MainUIView.cs 20 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using ET;
  7. using static UnityEditor.Progress;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private float effectTime = 0.7f;
  17. private bool isOpen = false;
  18. private GButton _btnGongGao;
  19. private GButton _btnHaoYou;
  20. private GButton _btnYouJian;
  21. private GButton _btnRenWu;
  22. private GButton _btnPengYouQuan;
  23. private GButton _btnJInShu;
  24. private GButton _btnTianGong;
  25. private GButton _btnStore;
  26. private GButton _btnTuJian;
  27. private GButton _btnStudio;
  28. private GButton _btnField;
  29. private GameObject _effectObj4;
  30. private GoWrapper _wrapper4;
  31. private GameObject _effectObj4_1;
  32. private GoWrapper _wrapper4_1;
  33. private GameObject _effectObj5;
  34. private GoWrapper _wrapper5;
  35. private List<GameObject> _effects = new List<GameObject>();
  36. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  37. private List<GameObject> _effects1 = new List<GameObject>();
  38. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  39. private UI_ButtonModle1[] _btns;
  40. public override void Dispose()
  41. {
  42. if (_valueBarController != null)
  43. {
  44. _valueBarController.Dispose();
  45. _valueBarController = null;
  46. }
  47. for (int i = 0; i < _btns.Length; i++)
  48. {
  49. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  50. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  51. }
  52. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  53. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  54. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  55. if (_sceneObject != null)
  56. {
  57. GameObject.Destroy(_sceneObject);
  58. _sceneObject = null;
  59. }
  60. if (_ui != null)
  61. {
  62. _ui.Dispose();
  63. _ui = null;
  64. }
  65. base.Dispose();
  66. }
  67. protected override void Init()
  68. {
  69. base.Init();
  70. packageName = UI_MainUI.PACKAGE_NAME;
  71. _ui = UI_MainUI.Create();
  72. viewCom = _ui.target;
  73. isfullScreen = true;
  74. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  75. }
  76. protected override void OnInit()
  77. {
  78. base.OnInit();
  79. _valueBarController = new ValueBarController(_ui.m_valueBar);
  80. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  81. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  82. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  83. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  84. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  85. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  86. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  87. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  88. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  89. _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  90. _btnField = _ui.m_list.GetChild("btnField").asButton;
  91. // _btnGongGao.visible = false;
  92. _btnHaoYou.visible = false;
  93. // _btnRenWu.visible = false;
  94. _btnPengYouQuan.visible = false;
  95. _btnJInShu.visible = false;
  96. _btnTianGong.visible = false;
  97. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  98. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  99. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  100. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  101. _ui.m_btnDailyLogin.target.onTouchBegin.Add(OnClickBtnDailyLogin);
  102. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  103. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  104. _ui.m_btnStudio.target.onTouchBegin.Add(OnClickBtnStudio);
  105. _ui.m_btnField.target.onTouchBegin.Add(OnClickBtnField);
  106. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  107. _btnStore.onClick.Add(OnClickBtnStore);
  108. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  109. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  110. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  111. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  112. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  113. _btnStudio.onClick.Add(OnClickBtnStudio);
  114. _btnField.onClick.Add(OnClickBtnField);
  115. AddEffect();
  116. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + 4, 0).Coroutine();
  117. }
  118. protected override void AddEventListener()
  119. {
  120. base.AddEventListener();
  121. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  122. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  123. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  124. }
  125. protected override void OnShown()
  126. {
  127. base.OnShown();
  128. _ui.m_btnChange.selected = true;
  129. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  130. if (_sceneObject == null)
  131. {
  132. _sceneObject = GameObject.Instantiate(_scenePrefab);
  133. }
  134. CheckFunOpen();
  135. UpdateRedDot();
  136. SceneController.UpdateMainScene(_sceneObject);
  137. UpdateRoleLvl();
  138. _valueBarController.OnShown();
  139. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  140. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  141. {
  142. ViewManager.Show<DailyLoginView>();
  143. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  144. }
  145. Timers.inst.AddUpdate(CheckGuide);
  146. Timers.inst.AddUpdate(Update);
  147. }
  148. protected override void OnHide()
  149. {
  150. base.OnHide();
  151. if (_sceneObject != null)
  152. {
  153. GameObject.Destroy(_sceneObject);
  154. _sceneObject = null;
  155. }
  156. _valueBarController.OnHide();
  157. Timers.inst.Remove(Update);
  158. Timers.inst.Remove(CheckGuide);
  159. }
  160. protected override void RemoveEventListener()
  161. {
  162. base.RemoveEventListener();
  163. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  164. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  165. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  166. }
  167. private void AddEffect()
  168. {
  169. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  170. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  171. for (int i = 0; i < _btns.Length; i++)
  172. {
  173. GameObject gameObject0;
  174. GoWrapper wrapper0;
  175. GameObject gameObject1;
  176. GoWrapper wrapper1;
  177. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  178. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  179. _effects.Add(gameObject0);
  180. _wrappers.Add(wrapper0);
  181. _effects1.Add(gameObject1);
  182. _wrappers1.Add(wrapper1);
  183. }
  184. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  185. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  186. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  187. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  188. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  189. }
  190. private void OnClickBtnMain()
  191. {
  192. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  193. if (isOpen) return;
  194. isOpen = true;
  195. _ui.m_btnMain.m_holder1.visible = true;
  196. Timers.inst.Add(effectTime, 1, (param) =>
  197. {
  198. _ui.m_btnMain.m_holder1.visible = false;
  199. // this.Hide();
  200. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  201. isOpen = false; ;
  202. });
  203. }
  204. private void OnClickBtnHuanZhuang()
