DressUpView.cs 37 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  11. public const int BOTTOM_BLANK = 20;
  12. public const int RIGHT_BLANK = 36;
  13. private const int SORT_BY_HIGH_RARITY = 0;
  14. private const int SORT_BY_LOW_RARITY = 1;
  15. private const int SORT_BY_GET_TIME = 2;
  16. private UI_DressUpUI _ui;
  17. private float listType1X = 0;
  18. private float partsListX = 0;
  19. private DressUpListType currentListType;
  20. /// <summary>
  21. /// 子菜单列表
  22. /// </summary>
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  31. private UI_TypeItem listTypeItem_FreedomDress;
  32. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  33. private int _stepIndex = -1;
  34. private List<CustomSuitData> _dressMemory = new List<CustomSuitData>();
  35. public override void Dispose()
  36. {
  37. if (_sceneObject != null)
  38. {
  39. GameObject.Destroy(_sceneObject);
  40. _sceneObject = null;
  41. }
  42. for (int i = 0; i < _listLongPress.Count; i++)
  43. {
  44. _listLongPress[i].Dispose();
  45. }
  46. _listLongPress.Clear();
  47. if (_ui != null)
  48. {
  49. _ui.Dispose();
  50. _ui = null;
  51. }
  52. base.Dispose();
  53. }
  54. protected override void Init()
  55. {
  56. base.Init();
  57. packageName = UI_DressUpUI.PACKAGE_NAME;
  58. _ui = UI_DressUpUI.Create();
  59. viewCom = _ui.target;
  60. isfullScreen = true;
  61. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui.m_btnLastStep.visible = false;
  67. _ui.m_btnNextStep.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. _ui.m_btnPhoto.visible = true;
  70. _ui.m_btnAction.visible = false;
  71. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  72. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  73. InitLists();
  74. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  75. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  76. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  77. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  78. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  79. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  80. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  81. // _ui.m_partsList.m_list.SetVirtual();
  82. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  83. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  84. _ui.m_touchPad.onClick.Add(OnTouchPad);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  87. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  88. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  89. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  90. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  91. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  92. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  93. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  94. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  95. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  96. _ui.m_partsList2.m_imgTop.visible = true;
  97. _ui.m_partsList.m_imgTop.visible = false;
  98. }
  99. protected override void AddEventListener()
  100. {
  101. base.AddEventListener();
  102. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  103. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  104. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  105. }
  106. protected override void OnShown()
  107. {
  108. base.OnShown();
  109. if (this.viewData != null)
  110. {
  111. _ui.m_c2.selectedIndex = (int)this.viewData;
  112. }
  113. _rarityIndex = SORT_BY_HIGH_RARITY;
  114. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  115. _ui.m_comListType1.target.x = _ui.target.width;
  116. _ui.m_comListType2.target.x = _ui.target.width;
  117. _ui.m_partsList.target.x = _ui.target.width;
  118. _ui.m_partsList2.target.x = _ui.target.width;
  119. this.showListType1();
  120. if (_sceneObject == null)
  121. {
  122. _sceneObject = GameObject.Instantiate(_scenePrefab);
  123. EquipDataCache.cacher.setSceneObj(_sceneObject);
  124. }
  125. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  126. EquipDataCache.cacher.PutOnSuitSaved(CustomSuitDataManager.currentIndex);
  127. // UpdateStepBtn();
  128. // AddMemoryDressup();
  129. Timers.inst.AddUpdate(CheckGuide);
  130. }
  131. protected override void OnHide()
  132. {
  133. base.OnHide();
  134. listTypeItem_FreedomDress = null;
  135. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  136. EquipDataCache.cacher.setSceneObj(_sceneObject);//在拍照界面断线返回登录,需要重新设置_sceneObject
  137. EquipDataCache.cacher.TakeOffAll();
  138. if (_sceneObject != null)
  139. {
  140. GameObject.Destroy(_sceneObject);
  141. _sceneObject = null;
  142. }
  143. Reset();
  144. Timers.inst.Remove(CheckGuide);
  145. }
  146. protected override void RemoveEventListener()
