totalTasks--;            ApplyValue(item);            CallHook(item, false);            CheckAllComplete();        }        public void OnTweenStart(GTweener tweener)        {            TransitionItem item = (TransitionItem)tweener.target;            if (item.type == TransitionActionType.XY || item.type == TransitionActionType.Size) //位置和大小要到start才最终确认起始值            {                TValue startValue;                TValue endValue;                if (_reversed)                {                    startValue = item.tweenConfig.endValue;                    endValue = item.tweenConfig.startValue;                }                else                {                    startValue = item.tweenConfig.startValue;                    endValue = item.tweenConfig.endValue;                }                if (item.type == TransitionActionType.XY)                {                    if (item.target != _owner)                    {                        if (!startValue.b1)                            tweener.startValue.x = item.target.x;                        else if (startValue.b3) //percent                            tweener.startValue.x = startValue.f1 * _owner.width;                        if (!startValue.b2)                            tweener.startValue.y = item.target.y;                        else if (startValue.b3) //percent                            tweener.startValue.y = startValue.f2 * _owner.height;                        if (!endValue.b1)                            tweener.endValue.x = tweener.startValue.x;                        else if (endValue.b3)                            tweener.endValue.x = endValue.f1 * _owner.width;                        if (!endValue.b2)                            tweener.endValue.y = tweener.startValue.y;                        else if (endValue.b3)                            tweener.endValue.y = endValue.f2 * _owner.height;                    }                    else                    {                        if (!startValue.b1)                            tweener.startValue.x = item.target.x - _ownerBaseX;                        if (!startValue.b2)                            tweener.startValue.y = item.target.y - _ownerBaseY;                        if (!endValue.b1)                            tweener.endValue.x = tweener.startValue.x;                        if (!endValue.b2)                            tweener.endValue.y = tweener.startValue.y;                    }                }                else                {                    if (!startValue.b1)                        tweener.startValue.x = item.target.width;                    if (!startValue.b2)                        tweener.startValue.y = item.target.height;                    if (!endValue.b1)                        tweener.endValue.x = tweener.startValue.x;                    if (!endValue.b2)                        tweener.endValue.y = tweener.startValue.y;                }                if (item.tweenConfig.path != null)                {                    ((TValue)item.value).b1 = ((TValue)item.value).b2 = true;                    tweener.SetPath(item.tweenConfig.path);                }            }            CallHook(item, false);        }        public void OnTweenUpdate(GTweener tweener)        {            TransitionItem item = (TransitionItem)tweener.target;            switch (item.type)            {                case TransitionActionType.XY:                case TransitionActionType.Size:                case TransitionActionType.Scale:                case TransitionActionType.Skew:                    ((TValue)item.value).vec2 = tweener.value.vec2;                    if (item.tweenConfig.path != null)                    {                        ((TValue)item.value).f1 += tweener.startValue.x;                        ((TValue)item.value).f2 += tweener.startValue.y;                    }                    break;                case TransitionActionType.Alpha:                case TransitionActionType.Rotation:                    ((TValue)item.value).f1 = tweener.value.x;                    break;                case TransitionActionType.Color:                    ((TValue)item.value).color = tweener.value.color;                    break;                case TransitionActionType.ColorFilter:                    ((TValue)item.value).vec4 = tweener.value.vec4;                    break;                case TransitionActionType.Shake:                    ((TValue_Shake)item.value).offset = tweener.deltaValue.vec2;                    break;            }            ApplyValue(item);        }        public void OnTweenComplete(GTweener tweener)        {            TransitionItem item = (TransitionItem)tweener.target;            item.tweener = null;            _totalTasks--;            if (tweener.allCompleted) //当整体播放结束时间在这个tween的中间时不应该调用结尾钩子                CallHook(item, true);            CheckAllComplete();        }        void OnPlayTransCompleted(TransitionItem item)        {            _totalTasks--;            CheckAllComplete();        }        void CallHook(TransitionItem item, bool tweenEnd)        {            if (tweenEnd)            {                if (item.tweenConfig != null && item.tweenConfig.endHook != null)                    item.tweenConfig.endHook();            }            else            {                if (item.time >= _startTime && item.hook != null)                    item.hook();            }        }        void CheckAllComplete()        {            if (_playing && _totalTasks == 0)            {                if (_totalTimes < 0)                {                    InternalPlay();                    if (_totalTasks == 0)                        GTween.DelayedCall(0).SetTarget(this).OnComplete(_checkAllDelegate);                }                else                {                    _totalTimes--;                    if (_totalTimes > 0)                    {                        InternalPlay();                        if (_totalTasks == 0)                            GTween.DelayedCall(0).SetTarget(this).OnComplete(_checkAllDelegate);                    }                    else                    {                        _playing = false;                        int cnt = _items.Length;                        for (int i = 0; i < cnt; i++)                        {                            TransitionItem item = _items[i];                            if (item.target != null && item.displayLockToken != 0)                            {                                item.target.ReleaseDisplayLock(item.displayLockToken);                                item.displayLockToken = 0;                            }                        }                        if (_onComplete != null)                        {                            PlayCompleteCallback func = _onComplete;                            _onComplete = null;                            func();                        }                    }                }            }        }        void ApplyValue(TransitionItem item)        {            item.target._gearLocked = true;            switch (item.type)            {                case TransitionActionType.XY:                    {                        TValue value = (TValue)item.value;                        if (item.target == _owner)                        {                            if (value.b1 && value.b2)                                item.target.SetXY(value.f1 + _ownerBaseX, value.f2 + _ownerBaseY);                            else if (value.b1)                                item.target.x = value.f1 + _ownerBaseX;                            else                                item.target.y = value.f2 + _ownerBaseY;                        }                        else                        {                            if (value.b3) //position in percent                            {                                if (value.b1 && value.b2)                                    item.target.SetXY(value.f1 * _owner.width, value.f2 * _owner.height);                                else if (value.b1)                                    item.target.x = value.f1 * _owner.width;                                else if (value.b2)                                    item.target.y = value.f2 * _owner.height;                            }                            else                            {                                if (value.b1 && value.b2)                                    item.target.SetXY(value.f1, value.f2);                                else if (value.b1)                                    item.target.x = value.f1;                                else if (value.b2)                                    item.target.y = value.f2;                            }                        }                        if (invalidateBatchingEveryFrame)                            _owner.InvalidateBatchingState(true);                    }                    break;                case TransitionActionType.Size:                    {                        TValue value = (TValue)item.value;                        if (!value.b1)                            value.f1 = item.target.width;                        if (!value.b2)                            value.f2 = item.target.height;                        item.target.SetSize(value.f1, value.f2);                        if (invalidateBatchingEveryFrame)                            _owner.InvalidateBatchingState(true);                    }                    break;                case TransitionActionType.Pivot:                    item.target.SetPivot(((TValue)item.value).f1, ((TValue)item.value).f2, item.target.pivotAsAnchor);                    if (invalidateBatchingEveryFrame)                        _owner.InvalidateBatchingState(true);                    break;                case TransitionActionType.Alpha:                    item.target.alpha = ((TValue)item.value).f1;                    break;                case TransitionActionType.Rotation:                    item.target.rotation = ((TValue)item.value).f1;                    if (invalidateBatchingEveryFrame)                        _owner.InvalidateBatchingState(true);                    break;                case TransitionActionType.Scale:                    item.target.SetScale(((TValue)item.value).f1, ((TValue)item.value).f2);                    if (invalidateBatchingEveryFrame)                        _owner.InvalidateBatchingState(true);                    break;                case TransitionActionType.Skew:                    item.target.skew = ((TValue)item.value).vec2;                    if (invalidateBatchingEveryFrame)                        _owner.InvalidateBatchingState(true);                    break;                case TransitionActionType.Color:                    ((IColorGear)item.target).color = ((TValue)item.value).color;                    break;                case TransitionActionType.Animation:                    {                        TValue_Animation value = (TValue_Animation)item.value;                        if (value.frame >= 0)                            ((IAnimationGear)item.target).frame = value.frame;                        ((IAnimationGear)item.target).playing = value.playing;                        ((IAnimationGear)item.target).timeScale = _timeScale;                        ((IAnimationGear)item.target).ignoreEngineTimeScale = _ignoreEngineTimeScale;                    }                    break;                case TransitionActionType.Visible:                    item.target.visible = ((TValue_Visible)item.value).visible;                    break;                case TransitionActionType.Shake:                    {                        TValue_Shake value = (TValue_Shake)item.value;                        item.target.SetXY(item.target.x - value.lastOffset.x + value.offset.x, item.target.y - value.lastOffset.y + value.offset.y);                        value.lastOffset = value.offset;                        if (invalidateBatchingEveryFrame)                            _owner.InvalidateBatchingState(true);                    }                    break;                case TransitionActionType.Transition:                    if (_playing)                    {                        TValue_Transition value = (TValue_Transition)item.value;                        if (value.trans != null)                        {                            _totalTasks++;                            float startTime = _startTime > item.time ? (_startTime - item.time) : 0;                            float endTime = _endTime >= 0 ? (_endTime - item.time) : -1;                            if (value.stopTime >= 0 && (endTime < 0 || endTime > value.stopTime))                                