  205. {
  206. if (isOpen) return;
  207. isOpen = true;
  208. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  209. Timers.inst.Add(effectTime, 1, (param) =>
  210. {
  211. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  212. this.Hide();
  213. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  214. isOpen = false;
  215. });
  216. }
  217. private void OnClickBtnZhaiXing()
  218. {
  219. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  220. if (isOpen) return;
  221. isOpen = true;
  222. _ui.m_btnZhaiXing.m_holder1.visible = true;
  223. Timers.inst.Add(effectTime, 1, (param) =>
  224. {
  225. _ui.m_btnZhaiXing.m_holder1.visible = false;
  226. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  227. isOpen = false;
  228. });
  229. }
  230. private void OnClickBtnXiuFang()
  231. {
  232. if (isOpen) return;
  233. isOpen = true;
  234. _ui.m_btnXiuFang.m_holder1.visible = true;
  235. Timers.inst.Add(effectTime, 1, (param) =>
  236. {
  237. _ui.m_btnXiuFang.m_holder1.visible = false;
  238. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  239. isOpen = false;
  240. });
  241. }
  242. private void OnClickBtnDailyLogin()
  243. {
  244. // if (isOpen) return;
  245. // isOpen = true;
  246. _ui.m_btnDailyLogin.m_holder.visible = true;
  247. // Timers.inst.Add(effectTime, 1, (param) =>
  248. // {
  249. // _ui.m_btnDailyLogin.m_holder.visible = false;
  250. // List<string> list = new List<string>();
  251. // list.Add("StudioView");
  252. // list.Add("XiuFangView");
  253. // ViewManager.Show<FunctionOpenView>(list);
  254. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  255. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  256. // isOpen = false;
  257. // });
  258. }
  259. private void OnClickBtnCiPai()
  260. {
  261. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  262. if (isOpen) return;
  263. isOpen = true;
  264. _ui.m_btnCiPai.m_holder1.visible = true;
  265. Timers.inst.Add(effectTime, 1, (param) =>
  266. {
  267. _ui.m_btnCiPai.m_holder1.visible = false;
  268. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  269. isOpen = false;
  270. });
  271. }
  272. private void OnClickBtnStudio()
  273. {
  274. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  275. }
  276. private void OnClickBtnField()
  277. {
  278. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  279. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  280. }
  281. private void OnClickBtnStore()
  282. {
  283. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  284. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  285. }
  286. private void OnClickBtnTuJian()
  287. {
  288. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  289. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  290. }
  291. private void OnClickBtnYouJian()
  292. {
  293. ViewManager.Show<MailView>();
  294. }
  295. private void OnClickBtnHaoYou()
  296. {
  297. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  298. }
  299. private void OnClickBtnGongGao()
  300. {
  301. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  302. ViewManager.Show<NoticeView>();
  303. }
  304. private void OnClickBtnRenWu()
  305. {
  306. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  307. ViewManager.Show<DailyTaskView>();
  308. }
  309. private void OnClickHeadBar()
  310. {
  311. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  312. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  313. }
  314. private void Update(object param)
  315. {
  316. ShowExitAlert();
  317. }
  318. private void ShowExitAlert()
  319. {
  320. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  321. {
  322. AlertSystem.Show("我会想你的")
  323. .SetLeftButton(true, "继续游戏")
  324. .SetRightButton(true, "退出游戏", (object data) =>
  325. {
  326. Application.Quit();
  327. });
  328. }
  329. }
  330. private void OnNumericChange(EventContext context)
  331. {
  332. if ((int)context.data == NumericType.Lvl)
  333. {
  334. UpdateRoleLvl();
  335. CheckFunOpen();
  336. }
  337. }
  338. private void UpdateRoleLvl()
  339. {
  340. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  341. }
  342. private void CheckFunOpen()
  343. {
  344. _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  345. _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  346. // _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  347. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  348. _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  349. _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  350. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  351. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  352. // _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  353. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  354. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  355. // _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  356. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  357. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  358. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  359. _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  360. _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  361. // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  362. // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  363. // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  364. }
  365. private void UpdateRedDot()
  366. {
  367. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  368. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  369. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  370. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  371. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed());
  372. }
  373. private void CheckGuide(object param)
  374. {
  375. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  376. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  377. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  378. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  379. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  380. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_OPEN) <= 0
  381. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  382. {
  383. UpdateToCheckGuide(null);
  384. }
  385. else
  386. {
  387. Timers.inst.Remove(CheckGuide);
  388. }
  389. }
  390. protected override void UpdateToCheckGuide(object param)
  391. {
  392. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  393. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", -1, true);
  394. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  395. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", -1, false);
  396. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能", -1, false);
  397. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面", -1, false);
  398. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  399. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看", -1, false, 0, 0, 0, true, true);
  400. GuideController.TryGuide(_btnStudio, ConstGuideId.STUDIO_OPEN, 1, "工作室开门啦,进去看看~~");
  401. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看");
  402. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 2);
  403. }
  404. }
  405. }