  147. {
  148. base.RemoveEventListener();
  149. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  150. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  151. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  152. }
  153. private void OnClickBtnBack()
  154. {
  155. Reset();
  156. // this.Hide();
  157. // ViewManager.Show(ViewName.MAINUI_VIEW);
  158. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  159. }
  160. private void OnClickBtnHome()
  161. {
  162. GameController.GoBackToMainView();
  163. Reset();
  164. }
  165. private void Reset()
  166. {
  167. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  168. DressUpMenuItemDataManager.Clear();
  169. DressUpMenuItemDataManager.dressSearchTxt = "";
  170. _stepIndex = -1;
  171. _dressMemory.Clear();
  172. }
  173. private void OnClickBtnLastStep()
  174. {
  175. if (_stepIndex - 1 < 0) return;
  176. _stepIndex--;
  177. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  178. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  179. UpdateStepBtn();
  180. }
  181. private void OnClickBtnNextStep()
  182. {
  183. if (_stepIndex + 1 >= MAX_MEMORY_STEP) return;
  184. _stepIndex++;
  185. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  186. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  187. UpdateStepBtn();
  188. }
  189. private void OnComboBoxChanged()
  190. {
  191. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  192. }
  193. private void OnClickListType1Item(EventContext context)
  194. {
  195. GObject typeItem = (GObject)context.data as GObject;
  196. int order = (int)typeItem.data;
  197. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  198. if (item1.subMenusArr.Length > 0)
  199. {
  200. this.showListType2(item1.subMenusArr);
  201. }
  202. else
  203. {
  204. if (this.showListParts(item1.type) == false)
  205. {
  206. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  207. return;
  208. }
  209. }
  210. this.hideListType1();
  211. UpdateListPartsSelected();
  212. }
  213. private void OnClickListType2Item(EventContext context)
  214. {
  215. GObject typeItem = (GObject)context.data as GObject;
  216. int order = (int)typeItem.data;
  217. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  218. if (this.showListParts(item2.type) == false)
  219. {
  220. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  221. return;
  222. }
  223. this.hideListType2();
  224. }
  225. private void OnClickPartsListItem(EventContext context)
  226. {
  227. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  228. {
  229. return;
  230. }
  231. GObject listItem = (GObject)context.data as GObject;
  232. int id = (int)listItem.data;
  233. bool isSuit = SuitCfgManager.Instance.GetTotalCountOfOneSuit(id) > 0;
  234. if (isSuit)
  235. {
  236. this.showListParts2(id);
  237. this.hideListParts();
  238. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  239. UpdateBtnAction();
  240. }
  241. else
  242. {
  243. EquipDataCache.cacher.TryCancelSuit(id);
  244. EquipDataCache.cacher.AddOrRemove(id, true);
  245. }
  246. UpdateListPartsSelected();
  247. UpdateListSuitPartsSelected(); ;
  248. // AddMemoryDressup();
  249. }
  250. private void OnClickSuitPartsListItem(EventContext context)
  251. {
  252. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  253. {
  254. return;
  255. }
  256. GObject listItem = (GObject)context.data as GObject;
  257. int id = (int)listItem.data;
  258. EquipDataCache.cacher.TryCancelSuit(id);
  259. EquipDataCache.cacher.AddOrRemove(id, true);
  260. UpdateListSuitPartsSelected();
  261. UpdateBtnAction();
  262. // AddMemoryDressup();
  263. }
  264. private void AddMemoryDressup()
  265. {
  266. _stepIndex++;
  267. if (_stepIndex == MAX_MEMORY_STEP)
  268. {
  269. _stepIndex = MAX_MEMORY_STEP - 1;
  270. _dressMemory.RemoveAt(0);
  271. }
  272. if (_dressMemory.Count > _stepIndex)
  273. {
  274. _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);
  275. }
  276. CustomSuitData suitSavedData = EquipDataCache.cacher.GetCurSuitData(_ui.m_comboBox.selectedIndex);
  277. _dressMemory.Add(suitSavedData);
  278. UpdateStepBtn();
  279. }
  280. private void UpdateStepBtn()
  281. {
  282. _ui.m_btnLastStep.enabled = _stepIndex > 0;
  283. _ui.m_btnNextStep.enabled = _stepIndex < _dressMemory.Count - 1;
  284. }
  285. private void OnLongPress(EventContext context)
  286. {
  287. LongPressGesture gesture = (LongPressGesture)context.sender;
  288. int itemId = (int)gesture.host.data;
  289. GoodsItemTipsController.ShowItemTips(itemId);
  290. }
  291. private void OnTouchPad()
  292. {
  293. if (this.currentListType == DressUpListType.List4)
  294. {
  295. this.hideListParts2();