endTime = value.stopTime;                            value.trans.timeScale = _timeScale;                            value.trans.ignoreEngineTimeScale = _ignoreEngineTimeScale;                            value.trans._Play(value.playTimes, 0, startTime, endTime, value.playCompleteDelegate, _reversed);                        }                    }                    break;                case TransitionActionType.Sound:                    if (_playing && item.time >= _startTime)                    {                        TValue_Sound value = (TValue_Sound)item.value;                        if (value.audioClip == null)                        {                            if (UIConfig.soundLoader == null || value.sound.StartsWith(UIPackage.URL_PREFIX))                                value.audioClip = UIPackage.GetItemAssetByURL(value.sound) as NAudioClip;                            else                                value.audioClip = UIConfig.soundLoader(value.sound);                        }                        if (value.audioClip != null && value.audioClip.nativeClip != null)                            Stage.inst.PlayOneShotSound(value.audioClip.nativeClip, value.volume);                    }                    break;                case TransitionActionType.ColorFilter:                    {                        TValue value = (TValue)item.value;                        ColorFilter cf = item.target.filter as ColorFilter;                        if (cf == null)                        {                            cf = new ColorFilter();                            item.target.filter = cf;                        }                        else                            cf.Reset();                        cf.AdjustBrightness(value.f1);                        cf.AdjustContrast(value.f2);                        cf.AdjustSaturation(value.f3);                        cf.AdjustHue(value.f4);                    }                    break;                case TransitionActionType.Text:                    item.target.text = ((TValue_Text)item.value).text;                    break;                case TransitionActionType.Icon:                    item.target.icon = ((TValue_Text)item.value).text;                    break;            }            item.target._gearLocked = false;        }        public void Setup(ByteBuffer buffer)        {            this.name = buffer.ReadS();            _options = buffer.ReadInt();            _autoPlay = buffer.ReadBool();            _autoPlayTimes = buffer.ReadInt();            _autoPlayDelay = buffer.ReadFloat();            int cnt = buffer.ReadShort();            _items = new TransitionItem[cnt];            for (int i = 0; i < cnt; i++)            {                int dataLen = buffer.ReadShort();                int curPos = buffer.position;                buffer.Seek(curPos, 0);                TransitionItem item = new TransitionItem((TransitionActionType)buffer.ReadByte());                _items[i] = item;                item.time = buffer.ReadFloat();                int targetId = buffer.ReadShort();                if (targetId < 0)                    item.targetId = string.Empty;                else                    item.targetId = _owner.GetChildAt(targetId).id;                item.label = buffer.ReadS();                if (buffer.ReadBool())                {                    buffer.Seek(curPos, 1);                    item.tweenConfig = new TweenConfig();                    item.tweenConfig.duration = buffer.ReadFloat();                    if (item.time + item.tweenConfig.duration > _totalDuration)                        _totalDuration = item.time + item.tweenConfig.duration;                    item.tweenConfig.easeType = (EaseType)buffer.ReadByte();                    item.tweenConfig.repeat = buffer.ReadInt();                    item.tweenConfig.yoyo = buffer.ReadBool();                    item.tweenConfig.endLabel = buffer.ReadS();                    buffer.Seek(curPos, 2);                    DecodeValue(item, buffer, item.tweenConfig.startValue);                    buffer.Seek(curPos, 3);                    DecodeValue(item, buffer, item.tweenConfig.endValue);                    if (buffer.version >= 2)                    {                        var pts = buffer.ReadPath();                        if (pts.Count > 0)                        {                            item.tweenConfig.path = new GPath();                            item.tweenConfig.path.Create(pts);                        }                    }                    if (buffer.version >= 4 && item.tweenConfig.easeType == EaseType.Custom)                    {                        var pts = buffer.ReadPath();                        if (pts.Count > 0)                        {                            item.tweenConfig.customEase = new CustomEase();                            item.tweenConfig.customEase.Create(pts);                        }                    }                }                else                {                    if (item.time > _totalDuration)                        _totalDuration = item.time;                    buffer.Seek(curPos, 2);                    DecodeValue(item, buffer, item.value);                }                buffer.position = curPos + dataLen;            }        }        void DecodeValue(TransitionItem item, ByteBuffer buffer, object value)        {            switch (item.type)            {                case TransitionActionType.XY:                case TransitionActionType.Size:                case TransitionActionType.Pivot:                case TransitionActionType.Skew:                    {                        TValue tvalue = (TValue)value;                        tvalue.b1 = buffer.ReadBool();                        tvalue.b2 = buffer.ReadBool();                        tvalue.f1 = buffer.ReadFloat();                        tvalue.f2 = buffer.ReadFloat();                        if (buffer.version >= 2 && item.type == TransitionActionType.XY)                            tvalue.b3 = buffer.ReadBool(); //percent                    }                    break;                case TransitionActionType.Alpha:                case TransitionActionType.Rotation:                    ((TValue)value).f1 = buffer.ReadFloat();                    break;                case TransitionActionType.Scale:                    ((TValue)value).f1 = buffer.ReadFloat();                    ((TValue)value).f2 = buffer.ReadFloat();                    break;                case TransitionActionType.Color:                    ((TValue)value).color = buffer.ReadColor();                    break;                case TransitionActionType.Animation:                    ((TValue_Animation)value).playing = buffer.ReadBool();                    ((TValue_Animation)value).frame = buffer.ReadInt();                    break;                case TransitionActionType.Visible:                    ((TValue_Visible)value).visible = buffer.ReadBool();                    break;                case TransitionActionType.Sound:                    ((TValue_Sound)value).sound = buffer.ReadS();                    ((TValue_Sound)value).volume = buffer.ReadFloat();                    break;                case TransitionActionType.Transition:                    ((TValue_Transition)value).transName = buffer.ReadS();                    ((TValue_Transition)value).playTimes = buffer.ReadInt();                    ((TValue_Transition)value).playCompleteDelegate = () => { OnPlayTransCompleted(item); };                    break;                case TransitionActionType.Shake:                    ((TValue_Shake)value).amplitude = buffer.ReadFloat();                    ((TValue_Shake)value).duration = buffer.ReadFloat();                    break;                case TransitionActionType.ColorFilter:                    {                        TValue tvalue = (TValue)value;                        tvalue.f1 = buffer.ReadFloat();                        tvalue.f2 = buffer.ReadFloat();                        tvalue.f3 = buffer.ReadFloat();                        tvalue.f4 = buffer.ReadFloat();                    }                    break;                case TransitionActionType.Text:                case TransitionActionType.Icon:                    ((TValue_Text)value).text = buffer.ReadS();                    break;            }        }    }    class TransitionItem    {        public float time;        public string targetId;        public TransitionActionType type;        public TweenConfig tweenConfig;        public string label;        public object value;        public TransitionHook hook;        //running properties        public GTweener tweener;        public GObject target;        public uint displayLockToken;        public TransitionItem(TransitionActionType type)        {            this.type = type;            switch (type)            {                case TransitionActionType.XY:                case TransitionActionType.Size:                case TransitionActionType.Scale:                case TransitionActionType.Pivot:                case TransitionActionType.Skew:                case TransitionActionType.Alpha:                case TransitionActionType.Rotation:                case TransitionActionType.Color:                case TransitionActionType.ColorFilter:                    value = new TValue();                    break;                case TransitionActionType.Animation:                    value = new TValue_Animation();                    break;                case TransitionActionType.Shake:                    value = new TValue_Shake();                    break;                case TransitionActionType.Sound:                    value = new TValue_Sound();                    break;                case TransitionActionType.Transition:                    value = new TValue_Transition();                    break;                case TransitionActionType.Visible:                    value = new TValue_Visible();                    break;                case TransitionActionType.Text:                case TransitionActionType.Icon:                    value = new TValue_Text();                    break;            }        }    }    class TweenConfig    {        public float duration;        public EaseType easeType;        public CustomEase customEase;        public int repeat;        public bool yoyo;        public TValue startValue;        public TValue endValue;        public string endLabel;        public TransitionHook endHook;        public GPath path;        public TweenConfig()        {            easeType = EaseType.QuadOut;            startValue = new TValue();            endValue = new TValue();        }    }    class TValue_Visible    {        public bool visible;    }    class TValue_Animation    {        public int frame;        public bool playing;        public bool flag;    }    class TValue_Sound    {        public string sound;        public float volume;        public NAudioClip audioClip;    }    class TValue_Transition    {        public string transName;        public int playTimes;        public Transition trans;        public PlayCompleteCallback playCompleteDelegate;        public float stopTime;    }    class TValue_Shake    {        public float amplitude;        public float duration;        public Vector2 lastOffset;        public Vector2 offset;    }    class TValue_Text    {        public string text;    }    class TValue    {        public float f1;        public float f2;        public float f3;        public float f4;        public bool b1;        public bool b2;        public bool b3;        public TValue()        {            b1 = true;            b2 = true;        }        public void Copy(TValue source)        {            this.f1 = source.f1;            this.f2 = source.f2;            this.f3 = source.f3;            this.f4 = source.f4;            this.b1 = source.b1;            this.b2 = source.b2;        }        public Vector2 vec2        {            get { return new Vector2(f1, f2); }            set            {                f1 = value.x;                f2 = value.y;            }        }        public Vector4 vec4        {            get { return new Vector4(f1, f2, f3, f4); }            set            {                f1 = value.x;                f2 = value.y;                f3 = value.z;                f4 = value.w;            }        }        public Color color        {            get { return new Color(f1, f2, f3, f4); }            set            {                f1 = value.r;                f2 = value.g;                f3 = value.b;                f4 = value.a;            }        }    }}
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