StoryFightQuicklyView.cs 6.7 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections;
  4. using UI.CommonGame;
  5. using System;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class StoryFightQuicklyView : BaseWindow
  10. {
  11. private UI_StoryFightQuicklyUI _ui;
  12. private int _fightID;
  13. private int _levelID;
  14. private int _type;
  15. private int _storyType;
  16. private int _fightType;
  17. private List<List<ItemData>> _totalBonusList;
  18. private int _index;
  19. private int _expAdd;
  20. private int _power;
  21. private int _fightTimes;
  22. private const int _timeCount = 10;
  23. public override void Dispose()
  24. {
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. _ui = UI_StoryFightQuicklyUI.Create();
  36. this.viewCom = _ui.target;
  37. this.viewCom.Center();
  38. this.modal = true;
  39. _ui.m_btnExit.onClick.Add(Hide);
  40. _ui.m_btnFightTimes.onClick.Add(StartFight);
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  46. EventAgent.AddEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. _fightType = (int)viewData;
  52. _levelID = InstanceZonesDataManager.currentLevelCfgId;
  53. InstanceZonesDataManager.isQuicklyFighting = true;
  54. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  55. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  56. _type = levelCfg.type;
  57. _storyType = levelCfg.subType;
  58. _expAdd = fightCfg.exp;
  59. _power = levelCfg.power;
  60. StartFight();
  61. }
  62. protected override void OnHide()
  63. {
  64. base.OnHide();
  65. Timers.inst.Remove(ShowBonusItem);
  66. ViewManager.GoBackFrom(typeof(StoryFightQuicklyView).Name);
  67. InstanceZonesDataManager.isQuicklyFighting = false;
  68. }
  69. protected override void RemoveEventListener()
  70. {
  71. base.RemoveEventListener();
  72. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  73. EventAgent.RemoveEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
  74. }
  75. private void StartFight()
  76. {
  77. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  78. if (_storyType == ConstInstanceZonesSubType.Normal && times < _fightType)
  79. {
  80. ItemUtil.AddPower("体力不足", () => { StartFight(); });
  81. return;
  82. }
  83. this.clickBlankToClose = false;
  84. _ui.m_t0.Play(() =>
  85. {
  86. _ui.m_btnExit.visible = false;
  87. _ui.m_btnFightTimes.visible = false;
  88. _ui.m_txtPowerDesc.visible = false;
  89. _ui.m_list.RemoveChildren();
  90. InstanceZonesDataManager.isQuicklyFighting = true;
  91. InstanceZonesSProxy.FinishStoryFightQuickly(_levelID, _fightType == 1 ? 1 : times).Coroutine();
  92. this.clickBlankToClose = true;
  93. });
  94. }
  95. private void StartShowBonus(EventContext eventContext)
  96. {
  97. _totalBonusList = (List<List<ItemData>>)eventContext.data;
  98. _index = 0;
  99. ShowBonusItem();
  100. Timers.inst.Add(0.3f, 0, ShowBonusItem);
  101. }
  102. private void ShowBonusItem(object param = null)
  103. {
  104. if (_index < _totalBonusList.Count)
  105. {
  106. List<ItemData> bonusList = _totalBonusList[_index] as List<ItemData>;
  107. UI_StoryFightQuicklyBonusListItem listItem = UI_StoryFightQuicklyBonusListItem.Proxy();
  108. listItem.m_list.itemRenderer = ListItemRender;
  109. _ui.m_list.AddChild(listItem.target);
  110. int order = _index + 1;
  111. listItem.m_txtTimes.SetVar("n", "" + NumberUtil.GetChiniseNumberText(order)).FlushVars();
  112. listItem.m_txtExp.SetVar("n", "" + _expAdd).FlushVars();
  113. listItem.m_list.numItems = bonusList.Count;
  114. listItem.m_list.ResizeToFit();
  115. listItem.target.height = listItem.m_list.y + listItem.m_list.height;
  116. _index++;
  117. UI_StoryFightQuicklyBonusListItem.ProxyEnd();
  118. }
  119. else
  120. {
  121. UI_StoryFightQuicklyComplete completeItem = UI_StoryFightQuicklyComplete.Proxy();
  122. _ui.m_list.AddChild(completeItem.target);
  123. UI_StoryFightQuicklyComplete.ProxyEnd();
  124. Timers.inst.Remove(ShowBonusItem);
  125. InstanceZonesDataManager.isQuicklyFighting = false;
  126. _ui.m_btnExit.visible = true;
  127. UpdateBtnFightTimes();
  128. }
  129. _ui.m_list.ScrollToView(_index - 1, true);
  130. //.ScrollBottom();
  131. }
  132. private void ListItemRender(int index, GObject item)
  133. {
  134. List<ItemData> bonusList = _totalBonusList[_index] as List<ItemData>;
  135. ItemData itemData = bonusList[index] as ItemData;
  136. if (item.data == null)
  137. {
  138. item.data = new ItemView(item as GComponent);
  139. }
  140. (item.data as ItemView).SetData(itemData);
  141. (item.data as ItemView).TxtHasCountVisble = false;
  142. }
  143. private void UpdateBtnFightTimes()
  144. {
  145. if (_ui.m_btnExit.visible)
  146. {
  147. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  148. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  149. _ui.m_btnFightTimes.title = _fightType == 1 ? "挑战一次" : title;
  150. _ui.m_btnFightTimes.visible = times > 0;
  151. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  152. {
  153. _ui.m_btnFightTimes.visible = true;
  154. times = _fightType == 1 ? 1 : GameConst.MAX_COUNT_FIGHT_QUICKLY;
  155. }
  156. _ui.m_txtPowerDesc.visible = _ui.m_btnFightTimes.visible;
  157. if (_ui.m_txtPowerDesc.visible)
  158. {
  159. int power = times * levelCfg.power;
  160. _ui.m_txtPowerDesc.SetVar("v1", "" + power).FlushVars();
  161. }
  162. }
  163. }
  164. }
  165. }