  296. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  297. }
  298. else if (this.currentListType == DressUpListType.List3)
  299. {
  300. if (_currentList2 != null)
  301. {
  302. this.showListType2(_currentList2);
  303. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  304. }
  305. else
  306. {
  307. this.showListType1();
  308. }
  309. this.hideListParts();
  310. }
  311. else if (this.currentListType == DressUpListType.List2)
  312. {
  313. this.showListType1();
  314. this.hideListType2();
  315. }
  316. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  317. // this.ShowSubList();
  318. }
  319. private void OnClickBtnDelete()
  320. {
  321. EquipDataCache.cacher.TakeOffAll();
  322. UpdateBtnAction();
  323. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  324. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  325. }
  326. private void OnClickBtnSave()
  327. {
  328. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  329. }
  330. private void OnComboBoxRarityChanged()
  331. {
  332. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  333. this.UpdatePartsListSort();
  334. }
  335. private void OnClickBtnAction()
  336. {
  337. if (!_ui.m_btnAction.grayed)
  338. {
  339. EquipDataCache.cacher.ChangeAction();
  340. }
  341. }
  342. private void OnClickBtnSearch()
  343. {
  344. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  345. }
  346. private void InitLists()
  347. {
  348. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  349. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  350. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  351. listType1X = _ui.m_comListType1.target.x;
  352. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;// - DressUpView.RIGHT_BLANK;
  353. //一级菜单
  354. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  355. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  356. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  357. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  358. if (_ui.m_comListType1.m_listType.height > maxHeight)
  359. {
  360. _ui.m_comListType1.m_listType.height = maxHeight;
  361. }
  362. }
  363. // private void ShowSubList()
  364. // {
  365. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  366. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  367. // }
  368. private void showListType1()
  369. {
  370. _currentList2 = null;
  371. currentListType = DressUpListType.List1;
  372. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  373. GTween.To(_ui.target.width, listType1X, 0.5f)
  374. .SetTarget(_ui.m_comListType1.target)
  375. .OnUpdate((GTweener t) =>
  376. {
  377. _ui.m_comListType1.target.x = t.value.x;
  378. });
  379. }
  380. private void hideListType1()
  381. {
  382. GTween.To(listType1X, _ui.target.width, 0.5f)
  383. .SetTarget(_ui.m_comListType1.target)
  384. .OnUpdate((GTweener t) =>
  385. {
  386. _ui.m_comListType1.target.x = t.value.x;
  387. });
  388. }
  389. private void showListType2(int[] menuStrArr = null)
  390. {
  391. currentListType = DressUpListType.List2;
  392. if (menuStrArr != null && menuStrArr.Length > 0)
  393. {
  394. int len = menuStrArr.Length;
  395. _currentList2 = menuStrArr.Clone() as int[];
  396. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  397. _ui.m_comListType2.m_listType.numItems = len;
  398. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  399. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  400. if (_ui.m_comListType2.m_listType.height > maxHeight)
  401. {
  402. _ui.m_comListType2.m_listType.height = maxHeight;
  403. }
  404. }
  405. GTween.To(_ui.target.width, listType1X, 0.5f)
  406. .SetTarget(_ui.m_comListType2.target)
  407. .OnUpdate((GTweener t) =>
  408. {
  409. _ui.m_comListType2.target.x = t.value.x;
  410. });
  411. }
  412. private void hideListType2()
  413. {
  414. GTween.To(listType1X, _ui.target.width, 0.5f)
  415. .SetTarget(_ui.m_comListType2.target)
  416. .OnUpdate((GTweener t) =>
  417. {
  418. _ui.m_comListType2.target.x = t.value.x;
  419. });
  420. }
  421. private bool showListParts(int type, bool selectItem = false)
  422. {
  423. _currentMenuType = type;
  424. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  425. {
  426. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  427. if (_rarityIndex >= SORT_BY_GET_TIME)
  428. {
  429. _rarityIndex = SORT_BY_HIGH_RARITY;
  430. }
  431. }
  432. else
  433. {
  434. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  435. }
  436. this.UpdatePartsListSort();
  437. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  438. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  439. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  440. if (_ui.m_partsList.m_list.height > maxHeight)
  441. {
  442. _ui.m_partsList.m_list.height = maxHeight;
  443. }
  444. if (selectItem)
  445. {
  446. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  447. if (itemId > 0)
  448. {
  449. int index = _currentList3.IndexOf(itemId);
  450. _ui.m_partsList.m_list.ScrollToView(index);
  451. }
  452. }
  453. currentListType = DressUpListType.List3;
  454. GTween.To(_ui.target.width, partsListX, 0.5f)
  455. .SetTarget(_ui.m_partsList)
  456. .OnUpdate((GTweener t) =>
  457. {
  458. _ui.m_partsList.target.x = t.value.x;
  459. });
  460. UpdateBtnAction();
  461. UpdateListPartsSelected();
  462. return true;
  463. }
  464. private void hideListParts()
  465. {
  466. // _currentMenuType = 0;
  467. UpdateBtnAction();
  468. GTween.To(partsListX, _ui.target.width, 0.5f)
  469. .SetTarget(_ui.m_partsList)
  470. .OnUpdate((GTweener t) =>
  471. {
  472. _ui.m_partsList.target.x = t.value.x;
  473. });
  474. }
  475. private void showListParts2(int suitId)
  476. {
  477. _currentSuitId = suitId;
  478. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  479. if (_rarityIndex >= SORT_BY_GET_TIME)
  480. {
  481. _rarityIndex = SORT_BY_HIGH_RARITY;
  482. }
  483. this.UpdateSuitPartsListSort();
  484. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  485. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  486. if (_ui.m_partsList2.m_list.height > maxHeight)
  487. {
  488. _ui.m_partsList2.m_list.height = maxHeight;
  489. }
  490. currentListType = DressUpListType.List4;
  491. GTween.To(_ui.target.width, partsListX, 0.5f)
  492. .SetTarget(_ui.m_partsList2)
  493. .OnUpdate((GTweener t) =>
  494. {
  495. _ui.m_partsList2.target.x = t.value.x;
  496. });
  497. UpdateBtnAction();
  498. }
  499. private void hideListParts2()
  500. {
  501. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  502. UpdateBtnAction();
  503. GTween.To(partsListX, _ui.target.width, 0.5f)
  504. .SetTarget(_ui.m_partsList2)
  505. .OnUpdate((GTweener t) =>
  506. {
  507. _ui.m_partsList2.target.x = t.value.x;
  508. });
  509. }
  510. /****************************************************************************************************************************/
  511. private void ListType1Item(int index, GObject item)
  512. {
  513. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  514. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  515. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  516. typeItem.m_txtname.text = item1.name;
  517. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  518. typeItem.target.data = item1.id;
  519. typeItem.m_imgNeed.visible = false;
  520. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  521. UI_TypeItem.ProxyEnd();
  522. }
  523. private void ListType2Item(int index, GObject item)
  524. {
  525. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  526. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  527. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  528. typeItem.m_txtname.text = item2.name;
  529. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  530. typeItem.target.data = item2.id;
  531. typeItem.m_imgNeed.visible = false;
  532. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  533. UI_TypeItem.ProxyEnd();
  534. }
  535. private void ListPartsItem(int index, GObject item)
  536. {
  537. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  538. int id = (int)_currentList3[index];
  539. string iconRes = "";
  540. string partName = "";
  541. string ext = "png";
  542. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  543. {
  544. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  545. iconRes = suitCfg.res;
  546. partName = suitCfg.name;
  547. listItem.m_iconSelected.visible = false;
  548. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  549. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  550. listItem.m_ScoreType.visible = false;
  551. listItem.m_imgNew.visible = false;
  552. }
  553. else
  554. {
  555. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  556. iconRes = itemCfg.res;
  557. partName = itemCfg.name;
  558. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  559. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  560. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  561. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  562. listItem.m_ScoreType.visible = true;
  563. int mainScore;
  564. int mainValuel;
  565. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  566. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  567. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  568. listItem.m_imgNew.visible = isNew;
  569. if (isNew)
  570. {
  571. ItemProxy.ReqSetItemRead(id).Coroutine();
  572. }
  573. // DressUpMenuItemDataManager.RemoveNewDressItem(_currentMenuType, id);
  574. }
  575. if (listItem.target.data == null)
  576. {
  577. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  578. longPressGesture.once = true;
  579. longPressGesture.onAction.Add(OnLongPress);
  580. _listLongPress.Add(longPressGesture);
  581. }
  582. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  583. listItem.m_txtTitle.text = partName;
  584. listItem.target.data = id;
  585. listItem.m_txtScore.visible = false;
  586. //listItem.m_ScoreType.visible = true;
  587. listItem.m_imgNeed.visible = false;
  588. UI_PartsListItem.ProxyEnd();
  589. }
  590. private void ListParts2Item(int index, GObject item)
  591. {
  592. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  593. int id = (int)_currentList4[index];
  594. string iconRes = "";
  595. string partName = "";
  596. string ext = "png";
  597. if (listItem.target.data == null)
  598. {
  599. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  600. longPressGesture.once = true;
  601. longPressGesture.onAction.Add(OnLongPress);
  602. _listLongPress.Add(longPressGesture);
  603. }
  604. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  605. iconRes = itemCfg.res;
  606. partName = itemCfg.name;
  607. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  608. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  609. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  610. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  611. listItem.m_ScoreType.visible = true;
  612. int mainScore;
  613. int mainValuel;
  614. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  615. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  616. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  617. listItem.m_txtTitle.text = partName;
  618. listItem.target.data = id;
  619. listItem.m_txtScore.visible = false;
  620. //listItem.m_ScoreType.visible = true;
  621. listItem.m_imgNeed.visible = false;
  622. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  623. listItem.m_imgNew.visible = isNew;
  624. if (isNew)
  625. {
  626. ItemProxy.ReqSetItemRead(id).Coroutine();
  627. }
  628. UI_PartsListItem.ProxyEnd();
  629. }
  630. private void UpdateListPartsSelected()
  631. {
  632. int count = _ui.m_partsList.m_list.numChildren;
  633. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  634. for (int i = 0; i < count; i++)
  635. {
  636. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  637. int id = (int)listItem.target.data;
  638. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  639. {
  640. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  641. }
  642. else
  643. {
  644. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  645. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  646. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  647. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  648. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  649. }
  650. UI_PartsListItem.ProxyEnd();
  651. }
  652. }
  653. private void UpdateListSuitPartsSelected()
  654. {
  655. int count = _ui.m_partsList2.m_list.numChildren;
  656. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  657. for (int i = 0; i < count; i++)
  658. {
  659. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  660. int id = (int)listItem.target.data;
  661. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  662. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  663. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  664. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  665. UI_PartsListItem.ProxyEnd();
  666. }
  667. }
  668. private void UpdatePartsListSort()
  669. {
  670. if (_currentMenuType == 0) return;
  671. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  672. {
  673. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  674. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  675. {
  676. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  677. }
  678. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  679. {
  680. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  681. }
  682. else
  683. {
  684. _currentList3.Reverse();
  685. }
  686. }
  687. else
  688. {
  689. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  690. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  691. {
  692. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  693. }
  694. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  695. {
  696. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  697. }
  698. else
  699. {
  700. _currentList3.Reverse();
  701. }
  702. }
  703. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  704. {
  705. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  706. }
  707. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  708. {
  709. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  710. }
  711. _ui.m_partsList.m_list.RemoveChildrenToPool();
  712. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  713. }
  714. private void UpdateSuitPartsListSort()
  715. {
  716. if (_currentMenuType == 0) return;
  717. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  718. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  719. {
  720. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  721. }
  722. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  723. {
  724. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  725. }
  726. else
  727. {
  728. _currentList4.Reverse();
  729. }
  730. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  731. {
  732. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  733. }
  734. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  735. {
  736. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  737. }
  738. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  739. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  740. }
  741. private void UpdateBtnAction()
  742. {
  743. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  744. if (_ui.m_btnAction.visible)
  745. {
  746. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  747. }
  748. }
  749. private void OnClickBtnShow()
  750. {
  751. Timers.inst.Remove(SetBtnShowVisable);
  752. _ui.m_c1.selectedIndex = 0;
  753. _ui.m_btnHide.visible = true;
  754. _ui.m_btnShow.visible = false;
  755. _ui.m_loaShow.visible = false;
  756. }
  757. private void OnClickBtnHide()
  758. {
  759. _ui.m_c1.selectedIndex = 1;
  760. _ui.m_btnHide.visible = false;
  761. _ui.m_btnShow.visible = true;
  762. _ui.m_loaShow.visible = true;
  763. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  764. }
  765. private void OnClickLoaShow()
  766. {
  767. _ui.m_btnShow.alpha = 1;
  768. _ui.m_btnShow.enabled = true;
  769. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  770. }
  771. private void OnClickBtnPhoto()
  772. {
  773. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  774. if (!ViewManager.Show<PhotographView>())
  775. {
  776. return;
  777. }
  778. _ui.target.visible = false;
  779. this._sceneObject.gameObject.SetActive(false);
  780. }
  781. private void OnClickBtnNext()
  782. {
  783. if (!EquipDataCache.cacher.CheckPutOnFinish())
  784. {
  785. AlertUI.Show("只有换好衣服才能出门哦!")
  786. .SetRightButton(true, "好的");
  787. return;
  788. }
  789. if (!ViewManager.Show<PhotographView>(this.viewData))
  790. {
  791. return;
  792. }
  793. _ui.target.visible = false;
  794. this._sceneObject.gameObject.SetActive(false);
  795. }
  796. private void UpdateScene()
  797. {
  798. _ui.target.visible = true;
  799. this._sceneObject.gameObject.SetActive(true);
  800. EquipDataCache.cacher.setSceneObj(_sceneObject);
  801. }
  802. private void SetBtnShowVisable(object param)
  803. {
  804. _ui.m_btnShow.enabled = false;
  805. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  806. }
  807. private bool CheckListCount(int type)
  808. {
  809. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  810. {
  811. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  812. }
  813. else
  814. {
  815. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  816. }
  817. }
  818. private void CheckGuide(object param)
  819. {
  820. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  821. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  822. {
  823. UpdateToCheckGuide(null);
  824. }
  825. else
  826. {
  827. Timers.inst.Remove(CheckGuide);
  828. }
  829. }
  830. protected override void UpdateToCheckGuide(object param)
  831. {
  832. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  833. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  834. {
  835. int len = _ui.m_comListType1.m_listType.numChildren;
  836. for (int i = 0; i < len; i++)
  837. {
  838. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  839. if (item != null)
  840. {
  841. int menuID = (int)item.target.data;
  842. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  843. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  844. {
  845. listTypeItem_FreedomDress = item;
  846. _ui.m_comListType1.m_listType.ScrollToView(i);
  847. break;
  848. }
  849. }
  850. UI_TypeItem.ProxyEnd();
  851. }
  852. }
  853. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰,点击一键换上。");
  854. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "", 0);
  855. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存到主界面显示。");
  856. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.FREEDOM_DRESS, 6, "辛苦搭配完,去拍个照片留念呀~~");
  857. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 2, "");
  858. }
  859. }
  860. }